# LANGUAGE translation for ScummVM. # Copyright (C) YEAR ScummVM Team # This file is distributed under the same license as the ScummVM package. # FIRST AUTHOR , YEAR. # msgid "" msgstr "" "Project-Id-Version: ScummVM 2.9.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" "POT-Creation-Date: 2024-12-06 09:48+0000\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: Automatically generated\n" "Language-Team: none\n" "Language: zh_Hant\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: audio/mac_plugin.cpp:30 msgid "Apple Macintosh Audio" msgstr "" #. I18N: built on with #: gui/about.cpp:103 #, c-format msgid "(built on %s with %s)" msgstr "" #: gui/about.cpp:110 msgid "Features compiled in:" msgstr "" #: gui/about.cpp:118 msgid "not supported" msgstr "" #: gui/about.cpp:118 msgid "disabled" msgstr "" #: gui/about.cpp:118 msgid "enabled" msgstr "" #. I18N: CPU extensions are sets of extra processor instructions used to speed up operations. See Intel AVX2, ARM NEON, etc. #: gui/about.cpp:142 msgid "CPU extensions support:" msgstr "" #: gui/about.cpp:155 msgid "Available engines:" msgstr "" #. I18N: Close dialog button #: gui/about.cpp:523 gui/downloadpacksdialog.cpp:297 #: gui/downloadpacksdialog.cpp:388 gui/integrity-dialog.cpp:276 #: gui/gui-manager.cpp:170 gui/imagealbum-dialog.cpp:133 gui/textviewer.cpp:53 #: gui/unknown-game-dialog.cpp:53 backends/platform/android/options.cpp:492 #: engines/saga/metaengine.cpp:374 engines/scumm/help.cpp:126 #: engines/scumm/help.cpp:141 engines/scumm/help.cpp:166 #: engines/scumm/help.cpp:194 engines/scumm/help.cpp:212 #: engines/twp/metaengine.cpp:179 msgid "Close" msgstr "" #: gui/browser.cpp:74 backends/dialogs/macosx/macosx-dialogs.mm:90 msgid "Show hidden files" msgstr "" #: gui/browser.cpp:74 msgid "Show files marked with the hidden attribute" msgstr "" #: gui/browser.cpp:78 gui/remotebrowser.cpp:56 msgid "Go up" msgstr "" #: gui/browser.cpp:78 gui/browser.cpp:80 gui/remotebrowser.cpp:56 #: gui/remotebrowser.cpp:58 msgid "Go to previous directory level" msgstr "" #: gui/browser.cpp:80 gui/remotebrowser.cpp:58 msgctxt "lowres" msgid "Go up" msgstr "" #: gui/browser.cpp:81 gui/chooser.cpp:45 gui/cloudconnectionwizard.cpp:64 #: gui/downloaddlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:271 #: gui/downloadpacksdialog.cpp:464 gui/editgamedialog.cpp:340 #: gui/editrecorddialog.cpp:66 gui/integrity-dialog.cpp:118 #: gui/integrity-dialog.cpp:169 gui/filebrowser-dialog.cpp:68 #: gui/fluidsynth-dialog.cpp:152 gui/massadd.cpp:93 gui/options.cpp:2427 #: gui/predictivedialog.cpp:68 gui/recorderdialog.cpp:73 #: gui/recorderdialog.cpp:212 gui/remotebrowser.cpp:59 #: gui/saveload-dialog.cpp:64 gui/saveload-dialog.cpp:456 #: gui/saveload-dialog.cpp:540 gui/saveload-dialog.cpp:839 #: gui/saveload-dialog.cpp:1243 gui/shaderbrowser-dialog.cpp:80 #: gui/themebrowser.cpp:54 gui/unknown-game-dialog.cpp:53 base/main.cpp:585 #: dists/android.strings.xml.cpp:46 engines/engine.cpp:783 #: backends/dialogs/gtk/gtk-dialogs.cpp:65 #: backends/events/default/default-events.cpp:193 #: backends/events/default/default-events.cpp:217 #: backends/platform/wii/options.cpp:47 engines/asylum/asylum.cpp:204 #: engines/buried/saveload.cpp:83 engines/cine/saveload.cpp:863 #: engines/director/lingo/xlibs/jitdraw3.cpp:123 #: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:84 #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/myst_stacks/menu.cpp:318 #: engines/mohawk/riven_stacks/aspit.cpp:349 #: engines/mohawk/riven_stacks/aspit.cpp:371 #: engines/mohawk/riven_stacks/aspit.cpp:455 #: engines/parallaction/saveload.cpp:270 #: engines/scumm/dialog-createsession.cpp:47 #: engines/scumm/dialog-sessionselector.cpp:67 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:138 #: engines/sword1/control.cpp:2813 engines/wintermute/wintermute.cpp:184 msgid "Cancel" msgstr "" #: gui/browser.cpp:82 gui/chooser.cpp:46 gui/filebrowser-dialog.cpp:69 #: gui/remotebrowser.cpp:60 gui/shaderbrowser-dialog.cpp:81 #: gui/themebrowser.cpp:55 backends/dialogs/gtk/gtk-dialogs.cpp:64 #: backends/dialogs/macosx/macosx-dialogs.mm:144 #: backends/dialogs/win32/win32-dialogs.cpp:136 msgid "Choose" msgstr "" #: gui/cloudconnectionwizard.cpp:180 msgid "Cloud Connection Wizard" msgstr "" #: gui/cloudconnectionwizard.cpp:183 msgid "Quick mode" msgstr "" #: gui/cloudconnectionwizard.cpp:184 msgid "Manual mode" msgstr "" #: gui/cloudconnectionwizard.cpp:187 msgid "Will ask you to run the Local Webserver" msgstr "" #: gui/cloudconnectionwizard.cpp:189 msgid "Requires the Local Webserver feature" msgstr "" #: gui/cloudconnectionwizard.cpp:205 msgid "Quick Mode: Step 1" msgstr "" #: gui/cloudconnectionwizard.cpp:210 msgid "" "In this mode, the Local Webserver must be running,\n" "so your browser can forward data to ScummVM" msgstr "" #: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:3826 msgid "Stop server" msgstr "" #: gui/cloudconnectionwizard.cpp:239 gui/options.cpp:2853 msgid "Run server" msgstr "" #: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:3827 msgid "Stop local webserver" msgstr "" #: gui/cloudconnectionwizard.cpp:240 gui/options.cpp:2853 msgid "Run local webserver" msgstr "" #: gui/cloudconnectionwizard.cpp:248 gui/options.cpp:2854 gui/options.cpp:3834 msgid "Not running" msgstr "" #: gui/cloudconnectionwizard.cpp:263 msgid "Quick Mode: Step 2" msgstr "" #: gui/cloudconnectionwizard.cpp:267 msgid "Now, open this link in your browser:" msgstr "" #: gui/cloudconnectionwizard.cpp:268 gui/cloudconnectionwizard.cpp:323 #: gui/message.cpp:246 gui/message.cpp:250 msgid "Open URL" msgstr "" #: gui/cloudconnectionwizard.cpp:270 msgid "" "It will automatically pass the data to ScummVM,\n" "and warn you should there be any errors." msgstr "" #: gui/cloudconnectionwizard.cpp:283 msgid "Local Webserver address: " msgstr "" #: gui/cloudconnectionwizard.cpp:299 msgid "Quick Mode: Success" msgstr "" #: gui/cloudconnectionwizard.cpp:303 gui/cloudconnectionwizard.cpp:404 msgid "Your cloud storage has been connected!" msgstr "" #: gui/cloudconnectionwizard.cpp:304 gui/cloudconnectionwizard.cpp:405 msgid "Finish" msgstr "" #: gui/cloudconnectionwizard.cpp:317 msgid "Manual Mode: Step 1" msgstr "" #: gui/cloudconnectionwizard.cpp:322 msgid "Open this link in your browser:" msgstr "" #: gui/cloudconnectionwizard.cpp:325 msgid "" "When it fails to pass the JSON code to ScummVM,\n" "find it on the Troubleshooting section of the page,\n" "and go to the next step here." msgstr "" #: gui/cloudconnectionwizard.cpp:354 msgid "Manual Mode: Step 2" msgstr "" #: gui/cloudconnectionwizard.cpp:359 msgid "Copy the JSON code from the browser here and press Next:" msgstr "" #: gui/cloudconnectionwizard.cpp:361 gui/gui-manager.cpp:258 #: gui/gui-manager.cpp:273 msgid "Paste" msgstr "" #: gui/cloudconnectionwizard.cpp:361 msgid "Paste code from clipboard" msgstr "" #: gui/cloudconnectionwizard.cpp:362 gui/launcher.cpp:317 #: engines/dialogs.cpp:94 engines/engine.cpp:951 engines/mm/xeen/saves.cpp:259 #: engines/parallaction/metaengine.cpp:125 #: engines/parallaction/saveload.cpp:193 engines/pegasus/pegasus.cpp:388 #: engines/tinsel/metaengine.cpp:329 engines/trecision/saveload.cpp:253 #: engines/tsage/scenes.cpp:638 engines/wage/saveload.cpp:736 msgid "Load" msgstr "" #: gui/cloudconnectionwizard.cpp:362 msgid "Load code from file" msgstr "" #: gui/cloudconnectionwizard.cpp:379 msgid "Manual Mode: Something went wrong" msgstr "" #: gui/cloudconnectionwizard.cpp:383 msgid "Cloud storage was not connected." msgstr "" #: gui/cloudconnectionwizard.cpp:384 msgid "Make sure the JSON code was copied correctly and retry." msgstr "" #: gui/cloudconnectionwizard.cpp:385 msgid "If that doesn't work, try again from the beginning." msgstr "" #: gui/cloudconnectionwizard.cpp:386 msgid "Error message: " msgstr "" #: gui/cloudconnectionwizard.cpp:400 msgid "Manual Mode: Success" msgstr "" #: gui/cloudconnectionwizard.cpp:428 gui/dlcsdialog.cpp:59 #: gui/downloaddlcsdialog.cpp:60 engines/crab/input/input.cpp:175 msgid "Back" msgstr "" #: gui/cloudconnectionwizard.cpp:436 gui/imagealbum-dialog.cpp:104 #: gui/saveload-dialog.cpp:840 engines/crab/input/input.cpp:181 msgid "Next" msgstr "" #: gui/cloudconnectionwizard.cpp:499 msgid "Another Storage is working right now. Do you want to interrupt it?" msgstr "" #: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118 #: gui/downloaddialog.cpp:152 gui/filebrowser-dialog.cpp:135 #: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:421 gui/launcher.cpp:450 #: gui/launcher.cpp:502 gui/options.cpp:3528 gui/options.cpp:3911 #: base/main.cpp:585 backends/events/default/default-events.cpp:193 #: engines/buried/buried.cpp:590 engines/director/events.cpp:100 #: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366 #: engines/kyra/gui/saveload_eob.cpp:606 engines/kyra/gui/saveload_eob.cpp:639 #: engines/parallaction/metaengine.cpp:143 #: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:4134 #: engines/toon/toon.cpp:1543 msgid "Yes" msgstr "" #: gui/cloudconnectionwizard.cpp:499 gui/downloaddialog.cpp:118 #: gui/downloaddialog.cpp:153 gui/filebrowser-dialog.cpp:135 #: gui/fluidsynth-dialog.cpp:209 gui/launcher.cpp:421 gui/launcher.cpp:450 #: gui/launcher.cpp:502 gui/options.cpp:3528 gui/options.cpp:3911 #: engines/buried/buried.cpp:590 engines/director/events.cpp:100 #: engines/director/lingo/xlibs/jitdraw3.cpp:139 engines/grim/grim.cpp:366 #: engines/kyra/gui/saveload_eob.cpp:606 engines/kyra/gui/saveload_eob.cpp:639 #: engines/parallaction/metaengine.cpp:149 #: engines/sci/graphics/controls32.cpp:929 engines/scumm/scumm.cpp:4134 #: engines/toon/toon.cpp:1543 msgid "No" msgstr "" #: gui/cloudconnectionwizard.cpp:508 msgid "Wait until current Storage finishes and try again." msgstr "" #. I18N: JSON is name of the format, this message is displayed if user entered something incorrect to the text field #: gui/cloudconnectionwizard.cpp:536 msgid "JSON code contents are malformed." msgstr "" #: gui/cloudconnectionwizard.cpp:557 gui/downloaddialog.cpp:146 #: gui/editgamedialog.cpp:341 gui/editrecorddialog.cpp:67 #: gui/integrity-dialog.cpp:176 gui/fluidsynth-dialog.cpp:153 #: gui/launcher.cpp:558 gui/launcher.cpp:562 gui/massadd.cpp:90 #: gui/options.cpp:2429 gui/predictivedialog.cpp:69 #: gui/saveload-dialog.cpp:1244 dists/android.strings.xml.cpp:33 #: engines/engine.cpp:586 engines/engine.cpp:609 #: backends/platform/wii/options.cpp:46 engines/agos/animation.cpp:577 #: engines/agos/midi.cpp:320 engines/agos/midi.cpp:378 #: engines/agos/midi.cpp:457 engines/buried/saveload.cpp:83 #: engines/director/lingo/lingo-builtins.cpp:2030 #: engines/drascula/saveload.cpp:48 engines/grim/inputdialog.cpp:83 #: engines/groovie/script.cpp:665 engines/mtropolis/mtropolis.cpp:114 #: engines/mtropolis/mtropolis.cpp:124 engines/parallaction/saveload.cpp:270 #: engines/saga/music.cpp:102 engines/sci/engine/kgraphics.cpp:76 #: engines/sci/graphics/controls32.cpp:926 engines/scumm/scumm.cpp:1267 #: engines/scumm/scumm.cpp:1301 engines/scumm/scumm.cpp:1321 #: engines/scumm/scumm.cpp:1716 engines/scumm/scumm.cpp:2203 #: engines/scumm/scumm.cpp:2219 engines/sky/compact.cpp:140 #: engines/sword1/animation.cpp:532 engines/sword1/animation.cpp:563 #: engines/sword1/animation.cpp:571 engines/sword1/control.cpp:2813 #: engines/sword1/logic.cpp:1732 engines/sword2/animation.cpp:426 #: engines/sword2/animation.cpp:456 engines/sword2/animation.cpp:466 #: engines/vcruise/vcruise.cpp:98 engines/vcruise/vcruise.cpp:108 #: engines/zvision/file/save_manager.cpp:225 msgid "OK" msgstr "" #: gui/cloudconnectionwizard.cpp:558 msgid "Incorrect JSON." msgstr "" #. I18N: error message displayed on 'Manual Mode: Failure' step of 'Cloud Connection Wizard', describing that storage connection process was interrupted #: gui/cloudconnectionwizard.cpp:565 msgid "Interrupted." msgstr "" #: gui/cloudconnectionwizard.cpp:615 gui/options.cpp:3519 msgid "" "Failed to open URL!\n" "Please navigate to this page manually." msgstr "" #. I18N: JSON is a file format name #: gui/cloudconnectionwizard.cpp:631 msgid "Select JSON file copied from scummvm.org site" msgstr "" #. I18N: JSON is a file format name #: gui/cloudconnectionwizard.cpp:637 msgid "Failed to load JSON file" msgstr "" #: gui/dlcsdialog.cpp:41 msgid "Download Freeware Games and Demos" msgstr "" #: gui/dlcsdialog.cpp:52 msgid "Fetching DLCs..." msgstr "" #: gui/dlcsdialog.cpp:60 msgid "All Downloads" msgstr "" #: gui/dlcsdialog.cpp:61 gui/downloadpacksdialog.cpp:267 msgid "Download" msgstr "" #: gui/downloaddialog.cpp:48 msgid "Select directory where to download game data" msgstr "" #: gui/downloaddialog.cpp:49 gui/dump-all-dialogs.cpp:99 #: gui/dump-all-dialogs.cpp:122 gui/editgamedialog.cpp:579 gui/launcher.cpp:314 msgid "Select directory with game data" msgstr "" #: gui/downloaddialog.cpp:51 gui/downloaddialog.cpp:209 msgid "From: " msgstr "" #: gui/downloaddialog.cpp:52 gui/downloaddialog.cpp:210 msgid "To: " msgstr "" #: gui/downloaddialog.cpp:63 gui/downloadpacksdialog.cpp:201 #: gui/downloadpacksdialog.cpp:246 gui/downloadpacksdialog.cpp:256 #: gui/downloadpacksdialog.cpp:278 gui/downloadpacksdialog.cpp:293 msgid "Cancel download" msgstr "" #: gui/downloaddialog.cpp:65 msgctxt "lowres" msgid "Cancel download" msgstr "" #: gui/downloaddialog.cpp:67 gui/downloadpacksdialog.cpp:202 #: gui/downloadpacksdialog.cpp:282 msgid "Hide" msgstr "" #: gui/downloaddialog.cpp:117 msgid "" "It looks like your connection is limited. Do you really want to download " "files with it?" msgstr "" #: gui/downloaddialog.cpp:136 gui/launcher.cpp:662 msgid "ScummVM couldn't open the specified directory!" msgstr "" #: gui/downloaddialog.cpp:146 msgid "" "Cannot create a directory to download - the specified directory has a file " "with the same name." msgstr "" #: gui/downloaddialog.cpp:151 #, c-format msgid "" "The \"%s\" already exists in the specified directory.