/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BACKEND_WIN32_DIALOGS_H #define BACKEND_WIN32_DIALOGS_H #if defined(WIN32) && defined(USE_SYSDIALOGS) #include "common/fs.h" #include "common/dialogs.h" #include "common/ustr.h" class SdlWindow_Win32; class Win32DialogManager final : public Common::DialogManager { public: Win32DialogManager(SdlWindow_Win32 *window); virtual ~Win32DialogManager(); DialogResult showFileBrowser(const Common::U32String &title, Common::FSNode &choice, bool isDirBrowser) override; private: SdlWindow_Win32 *_window; }; #endif #endif // BACKEND_WIN32_DIALOGS_H