/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_IMGUI_FONTS_H #define BACKENDS_IMGUI_FONTS_H #include "backends/imgui/imgui.h" namespace ImGui { /** * Loads and adds a TTF font file from the common fonts archive to ImGui . * * @param filename The name of the font to load. * @param size_pixels The size of the font in pixels. * @param font_cfg_template Configuration of the font. * @param glyph_ranges Glyph ranges array terminated by 0, you need to make sure that your array persist up until the * atlas is build (when calling GetTexData*** or Build()). We only copy the pointer, not the data. * @return 0 in case loading fails, otherwise a pointer to the Font object. */ ImFont *addTTFFontFromArchive(const char *filename, float size_pixels, const ImFontConfig *font_cfg_template = NULL, const ImWchar *glyph_ranges = NULL); } #endif