\n" "Do you really want to download files into that directory?" msgstr "" #: gui/downloaddialog.cpp:198 gui/downloaddlcsdialog.cpp:70 #: gui/downloadpacksdialog.cpp:368 #, c-format msgid "Downloaded %s %S / %s %S" msgstr "" #: gui/downloaddialog.cpp:204 gui/downloadpacksdialog.cpp:374 #, c-format msgid "Download speed: %s %S/s" msgstr "" #: gui/downloaddlcsdialog.cpp:41 msgid "Currently Downloading Games" msgstr "" #: gui/downloaddlcsdialog.cpp:55 msgid "Pending Downloads" msgstr "" #: gui/downloadpacksdialog.cpp:160 #, c-format msgid "ERROR %d: %s" msgstr "" #. I18N: String like "Downloading icon packs list..." #: gui/downloadpacksdialog.cpp:189 gui/downloadpacksdialog.cpp:245 #, c-format msgid "Downloading %S list..." msgstr "" #: gui/downloadpacksdialog.cpp:203 msgid "Clear Cache" msgstr "" #: gui/downloadpacksdialog.cpp:255 #, c-format msgid "Downloading %S list... %d entries" msgstr "" #: gui/downloadpacksdialog.cpp:265 #, c-format msgid "Detected %d new packs, %s %S" msgstr "" #: gui/downloadpacksdialog.cpp:291 #, c-format msgid "Download complete, downloaded %d packs, %s %S" msgstr "" #: gui/downloadpacksdialog.cpp:395 gui/downloadpacksdialog.cpp:440 msgid "ERROR: No icons path set" msgstr "" #. I18N: String like "No new icon packs available" #: gui/downloadpacksdialog.cpp:428 #, c-format msgid "No new %S available" msgstr "" #: gui/downloadpacksdialog.cpp:464 #, c-format msgid "" "You are about to remove %s %S of data, deleting all previously downloaded " "%S. Do you want to proceed?" msgstr "" #: gui/downloadpacksdialog.cpp:464 gui/updates-dialog.cpp:115 msgid "Proceed" msgstr "" #: gui/dump-all-dialogs.cpp:103 gui/options.cpp:3363 msgid "icon packs" msgstr "" #: gui/dump-all-dialogs.cpp:107 gui/options.cpp:3374 msgid "shader packs" msgstr "" #: gui/dump-all-dialogs.cpp:126 gui/launcher.cpp:713 msgid "Pick the game:" msgstr "" #: gui/editgamedialog.cpp:140 engines/dialogs.cpp:301 msgid "Game" msgstr "" #: gui/editgamedialog.cpp:164 gui/options.cpp:2082 gui/options.cpp:2263 msgid "GFX" msgstr "" #: gui/editgamedialog.cpp:164 gui/options.cpp:2082 gui/options.cpp:2263 #: backends/graphics/atari/atari-graphics.cpp:1003 #: backends/graphics/sdl/sdl-graphics.cpp:485 msgid "Graphics" msgstr "" #: gui/editgamedialog.cpp:170 msgid "Override global graphic settings" msgstr "" #: gui/editgamedialog.cpp:172 msgctxt "lowres" msgid "Override global graphic settings" msgstr "" #: gui/editgamedialog.cpp:185 gui/options.cpp:2297 engines/dialogs.cpp:346 msgid "Keymaps" msgstr "" #: gui/editgamedialog.cpp:197 gui/options.cpp:2309 engines/dialogs.cpp:358 msgid "Backend" msgstr "" #: gui/editgamedialog.cpp:204 msgid "Override global backend settings" msgstr "" #: gui/editgamedialog.cpp:206 msgctxt "lowres" msgid "Override global backend settings" msgstr "" #: gui/editgamedialog.cpp:220 gui/options.cpp:2327 engines/dialogs.cpp:321 msgid "Audio" msgstr "" #: gui/editgamedialog.cpp:223 msgid "Override global audio settings" msgstr "" #: gui/editgamedialog.cpp:225 msgctxt "lowres" msgid "Override global audio settings" msgstr "" #: gui/editgamedialog.cpp:234 gui/options.cpp:2332 msgid "Volume" msgstr "" #: gui/editgamedialog.cpp:236 gui/options.cpp:2334 msgctxt "lowres" msgid "Volume" msgstr "" #: gui/editgamedialog.cpp:239 msgid "Override global volume settings" msgstr "" #: gui/editgamedialog.cpp:241 msgctxt "lowres" msgid "Override global volume settings" msgstr "" #: gui/editgamedialog.cpp:252 gui/options.cpp:2342 msgid "MIDI" msgstr "" #: gui/editgamedialog.cpp:255 msgid "Override global MIDI settings" msgstr "" #: gui/editgamedialog.cpp:257 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "" #: gui/editgamedialog.cpp:267 gui/options.cpp:2348 msgid "MT-32" msgstr "" #: gui/editgamedialog.cpp:270 msgid "Override global MT-32 settings" msgstr "" #: gui/editgamedialog.cpp:272 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "" #: gui/editgamedialog.cpp:281 gui/options.cpp:2355 msgid "Paths" msgstr "" #: gui/editgamedialog.cpp:283 gui/options.cpp:2357 msgctxt "lowres" msgid "Paths" msgstr "" #: gui/editgamedialog.cpp:291 msgid "Check Integrity" msgstr "" #: gui/editgamedialog.cpp:291 msgid "Perform integrity check for all game files" msgstr "" #: gui/editgamedialog.cpp:296 msgid "Game Path:" msgstr "" #: gui/editgamedialog.cpp:298 msgctxt "lowres" msgid "Game Path:" msgstr "" #: gui/editgamedialog.cpp:303 gui/options.cpp:2566 msgid "Extra Path:" msgstr "" #: gui/editgamedialog.cpp:303 gui/editgamedialog.cpp:305 #: gui/editgamedialog.cpp:306 msgid "Specifies path to additional data used by the game" msgstr "" #: gui/editgamedialog.cpp:305 gui/options.cpp:2568 msgctxt "lowres" msgid "Extra Path:" msgstr "" #: gui/editgamedialog.cpp:306 gui/options.cpp:2541 gui/options.cpp:2569 #: gui/options.cpp:2578 gui/options.cpp:2861 #: backends/platform/libretro/src/libretro-options-widget.cpp:244 msgctxt "path" msgid "None" msgstr "" #: gui/editgamedialog.cpp:312 gui/options.cpp:2530 msgid "Save Path:" msgstr "" #: gui/editgamedialog.cpp:312 gui/editgamedialog.cpp:314 #: gui/editgamedialog.cpp:315 gui/options.cpp:2530 gui/options.cpp:2532 msgid "Specifies where your saved games are put" msgstr "" #: gui/editgamedialog.cpp:314 gui/options.cpp:2532 msgctxt "lowres" msgid "Save Path:" msgstr "" #: gui/editgamedialog.cpp:315 gui/options.cpp:1851 gui/options.cpp:2533 #: backends/platform/wii/options.cpp:55 msgid "Default" msgstr "" #: gui/editgamedialog.cpp:326 engines/dialogs.cpp:377 msgid "Achievements" msgstr "" #: gui/editgamedialog.cpp:330 engines/dialogs.cpp:381 msgid "Statistics" msgstr "" #: gui/editgamedialog.cpp:347 msgid "ID:" msgstr "" #: gui/editgamedialog.cpp:347 gui/editgamedialog.cpp:349 #: gui/editgamedialog.cpp:350 msgid "" "Short game identifier used for referring to saved games and running the game " "from the command line" msgstr "" #: gui/editgamedialog.cpp:349 msgctxt "lowres" msgid "ID:" msgstr "" #: gui/editgamedialog.cpp:354 gui/editrecorddialog.cpp:58 msgid "Name:" msgstr "" #: gui/editgamedialog.cpp:354 gui/editgamedialog.cpp:356 #: gui/editgamedialog.cpp:357 msgid "Full title of the game" msgstr "" #: gui/editgamedialog.cpp:356 msgctxt "lowres" msgid "Name:" msgstr "" #: gui/editgamedialog.cpp:363 engines/mohawk/dialogs.cpp:158 #: engines/mohawk/dialogs.cpp:377 msgid "Language:" msgstr "" #: gui/editgamedialog.cpp:363 gui/editgamedialog.cpp:364 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" #: gui/editgamedialog.cpp:365 gui/editgamedialog.cpp:380 gui/options.cpp:1620 #: gui/options.cpp:1635 gui/options.cpp:1652 gui/options.cpp:1666 #: gui/options.cpp:1683 gui/options.cpp:1719 gui/options.cpp:1735 #: gui/options.cpp:2151 gui/options.cpp:2611 gui/options.cpp:2685 #: gui/options.cpp:2901 gui/options.cpp:3406 audio/null.cpp:45 #: backends/platform/android/options.cpp:150 #: backends/platform/android/options.cpp:151 #: backends/platform/android/options.cpp:179 #: backends/platform/ios7/ios7_options.mm:132 #: backends/platform/ios7/ios7_options.mm:133 #: backends/platform/ios7/ios7_options.mm:158 engines/ags/dialogs.cpp:65 #: engines/sword1/metaengine.cpp:98 msgid "" msgstr "" #: gui/editgamedialog.cpp:376 msgid "Platform:" msgstr "" #: gui/editgamedialog.cpp:376 gui/editgamedialog.cpp:378 #: gui/editgamedialog.cpp:379 msgid "Platform the game was originally designed for" msgstr "" #: gui/editgamedialog.cpp:378 msgctxt "lowres" msgid "Platform:" msgstr "" #: gui/editgamedialog.cpp:559 gui/options.cpp:3430 msgid "Select SoundFont" msgstr "" #: gui/editgamedialog.cpp:598 msgid "Select additional game directory" msgstr "" #: gui/editgamedialog.cpp:611 gui/options.cpp:3276 msgid "Select directory for saved games" msgstr "" #: gui/editgamedialog.cpp:618 gui/options.cpp:3283 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" #: gui/editgamedialog.cpp:623 msgid "" "Saved games sync feature doesn't work with non-default directories. If you " "want your saved games to sync, use default directory." msgstr "" #: gui/editgamedialog.cpp:657 msgid "This game ID is already taken. Please choose another one." msgstr "" #: gui/editrecorddialog.cpp:57 msgid "Author:" msgstr "" #: gui/editrecorddialog.cpp:59 msgid "Notes:" msgstr "" #: gui/integrity-dialog.cpp:100 msgid "" "Verifying file integrity may take a long time to complete. Please wait...\n" msgstr "" #: gui/integrity-dialog.cpp:107 gui/integrity-dialog.cpp:168 msgid "Calculating file checksums..." msgstr "" #: gui/integrity-dialog.cpp:120 msgid "Launch Email Client" msgstr "" #: gui/integrity-dialog.cpp:174 msgid "Calculation complete" msgstr "" #: gui/integrity-dialog.cpp:263 #, c-format msgid "Calculated %s %S / %s %S" msgstr "" #: gui/integrity-dialog.cpp:513 msgid "" "### Results\n" "Your set of game files seems to be unknown to us.\n" "\n" "If you are sure that this is a valid unknown variant, please send the " "following e-mail to integrity@scummvm.org" msgstr "" #: gui/integrity-dialog.cpp:537 msgid "" "The game doesn't seem to have any files. Are you sure the path is correct?" msgstr "" #: gui/integrity-dialog.cpp:542 msgid "" "The game doesn't seem to have any metadata associated with it, so it is " "unable to be matched. Please fill in the correct metadata for the game." msgstr "" #: gui/integrity-dialog.cpp:569 msgid "Files all OK" msgstr "" #: gui/filebrowser-dialog.cpp:53 msgid "Choose file for loading" msgstr "" #: gui/filebrowser-dialog.cpp:53 msgid "Enter filename for saving" msgstr "" #: gui/filebrowser-dialog.cpp:135 msgid "Do you really want to overwrite the file?" msgstr "" #: gui/fluidsynth-dialog.cpp:68 msgid "Reverb" msgstr "" #: gui/fluidsynth-dialog.cpp:70 gui/fluidsynth-dialog.cpp:102 msgid "Active" msgstr "" #: gui/fluidsynth-dialog.cpp:72 msgid "Room:" msgstr "" #: gui/fluidsynth-dialog.cpp:79 msgid "Damp:" msgstr "" #: gui/fluidsynth-dialog.cpp:86 msgid "Width:" msgstr "" #: gui/fluidsynth-dialog.cpp:93 gui/fluidsynth-dialog.cpp:111 msgid "Level:" msgstr "" #: gui/fluidsynth-dialog.cpp:100 msgid "Chorus" msgstr "" #: gui/fluidsynth-dialog.cpp:104 msgid "N:" msgstr "" #: gui/fluidsynth-dialog.cpp:118 msgid "Speed:" msgstr "" #: gui/fluidsynth-dialog.cpp:125 msgid "Depth:" msgstr "" #: gui/fluidsynth-dialog.cpp:132 msgid "Type:" msgstr "" #: gui/fluidsynth-dialog.cpp:135 msgid "Sine" msgstr "" #: gui/fluidsynth-dialog.cpp:136 backends/platform/sdl/ps3/ps3.cpp:43 #: backends/platform/sdl/psp2/psp2.cpp:46 engines/dragons/metaengine.cpp:189 msgid "Triangle" msgstr "" #: gui/fluidsynth-dialog.cpp:138 gui/options.cpp:2375 msgid "Misc" msgstr "" #: gui/fluidsynth-dialog.cpp:140 msgid "Interpolation:" msgstr "" #: gui/fluidsynth-dialog.cpp:143 msgid "None (fastest)" msgstr "" #: gui/fluidsynth-dialog.cpp:144 msgid "Linear" msgstr "" #: gui/fluidsynth-dialog.cpp:145 msgid "Fourth-order" msgstr "" #: gui/fluidsynth-dialog.cpp:146 msgid "Seventh-order" msgstr "" #. I18N: Button to reset keymap mappings to defaults #: gui/fluidsynth-dialog.cpp:150 backends/keymapper/remap-widget.cpp:327 msgid "Reset" msgstr "" #: gui/fluidsynth-dialog.cpp:150 msgid "Reset all FluidSynth settings to their default values." msgstr "" #: gui/fluidsynth-dialog.cpp:209 msgid "" "Do you really want to reset all FluidSynth settings to their default values?" msgstr "" #: gui/gui-manager.cpp:161 gui/options.cpp:2366 msgid "GUI" msgstr "" #. I18N: Action in In Cold Blood #: gui/gui-manager.cpp:165 engines/hpl1/metaengine.cpp:91 #: engines/icb/icb.cpp:95 engines/icb/icb.cpp:173 engines/mohawk/myst.cpp:572 #: engines/mohawk/riven.cpp:853 msgid "Interact" msgstr "" #: gui/gui-manager.cpp:176 engines/metaengine.cpp:117 #: engines/crab/input/input.cpp:95 engines/crab/input/input.cpp:145 #: engines/dragons/metaengine.cpp:159 engines/freescape/movement.cpp:35 #: engines/griffon/metaengine.cpp:121 engines/grim/grim.cpp:481 #: engines/grim/grim.cpp:562 engines/icb/icb.cpp:68 engines/icb/icb.cpp:152 #: engines/scumm/metaengine.cpp:916 engines/twine/metaengine.cpp:430 #: engines/twine/metaengine.cpp:497 engines/twp/metaengine.cpp:154 #: engines/wintermute/keymapper_tables.h:1290 #: engines/wintermute/keymapper_tables.h:1373 #: engines/wintermute/keymapper_tables.h:1449 #: engines/wintermute/keymapper_tables.h:1920 #: engines/wintermute/keymapper_tables.h:2154 msgid "Up" msgstr "" #: gui/gui-manager.cpp:182 engines/metaengine.cpp:123 #: engines/crab/input/input.cpp:101 engines/crab/input/input.cpp:151 #: engines/dragons/metaengine.cpp:165 engines/freescape/movement.cpp:42 #: engines/griffon/metaengine.cpp:127 engines/grim/grim.cpp:486 #: engines/grim/grim.cpp:567 engines/icb/icb.cpp:73 engines/icb/icb.cpp:157 #: engines/scumm/metaengine.cpp:883 engines/twine/metaengine.cpp:437 #: engines/twine/metaengine.cpp:505 engines/twp/metaengine.cpp:155 #: engines/wintermute/keymapper_tables.h:1296 #: engines/wintermute/keymapper_tables.h:1379 #: engines/wintermute/keymapper_tables.h:1456 #: engines/wintermute/keymapper_tables.h:1926 #: engines/wintermute/keymapper_tables.h:2160 msgid "Down" msgstr "" #: gui/gui-manager.cpp:188 engines/metaengine.cpp:129 #: engines/crab/input/input.cpp:107 engines/crab/input/input.cpp:157 #: engines/dragons/metaengine.cpp:171 engines/griffon/metaengine.cpp:133 #: engines/grim/grim.cpp:491 engines/grim/grim.cpp:572 engines/icb/icb.cpp:78 #: engines/icb/icb.cpp:162 engines/scumm/metaengine.cpp:896 #: engines/twine/metaengine.cpp:452 engines/twine/metaengine.cpp:520 #: engines/twp/metaengine.cpp:152 engines/wintermute/keymapper_tables.h:320 #: engines/wintermute/keymapper_tables.h:1302 #: engines/wintermute/keymapper_tables.h:1385 #: engines/wintermute/keymapper_tables.h:1908 #: engines/wintermute/keymapper_tables.h:2018 #: engines/wintermute/keymapper_tables.h:2142 msgid "Left" msgstr "" #: gui/gui-manager.cpp:194 engines/metaengine.cpp:135 #: engines/crab/input/input.cpp:113 engines/crab/input/input.cpp:163 #: engines/dragons/metaengine.cpp:177 engines/griffon/metaengine.cpp:139 #: engines/grim/grim.cpp:496 engines/grim/grim.cpp:577 engines/icb/icb.cpp:83 #: engines/icb/icb.cpp:167 engines/scumm/metaengine.cpp:903 #: engines/twine/metaengine.cpp:444 engines/twine/metaengine.cpp:513 #: engines/twp/metaengine.cpp:153 engines/wintermute/keymapper_tables.h:326 #: engines/wintermute/keymapper_tables.h:1308 #: engines/wintermute/keymapper_tables.h:1391 #: engines/wintermute/keymapper_tables.h:1914 #: engines/wintermute/keymapper_tables.h:2026 #: engines/wintermute/keymapper_tables.h:2148 msgid "Right" msgstr "" #: gui/gui-manager.cpp:200 msgid "Backspace" msgstr "" #: gui/gui-manager.cpp:206 msgid "Delete Character" msgstr "" #: gui/gui-manager.cpp:212 msgid "Go to end of line" msgstr "" #: gui/gui-manager.cpp:222 msgid "Select to end of line" msgstr "" #: gui/gui-manager.cpp:232 msgid "Select to start of line" msgstr "" #: gui/gui-manager.cpp:242 msgid "Go to start of line" msgstr "" #: gui/gui-manager.cpp:253 gui/gui-manager.cpp:268 msgid "Cut" msgstr "" #: gui/gui-manager.cpp:263 gui/gui-manager.cpp:278 msgid "Copy" msgstr "" #: gui/gui-manager.cpp:284 engines/pegasus/pegasus.cpp:2819 #: engines/wintermute/keymapper_tables.h:305 #: engines/wintermute/keymapper_tables.h:346 #: engines/wintermute/keymapper_tables.h:381 #: engines/wintermute/keymapper_tables.h:491 #: engines/wintermute/keymapper_tables.h:520 #: engines/wintermute/keymapper_tables.h:624 #: engines/wintermute/keymapper_tables.h:779 #: engines/wintermute/keymapper_tables.h:806 #: engines/wintermute/keymapper_tables.h:846 #: engines/wintermute/keymapper_tables.h:986 #: engines/wintermute/keymapper_tables.h:1194 #: engines/wintermute/keymapper_tables.h:1241 #: engines/wintermute/keymapper_tables.h:1270 #: engines/wintermute/keymapper_tables.h:1397 #: engines/wintermute/keymapper_tables.h:1403 #: engines/wintermute/keymapper_tables.h:1574 #: engines/wintermute/keymapper_tables.h:1784 #: engines/wintermute/keymapper_tables.h:1838 #: engines/wintermute/keymapper_tables.h:1889 #: engines/wintermute/keymapper_tables.h:1944 #: engines/wintermute/keymapper_tables.h:2002 msgid "???" msgstr "" #: gui/helpdialog.cpp:38 msgid "General" msgstr "" #: gui/helpdialog.cpp:41 msgid "" "## ScummVM at a Glance\n" "\n" "ScummVM is a modern reimplementation of various game engines. Once you " "transfer the original game data to your device, it endeavors to use it to " "faithfully recreate the original gaming experience. \n" "\n" "ScummVM isn't your typical emulator of DOS, Windows, or some console. Rather " "than a one-size-fits-all approach, it takes a meticulous route, implementing " "the precise game logic for each specific title or engine it supports. " "ScummVM will not work with game engines it does not support.\n" "\n" "ScummVM is developed by a team of volunteers and is free software. We lack " "an extensive testing team, possess only a limited range of devices, and " "cannot always address every request. We also do not run advertisements or " "sell you anything. Please be mindful of this when you submit a complaint or " "a bug report.\n" "\n" "## Where to get the games\n" "\n" "Visit [our Wiki](https://wiki.scummvm.org/index.php?" "title=Where_to_get_the_games) for a detailed list of supported games and " "where to purchase them.\n" "\n" "Alternatively, you can download a variety of [freeware games](https://" "scummvm.org/games) and [demos](https://www.scummvm.org/demos/) directly from " "our website.\n" "\n" "The ScummVM team does not endorse any specific game supplier. However, the " "project receives a commission from every purchase made on [ZOOM-Platform]" "(https://www.zoom-platform.com/?" "affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) through affiliate referral " "links.\n" "\n" "Additionally, games not available on ZOOM-Platform can be found on other " "suppliers such as GOG.com and Steam.