/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef WINDOWS_FILESYSTEM_H #define WINDOWS_FILESYSTEM_H #include #include "backends/fs/abstract-fs.h" #include #include #include #include /** * Implementation of the ScummVM file system API based on Windows API. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class WindowsFilesystemNode final : public AbstractFSNode { protected: Common::String _displayName; Common::String _path; bool _isDirectory; bool _isPseudoRoot; bool _isValid; public: /** * Creates a WindowsFilesystemNode with the root node as path. * * In regular windows systems, a virtual root path is used "". */ WindowsFilesystemNode(); /** * Creates a WindowsFilesystemNode for a given path. * * Examples: * path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt * path=c:\foo\bar.txt, currentDir=true -> current directory * path=NULL, currentDir=true -> current directory * * @param path Common::String with the path the new node should point to. * @param currentDir if true, the path parameter will be ignored and the resulting node will point to the current directory. */ WindowsFilesystemNode(const Common::String &path, const bool currentDir); bool exists() const override; Common::U32String getDisplayName() const override { return _displayName; } Common::String getName() const override { return _displayName; } Common::String getPath() const override { return _path; } bool isDirectory() const override { return _isDirectory; } bool isReadable() const override; bool isWritable() const override; AbstractFSNode *getChild(const Common::String &n) const override; bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const override; AbstractFSNode *getParent() const override; Common::SeekableReadStream *createReadStream() override; Common::SeekableWriteStream *createWriteStream(bool atomic) override; bool createDirectory() override; private: /** * Adds a single WindowsFilesystemNode to a given list. * This method is used by getChildren() to populate the directory entries list. * * @param list List to put the file entry node in. * @param mode Mode to use while adding the file entry to the list. * @param base Common::String with the directory being listed. * @param hidden true if hidden files should be added, false otherwise * @param find_data Describes a file that the FindFirstFile, FindFirstFileEx, or FindNextFile functions find. */ static void addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data); /** * Converts a string of TCHARs returned from a Windows API function to * a character string. If UNICODE is defined then the incoming string * is wide characters and is converted to UTF8, otherwise the incoming * string is returned with no conversion. * * @param str String to convert if UNICODE is defined * @return str in UTF8 format if UNICODE is defined, otherwise just str */ static const char *tcharToChar(const TCHAR *str); /** * Converts a character string to a string of TCHARs for passing * to a Windows API function. If UNICODE is defined then the incoming * string is converted from UTF8 to wide characters, otherwise the incoming * string is returned with no conversion. * * @param str String to convert if UNICODE is defined * @return str in wide character format if UNICODE is defined, otherwise just str */ static const TCHAR* charToTchar(const char *str); /** * Tests and sets the _isValid and _isDirectory flags, using the GetFileAttributes() function. */ virtual void setFlags(); }; #endif