/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKENDS_GRAPHICS_IOS_RENDERBUFFER_H #define BACKENDS_GRAPHICS_IOS_RENDERBUFFER_H #include "backends/graphics/opengl/framebuffer.h" namespace OpenGL { /** * Render to renderbuffer framebuffer implementation. * * This target allows to render to a renderbuffer, which can then be used as * a rendering source like expected on iOS. */ class RenderbufferTarget : public Framebuffer { public: RenderbufferTarget(GLuint renderbufferID); ~RenderbufferTarget() override; /** * Set size of the render target. */ bool setSize(uint width, uint height, Common::RotationMode rotation) override; protected: void activateInternal() override; private: GLuint _glRBO; GLuint _glFBO; }; } // End of namespace OpenGL #endif