\n" "\n" "For other (out-of-print) games, consider checking platforms like Amazon, " "eBay, Game Trading Zone, or other auction sites. Be cautious of faulty games " "and illegal game copies.\n" msgstr "" #: gui/helpdialog.cpp:68 gui/options.cpp:2387 msgid "Cloud" msgstr "" #: gui/helpdialog.cpp:71 msgid "" "## Connecting a cloud service - Quick mode\n" "\n" "1. From the Launcher, select **Global Options** and then select the " "**Cloud** tab.\n" "\n" "2. Select your preferred cloud storage service from the **Active storage** " "dropdown, then select **Connect**.\n" "\n" "\t ![Select cloud service](choose_storage.png \"Select cloud service\")" "{w=70%}\n" "\n" "3. Select **Quick mode**.\n" "\n" "\t ![Quick mode](quick_mode.png \"Quick mode\"){w=70%}\n" "\n" "4. Select **Run server** and then select **Next** \n" "\n" "\t ![Run server](run_server.png \"Run server\"){w=70%}\n" "\n" " ![Next step](server_next.png \"Next step\"){w=70%}\n" "\n" "5. Open the link.\n" "\n" "\t ![Open the link](open_link.png \"Open the link\"){w=70%}\n" "\n" "6. In the browser window that opens, select the cloud service to connect. \n" "\n" "\t ![Choose the cloud service](cloud_browser.png \"Choose the cloud " "service\"){w=70%}\n" "\n" "7. Sign in to the chosen cloud service. Once completed, return to ScummVM.\n" "\n" "8. On the success screen, select **Finish** to exit. \n" "\n" "\t ![Success](cloud_success.png \"Success\"){w=70%}\n" "9. Back on the main Cloud tab, select **Enable storage**.\n" "\n" "\t ![Enable storage](enable_storage.png \"Enable storage\"){w=70%}\n" "\n" "10. You're ready to go! Use the cloud functionality to sync saved games or " "game files between your devices.\n" "\n" "\t ![Cloud functionality](cloud_functions.png \"Cloud functionality\")" "{w=70%}\n" "\n" " For more information, including how to use the manual connection wizard, " "see our [Cloud documentation](https://docs.scummvm.org/en/latest/use_scummvm/" "connect_cloud.html) " msgstr "" #: gui/imagealbum-dialog.cpp:103 gui/saveload-dialog.cpp:843 msgid "Prev" msgstr "" #: gui/imagealbum-dialog.cpp:129 msgid "Save Image..." msgstr "" #: gui/imagealbum-dialog.cpp:263 #, c-format msgid "%u of %u" msgstr "" #: gui/imagealbum-dialog.cpp:376 msgid "Save Image" msgstr "" #. I18N: Group name for the game list #: gui/launcher.cpp:106 msgctxt "group" msgid "None" msgstr "" #. I18N: Group name for the game list, grouped by the first letter of the game title #: gui/launcher.cpp:108 msgctxt "group" msgid "First letter" msgstr "" #: gui/launcher.cpp:108 msgctxt "group" msgid "Initial" msgstr "" #. I18N: Group name for the game list, grouped by game engine #: gui/launcher.cpp:110 msgctxt "group" msgid "Engine" msgstr "" #. I18N: Group name for the game list, grouped by game series #: gui/launcher.cpp:112 msgctxt "group" msgid "Series" msgstr "" #. I18N: Group name for the game list, grouped by game publisher #: gui/launcher.cpp:114 msgctxt "group" msgid "Publisher" msgstr "" #. I18N: Group name for the game list, grouped by language #: gui/launcher.cpp:116 msgctxt "group" msgid "Language" msgstr "" #. I18N: Group name for the game list, grouped by game platform #: gui/launcher.cpp:118 msgctxt "group" msgid "Platform" msgstr "" #. I18N: Group name for the game list, grouped by year #: gui/launcher.cpp:120 msgctxt "year" msgid "Year" msgstr "" #: gui/launcher.cpp:230 msgid "Select Group by" msgstr "" #: gui/launcher.cpp:234 gui/launcher.cpp:898 msgid "Group:" msgstr "" #: gui/launcher.cpp:236 msgid "Select a criteria to group the entries" msgstr "" #: gui/launcher.cpp:263 msgid "Click here to see Help" msgstr "" #. I18N: Button Quit ScummVM program. Q is the shortcut, Ctrl+Q, put it in parens for non-latin (~Q~) #: gui/launcher.cpp:267 engines/dialogs.cpp:91 msgid "~Q~uit" msgstr "" #: gui/launcher.cpp:267 backends/platform/sdl/macosx/appmenu_osx.mm:302 msgid "Quit ScummVM" msgstr "" #. I18N: Button About ScummVM program. b is the shortcut, Ctrl+b, put it in parens for non-latin (~b~) #: gui/launcher.cpp:271 msgid "A~b~out" msgstr "" #: gui/launcher.cpp:271 backends/platform/sdl/macosx/appmenu_osx.mm:296 msgid "About ScummVM" msgstr "" #. I18N: Button caption. O is the shortcut, Ctrl+O, put it in parens for non-latin (~O~) #: gui/launcher.cpp:273 msgid "Global ~O~ptions..." msgstr "" #: gui/launcher.cpp:273 msgid "Change global ScummVM options" msgstr "" #: gui/launcher.cpp:273 msgctxt "lowres" msgid "Global ~O~pts..." msgstr "" #: gui/launcher.cpp:277 msgid "Download Games" msgstr "" #: gui/launcher.cpp:277 msgid "Download freeware games for ScummVM" msgstr "" #. I18N: Button caption. A is the shortcut, Ctrl+A, put it in parens for non-latin (~A~) #: gui/launcher.cpp:284 msgid "~A~dd Game..." msgstr "" #: gui/launcher.cpp:284 msgid "Add games to the list" msgstr "" #: gui/launcher.cpp:284 msgctxt "lowres" msgid "~A~dd Game..." msgstr "" #. I18N: Button caption. R is the shortcut, Ctrl+R, put it in parens for non-latin (~R~) #: gui/launcher.cpp:288 msgid "~R~emove Game" msgstr "" #: gui/launcher.cpp:288 msgid "Remove game from the list. The game data files stay intact" msgstr "" #: gui/launcher.cpp:288 msgctxt "lowres" msgid "~R~emove Game" msgstr "" #. I18N: Button caption. Mass add games #: gui/launcher.cpp:291 msgid "Mass Add..." msgstr "" #. I18N: Button caption for lower resolution GUI. Mass add games #: gui/launcher.cpp:294 msgctxt "lowres" msgid "Mass Add..." msgstr "" #: gui/launcher.cpp:302 gui/launcher.cpp:868 gui/shaderbrowser-dialog.cpp:61 #: gui/shaderbrowser-dialog.cpp:97 msgid "Search in game list" msgstr "" #: gui/launcher.cpp:306 gui/launcher.cpp:889 gui/shaderbrowser-dialog.cpp:65 #: gui/shaderbrowser-dialog.cpp:107 msgid "Search:" msgstr "" #: gui/launcher.cpp:317 engines/dialogs.cpp:94 engines/engine.cpp:951 #: engines/mm/xeen/saves.cpp:259 engines/pegasus/pegasus.cpp:388 #: engines/trecision/saveload.cpp:253 engines/tsage/scenes.cpp:638 #: engines/wage/saveload.cpp:736 msgid "Load game:" msgstr "" #: gui/launcher.cpp:409 msgid "This directory cannot be used yet, it is being downloaded into!" msgstr "" #: gui/launcher.cpp:420 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" #: gui/launcher.cpp:450 msgid "Do you really want to remove this game configuration?" msgstr "" #: gui/launcher.cpp:501 msgid "Do you want to load saved game?" msgstr "" #: gui/launcher.cpp:558 msgid "This game does not support loading games from the launcher." msgstr "" #: gui/launcher.cpp:562 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" #: gui/launcher.cpp:665 gui/launcher.cpp:689 msgid "" "Have you given ScummVM access rights to this directory? Press the help " "button [?] on the top for detailed instructions" msgstr "" #: gui/launcher.cpp:686 msgid "ScummVM could not find any game in the specified directory!" msgstr "" #. I18N: Unknown game variant #: gui/launcher.cpp:707 msgid "Unknown variant" msgstr "" #: gui/launcher.cpp:938 gui/saveload-dialog.cpp:381 msgid "List view" msgstr "" #: gui/launcher.cpp:939 gui/saveload-dialog.cpp:382 msgid "Grid view" msgstr "" #: gui/launcher.cpp:1103 msgid "~S~tart" msgstr "" #: gui/launcher.cpp:1103 msgid "Start selected game" msgstr "" #: gui/launcher.cpp:1106 msgid "~L~oad..." msgstr "" #: gui/launcher.cpp:1106 msgid "Load saved game for selected game" msgstr "" #: gui/launcher.cpp:1108 msgid "Record..." msgstr "" #: gui/launcher.cpp:1114 msgid "~G~ame Options..." msgstr "" #: gui/launcher.cpp:1114 msgid "Change game options" msgstr "" #: gui/launcher.cpp:1114 msgctxt "lowres" msgid "~G~ame Opts..." msgstr "" #. I18N: List grouping when no engine is specified #: gui/launcher.cpp:1212 gui/launcher.cpp:1408 msgid "Unknown Engine" msgstr "" #. I18N: List grouping when no publisher is specified #. I18N: List group when no publisher is specified #: gui/launcher.cpp:1229 gui/launcher.cpp:1425 msgid "Unknown Publisher" msgstr "" #. I18N: List group when no game series is specified #. I18N: List grouping when no game series is specified #: gui/launcher.cpp:1246 gui/launcher.cpp:1442 msgid "No Series" msgstr "" #. I18N: List group when no language is specified #: gui/launcher.cpp:1260 gui/launcher.cpp:1456 msgid "Language not detected" msgstr "" #. I18N: List group when no platform is specified #: gui/launcher.cpp:1274 gui/launcher.cpp:1470 msgid "Platform not detected" msgstr "" #. I18N: List group when no year is specified #: gui/launcher.cpp:1291 gui/launcher.cpp:1487 msgid "Unknown Year" msgstr "" #. I18N: Group for All items #: gui/launcher.cpp:1494 gui/widgets/groupedlist.cpp:81 msgid "All" msgstr "" #: gui/launcher.cpp:1649 msgid "Icons per row:" msgstr "" #: gui/massadd.cpp:77 gui/massadd.cpp:80 msgid "... progress ..." msgstr "" #: gui/massadd.cpp:283 msgid "Scan complete!" msgstr "" #: gui/massadd.cpp:286 #, c-format msgid "Discovered %d new games, ignored %d previously added games." msgstr "" #: gui/massadd.cpp:290 #, c-format msgid "Scanned %d directories ..." msgstr "" #: gui/massadd.cpp:293 #, c-format msgid "Discovered %d new games, ignored %d previously added games ..." msgstr "" #: gui/onscreendialog.cpp:95 gui/onscreendialog.cpp:97 msgid "Stop" msgstr "" #: gui/onscreendialog.cpp:100 msgid "Edit record description" msgstr "" #: gui/onscreendialog.cpp:102 msgid "Switch to Game" msgstr "" #: gui/onscreendialog.cpp:104 msgid "Fast replay" msgstr "" #: gui/options.cpp:151 common/updates.cpp:55 msgid "Never" msgstr "" #: gui/options.cpp:151 msgid "Every 5 mins" msgstr "" #: gui/options.cpp:151 msgid "Every 10 mins" msgstr "" #: gui/options.cpp:151 msgid "Every 15 mins" msgstr "" #: gui/options.cpp:151 msgid "Every 30 mins" msgstr "" #. I18N: Extremely large GUI scale #: gui/options.cpp:156 #, c-format msgid "200% - Extremely large" msgstr "" #. I18N: Very very large GUI scale #: gui/options.cpp:158 msgid "175% - Very large" msgstr "" #. I18N: Very large GUI scale #: gui/options.cpp:160 #, c-format msgid "150% - Larger" msgstr "" #. I18N: Large GUI scale #: gui/options.cpp:162 #, c-format msgid "125% - Large" msgstr "" #. I18N: Medium GUI scale #: gui/options.cpp:164 msgid "100% - Medium" msgstr "" #. I18N: Small GUI scale #: gui/options.cpp:166 #, c-format msgid "75% - Small" msgstr "" #. I18N: Smaller GUI scale #: gui/options.cpp:168 #, c-format msgid "50% - Smaller" msgstr "" #. I18N: Smallest GUI scale #: gui/options.cpp:170 #, c-format msgid "25% - Smallest" msgstr "" #: gui/options.cpp:857 msgid "Failed to apply some of the graphic options changes:" msgstr "" #: gui/options.cpp:869 msgid "the video mode could not be changed" msgstr "" #: gui/options.cpp:882 msgid "the stretch mode could not be changed" msgstr "" #: gui/options.cpp:888 msgid "the aspect ratio setting could not be changed" msgstr "" #: gui/options.cpp:894 msgid "the fullscreen setting could not be changed" msgstr "" #: gui/options.cpp:900 msgid "the filtering setting could not be changed" msgstr "" #: gui/options.cpp:906 msgid "the vsync setting could not be changed" msgstr "" #: gui/options.cpp:920 msgid "the shader could not be changed" msgstr "" #: gui/options.cpp:1448 msgid "Touchpad mouse mode" msgstr "" #: gui/options.cpp:1453 msgid "Pointer Speed:" msgstr "" #: gui/options.cpp:1453 gui/options.cpp:1455 gui/options.cpp:1456 msgid "Speed for keyboard/joystick mouse pointer control" msgstr "" #: gui/options.cpp:1455 msgctxt "lowres" msgid "Pointer Speed:" msgstr "" #: gui/options.cpp:1466 msgid "Joy Deadzone:" msgstr "" #: gui/options.cpp:1466 gui/options.cpp:1468 gui/options.cpp:1469 msgid "Analog joystick Deadzone" msgstr "" #: gui/options.cpp:1468 msgctxt "lowres" msgid "Joy Deadzone:" msgstr "" #: gui/options.cpp:1564 #, c-format msgid "%d hidden achievements remaining" msgstr "" #: gui/options.cpp:1569 #, c-format msgid "Achievements unlocked: %d/%d" msgstr "" #: gui/options.cpp:1615 msgid "Graphics mode:" msgstr "" #: gui/options.cpp:1631 msgid "Render mode:" msgstr "" #: gui/options.cpp:1631 gui/options.cpp:1634 msgid "Special dithering modes supported by some games" msgstr "" #: gui/options.cpp:1647 msgid "Stretch mode:" msgstr "" #: gui/options.cpp:1663 msgid "Scaler:" msgstr "" #: gui/options.cpp:1678 msgid "Rotation mode:" msgstr "" #: gui/options.cpp:1692 msgid "Shader:" msgstr "" #: gui/options.cpp:1692 gui/options.cpp:1694 gui/options.cpp:1695 msgid "Specifies path to the shader used for scaling the game screen" msgstr "" #: gui/options.cpp:1694 msgctxt "lowres" msgid "Shader Path:" msgstr "" #: gui/options.cpp:1695 msgctxt "shader" msgid "None" msgstr "" #: gui/options.cpp:1700 msgid "Download Shaders" msgstr "" #: gui/options.cpp:1700 msgid "Check on the scummvm.org website for updates of shader packs" msgstr "" #: gui/options.cpp:1706 backends/graphics/sdl/sdl-graphics.cpp:476 msgid "Fullscreen mode" msgstr "" #: gui/options.cpp:1709 msgid "V-Sync" msgstr "" #: gui/options.cpp:1709 msgid "" "Wait for the vertical sync to refresh the screen in order to prevent tearing " "artifacts" msgstr "" #: gui/options.cpp:1714 msgid "Game 3D Renderer:" msgstr "" #: gui/options.cpp:1716 msgctxt "lowres" msgid "Game 3D Renderer:" msgstr "" #: gui/options.cpp:1733 msgid "3D Anti-aliasing:" msgstr "" #: gui/options.cpp:1737 engines/mohawk/dialogs.cpp:364 msgid "Disabled" msgstr "" #: gui/options.cpp:1745 msgid "Filter graphics" msgstr "" #: gui/options.cpp:1745 msgid "Use linear filtering when scaling graphics" msgstr "" #: gui/options.cpp:1749 msgid "Aspect ratio correction" msgstr "" #: gui/options.cpp:1749 msgid "Correct aspect ratio for games" msgstr "" #: gui/options.cpp:1766 msgid "Preferred device:" msgstr "" #: gui/options.cpp:1766 msgid "Music device:" msgstr "" #: gui/options.cpp:1766 gui/options.cpp:1768 msgid "Specifies preferred sound device or sound card emulator" msgstr "" #: gui/options.cpp:1766 gui/options.cpp:1768 gui/options.cpp:1769 msgid "Specifies output sound device or sound card emulator" msgstr "" #: gui/options.cpp:1768 msgctxt "lowres" msgid "Preferred dev.:" msgstr "" #: gui/options.cpp:1768 msgctxt "lowres" msgid "Music device:" msgstr "" #: gui/options.cpp:1795 msgid "AdLib emulator:" msgstr "" #: gui/options.cpp:1795 gui/options.cpp:1798 msgid "AdLib is used for music in many games" msgstr "" #: gui/options.cpp:1811 msgid "GM device:" msgstr "" #: gui/options.cpp:1811 msgid "Specifies default sound device for General MIDI output" msgstr "" #: gui/options.cpp:1822 msgid "Don't use General MIDI music" msgstr "" #: gui/options.cpp:1833 gui/options.cpp:1902 msgid "Use first available device" msgstr "" #: gui/options.cpp:1845 msgid "SoundFont:" msgstr "" #: gui/options.cpp:1845 gui/options.cpp:1847 gui/options.cpp:1855 msgid "SoundFont is supported by some audio cards, FluidSynth and Timidity" msgstr "" #: gui/options.cpp:1847 msgctxt "lowres" msgid "SoundFont:" msgstr "" #: gui/options.cpp:1853 msgctxt "soundfont" msgid "None" msgstr "" #: gui/options.cpp:1860 msgid "Mixed AdLib/MIDI mode" msgstr "" #: gui/options.cpp:1860 msgid "Use both MIDI and AdLib sound generation" msgstr "" #: gui/options.cpp:1863 msgid "MIDI gain:" msgstr "" #: gui/options.cpp:1873 msgid "MT-32 Device:" msgstr "" #: gui/options.cpp:1873 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" #: gui/options.cpp:1878 msgid "True Roland MT-32 (disable GM emulation)" msgstr "" #: gui/options.cpp:1878 gui/options.cpp:1880 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" #: gui/options.cpp:1880 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "" #: gui/options.cpp:1883 msgid "Roland GS device (enable MT-32 mappings)" msgstr "" #: gui/options.cpp:1883 msgid "" "Check if you want to enable patch mappings to emulate an MT-32 on a Roland " "GS device" msgstr "" #: gui/options.cpp:1892 msgid "Don't use Roland MT-32 music" msgstr "" #: gui/options.cpp:1919 msgid "Text and speech:" msgstr "" #: gui/options.cpp:1923 