/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_PALETTE_H #define GRAPHICS_PALETTE_H #include "common/hashmap.h" namespace Graphics { /** * Constants available for use in paletted code */ #define PALETTE_COUNT 256 #define PALETTE_SIZE (256 * 3) /** * @brief Simple class for handling a palette data. * * The palette data is specified in interleaved RGB format. That is, the * first byte of the memory block 'colors' points at is the red component * of the first new color; the second byte the green component of the first * new color; the third byte the blue component, the last byte to the alpha * (transparency) value. Then the second color starts, and so on. So memory * looks like this: R1-G1-B1-R2-G2-B2-R3-... */ class Palette { byte *_data; uint16 _size; public: static const uint16 npos = 0xFFFF; /** * @brief Construct a new Palette object * * @param size the number of palette entries */ Palette(uint size); /** * @brief Construct a new Palette object * * @param data the palette data, in interleaved RGB format * @param size the number of palette entries */ Palette(const byte *data, uint size); Palette(const Palette &p); ~Palette(); /** * Constructs a new palette containing the standarad EGA palette */ static Palette createEGAPalette(); Palette &operator=(const Palette &rhs); bool operator==(const Palette &rhs) const { return equals(rhs); } bool operator!=(const Palette &rhs) const { return !equals(rhs); } bool equals(const Palette &p) const; bool contains(const Palette &p) const; const byte *data() const { return _data; } uint size() const { return _size; } void set(uint entry, byte r, byte g, byte b) { assert(entry < _size); _data[entry * 3 + 0] = r; _data[entry * 3 + 1] = g; _data[entry * 3 + 2] = b; } void get(uint entry, byte &r, byte &g, byte &b) const { assert(entry < _size); r = _data[entry * 3 + 0]; g = _data[entry * 3 + 1]; b = _data[entry * 3 + 2]; } /** * Finds the index of an exact color from the palette. * * @return the palette index or npos if not found */ uint find(byte r, byte g, byte b) const { for (uint i = 0; i < _size; i++) { if (_data[i * 3 + 0] == r && _data[i * 3 + 1] == g && _data[i * 3 + 2] == b) return i; } return npos; } /** * Finds the index of the closest color from the palette. * * @param useNaiveAlg if true, use a simpler algorithm * * @return the palette index */ byte findBestColor(byte r, byte g, byte b, bool useNaiveAlg = false) const; void clear(); /** * Replace the specified range of the palette with new colors. * The palette entries from 'start' till (start+num-1) will be replaced - so * a full palette update is accomplished via start=0, num=256. * * @param colors the new palette data, in interleaved RGB format * @param start the first palette entry to be updated * @param num the number of palette entries to be updated * * @note It is an error if start+num exceeds 256. */ void set(const byte *colors, uint start, uint num); void set(const Palette &p, uint start, uint num); /** * Grabs a specified part of the currently active palette. * The format is the same as for setPalette. * * @param colors the palette data, in interleaved RGB format * @param start the first platte entry to be read * @param num the number of palette entries to be read * * @note It is an error if start+num exceeds 256. */ void grab(byte *colors, uint start, uint num) const; void grab(Palette &p, uint start, uint num) const; }; class PaletteLookup { public: PaletteLookup(); /** * @brief Construct a new Palette Lookup object * * @param palette the palette data, in interleaved RGB format * @param len the number of palette entries to be read */ PaletteLookup(const byte *palette, uint len); /** * @brief Pass palette to the look up. It also compares given palette * with the current one and resets cache only when their contents is different. * * @param palette the palette data, in interleaved RGB format * @param len the number of palette entries to be read * * @return true if palette was changed and false if it was the same */ bool setPalette(const byte *palette, uint len); /** * @brief This method returns closest color from the palette * and it uses cache for faster lookups * * @param useNaiveAlg if true, use a simpler algorithm * * @return the palette index */ byte findBestColor(byte r, byte g, byte b, bool useNaiveAlg = false); /** * @brief This method creates a map from the given palette * that can be used by crossBlitMap(). * * @param palette the palette data, in interleaved RGB format * @param len the number of palette entries to be read * @param useNaiveAlg if true, use a simpler algorithm * * @return the created map, or nullptr if one isn't needed. */ uint32 *createMap(const byte *srcPalette, uint len, bool useNaiveAlg = false); private: Palette _palette; uint _paletteSize; Common::HashMap _colorHash; }; } // // end of namespace Graphics #endif