/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS3D_OPENGL_FRAMEBUFFER_H #define BACKENDS_GRAPHICS3D_OPENGL_FRAMEBUFFER_H #include "graphics/opengl/system_headers.h" #include "graphics/opengl/texture.h" #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) namespace OpenGL { class FrameBuffer : public Texture { public: FrameBuffer(uint width, uint height); virtual ~FrameBuffer(); virtual void attach(); virtual void detach(); protected: FrameBuffer(GLenum glIntFormat, GLenum glFormat, GLenum glType, bool autoCreate) : Texture(glIntFormat, glFormat, glType, autoCreate) {} GLuint getFrameBufferName() const { return _frameBuffer; } void init(); private: GLuint _renderBuffers[2]; GLuint _frameBuffer; }; #if !USE_FORCED_GLES2 || defined(USE_GLAD) class MultiSampleFrameBuffer : public FrameBuffer { public: MultiSampleFrameBuffer(uint width, uint height, int samples); virtual ~MultiSampleFrameBuffer(); virtual void attach(); virtual void detach(); private: void init(); GLuint _msFrameBufferId; GLuint _msColorId; GLuint _msDepthId; GLuint _msSamples; }; #endif } // End of namespace OpenGL #endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) #endif