gui/options.cpp:1933 msgid "Speech" msgstr "" #: gui/options.cpp:1924 gui/options.cpp:1934 msgid "Subtitles" msgstr "" #: gui/options.cpp:1925 msgid "Both" msgstr "" #: gui/options.cpp:1927 msgid "Subtitle speed:" msgstr "" #: gui/options.cpp:1929 msgctxt "lowres" msgid "Text and speech:" msgstr "" #: gui/options.cpp:1933 msgid "Spch" msgstr "" #: gui/options.cpp:1934 msgid "Subs" msgstr "" #: gui/options.cpp:1935 msgctxt "lowres" msgid "Both" msgstr "" #: gui/options.cpp:1935 msgid "Show subtitles and play speech" msgstr "" #: gui/options.cpp:1937 msgctxt "lowres" msgid "Subtitle speed:" msgstr "" #: gui/options.cpp:1959 msgid "Music volume:" msgstr "" #: gui/options.cpp:1961 msgctxt "lowres" msgid "Music volume:" msgstr "" #: gui/options.cpp:1970 msgid "Mute all" msgstr "" #: gui/options.cpp:1973 msgid "SFX volume:" msgstr "" #: gui/options.cpp:1973 gui/options.cpp:1975 gui/options.cpp:1978 msgid "Special sound effects volume" msgstr "" #: gui/options.cpp:1975 msgctxt "lowres" msgid "SFX volume:" msgstr "" #: gui/options.cpp:1985 msgid "Speech volume:" msgstr "" #: gui/options.cpp:1987 msgctxt "lowres" msgid "Speech volume:" msgstr "" #: gui/options.cpp:2275 msgid "Control" msgstr "" #: gui/options.cpp:2389 msgctxt "lowres" msgid "Cloud" msgstr "" #: gui/options.cpp:2405 msgid "LAN" msgstr "" #: gui/options.cpp:2407 msgctxt "lowres" msgid "LAN" msgstr "" #: gui/options.cpp:2416 msgid "Accessibility" msgstr "" #: gui/options.cpp:2418 msgctxt "lowres" msgid "Accessibility" msgstr "" #: gui/options.cpp:2427 msgid "Discard changes and close the dialog" msgstr "" #: gui/options.cpp:2428 msgid "Apply" msgstr "" #: gui/options.cpp:2428 msgid "Apply changes without closing the dialog" msgstr "" #: gui/options.cpp:2429 msgid "Apply changes and close the dialog" msgstr "" #: gui/options.cpp:2519 msgid "FluidSynth Settings" msgstr "" #: gui/options.cpp:2533 msgid "" "Specifies where your saved games are put. A red coloring indicates the value " "is temporary and will not get saved" msgstr "" #: gui/options.cpp:2538 msgid "Theme Path:" msgstr "" #: gui/options.cpp:2540 msgctxt "lowres" msgid "Theme Path:" msgstr "" #: gui/options.cpp:2546 msgid "Icon Path:" msgstr "" #: gui/options.cpp:2548 msgctxt "lowres" msgid "Icon Path:" msgstr "" #: gui/options.cpp:2549 gui/options.cpp:2559 msgctxt "path" msgid "Default" msgstr "" #: gui/options.cpp:2556 msgid "DLC Path:" msgstr "" #: gui/options.cpp:2558 msgctxt "lowres" msgid "DLC Path:" msgstr "" #: gui/options.cpp:2566 gui/options.cpp:2568 gui/options.cpp:2569 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" #: gui/options.cpp:2575 msgid "Plugins Path:" msgstr "" #: gui/options.cpp:2577 msgctxt "lowres" msgid "Plugins Path:" msgstr "" #: gui/options.cpp:2587 msgid "ScummVM config path: " msgstr "" #: gui/options.cpp:2601 msgid "ScummVM log path: " msgstr "" #: gui/options.cpp:2606 msgid "View" msgstr "" #. I18N: Referring to the last path memorized when adding a game #: gui/options.cpp:2616 gui/options.cpp:3406 msgid "Last browser path: " msgstr "" #: gui/options.cpp:2621 msgid "Theme:" msgstr "" #: gui/options.cpp:2626 msgid "GUI scale:" msgstr "" #: gui/options.cpp:2643 #, c-format msgid "%d%% - Custom" msgstr "" #: gui/options.cpp:2647 msgid "GUI renderer:" msgstr "" #: gui/options.cpp:2660 msgid "Return to the launcher when leaving a game" msgstr "" #: gui/options.cpp:2661 msgid "" "Return to the launcher when leaving a game instead of closing ScummVM\n" "(this feature is not supported by all games)." msgstr "" #: gui/options.cpp:2668 msgid "Ask for confirmation on exit" msgstr "" #: gui/options.cpp:2669 msgid "Ask for permission when closing ScummVM or leaving a game." msgstr "" #: gui/options.cpp:2675 msgid "Disable fixed font scaling" msgstr "" #: gui/options.cpp:2676 msgid "" "Do not upscale fixed size fonts in the GUI. This reduces artefacts on low " "resolution screens" msgstr "" #: gui/options.cpp:2682 msgid "GUI language:" msgstr "" #: gui/options.cpp:2682 msgid "Language of ScummVM GUI" msgstr "" #: gui/options.cpp:2708 msgid "Switch the ScummVM GUI language to the game language" msgstr "" #: gui/options.cpp:2709 msgid "" "When starting a game, change the ScummVM GUI language to the game language. " "That way, if a game uses the ScummVM save and load dialogs, they are in the " "same language as the game." msgstr "" #: gui/options.cpp:2721 msgid "Use native system file browser" msgstr "" #: gui/options.cpp:2722 msgid "" "Use the native system file browser instead of the ScummVM one to select a " "file or directory." msgstr "" #: gui/options.cpp:2729 msgid "Download Icons" msgstr "" #: gui/options.cpp:2729 msgid "Check on the scummvm.org website for updates of icon packs" msgstr "" #: gui/options.cpp:2735 msgid "Autosave:" msgstr "" #: gui/options.cpp:2737 msgctxt "lowres" msgid "Autosave:" msgstr "" #: gui/options.cpp:2748 msgid "Random seed:" msgstr "" #: gui/options.cpp:2748 msgid "Seed for initializing all random number generators" msgstr "" #: gui/options.cpp:2756 msgid "Debug level:" msgstr "" #. I18N: Debug level -1, no messages #: gui/options.cpp:2760 gui/options.cpp:2899 msgid "None" msgstr "" #. I18N: Debug level 11, all messages #: gui/options.cpp:2766 msgid "11 (all)" msgstr "" #: gui/options.cpp:2770 msgid "Enable Discord integration" msgstr "" #: gui/options.cpp:2771 msgid "" "Show information about the games you are playing on Discord if the Discord " "client is running." msgstr "" #: gui/options.cpp:2781 gui/updates-dialog.cpp:85 msgid "Update check:" msgstr "" #: gui/options.cpp:2781 msgid "How often to check ScummVM updates" msgstr "" #: gui/options.cpp:2792 msgid "Check now" msgstr "" #: gui/options.cpp:2800 msgid "Active storage:" msgstr "" #: gui/options.cpp:2800 msgid "Active cloud storage" msgstr "" #: gui/options.cpp:2809 msgctxt "lowres" msgid "" "Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" #: gui/options.cpp:2811 msgid "" "Storage is not yet enabled. Verify that username is correct and enable it:" msgstr "" #: gui/options.cpp:2812 msgid "Enable storage" msgstr "" #: gui/options.cpp:2812 msgid "Confirm you want to use this account for this storage" msgstr "" #: gui/options.cpp:2814 backends/platform/wii/options.cpp:113 msgid "Username:" msgstr "" #: gui/options.cpp:2814 msgid "Username used by this storage" msgstr "" #: gui/options.cpp:2815 msgid "" msgstr "" #: gui/options.cpp:2817 msgid "Used space:" msgstr "" #: gui/options.cpp:2817 msgid "Space used by ScummVM's saved games on this storage" msgstr "" #: gui/options.cpp:2820 msgid "Last sync:" msgstr "" #: gui/options.cpp:2820 msgid "When was the last time saved games were synced with this storage" msgstr "" #: gui/options.cpp:2821 gui/options.cpp:3742 msgid "" msgstr "" #: gui/options.cpp:2823 msgctxt "lowres" msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" #: gui/options.cpp:2825 msgid "Saved games sync automatically on launch, after saving and on loading." msgstr "" #: gui/options.cpp:2826 msgid "Sync now" msgstr "" #: gui/options.cpp:2826 msgid "Start saved games sync" msgstr "" #: gui/options.cpp:2829 msgctxt "lowres" msgid "You can download game files from your cloud ScummVM folder:" msgstr "" #: gui/options.cpp:2831 msgid "You can download game files from your cloud ScummVM folder:" msgstr "" #: gui/options.cpp:2832 msgid "Download game files" msgstr "" #: gui/options.cpp:2832 msgid "Open downloads manager dialog" msgstr "" #: gui/options.cpp:2835 msgctxt "lowres" msgid "To change account for this storage, disconnect and connect again:" msgstr "" #: gui/options.cpp:2837 msgid "To change account for this storage, disconnect and connect again:" msgstr "" #: gui/options.cpp:2838 msgid "Disconnect" msgstr "" #: gui/options.cpp:2838 msgid "Stop using this storage on this device" msgstr "" #: gui/options.cpp:2841 msgctxt "lowres" msgid "This storage is not connected yet!" msgstr "" #: gui/options.cpp:2843 msgid "This storage is not connected yet!" msgstr "" #: gui/options.cpp:2844 msgid "Connect" msgstr "" #: gui/options.cpp:2844 msgid "Connect your cloud storage account" msgstr "" #: gui/options.cpp:2858 msgctxt "lowres" msgid "/root/ Path:" msgstr "" #: gui/options.cpp:2858 gui/options.cpp:2860 gui/options.cpp:2861 msgid "Select which directory will be shown as /root/ in the Files Manager" msgstr "" #: gui/options.cpp:2860 msgid "/root/ Path:" msgstr "" #: gui/options.cpp:2866 msgid "Server's port:" msgstr "" #: gui/options.cpp:2866 msgid "Port for server to use" msgstr "" #: gui/options.cpp:2871 msgctxt "lowres" msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2872 msgctxt "lowres" msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2874 msgid "Run server to manage files with browser (in the same network)." msgstr "" #: gui/options.cpp:2875 msgid "Closing options dialog will stop the server." msgstr "" #: gui/options.cpp:2886 msgid "Use Text to speech" msgstr "" #: gui/options.cpp:2886 msgid "Will read text in gui on mouse over." msgstr "" #: gui/options.cpp:2967 msgid "Ignore" msgstr "" #: gui/options.cpp:2968 msgid "Disable autosave" msgstr "" #: gui/options.cpp:2969 msgid "" "WARNING: Autosave was enabled. Some of your games have existing saved games " "on the autosave slot. You can either move the existing saves to new slots, " "disable autosave, or ignore (you will be prompted when autosave is about to " "overwrite a save).\n" "List of games:\n" msgstr "" #: gui/options.cpp:2978 msgid "" "\n" "And more..." msgstr "" #: gui/options.cpp:2979 engines/engine.cpp:638 msgid "Move" msgstr "" #: gui/options.cpp:2998 msgid "ERROR: Failed to move the following saved games:\n" msgstr "" #: gui/options.cpp:3095 msgid "Failed to change cloud storage!" msgstr "" #: gui/options.cpp:3098 msgid "Another cloud storage is already active." msgstr "" #: gui/options.cpp:3214 msgid "Theme does not support selected language!" msgstr "" #: gui/options.cpp:3217 msgid "Theme cannot be loaded!" msgstr "" #: gui/options.cpp:3220 msgid "" "\n" "Misc settings will be restored." msgstr "" #: gui/options.cpp:3292 msgid "Select directory for GUI themes" msgstr "" #: gui/options.cpp:3302 msgid "Select directory for GUI launcher thumbnails" msgstr "" #: gui/options.cpp:3313 msgid "Select directory for DLC downloads" msgstr "" #: gui/options.cpp:3324 msgid "Select directory for extra files" msgstr "" #: gui/options.cpp:3335 msgid "Select directory for plugins" msgstr "" #: gui/options.cpp:3349 msgid "Select directory for Files Manager /root/" msgstr "" #: gui/options.cpp:3528 msgid "This Storage is working now. Do you want to interrupt it?" msgstr "" #: gui/options.cpp:3537 msgid "Wait until current Storage finishes up and try again." msgstr "" #: gui/options.cpp:3740 backends/cloud/cloudmanager.cpp:157 msgid "" msgstr "" #: gui/options.cpp:3885 msgid "" "Request failed.\n" "Check your Internet connection." msgstr "" #: gui/options.cpp:3909 msgid "" "A test pattern should be displayed.\n" "Do you want to keep these shader scaler settings?" msgstr "" #: gui/options.cpp:3912 #, c-format msgid "Reverting automatically in %d seconds" msgstr "" #: gui/predictivedialog.cpp:66 msgid "Enter Text" msgstr "" #. I18N: You must leave "#" as is, only word 'next' is translatable #: gui/predictivedialog.cpp:101 msgid "# next" msgstr "" #: gui/predictivedialog.cpp:102 msgid "add" msgstr "" #: gui/predictivedialog.cpp:107 gui/predictivedialog.cpp:183 msgid "Delete char" msgstr "" #: gui/predictivedialog.cpp:111 gui/predictivedialog.cpp:186 msgid "<" msgstr "" #. I18N: Pre means 'Predictive', leave '*' as is #: gui/predictivedialog.cpp:113 gui/predictivedialog.cpp:597 msgid "* Pre" msgstr "" #. I18N: 'Num' means Numbers #: gui/predictivedialog.cpp:600 msgid "* Num" msgstr "" #. I18N: 'Abc' means Latin alphabet input #: gui/predictivedialog.cpp:603 msgid "* Abc" msgstr "" #: gui/recorderdialog.cpp:67 msgid "Recorder or Playback Gameplay" msgstr "" #: gui/recorderdialog.cpp:72 gui/recorderdialog.cpp:212 #: gui/saveload-dialog.cpp:460 gui/saveload-dialog.cpp:540 #: dists/android.strings.xml.cpp:47 engines/engine.cpp:632 msgid "Delete" msgstr "" #: gui/recorderdialog.cpp:74 msgid "Record" msgstr "" #: gui/recorderdialog.cpp:75 msgid "Playback" msgstr "" #: gui/recorderdialog.cpp:77 gui/widgets/grid.cpp:291 msgid "Edit" msgstr "" #: gui/recorderdialog.cpp:142 gui/recorderdialog.cpp:301 #: gui/recorderdialog.cpp:308 msgid "Author: " msgstr "" #: gui/recorderdialog.cpp:144 gui/recorderdialog.cpp:302 #: gui/recorderdialog.cpp:309 msgid "Notes: " msgstr "" #: gui/recorderdialog.cpp:211 msgid "Do you really want to delete this record?" msgstr "" #: gui/recorderdialog.cpp:228 msgid "Unknown Author" msgstr "" #: gui/remotebrowser.cpp:128 msgid "ScummVM could not access the directory!" msgstr "" #: gui/saveload-dialog.cpp:56 msgid "Downloading saves..." msgstr "" #: gui/saveload-dialog.cpp:65 msgid "Run in background" msgstr "" #: gui/saveload-dialog.cpp:126 #, c-format msgid "%s (%s %S / %s %S, %s / %s files)" msgstr "" #: gui/saveload-dialog.cpp:451 gui/saveload-dialog.cpp:652 msgid "No date saved" msgstr "" #: gui/saveload-dialog.cpp:452 gui/saveload-dialog.cpp:653 msgid "No time saved" msgstr "" #: gui/saveload-dialog.cpp:453 gui/saveload-dialog.cpp:654 msgid "No playtime saved" msgstr "" #: gui/saveload-dialog.cpp:507 gui/saveload-dialog.cpp:775 msgid "Untitled saved game" msgstr "" #: gui/saveload-dialog.cpp:539 msgid "Do you really want to delete this saved game?" msgstr "" #: gui/saveload-dialog.cpp:557 msgid "Error deleting saved game" msgstr "" #: gui/saveload-dialog.cpp:675 gui/saveload-dialog.cpp:1192 msgid "Date: " msgstr "" #: gui/saveload-dialog.cpp:679 gui/saveload-dialog.cpp:1198 msgid "Time: " msgstr "" #: gui/saveload-dialog.cpp:685 gui/saveload-dialog.cpp:1206 msgid "Playtime: " msgstr "" #: gui/saveload-dialog.cpp:1052 msgid "New Save" msgstr "" #: gui/saveload-dialog.cpp:1052 msgid "Create a new saved game" msgstr "" #: gui/saveload-dialog.cpp:1185 msgid "Name: " msgstr "" #: gui/saveload-dialog.cpp:1263 #, c-format msgid "Enter a description for slot %d:" msgstr "" #: gui/shaderbrowser-dialog.cpp:52 msgid "Choose shader from the list below (or pick a file instead)" msgstr "" #: gui/shaderbrowser-dialog.cpp:70 msgid "Pick file instead..." msgstr "" #: gui/shaderbrowser-dialog.cpp:70 msgid "Pick shader from file system" msgstr "" #: gui/shaderbrowser-dialog.cpp:136 msgid "Select shader" msgstr "" #: gui/themebrowser.cpp:44 msgid "Select a Theme" msgstr "" #: gui/ThemeEngine.cpp:270 msgid "Disabled GFX" msgstr "" #: gui/ThemeEngine.cpp:270 msgctxt "lowres" msgid "Disabled GFX" msgstr "" #: gui/ThemeEngine.cpp:271 msgid "Standard renderer" msgstr "" #: gui/ThemeEngine.cpp:271 engines/scumm/dialogs.cpp:1030 msgid "Standard" msgstr "" #: gui/ThemeEngine.cpp:273 msgid "Antialiased renderer" msgstr "" #: gui/ThemeEngine.cpp:273 msgid "Antialiased" msgstr "" #: gui/unknown-game-dialog.cpp:48 msgid "Add anyway" msgstr "" #: gui/unknown-game-dialog.cpp:57 msgid "Copy to clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:63 msgid "Report game" msgstr "" #: gui/unknown-game-dialog.cpp:100 msgid "" "Use the button below to copy the required game information into your " "clipboard." msgstr "" #: gui/unknown-game-dialog.cpp:105 msgid "You can also directly report your game to the Bug Tracker." msgstr "" #: gui/unknown-game-dialog.cpp:155 msgid "" "All necessary information about your game has been copied into the clipboard" msgstr "" #: gui/unknown-game-dialog.cpp:157 msgid "Copying the game information to the clipboard has failed!" msgstr "" #: gui/updates-dialog.cpp:48 msgid "" "ScummVM now supports automatic check for updates\n" "which requires access to the Internet. Would you\n" "like to enable this feature?" msgstr "" #: gui/updates-dialog.cpp:51 msgid "" "You can change this setting later in the Misc tab\n" "in the Options dialog." msgstr "" #: gui/widget.cpp:456 gui/widget.cpp:458 gui/widget.cpp:463 gui/widget.cpp:465 msgid "Clear value" msgstr "" #: gui/widgets/grid.cpp:285 msgid "Play" msgstr "" #: gui/widgets/grid.cpp:288 msgid "Saves" msgstr "" #: base/main.cpp:585 msgid "Bad config file format. overwrite?" msgstr "" #. I18N: must match the translation done in backends/fs/android/android-saf-fs.h #: base/main.cpp:634 msgid "" "In this new version of ScummVM for Android, significant changes were made to " "the file access system to allow support for modern versions of the Android " "Operating System.