/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "backends/dlc/dlcmanager.h" #include "backends/dlc/dlcdesc.h" #include "backends/dlc/scummvmcloud.h" #include "gui/dlcsdialog.h" #include "gui/launcher.h" namespace Common { DECLARE_SINGLETON(DLC::DLCManager); } namespace DLC { DLCManager::DLCManager() : CommandSender(nullptr) { _store = g_system->getDLCStore(); } DLCManager::~DLCManager() { for (uint32 i = 0; i < _dlcs.size(); ++i) { delete _dlcs[i]; } } void DLCManager::init() {} void DLCManager::getAllDLCs() { _store->getAllDLCs(); } void DLCManager::refreshDLCList() { sendCommand(GUI::kRefreshDLCList, 0); } void DLCManager::refreshLauncherGameList() { if (_launcher) { _launcher->rebuild(); } } void DLCManager::setLauncher(GUI::LauncherDialog *launcher) { _launcher = launcher; } void DLCManager::addDownload(uint32 idx) { if (_dlcs[idx]->state == DLCDesc::kInProgress) { // if DLC is already in queue, don't add again return; } _dlcs[idx]->state = DLCDesc::kInProgress; _queuedDownloadTasks.push(_dlcs[idx]); _dlcsInProgress.push_back(_dlcs[idx]); if (!_isDLCDownloading) { // if queue is not already processing DLCManager::processDownloadQueue(); } } void DLCManager::processDownloadQueue() { _currentDownloadedSize = 0; _isDLCDownloading = true; if (!_queuedDownloadTasks.empty()) { if (_queuedDownloadTasks.front()->state == DLCDesc::kInProgress) { _currentDownloadingDLC = _queuedDownloadTasks.front()->id; DLCManager::startDownloadAsync(_queuedDownloadTasks.front()->id, _queuedDownloadTasks.front()->url); } else { // state is already cancelled/downloaded -> skip download _queuedDownloadTasks.pop(); _dlcsInProgress.remove_at(0); // process next download in the queue processDownloadQueue(); } } else { // no more download in queue _isDLCDownloading = false; _currentDownloadingDLC = ""; } } void DLCManager::startDownloadAsync(const Common::String &id, const Common::String &url) { _store->startDownloadAsync(id, url); } bool DLCManager::cancelDownload(uint32 idx) { if (_queuedDownloadTasks.front()->idx == idx) { // if already downloading, interrupt startDownloadAsync _interruptCurrentDownload = true; } else { // if not started, skip it in processDownload() _dlcs[idx]->state = DLCDesc::kCancelled; DLCMan.refreshDLCList(); } return true; } Common::String DLCManager::getCurrentDownloadingDLC() const { return _currentDownloadingDLC; } uint DLCManager::getDLCIdxFromId(const Common::String &id) const { for (uint32 i = 0; i < _dlcs.size(); ++i) { if (_dlcs[i]->id == id) return i; } return -1; } } // End of namespace DLC