/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PCM_COMMON_H #define PCM_COMMON_H #include "common/scummsys.h" // The SegaCD and the FM-Towns have (almost) the same PCM sound chip. And while each platform has low-level driver // stuff going on top of that it still makes sense to identify and abstract some commmon code. class PCMChannel_Base { public: PCMChannel_Base(); virtual ~PCMChannel_Base(); virtual void clear(); void updateOutput(); int32 currentSampleLeft(); int32 currentSampleRight(); virtual bool isPlaying() const = 0; bool isActive() const; void activate(); void deactivate(); protected: void setData(const int8 *data, uint32 dataEnd, uint32 dataStart = 0); void setVolume(uint8 vol); void setPanPos(uint8 setPanPos); void setupLoop(uint32 loopStart, uint32 loopLen); void setRate(uint16 rate); private: virtual void stopInternal() = 0; uint8 _panLeft; uint8 _panRight; uint8 _vol; bool _activeOutput; uint32 _loopStart; uint32 _loopLen; uint32 _dataEnd; uint32 _pos; uint16 _step; const int8 *_data; }; class PCMDevice_Base { public: PCMDevice_Base(int samplingRate, int deviceVolume, int numChannels); ~PCMDevice_Base(); void assignChannel(uint8 id, PCMChannel_Base *const chan); void setMusicVolume(uint16 vol); void setSfxVolume(uint16 vol); void setSfxChanMask(int mask); void readBuffer(int32 *buffer, uint32 bufferSize); private: const uint32 _intRate; const uint32 _extRate; const int _deviceVolume; uint32 _timer; uint16 _musicVolume; uint16 _sfxVolume; int _pcmSfxChanMask; PCMChannel_Base **_channels; const int _numChannels; }; #endif