\n" "If you find that your existing added games or custom paths no longer work, " "please edit those paths:\n" " 1. From the Launcher, go to **Game Options > Paths**. Select **Game Path** " "or **Extra Path**, as appropriate. \n" " 2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option.\n" " 3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames** \n" " 4. Select **Use this folder**. \n" " 5. Select **Allow** to give ScummVM permission to access the folder. \n" " 6. In the ScummVM file browser, double-tap to browse through your added " "folder. Select the folder containing the game's files, then tap " "**Choose**. \n" "\n" "Repeat steps 1 and 6 for each game." msgstr "" #: base/main.cpp:652 base/main.cpp:677 #: engines/director/lingo/lingo-builtins.cpp:1384 #: engines/director/lingo/xlibs/jitdraw3.cpp:123 #: engines/director/lingo/xlibs/jitdraw3.cpp:131 msgid "Ok" msgstr "" #. I18N: A button caption to dismiss a message and read it later #: base/main.cpp:654 base/main.cpp:679 msgid "Read Later" msgstr "" #. I18N: must match the translation done in backends/fs/android/android-saf-fs.h #: base/main.cpp:661 msgid "" "In this new version of ScummVM for Android, significant changes were made to " "the file access system to allow support for modern versions of the Android " "Operating System.\n" "To add a game:\n" "\n" " 1. Select **Add Game...** from the launcher. \n" " 2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option.\n" " 3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames** \n" " 4. Select **Use this folder**. \n" " 5. Select **Allow** to give ScummVM permission to access the folder. \n" " 6. In the ScummVM file browser, double-tap to browse through your added " "folder. Select the sub-folder containing the game's files, then tap " "**Choose**.\n" "Repeat steps 1 and 6 for each game." msgstr "" #: base/main.cpp:822 msgid "Error running game:" msgstr "" #: base/main.cpp:871 msgid "Could not find any engine capable of running the selected game" msgstr "" #: common/engine_data.cpp:278 engines/ultima/shared/engine/data_archive.cpp:88 #, c-format msgid "Could not locate engine data %s" msgstr "" #: common/engine_data.cpp:296 engines/ultima/shared/engine/data_archive.cpp:106 #, c-format msgid "Out of date engine data. Expected %d.%d, but got version %d.%d" msgstr "" #: common/error.cpp:37 msgid "No error" msgstr "" #: common/error.cpp:39 msgid "Game data not found" msgstr "" #: common/error.cpp:41 msgid "Game id not supported" msgstr "" #: common/error.cpp:43 msgid "Unsupported color mode" msgstr "" #: common/error.cpp:45 msgid "Audio device initialization failed" msgstr "" #: common/error.cpp:48 msgid "Read permission denied" msgstr "" #: common/error.cpp:50 msgid "Write permission denied" msgstr "" #: common/error.cpp:53 msgid "Path does not exist" msgstr "" #: common/error.cpp:55 msgid "Path not a directory" msgstr "" #: common/error.cpp:57 msgid "Path not a file" msgstr "" #: common/error.cpp:60 msgid "Cannot create file" msgstr "" #: common/error.cpp:62 msgid "Reading data failed" msgstr "" #: common/error.cpp:64 msgid "Writing data failed" msgstr "" #: common/error.cpp:67 msgid "Could not find suitable engine plugin" msgstr "" #: common/error.cpp:69 msgid "Engine plugin does not support saved games" msgstr "" #: common/error.cpp:72 msgid "User canceled" msgstr "" #: common/error.cpp:76 msgid "Unknown error" msgstr "" #. I18N: Hercules is a graphics card name, Green is color #: common/rendermode.cpp:34 msgid "Hercules Green" msgstr "" #. I18N: Hercules is a graphics card name, Amber is color #: common/rendermode.cpp:36 msgid "Hercules Amber" msgstr "" #: common/rendermode.cpp:46 msgid "PC-9821 (256 Colors)" msgstr "" #: common/rendermode.cpp:47 msgid "PC-9801 (16 Colors)" msgstr "" #: common/rendermode.cpp:48 msgid "PC-9801 (8 Colors)" msgstr "" #. I18N: Macintosh black-and-white #: common/rendermode.cpp:53 msgid "Macintosh b/w" msgstr "" #: common/rendermode.cpp:57 msgid "VGA Grey Scale" msgstr "" #: common/rendermode.cpp:58 msgid "Windows (256 Colors)" msgstr "" #: common/rendermode.cpp:59 msgid "Windows (16 Colors)" msgstr "" #: common/rendermode.cpp:96 msgctxt "lowres" msgid "Hercules Green" msgstr "" #: common/rendermode.cpp:97 msgctxt "lowres" msgid "Hercules Amber" msgstr "" #: common/rotationmode.cpp:33 msgid "No rotation" msgstr "" #: common/rotationmode.cpp:34 msgid "Clockwise" msgstr "" #. I18N: Rotation mode #: common/rotationmode.cpp:35 msgid "180 degrees" msgstr "" #. I18N: Rotation mode #: common/rotationmode.cpp:36 msgid "Counter-clockwise" msgstr "" #: common/updates.cpp:57 msgid "Daily" msgstr "" #: common/updates.cpp:59 msgid "Weekly" msgstr "" #: common/updates.cpp:61 msgid "Monthly" msgstr "" #: common/updates.cpp:63 msgid "" msgstr "" #. I18N: Abbreviation for 'bytes' as data size #. I18N: Hardware key #: common/util.cpp:183 backends/platform/3ds/osystem-events.cpp:46 #: backends/platform/ds/osystem_ds.cpp:173 #: backends/platform/sdl/miyoo/miyoo.cpp:61 #: backends/platform/sdl/miyoo/miyoo.cpp:88 #: backends/platform/sdl/opendingux/opendingux.cpp:51 #: backends/platform/sdl/switch/switch.cpp:37 msgid "B" msgstr "" #. I18N: Abbreviation for 'kilobytes' as data size #: common/util.cpp:189 msgid "KB" msgstr "" #. I18N: Abbreviation for 'megabytes' as data size #: common/util.cpp:194 msgid "MB" msgstr "" #. I18N: Abbreviation for 'gigabytes' as data size #: common/util.cpp:200 msgid "GB" msgstr "" #. I18N: Abbreviation for 'terabytes' as data size #: common/util.cpp:206 msgid "TB" msgstr "" #: common/formats/formatinfo.cpp:102 msgid "Bitmap Image File" msgstr "" #: common/formats/formatinfo.cpp:104 msgid "PNG Image File" msgstr "" #: common/formats/formatinfo.cpp:106 msgid "JPEG Image File" msgstr "" #: common/formats/formatinfo.cpp:108 msgid "QuickDraw PICT Image File" msgstr "" #: common/formats/formatinfo.cpp:111 msgid "Data File" msgstr "" #: dists/android.strings.xml.cpp:30 msgid "ScummVM" msgstr "" #: dists/android.strings.xml.cpp:31 msgid "ScummVM (debug)" msgstr "" #: dists/android.strings.xml.cpp:32 msgid "Graphic adventure game engine" msgstr "" #: dists/android.strings.xml.cpp:34 #: backends/events/default/default-events.cpp:217 #: backends/events/default/default-events.cpp:358 #: engines/adl/metaengine.cpp:338 engines/hdb/metaengine.cpp:275 #: engines/mohawk/myst_stacks/menu.cpp:317 #: engines/mohawk/riven_stacks/aspit.cpp:454 engines/saga/metaengine.cpp:449 #: engines/scumm/help.cpp:84 engines/scumm/help.cpp:86 #: engines/tinsel/metaengine.cpp:335 engines/zvision/metaengine.cpp:272 #: engines/zvision/metaengine.cpp:290 msgid "Quit" msgstr "" #: dists/android.strings.xml.cpp:35 msgid "Log File Error" msgstr "" #: dists/android.strings.xml.cpp:36 msgid "Unable to read ScummVM log file or create a new one!" msgstr "" #: dists/android.strings.xml.cpp:37 msgid "Config File Error" msgstr "" #: dists/android.strings.xml.cpp:38 msgid "Unable to read ScummVM config file or create a new one!" msgstr "" #: dists/android.strings.xml.cpp:39 msgid "Save Path Error" msgstr "" #: dists/android.strings.xml.cpp:40 msgid "Unable to create or access default save path!" msgstr "" #: dists/android.strings.xml.cpp:41 msgid "Icons Path Error" msgstr "" #: dists/android.strings.xml.cpp:42 msgid "Unable to create or access default icons and shaders path!" msgstr "" #: dists/android.strings.xml.cpp:43 msgid "" "Unable to access the globally set save path! Please revert to default from " "ScummVM Options" msgstr "" #: dists/android.strings.xml.cpp:44 msgid "Toggle virtual keyboard" msgstr "" #: dists/android.strings.xml.cpp:45 engines/scumm/help.cpp:82 #: engines/scumm/help.cpp:86 engines/scumm/help.cpp:88 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:101 #: engines/scumm/help.cpp:102 engines/scumm/help.cpp:103 msgid "Alt" msgstr "" #: dists/android.strings.xml.cpp:48 #: backends/platform/libretro/src/libretro-options-widget.cpp:222 msgid "Done" msgstr "" #: dists/android.strings.xml.cpp:49 msgid "Mode change" msgstr "" #: dists/android.strings.xml.cpp:50 msgid "Shift" msgstr "" #: dists/android.strings.xml.cpp:51 engines/dragons/metaengine.cpp:153 #: engines/scumm/help.cpp:88 engines/scumm/help.cpp:91 msgid "Enter" msgstr "" #: dists/android.strings.xml.cpp:52 msgid "Close popup" msgstr "" #: dists/android.strings.xml.cpp:53 msgid "" "Please select the *root* of your external (physical) SD card. This is " "required for ScummVM to access this path: " msgstr "" #: dists/android.strings.xml.cpp:54 msgid "Storage Access Framework Permissions for ScummVM were revoked!" msgstr "" #: dists/android.strings.xml.cpp:55 msgid "Configuration file could not be parsed" msgstr "" #: dists/android.strings.xml.cpp:56 msgid "Run a game" msgstr "" #: dists/android.strings.xml.cpp:57 msgid "Search a game" msgstr "" #: dists/android.strings.xml.cpp:58 msgid "" "No games (yet)\n" "Open ScummVM and add your games here." msgstr "" #: dists/android.strings.xml.cpp:59 msgid "Game icon" msgstr "" #: dists/android.strings.xml.cpp:60 msgid "Shortcut label" msgstr "" #: dists/android.strings.xml.cpp:61 msgid "Shortcut icon" msgstr "" #. I18N: One line summary as shown in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:32 msgid "Interpreter for numerous adventure games and role-playing games" msgstr "" #. I18N: 1 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:37 msgid "" "ScummVM is a program which allows you to run a wide variety of classic " "graphical point-and-click adventure games and role-playing games, provided " "you already have their data files. The clever part about this: ScummVM just " "replaces the executables shipped with the game, allowing you to play them on " "systems for which they were never designed!" msgstr "" #. I18N: 2 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:45 msgid "" "Currently, ScummVM supports a huge library of adventures with over 4000 " "games in total. It supports many classics published by legendary studios " "like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood " "Studios." msgstr "" #. I18N: 3 of 3 paragraph of ScummVM description in *nix distributions #: dists/org.scummvm.scummvm.metainfo.xml.cpp:51 msgid "" "Next to ground-breaking titles like the Monkey Island series, Broken Sword, " "Myst, Blade Runner and countless other games you will find some really " "obscure adventures and truly hidden gems to explore." msgstr "" #: engines/achievements.cpp:242 msgid "Achievement unlocked!" msgstr "" #: engines/advancedDetector.cpp:237 msgid "Illegitimate game copy detected. We provide no support in such cases" msgstr "" #: engines/dialogs.cpp:68 msgid "~R~esume" msgstr "" #: engines/dialogs.cpp:70 msgid "~L~oad" msgstr "" #: engines/dialogs.cpp:71 msgid "~S~ave" msgstr "" #: engines/dialogs.cpp:73 msgid "~O~ptions" msgstr "" #: engines/dialogs.cpp:78 msgid "~H~elp" msgstr "" #: engines/dialogs.cpp:82 msgid "~A~bout" msgstr "" #: engines/dialogs.cpp:85 engines/dialogs.cpp:156 msgid "~R~eturn to Launcher" msgstr "" #: engines/dialogs.cpp:87 engines/dialogs.cpp:158 msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "" #: engines/dialogs.cpp:95 engines/engine.cpp:980 engines/agi/saveload.cpp:766 #: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382 #: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432 #: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:859 #: engines/groovie/script.cpp:2250 engines/groovie/script.cpp:2277 #: engines/groovie/script.cpp:2318 engines/hugo/file.cpp:297 #: engines/illusions/menusystem.cpp:702 engines/kingdom/kingdom.cpp:731 #: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358 #: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76 #: engines/neverhood/menumodule.cpp:923 engines/pegasus/pegasus.cpp:407 #: engines/prince/saveload.cpp:54 engines/sci/engine/guest_additions.cpp:746 #: engines/sci/engine/kfile.cpp:1104 engines/sherlock/scalpel/scalpel.cpp:1249 #: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42 #: engines/toltecs/menu.cpp:302 engines/toon/toon.cpp:3813 #: engines/trecision/saveload.cpp:67 engines/tsage/scenes.cpp:636 #: engines/wage/saveload.cpp:746 engines/zvision/file/save_manager.cpp:48 msgid "Save game:" msgstr "" #: engines/dialogs.cpp:95 engines/engine.cpp:980 engines/agi/saveload.cpp:766 #: engines/avalanche/parser.cpp:1918 engines/cine/various.cpp:349 #: engines/dm/loadsave.cpp:199 engines/drascula/saveload.cpp:382 #: engines/dreamweb/saveload.cpp:261 engines/glk/streams.cpp:1432 #: engines/gnap/menu.cpp:465 engines/groovie/script.cpp:854 #: engines/groovie/script.cpp:859 engines/groovie/script.cpp:2250 #: engines/groovie/script.cpp:2277 engines/groovie/script.cpp:2318 #: engines/hugo/file.cpp:297 engines/illusions/menusystem.cpp:702 #: engines/kingdom/kingdom.cpp:731 engines/lab/savegame.cpp:237 #: engines/lab/savegame.cpp:242 engines/mads/nebular/dialogs_nebular.cpp:358 #: engines/mm/xeen/saves.cpp:280 engines/mtropolis/saveload.cpp:76 #: engines/neverhood/menumodule.cpp:923 engines/parallaction/metaengine.cpp:131 #: engines/parallaction/saveload.cpp:208 engines/pegasus/pegasus.cpp:407 #: engines/prince/saveload.cpp:54 engines/saga/metaengine.cpp:469 #: engines/sci/engine/guest_additions.cpp:747 engines/sci/engine/kfile.cpp:1104 #: engines/sherlock/scalpel/scalpel.cpp:1249 #: engines/sherlock/tattoo/widget_files.cpp:74 engines/startrek/saveload.cpp:42 #: engines/tinsel/metaengine.cpp:323 engines/toltecs/menu.cpp:302 #: engines/toon/toon.cpp:3813 engines/trecision/saveload.cpp:67 #: engines/tsage/scenes.cpp:636 engines/wage/saveload.cpp:746 #: engines/zvision/file/save_manager.cpp:48 engines/zvision/metaengine.cpp:262 msgid "Save" msgstr "" #: engines/dialogs.cpp:125 msgid "" "Sorry, this engine does not currently provide in-game help. Please consult " "the README for basic information, and for instructions on how to obtain " "further assistance." msgstr "" #: engines/dialogs.cpp:193 engines/ags/ags.cpp:349 #: engines/glk/magnetic/magnetic.cpp:197 engines/scumm/saveload.cpp:167 msgid "This game does not support saving from the menu. Use in-game interface" msgstr "" #: engines/dialogs.cpp:202 msgid "This game cannot be saved at this time. Please try again later" msgstr "" #: engines/dialogs.cpp:221 engines/pegasus/pegasus.cpp:418 #, c-format msgid "" "Failed to save game (%s)! Please consult the README for basic information, " "and for instructions on how to obtain further assistance." msgstr "" #: engines/dialogs.cpp:234 engines/ags/ags.cpp:334 #: engines/glk/magnetic/magnetic.cpp:187 engines/scumm/saveload.cpp:99 msgid "This game does not support loading from the menu. Use in-game interface" msgstr "" #: engines/dialogs.cpp:243 msgid "This game cannot be loaded at this time. Please try again later" msgstr "" #: engines/dialogs.cpp:392 msgid "~O~K" msgstr "" #: engines/dialogs.cpp:393 msgid "~C~ancel" msgstr "" #: engines/engine.cpp:405 #, c-format msgid "Could not switch to resolution '%dx%d'." msgstr "" #: engines/engine.cpp:414 msgid "Could not initialize color format." msgstr "" #: engines/engine.cpp:423 #, c-format msgid "Could not switch to video mode '%s'." msgstr "" #: engines/engine.cpp:431 #, c-format msgid "Could not switch to stretch mode '%s'." msgstr "" #: engines/engine.cpp:438 msgid "Could not apply aspect ratio setting." msgstr "" #: engines/engine.cpp:443 msgid "Could not apply fullscreen setting." msgstr "" #: engines/engine.cpp:448 msgid "Could not apply filtering setting." msgstr "" #: engines/engine.cpp:519 msgid "Error" msgstr "" #: engines/engine.cpp:582 msgid "" "You appear to be playing this game directly\n" "from the CD. This is known to cause problems,\n" "and it is therefore recommended that you copy\n" "the data files to your hard disk instead.