/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_RISCOSSDL_H #define BACKENDS_GRAPHICS_RISCOSSDL_H #include "backends/graphics/surfacesdl/surfacesdl-graphics.h" enum { GFX_PALETTESDL = 1 }; class RISCOSSdlGraphicsManager : public SurfaceSdlGraphicsManager { public: RISCOSSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window) : SurfaceSdlGraphicsManager(sdlEventSource, window) {} const OSystem::GraphicsMode *getSupportedGraphicsModes() const override; bool hasFeature(OSystem::Feature f) const override; void initGraphicsSurface() override; }; #endif /* BACKENDS_GRAPHICS_RISCOSSDL_H */