\n" "See the documentation (CD audio) for details." msgstr "" #: engines/engine.cpp:605 msgid "" "This game has audio tracks on its CD. These\n" "tracks need to be ripped from the CD using\n" "an appropriate CD audio extracting tool in\n" "order to listen to the game's music.\n" "See the documentation (CD audio) for details." msgstr "" #: engines/engine.cpp:633 msgid "Skip autosave" msgstr "" #: engines/engine.cpp:635 #, c-format msgid "" "WARNING: The autosave slot contains a saved game named %S, and an autosave " "is pending.\n" "Please move this saved game to a new slot, or delete it if it's no longer " "needed.\n" "Alternatively, you can skip the autosave (will prompt again in 5 minutes)." msgstr "" #: engines/engine.cpp:645 msgid "ERROR: Could not copy the savegame to a new slot" msgstr "" #: engines/engine.cpp:672 engines/savestate.cpp:98 #: backends/platform/ios7/ios7_osys_main.cpp:294 engines/mm/xeen/saves.cpp:293 #: engines/sky/metaengine.cpp:218 msgid "Autosave" msgstr "" #: engines/engine.cpp:680 msgid "Error occurred making autosave" msgstr "" #: engines/engine.cpp:755 #, c-format msgid "" "Failed to load saved game (%s)! Please consult the README for basic " "information, and for instructions on how to obtain further assistance." msgstr "" #: engines/engine.cpp:779 msgid "WARNING: " msgstr "" #: engines/engine.cpp:779 msgid " Shall we still run the game?" msgstr "" #: engines/engine.cpp:780 msgid "" "WARNING: The game you are about to start is not yet fully supported by " "ScummVM. As such, it is likely to be unstable, and any saved game you make " "might not work in future versions of ScummVM." msgstr "" #: engines/engine.cpp:783 engines/wintermute/wintermute.cpp:184 msgid "Start anyway" msgstr "" #: engines/engine.cpp:801 msgid "This game is not supported." msgstr "" #: engines/engine.cpp:801 msgid "" "This game is not supported for the following reason:\n" "\n" msgstr "" #: engines/engine.cpp:947 msgid "Loading game is currently unavailable" msgstr "" #: engines/engine.cpp:976 msgid "Saving game is currently unavailable" msgstr "" #: engines/game.cpp:203 #, c-format msgid "" "The game in '%s' seems to be an unknown game variant.\n" "\n" "Please report the following data to the ScummVM team at %s along with the " "name of the game you tried to add and its version, language, etc.:" msgstr "" #: engines/game.cpp:207 #, c-format msgid "Matched game IDs for the %s engine:" msgstr "" #: engines/metaengine.cpp:39 msgid "Game not implemented" msgstr "" #: engines/metaengine.cpp:58 engines/saga/metaengine.cpp:267 msgid "Default game keymap" msgstr "" #: engines/metaengine.cpp:62 backends/platform/maemo/maemo.cpp:161 #: engines/agos/metaengine.cpp:232 engines/asylum/metaengine.cpp:159 #: engines/bbvs/metaengine.cpp:99 engines/cge/metaengine.cpp:203 #: engines/cge2/metaengine.cpp:216 engines/cine/metaengine.cpp:265 #: engines/composer/metaengine.cpp:113 engines/cruise/metaengine.cpp:147 #: engines/draci/metaengine.cpp:143 engines/groovie/metaengine.cpp:205 #: engines/hdb/metaengine.cpp:207 engines/hopkins/metaengine.cpp:213 #: engines/hugo/metaengine.cpp:97 engines/illusions/metaengine.cpp:94 #: engines/lure/metaengine.cpp:177 engines/made/metaengine.cpp:107 #: engines/mads/metaengine.cpp:280 engines/mtropolis/metaengine.cpp:161 #: engines/parallaction/metaengine.cpp:112 engines/saga/metaengine.cpp:278 #: engines/stark/metaengine.cpp:189 engines/sword1/metaengine.cpp:271 #: engines/tinsel/metaengine.cpp:246 engines/toon/metaengine.cpp:86 #: engines/touche/metaengine.cpp:122 engines/trecision/metaengine.cpp:125 #: engines/tsage/metaengine.cpp:178 engines/tucker/metaengine.cpp:172 #: engines/vcruise/metaengine.cpp:158 engines/wintermute/keymapper_tables.h:42 #: engines/zvision/metaengine.cpp:183 msgid "Left Click" msgstr "" #: engines/metaengine.cpp:68 backends/platform/maemo/maemo.cpp:165 #: engines/mtropolis/metaengine.cpp:173 engines/saga/metaengine.cpp:284 #: engines/wintermute/keymapper_tables.h:256 #: engines/wintermute/keymapper_tables.h:300 #: engines/wintermute/keymapper_tables.h:2166 msgid "Middle Click" msgstr "" #: engines/metaengine.cpp:73 backends/platform/maemo/maemo.cpp:169 #: engines/agos/metaengine.cpp:238 engines/asylum/metaengine.cpp:165 #: engines/bbvs/metaengine.cpp:105 engines/cge/metaengine.cpp:209 #: engines/cge2/metaengine.cpp:222 engines/cine/metaengine.cpp:271 #: engines/composer/metaengine.cpp:119 engines/cruise/metaengine.cpp:153 #: engines/draci/metaengine.cpp:149 engines/groovie/metaengine.cpp:211 #: engines/hopkins/metaengine.cpp:219 engines/hugo/metaengine.cpp:104 #: engines/illusions/metaengine.cpp:101 engines/lure/metaengine.cpp:183 #: engines/made/metaengine.cpp:114 engines/mads/metaengine.cpp:286 #: engines/mtropolis/metaengine.cpp:167 engines/parallaction/metaengine.cpp:118 #: engines/saga/metaengine.cpp:289 engines/stark/metaengine.cpp:195 #: engines/sword1/metaengine.cpp:277 engines/tinsel/metaengine.cpp:252 #: engines/toon/metaengine.cpp:92 engines/touche/metaengine.cpp:128 #: engines/trecision/metaengine.cpp:131 engines/tsage/metaengine.cpp:184 #: engines/tucker/metaengine.cpp:178 engines/wintermute/keymapper_tables.h:48 #: engines/zvision/metaengine.cpp:189 msgid "Right Click" msgstr "" #. I18N: Action in In Cold Blood #: engines/metaengine.cpp:79 engines/agos/metaengine.cpp:252 #: engines/crab/input/input.cpp:261 engines/cruise/metaengine.cpp:191 #: engines/grim/grim.cpp:549 engines/hdb/metaengine.cpp:258 #: engines/icb/icb.cpp:137 engines/icb/icb.cpp:203 engines/mohawk/myst.cpp:595 #: engines/mohawk/riven.cpp:876 engines/sky/metaengine.cpp:126 #: engines/tucker/metaengine.cpp:184 engines/twine/metaengine.cpp:223 #: engines/wintermute/keymapper_tables.h:1608 msgid "Pause" msgstr "" #: engines/metaengine.cpp:85 engines/parallaction/metaengine.cpp:137 msgid "Game menu" msgstr "" #: engines/metaengine.cpp:92 engines/composer/metaengine.cpp:125 #: engines/freescape/movement.cpp:82 engines/grim/grim.cpp:532 #: engines/grim/grim.cpp:628 engines/illusions/metaengine.cpp:142 #: engines/made/metaengine.cpp:121 engines/mohawk/myst.cpp:566 #: engines/mohawk/riven.cpp:847 engines/wintermute/keymapper_tables.h:220 #: engines/wintermute/keymapper_tables.h:1092 #: engines/wintermute/keymapper_tables.h:1276 #: engines/wintermute/keymapper_tables.h:1601 #: engines/wintermute/keymapper_tables.h:1716 #: engines/wintermute/keymapper_tables.h:2110 msgid "Skip" msgstr "" #: engines/metaengine.cpp:99 engines/sky/metaengine.cpp:121 msgid "Skip line" msgstr "" #: engines/metaengine.cpp:106 msgid "Predictive input dialog" msgstr "" #. I18N: This keymap works within the KIA Save Game screen #. and allows confirming popup dialogue prompts (eg. for save game deletion or overwriting) #. and also submitting a new save game name, or choosing an existing save game for overwriting. #: engines/metaengine.cpp:111 engines/bladerunner/metaengine.cpp:273 #: engines/griffon/metaengine.cpp:115 engines/grim/grim.cpp:538 #: engines/grim/grim.cpp:634 engines/sky/metaengine.cpp:101 #: engines/wintermute/keymapper_tables.h:54 msgid "Confirm" msgstr "" #: engines/metaengine.cpp:414 msgid "Autosave on" msgstr "" #: engines/metaengine.cpp:414 msgid "Autosave off" msgstr "" #: graphics/renderer.cpp:33 backends/graphics/opengl/opengl-graphics.cpp:179 msgid "OpenGL" msgstr "" #: graphics/renderer.cpp:36 msgid "OpenGL with shaders" msgstr "" #: graphics/renderer.cpp:44 msgctxt "lowres" msgid "OpenGL with shaders" msgstr "" #: audio/adlib.cpp:2301 msgid "AdLib emulator" msgstr "" #: audio/fmopl.cpp:82 msgid "MAME OPL emulator" msgstr "" #: audio/fmopl.cpp:84 msgid "DOSBox OPL emulator" msgstr "" #: audio/fmopl.cpp:87 msgid "Nuked OPL emulator" msgstr "" #: audio/fmopl.cpp:90 msgid "ALSA Direct FM" msgstr "" #: audio/fmopl.cpp:93 msgid "OPL2LPT" msgstr "" #: audio/fmopl.cpp:94 msgid "OPL3LPT" msgstr "" #: audio/fmopl.cpp:97 msgid "RetroWave OPL3" msgstr "" #: audio/mididrv.cpp:232 #, c-format msgid "" "The selected audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" #: audio/mididrv.cpp:233 audio/mididrv.cpp:247 audio/mididrv.cpp:285 #: audio/mididrv.cpp:302 msgid "Attempting to fall back to the next available device..." msgstr "" #: audio/mididrv.cpp:246 #, c-format msgid "" "The selected audio device '%s' cannot be used. See log file for more " "information." msgstr "" #: audio/mididrv.cpp:284 #, c-format msgid "" "The preferred audio device '%s' was not found (e.g. might be turned off or " "disconnected)." msgstr "" #: audio/mididrv.cpp:301 #, c-format msgid "" "The preferred audio device '%s' cannot be used. See log file for more " "information." msgstr "" #: audio/mididrv.cpp:469 msgid "Starting MIDI dump" msgstr "" #: audio/mods/paula.cpp:314 msgid "Amiga Audio emulator" msgstr "" #: audio/null.cpp:27 msgid "No music" msgstr "" #: audio/softsynth/appleiigs.cpp:34 msgid "Apple II GS emulator (NOT IMPLEMENTED)" msgstr "" #: audio/softsynth/cms.cpp:372 msgid "Creative Music System emulator" msgstr "" #: audio/softsynth/fluidsynth.cpp:338 msgid "" "FluidSynth requires a 'soundfont' setting. Please specify it in ScummVM GUI " "on MIDI tab. Music is off." msgstr "" #: audio/softsynth/fluidsynth.cpp:485 #, c-format msgid "FluidSynth: Failed loading custom SoundFont '%s'. Music is off." msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:31 msgid "FM-Towns Audio" msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:56 msgid "PC-98 Audio" msgstr "" #: audio/softsynth/fmtowns_pc98/towns_pc98_plugins.cpp:81 msgid "SegaCD Audio" msgstr "" #: audio/softsynth/mt32.cpp:168 msgid "Initializing MT-32 Emulator" msgstr "" #: audio/softsynth/mt32.cpp:441 msgid "MT-32 emulator" msgstr "" #: audio/softsynth/pcspk.cpp:204 msgid "PC Speaker emulator" msgstr "" #: audio/softsynth/pcspk.cpp:223 msgid "IBM PCjr emulator" msgstr "" #: audio/softsynth/sid.cpp:1435 msgid "C64 Audio emulator" msgstr "" #: backends/cloud/cloudmanager.cpp:156 msgid "" msgstr "" #: backends/cloud/storage.cpp:246 msgid "Saved games sync was cancelled." msgstr "" #: backends/cloud/storage.cpp:248 msgid "" "Saved games sync failed.\n" "Check your Internet connection." msgstr "" #: backends/cloud/storage.cpp:352 #, c-format msgid "" "Download complete.\n" "Failed to download %u files." msgstr "" #: backends/cloud/storage.cpp:354 msgid "Download complete." msgstr "" #: backends/cloud/storage.cpp:364 msgid "Download failed." msgstr "" #: backends/events/default/default-events.cpp:193 msgid "" "Do you really want to return to the Launcher?\n" "Any unsaved progress will be lost." msgstr "" #: backends/events/default/default-events.cpp:217 msgid "" "Do you really want to quit?\n" "Any unsaved progress will be lost." msgstr "" #: backends/events/default/default-events.cpp:332 msgid "Global" msgstr "" #: backends/events/default/default-events.cpp:335 #: engines/twine/metaengine.cpp:302 msgid "Global Main Menu" msgstr "" #: backends/events/default/default-events.cpp:345 msgid "Display keyboard" msgstr "" #: backends/events/default/default-events.cpp:352 msgid "Toggle mute" msgstr "" #: backends/events/default/default-events.cpp:380 msgid "Open Debugger" msgstr "" #: backends/events/maemosdl/maemosdl-events.cpp:100 msgid "Clicking Enabled" msgstr "" #: backends/events/maemosdl/maemosdl-events.cpp:100 msgid "Clicking Disabled" msgstr "" #: backends/events/openpandora/op-events.cpp:156 msgid "Touchscreen 'Tap Mode' - Left Click" msgstr "" #: backends/events/openpandora/op-events.cpp:158 msgid "Touchscreen 'Tap Mode' - Right Click" msgstr "" #: backends/events/openpandora/op-events.cpp:160 msgid "Touchscreen 'Tap Mode' - Hover (No Click)" msgstr "" #: backends/events/openpandora/op-events.cpp:162 msgid "Touchscreen 'Tap Mode' - Hover (DPad Clicks)" msgstr "" #. I18N: This is displayed in the file browser to let the user choose a new folder for Android Storage Attached Framework #: backends/fs/android/android-saf-fs.cpp:695 #: backends/fs/android/android-saf-fs.cpp:699 msgid "Add a new folder" msgstr "" #. I18N: This may be displayed in the Android UI used to add a Storage Attach Framework authorization #: backends/fs/android/android-saf-fs.cpp:811 msgid "Choose a new folder" msgstr "" #: backends/graphics/atari/atari-graphics.cpp:1007 #: backends/graphics/sdl/sdl-graphics.cpp:507 msgid "Toggle aspect ratio correction" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:258 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:72 #: backends/graphics3d/ios/ios-graphics3d.cpp:356 #: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:241 #: engines/twine/metaengine.cpp:312 msgid "Center" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:259 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:73 #: backends/graphics3d/ios/ios-graphics3d.cpp:357 #: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:242 msgid "Pixel-perfect scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:260 #: backends/graphics3d/ios/ios-graphics3d.cpp:358 #: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:243 msgid "Even pixels scaling" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:261 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:74 #: backends/graphics3d/ios/ios-graphics3d.cpp:359 #: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:244 msgid "Fit to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:262 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:75 #: backends/graphics3d/ios/ios-graphics3d.cpp:360 #: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:245 msgid "Stretch to window" msgstr "" #: backends/graphics/opengl/opengl-graphics.cpp:263 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:76 #: backends/graphics3d/ios/ios-graphics3d.cpp:361 #: backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp:246 msgid "Fit to window (4:3)" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:800 #, c-format msgid "Resolution: %dx%d" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:844 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2684 msgid "Active graphics filter:" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:865 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2718 msgid "Enabled aspect ratio correction" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:867 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2724 msgid "Disabled aspect ratio correction" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:880 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2740 msgid "Filtering enabled" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:882 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2742 msgid "Filtering disabled" msgstr "" #: backends/graphics/openglsdl/openglsdl-graphics.cpp:908 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2769 msgid "Stretch mode" msgstr "" #: backends/graphics/riscossdl/riscossdl-graphics.cpp:30 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:66 msgid "SDL Surface" msgstr "" #: backends/graphics/riscossdl/riscossdl-graphics.cpp:31 msgid "SDL Surface (forced 8bpp mode)" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:416 #, c-format msgid "Saved screenshot '%s'" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:431 msgid "Could not save screenshot" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:478 msgid "Windowed mode" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:489 engines/scumm/help.cpp:88 msgid "Toggle fullscreen" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:496 engines/scumm/help.cpp:100 #: engines/wintermute/keymapper_tables.h:960 msgid "Toggle mouse capture" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:501 engines/stark/metaengine.cpp:240 #: engines/wintermute/keymapper_tables.h:646 #: engines/wintermute/keymapper_tables.h:695 #: engines/wintermute/keymapper_tables.h:1098 #: engines/wintermute/keymapper_tables.h:1340 #: engines/wintermute/keymapper_tables.h:1479 #: engines/wintermute/keymapper_tables.h:1639 #: engines/wintermute/keymapper_tables.h:1844 #: engines/wintermute/keymapper_tables.h:1862 #: engines/wintermute/keymapper_tables.h:1895 msgid "Save screenshot" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:514 msgid "Toggle linear filtered scaling" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:521 msgid "Cycle through stretch modes" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:527 msgid "Increase the scale factor" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:533 msgid "Decrease the scale factor" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:540 msgid "Switch to the next scaler" msgstr "" #: backends/graphics/sdl/sdl-graphics.cpp:545 msgid "Switch to the previous scaler" msgstr "" #: backends/keymapper/hardware-input.cpp:244 msgid "Left Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:245 msgid "Right Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:246 msgid "Middle Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:247 msgid "Mouse Wheel Up" msgstr "" #: backends/keymapper/hardware-input.cpp:248 msgid "Mouse Wheel Down" msgstr "" #: backends/keymapper/hardware-input.cpp:249 msgid "X1 Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:250 msgid "X2 Mouse Button" msgstr "" #: backends/keymapper/hardware-input.cpp:255 msgid "Joy A" msgstr "" #: backends/keymapper/hardware-input.cpp:256 msgid "Joy B" msgstr "" #: backends/keymapper/hardware-input.cpp:257 msgid "Joy X" msgstr "" #: backends/keymapper/hardware-input.cpp:258 msgid "Joy Y" msgstr "" #: backends/keymapper/hardware-input.cpp:259 msgid "Joy Back" msgstr "" #: backends/keymapper/hardware-input.cpp:260 msgid "Joy Guide" msgstr "" #: backends/keymapper/hardware-input.cpp:261 msgid "Joy Start" msgstr "" #: backends/keymapper/hardware-input.cpp:262 msgid "Left Stick" msgstr "" #: backends/keymapper/hardware-input.cpp:263 msgid "Right Stick" msgstr "" #: backends/keymapper/hardware-input.cpp:264 engines/dragons/metaengine.cpp:207 msgid "Left Shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:265 engines/dragons/metaengine.cpp:213 msgid "Right Shoulder" msgstr "" #: backends/keymapper/hardware-input.cpp:266 #: backends/platform/3ds/osystem-events.cpp:55 #: backends/platform/ds/osystem_ds.cpp:180 #: backends/platform/sdl/miyoo/miyoo.cpp:74 #: backends/platform/sdl/miyoo/miyoo.cpp:101 #: backends/platform/sdl/opendingux/opendingux.cpp:64 #: backends/platform/sdl/ps3/ps3.cpp:51 backends/platform/sdl/psp2/psp2.cpp:51 #: backends/platform/sdl/switch/switch.cpp:48 msgid "D-pad Up" msgstr "" #: backends/keymapper/hardware-input.cpp:267 #: backends/platform/3ds/osystem-events.cpp:56 #: backends/platform/ds/osystem_ds.cpp:181 #: backends/platform/sdl/miyoo/miyoo.cpp:75 #: backends/platform/sdl/miyoo/miyoo.cpp:102 #: backends/platform/sdl/opendingux/opendingux.cpp:65 #: backends/platform/sdl/ps3/ps3.cpp:52 backends/platform/sdl/psp2/psp2.cpp:52 #: backends/platform/sdl/switch/switch.cpp:49 msgid "D-pad Down" msgstr "" #: backends/keymapper/hardware-input.cpp:268 #: backends/platform/3ds/osystem-events.cpp:57 #: backends/platform/ds/osystem_ds.cpp:182 #: backends/platform/sdl/miyoo/miyoo.cpp:76 #: backends/platform/sdl/miyoo/miyoo.cpp:103 #: backends/platform/sdl/opendingux/opendingux.cpp:66 #: backends/platform/sdl/ps3/ps3.cpp:53 backends/platform/sdl/psp2/psp2.cpp:53 #: backends/platform/sdl/switch/switch.cpp:50 msgid "D-pad Left" msgstr "" #: backends/keymapper/hardware-input.cpp:269 #: backends/platform/3ds/osystem-events.cpp:58 #: backends/platform/ds/osystem_ds.cpp:183 #: backends/platform/sdl/miyoo/miyoo.cpp:77 #: backends/platform/sdl/miyoo/miyoo.cpp:104 #: backends/platform/sdl/opendingux/opendingux.cpp:67 #: backends/platform/sdl/ps3/ps3.cpp:54 backends/platform/sdl/psp2/psp2.cpp:54 #: backends/platform/sdl/switch/switch.cpp:51 msgid "D-pad Right" msgstr "" #: backends/keymapper/hardware-input.cpp:270 msgid "D-pad Center" msgstr "" #: backends/keymapper/hardware-input.cpp:275 msgid "Left Trigger" msgstr "" #: backends/keymapper/hardware-input.cpp:276 msgid "Right Trigger" msgstr "" #: backends/keymapper/hardware-input.cpp:277 #: backends/platform/sdl/opendingux/opendingux.cpp:78 #: backends/platform/sdl/ps3/ps3.cpp:61 backends/platform/sdl/psp2/psp2.cpp:59 #: backends/platform/sdl/switch/switch.cpp:58 msgid "Left Stick X" msgstr "" #: backends/keymapper/hardware-input.cpp:278 #: backends/platform/sdl/opendingux/opendingux.cpp:79 #: backends/platform/sdl/ps3/ps3.cpp:62 backends/platform/sdl/psp2/psp2.cpp:60 #: backends/platform/sdl/switch/switch.cpp:59 msgid "Left Stick Y" msgstr "" #: backends/keymapper/hardware-input.cpp:279 #: backends/platform/sdl/ps3/ps3.cpp:63 backends/platform/sdl/psp2/psp2.cpp:61 #: backends/platform/sdl/switch/switch.cpp:60 msgid "Right Stick X" msgstr "" #: backends/keymapper/hardware-input.cpp:280 #: backends/platform/sdl/ps3/ps3.cpp:64 backends/platform/sdl/psp2/psp2.cpp:62 #: backends/platform/sdl/switch/switch.cpp:61 msgid "Right Stick Y" msgstr "" #: backends/keymapper/hardware-input.cpp:281 msgid "Hat X" msgstr "" #: backends/keymapper/hardware-input.cpp:282 msgid "Hat Y" msgstr "" #: backends/keymapper/remap-widget.cpp:298 #: backends/keymapper/remap-widget.cpp:328 msgid "Reset to defaults" msgstr "" #: backends/keymapper/remap-widget.cpp:299 msgid "Clear mapping" msgstr "" #: backends/keymapper/virtual-mouse.cpp:156 msgid "Virtual mouse up" msgstr "" #: backends/keymapper/virtual-mouse.cpp:161 msgid "Virtual mouse down" msgstr "" #: backends/keymapper/virtual-mouse.cpp:166 msgid "Virtual mouse left" msgstr "" #: backends/keymapper/virtual-mouse.cpp:171 msgid "Virtual mouse right" msgstr "" #: backends/keymapper/virtual-mouse.cpp:176 msgid "Slow down virtual mouse" msgstr "" #: backends/midi/windows.cpp:168 msgid "Windows MIDI" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:58 msgid "Can't create directory here!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:64 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:72 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:79 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:41 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:47 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:55 #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:62 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:41 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:47 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:55 #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:62 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:133 msgid "Invalid path!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:83 msgid "Parent directory doesn't exists!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:87 msgid "Can't create a directory within a file!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:95 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:137 msgid "There is a file with that name in the parent directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:101 msgid "Failed to create the directory!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:108 #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:117 msgid "Directory created successfully!" msgstr "" #: backends/networking/sdl_net/handlers/createdirectoryhandler.cpp:119 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:200 msgid "Back to parent directory" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:66 msgid "The file doesn't exist!" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:70 msgid "Can't download a directory!" msgstr "" #: backends/networking/sdl_net/handlers/downloadfilehandler.cpp:75 msgid "Failed to read the file!" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:58 msgid "" "The page is not available without the resources. Make sure file wwwroot.zip " "from ScummVM distribution is available in 'themepath'." msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:66 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:67 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:219 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:220 msgid "Create directory" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:68 #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:69 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:223 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:224 msgid "Upload files" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:70 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:225 msgid "Type new directory name:" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:71 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:226 msgid "Select a file to upload:" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:72 #: backends/networking/sdl_net/handlers/filespagehandler.cpp:227 msgid "Or select a directory (works in Chrome only):" msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:73 msgid "Index of " msgstr "" #: backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp:75 msgid "Error occurred" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:80 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:44 msgid "File system root" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:81 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:45 msgid "Saved games" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:116 #: backends/networking/sdl_net/handlers/listajaxhandler.cpp:82 msgid "Parent directory" msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:214 msgid "ScummVM couldn't list the directory you specified." msgstr "" #: backends/networking/sdl_net/handlers/filespagehandler.cpp:228 msgid "Index of" msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:41 msgid "This is a local webserver index page." msgstr "" #: backends/networking/sdl_net/handlers/indexpagehandler.cpp:42 msgid "Open Files manager" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:66 msgid "The parent directory doesn't exist!" msgstr "" #: backends/networking/sdl_net/handlers/uploadfilehandler.cpp:70 msgid "Can't upload into a file!" msgstr "" #: backends/networking/sdl_net/handlerutils.cpp:204 msgid "Back to the files manager" msgstr "" #: backends/networking/sdl_net/localwebserver.cpp:131 msgid "" "Failed to start local webserver.\n" "Check whether selected port is not used by another application and try again." msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:67 #: backends/networking/sdl_net/uploadfileclienthandler.cpp:109 msgid "Invalid request: headers are too long!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:151 msgid "Failed to upload the file!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:180 msgid "No file was passed!" msgstr "" #: backends/networking/sdl_net/uploadfileclienthandler.cpp:198 msgid "Uploaded successfully!" msgstr "" #: backends/platform/3ds/options.cpp:64 msgid "Show mouse cursor" msgstr "" #: backends/platform/3ds/options.cpp:65 msgid "Snap to edges" msgstr "" #: backends/platform/3ds/options.cpp:66 msgid "Stretch to fit" msgstr "" #: backends/platform/3ds/options.cpp:68 msgid "Use Screen:" msgstr "" #: backends/platform/3ds/options.cpp:70 msgctxt "3ds-screen" msgid "Top" msgstr "" #: backends/platform/3ds/options.cpp:71 msgctxt "3ds-screen" msgid "Bottom" msgstr "" #: backends/platform/3ds/options.cpp:72 msgctxt "3ds-screen" msgid "Both" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:45 #: backends/platform/ds/osystem_ds.cpp:172 #: backends/platform/sdl/miyoo/miyoo.cpp:59 #: backends/platform/sdl/miyoo/miyoo.cpp:86 #: backends/platform/sdl/opendingux/opendingux.cpp:49 #: backends/platform/sdl/switch/switch.cpp:38 msgid "A" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:47 #: backends/platform/ds/osystem_ds.cpp:174 #: backends/platform/sdl/miyoo/miyoo.cpp:63 #: backends/platform/sdl/miyoo/miyoo.cpp:90 #: backends/platform/sdl/opendingux/opendingux.cpp:53 #: backends/platform/sdl/switch/switch.cpp:40 msgid "X" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:48 #: backends/platform/ds/osystem_ds.cpp:175 #: backends/platform/sdl/miyoo/miyoo.cpp:65 #: backends/platform/sdl/miyoo/miyoo.cpp:92 #: backends/platform/sdl/opendingux/opendingux.cpp:55 #: backends/platform/sdl/switch/switch.cpp:39 msgid "Y" msgstr "" #. I18N: Hardware key #. I18N: Return key #. I18N: Select party member command in Might & Magic 1 #: backends/platform/3ds/osystem-events.cpp:49 #: backends/platform/ds/osystem_ds.cpp:176 #: backends/platform/sdl/miyoo/miyoo.cpp:67 #: backends/platform/sdl/miyoo/miyoo.cpp:94 #: backends/platform/sdl/opendingux/opendingux.cpp:57 #: backends/platform/sdl/ps3/ps3.cpp:44 backends/platform/sdl/psp2/psp2.cpp:47 #: engines/mm/mm1/metaengine.cpp:49 engines/mm/mm1/metaengine.cpp:92 msgid "Select" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:50 #: backends/platform/ds/osystem_ds.cpp:177 #: backends/platform/sdl/miyoo/miyoo.cpp:69 #: backends/platform/sdl/miyoo/miyoo.cpp:96 #: backends/platform/sdl/opendingux/opendingux.cpp:59 #: backends/platform/sdl/ps3/ps3.cpp:46 backends/platform/sdl/psp2/psp2.cpp:48 msgid "Start" msgstr "" #: backends/platform/3ds/osystem-events.cpp:51 #: backends/platform/sdl/switch/switch.cpp:56 msgid "ZL" msgstr "" #: backends/platform/3ds/osystem-events.cpp:52 #: backends/platform/sdl/switch/switch.cpp:57 msgid "ZR" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:53 #: backends/platform/ds/osystem_ds.cpp:178 #: backends/platform/sdl/miyoo/miyoo.cpp:71 #: backends/platform/sdl/miyoo/miyoo.cpp:98 #: backends/platform/sdl/opendingux/opendingux.cpp:61 #: backends/platform/sdl/psp2/psp2.cpp:49 #: backends/platform/sdl/switch/switch.cpp:46 msgid "L" msgstr "" #. I18N: Hardware key #: backends/platform/3ds/osystem-events.cpp:54 #: backends/platform/ds/osystem_ds.cpp:179 #: backends/platform/sdl/miyoo/miyoo.cpp:73 #: backends/platform/sdl/miyoo/miyoo.cpp:100 #: backends/platform/sdl/opendingux/opendingux.cpp:63 #: backends/platform/sdl/psp2/psp2.cpp:50 #: backends/platform/sdl/switch/switch.cpp:47 msgid "R" msgstr "" #: backends/platform/3ds/osystem-events.cpp:63 msgid "C-Pad X" msgstr "" #: backends/platform/3ds/osystem-events.cpp:64 msgid "C-Pad Y" msgstr "" #: backends/platform/3ds/osystem-events.cpp:69 #: backends/platform/ds/osystem_ds.cpp:192 msgid "Touch" msgstr "" #: backends/platform/3ds/osystem-events.cpp:309 msgid "Toggle Drag Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:314 msgid "Toggle Magnify Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:349 msgid "" "Magnify Mode Off. Reactivating Drag Mode.\n" "Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:351 msgid "Magnify Mode Off. Returning to Launcher..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:385 msgid "Hover Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:389 msgid "Drag Mode" msgstr "" #: backends/platform/3ds/osystem-events.cpp:391 msgid "Cannot Switch to Drag Mode while Magnify Mode is On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:398 msgid "Magnify Mode cannot be activated in menus." msgstr "" #: backends/platform/3ds/osystem-events.cpp:401 msgid "" "Magnify Mode can only be activated\n" " when both screens are enabled." msgstr "" #: backends/platform/3ds/osystem-events.cpp:403 msgid "In-game resolution too small to magnify." msgstr "" #: backends/platform/3ds/osystem-events.cpp:409 msgid "Magnify Mode On. Switching to Hover Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:411 msgid "Magnify Mode On" msgstr "" #: backends/platform/3ds/osystem-events.cpp:418 msgid "Magnify Mode Off. Reactivating Drag Mode..." msgstr "" #: backends/platform/3ds/osystem-events.cpp:420 msgid "Magnify Mode Off" msgstr "" #: backends/platform/android/android.cpp:1102 #: backends/platform/ios7/ios7_osys_misc.mm:249 msgid "Getting help" msgstr "" #: backends/platform/android/android.cpp:1105 msgid "" "## Help, I'm lost!\n" "\n" "First, make sure you have the games and necessary game files ready. Check " "the **Where to Get the Games** section under the **General** tab. Once " "obtained, follow the steps outlined in the **Adding Games** tab to finish " "adding them on this device. Take a moment to review this process carefully, " "as some users encountered challenges here owing to recent Android changes.\n" "\n" "Need more help? Refer to our [online documentation for Android](https://docs." "scummvm.org/en/latest/other_platforms/android.html). Got questions? Swing by " "our [support forums](https://forums.scummvm.org/viewforum.php?f=17) or hop " "on our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an " "[Android support channel](https://discord.com/" "channels/581224060529148060/1135579923185139862).\n" "\n" "Oh, and heads up, many of our supported games are intentionally tricky, " "sometimes mind-bogglingly so. If you're stuck in a game, think about " "checking out a game walkthrough. Good luck!\n" msgstr "" #: backends/platform/android/android.cpp:1114 #: backends/platform/ios7/ios7_osys_misc.mm:261 #: backends/platform/ios7/ios7_osys_misc.mm:357 msgid "Touch Controls" msgstr "" #: backends/platform/android/android.cpp:1117 msgid "" "## Touch control modes\n" "The touch control mode can be changed by tapping or clicking on the " "controller icon in the upper right corner\n" "### Direct mouse \n" "\n" "The touch controls are direct. The pointer jumps to where the finger touches " "the screen (default for menus).\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### Touchpad emulation \n" "\n" "The touch controls are indirect, like on a laptop touchpad.\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "### Gamepad emulation \n" "\n" "Fingers must be placed on lower left and right of the screen to emulate a " "directional pad and action buttons.\n" "\n" " ![Gamepad mode](gamepad.png \"Gamepad mode\"){w=10em}\n" "\n" "To select the preferred touch mode for menus, 2D games, and 3D games, go to " "**Global Options > Backend > Choose the preferred touch mode**.\n" "\n" "## Touch actions \n" "\n" "### Two finger scroll \n" "\n" "To scroll, slide two fingers up or down the screen\n" "### Two finger tap\n" "\n" "To do a two finger tap, hold one finger down and then tap with a second " "finger.\n" "\n" "### Three finger tap\n" "\n" "To do a three finger tap, start with holding down one finger and " "progressively touch down the other two fingers, one at a time, while still " "holding down the previous fingers. Imagine you are impatiently tapping your " "fingers on a surface, but then slow down that movement so it is rhythmic, " "but not too slow.\n" "\n" "### Immersive Sticky fullscreen mode\n" "\n" "Swipe from the edge to reveal the system bars. They remain semi-transparent " "and disappear after a few seconds unless you interact with them.\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, tap on the menu icon at the top right of the " "screen.\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, long press on the controller icon at the top " "right of the screen, or tap on any editable text field. To hide the virtual " "keyboard, tap the controller icon again, or tap outside the text field.\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" msgstr "" #: backends/platform/android/android.cpp:1173 #: backends/platform/ios7/ios7_osys_misc.mm:336 #: backends/platform/ios7/ios7_osys_misc.mm:380 msgid "Adding Games" msgstr "" #: backends/platform/android/android.cpp:1176 msgid "" "## Adding Games \n" "\n" "1. Select **Add Game...** from the launcher. \n" "\n" "2. Inside the ScummVM file browser, select **Go Up** until you reach the " "root folder which has the **** option. \n" "\n" " ![ScummVM file browser root](browser-root.png \"ScummVM file browser " "root\"){w=70%}\n" "\n" "3. Double-tap ****. In your device's file browser, " "navigate to the folder containing all your game folders. For example, **SD " "Card > ScummVMgames**. \n" "\n" "4. Select **Use this folder**. \n" "\n" " ![OS selectable folder](fs-folder.png \"OS selectable folder\"){w=70%}\n" "\n" "5. Select **ALLOW** to give ScummVM permission to access the folder. \n" "\n" " ![OS access permission dialog](fs-permission.png \"OS access permission\")" "{w=70%}\n" "\n" "6. In the ScummVM file browser, double-tap to browse through your added " "folder. Add a game by selecting the sub-folder containing the game files, " "then tap **Choose**. \n" "\n" " ![SAF folder added](browser-folder-in-list.png \"SAF folder added\")" "{w=70%}\n" "\n" "Step 2 and 3 are done only once. To add more games, repeat Steps 1 and 6. \n" "\n" "See our [Android documentation](https://docs.scummvm.org/en/latest/" "other_platforms/android.html) for more information.\n" msgstr "" #: backends/platform/android/options.cpp:131 #: backends/platform/ios7/ios7_options.mm:165 msgid "Show On-screen control" msgstr "" #: backends/platform/android/options.cpp:132 #: backends/platform/ios7/ios7_options.mm:112 msgid "Choose the preferred touch mode:" msgstr "" #: backends/platform/android/options.cpp:134 #: backends/platform/android/options.cpp:165 #: backends/platform/ios7/ios7_options.mm:117 #: backends/platform/ios7/ios7_options.mm:144 msgid "In menus" msgstr "" #: backends/platform/android/options.cpp:136 #: backends/platform/android/options.cpp:154 #: backends/platform/android/options.cpp:155 #: backends/platform/ios7/ios7_options.mm:119 #: backends/platform/ios7/ios7_options.mm:136 #: backends/platform/ios7/ios7_options.mm:137 #: backends/platform/ios7/ios7_osys_events.cpp:344 msgid "Touchpad emulation" msgstr "" #: backends/platform/android/options.cpp:137 #: backends/platform/android/options.cpp:157 #: backends/platform/android/options.cpp:158 #: backends/platform/ios7/ios7_options.mm:120 #: backends/platform/ios7/ios7_options.mm:139 #: backends/platform/ios7/ios7_options.mm:140 #: backends/platform/ios7/ios7_osys_events.cpp:346 msgid "Direct mouse" msgstr "" #: backends/platform/android/options.cpp:138 #: backends/platform/android/options.cpp:160 #: backends/platform/android/options.cpp:161 msgid "Gamepad emulation" msgstr "" #: backends/platform/android/options.cpp:144 #: backends/platform/ios7/ios7_options.mm:126 msgid "In 2D games" msgstr "" #: backends/platform/android/options.cpp:146 #: backends/platform/ios7/ios7_options.mm:128 msgid "In 3D games" msgstr "" #: backends/platform/android/options.cpp:163 #: backends/platform/ios7/ios7_options.mm:142 msgid "Select the orientation:" msgstr "" #: backends/platform/android/options.cpp:167 #: backends/platform/android/options.cpp:182 #: backends/platform/ios7/ios7_options.mm:146 #: backends/platform/ios7/ios7_options.mm:161 msgid "Automatic" msgstr "" #: backends/platform/android/options.cpp:168 #: backends/platform/android/options.cpp:183 #: backends/platform/ios7/ios7_options.mm:147 #: backends/platform/ios7/ios7_options.mm:162 msgid "Portrait" msgstr "" #: backends/platform/android/options.cpp:169 #: backends/platform/android/options.cpp:184 #: backends/platform/ios7/ios7_options.mm:148 #: backends/platform/ios7/ios7_options.mm:163 msgid "Landscape" msgstr "" #: backends/platform/android/options.cpp:175 #: backends/platform/ios7/ios7_options.mm:154 msgid "In games" msgstr "" #. I18N: This button opens a list of all folders added for Android Storage Attached Framework #: backends/platform/android/options.cpp:189 msgid "Remove folder authorizations..." msgstr "" #: backends/platform/android/options.cpp:493 msgid "Remove" msgstr "" #: backends/platform/ds/ds-graphics.cpp:281 msgid "Unscaled" msgstr "" #: backends/platform/ds/ds-graphics.cpp:282 msgid "Hardware scale (fast, but low quality)" msgstr "" #: backends/platform/ds/ds-graphics.cpp:283 msgid "Software scale (good quality, but slower)" msgstr "" #: backends/platform/ios7/ios7_options.mm:97 msgid "Show Gamepad Controller (iOS 15 and later)" msgstr "" #: backends/platform/ios7/ios7_options.mm:98 #: backends/platform/ios7/ios7_options.mm:99 msgid "Gamepad opacity" msgstr "" #: backends/platform/ios7/ios7_options.mm:103 msgid "Directional button:" msgstr "" #: backends/platform/ios7/ios7_options.mm:105 msgid "Thumbstick" msgstr "" #: backends/platform/ios7/ios7_options.mm:106 msgid "Dpad" msgstr "" #: backends/platform/ios7/ios7_options.mm:107 msgid "Use minimal gamepad layout" msgstr "" #: backends/platform/ios7/ios7_options.mm:109 msgid "Show keyboard function bar" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:252 msgid "" "## Help, I'm lost!\n" "\n" "First, make sure you have the games and necessary game files ready. Check " "the **Where to Get the Games** section under the **General** tab. Once " "obtained, follow the steps outlined in the **Adding Games** tab to finish " "adding them on this device.\n" "\n" "Need more help? Refer to our [online documentation for iOS](https://docs." "scummvm.org/en/latest/other_platforms/ios.html). Got questions? Swing by our " "[support forums](https://forums.scummvm.org/viewforum.php?f=15) or hop on " "our [Discord server](https://discord.gg/4cDsMNtcpG), which includes an [iOS " "support channel](https://discord.com/" "channels/581224060529148060/1149456560922316911).\n" "\n" "Oh, and heads up, many of our supported games are intentionally tricky, " "sometimes mind-bogglingly so. If you're stuck in a game, think about " "checking out a game walkthrough. Good luck!\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:264 msgid "" "## Touch control modes\n" "The touch control mode can be changed by tapping or clicking on the " "controller icon in the upper right corner, by swiping two fingers from left " "to right, or in the global settings from the Launcher go to **Global Options " "> Backend > Choose the preferred touch mode**. It's possible to configure " "the touch mode for three situations (ScummVM menus, 2D games and 3D games).\n" "\n" "### Direct mouse \n" "\n" "The touch controls are direct. The pointer jumps to where the finger touches " "the screen (default for menus).\n" "\n" " ![Direct mouse mode](mouse.png \"Direct mouse mode\"){w=10em}\n" "\n" "### Touchpad emulation \n" "\n" "The touch controls are indirect, like on a laptop touchpad.\n" "\n" " ![Touchpad mode](touchpad.png \"Touchpad mode\"){w=10em}\n" "\n" "To select the preferred touch mode for menus, 2D games, and 3D games, go to " "**Global Options > Backend > Choose the preferred touch mode**.\n" "\n" "## Touch actions \n" "\n" "| Gesture | Action \n" "| ------------------|-------------------\n" "| `One finger tap` | Left mouse click \n" "| `Two fingers tap` | Right mouse click \n" "| `Two fingers double tap` | ESC \n" "| `One finger press & hold for >0.5s` | Left mouse button hold and drag, " "such as for selection from action wheel in Curse of Monkey Island \n" "| `Two fingers press & hold for >0.5s` | Right mouse button hold and drag, " "such as for selection from action wheel in Tony Tough \n" "| `Two fingers swipe (left to right)` | Toggles between the touch modes \n" "| `Two fingers swipe (right to left)` | Toggles virtual controller (>iOS " "15) \n" "| `Two fingers swipe (top to bottom)` | Access Global Main Menu in games \n" "| `Pinch (zoom in/out)` | Enables/disables keyboard \n" "\n" "### Virtual Gamepad \n" "\n" "Devices running iOS 15 or later can connect virtual gamepad controller by " "swiping two fingers from right to left or through **Global Options > " "Backend**. The directional button can be configured to either a thumbstick " "or a dpad.\n" "**Note** While the virtual controller is connected it is not possible to " "perform mouse clicks using tap gestures since they are disabled as long as " "the virtual controller is visible. Left mouse clicks are performed by " "pressing the A button. Tap gestures are enabled again when virtual " "controller is disconnected.\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, tap on the menu icon at the top right of the " "screen or swipe two fingers downwards.\n" "\n" " ![Menu icon](menu.png \"Menu icon\"){w=10em}\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, long press on the controller icon at the top " "right of the screen, perform a pinch gesture (zoom out) or tap on any " "editable text field. To hide the virtual keyboard, tap the controller icon " "again, do an opposite pinch gesture (zoom in) or tap outside the text " "field.\n" "\n" "\n" " ![Keyboard icon](keyboard.png \"Keyboard icon\"){w=10em}\n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:314 msgid "External keyboard" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:317 msgid "" "## Use of keyboard\n" "External keyboards are supported and from iOS 13.4 most of the special keys, " "e.g. function keys, Home and End, are mapped. \n" "For external keyboards missing the special keys, e.g. the Apple Magic " "Keyboard for iPads, the special keys can be triggered using the following " "key combinations: \n" "\n" "\n" "| Key combination | Action \n" "| ------------------|-------------------\n" "| `CMD + 1` | F1 \n" "| `CMD + 2` | F2 \n" "| `...` | ... \n" "| `CMD + 0` | F10 \n" "| `CMD + SHIFT + 1` | F11 \n" "| `CMD + SHIFT + 2` | F12 \n" "| `CMD + UP` | PAGE UP \n" "| `CMD + DOWN` | PAGE DOWN \n" "| `CMD + LEFT` | HOME \n" "| `CMD + RIGHT` | END \n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:339 msgid "" "## Adding Games \n" "\n" "1. Copy the required game files to the ScummVM application. There are " "several ways to do that, see our [Transferring game files documentation]" "(https://docs.scummvm.org/en/latest/other_platforms/ios.html#transferring-" "game-files) for more information.\n" "\n" "2. Select **Add Game...** from the launcher. \n" "\n" "3. In the ScummVM file browser, double-tap to browse to your added folder. " "Add a game by selecting the sub-folder containing the game files, then tap " "**Choose**. \n" "\n" "To add more games, repeat the steps above. \n" "\n" "See our [iOS documentation](https://docs.scummvm.org/en/latest/" "other_platforms/ios.html) for more information.\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:360 msgid "" "## Touch actions \n" "\n" "### Press Touch area \n" "\n" "Press Touch area to perform a left mouse click\n" "### Play/Pause\n" "\n" "Press Play/Pause to perform a right mouse click\n" "\n" "### Global Main Menu\n" "\n" "To open the Global Main Menu, press Back/Menu button.\n" "\n" "## Virtual keyboard\n" "\n" "To open the virtual keyboard, press and hold the Play/Pause button. To hide " "the virtual keyboard, press the Back/Menu button.\n" "\n" msgstr "" #: backends/platform/ios7/ios7_osys_misc.mm:383 msgid "" "## Adding Games \n" "\n" "1. Copy the required game files to the ScummVM application. There are " "several ways to do that, see our [Transferring game files documentation]" "(https://docs.scummvm.org/en/latest/other_platforms/tvos.html#transferring-" "game-files) for more information.\n" "\n" "2. Select **Add Game...** from the launcher. \n" "\n" "3. In the ScummVM file browser, double-tap to browse to your added folder. " "Add a game by selecting the sub-folder containing the game files, then tap " "**Choose**. \n" "\n" "To add more games, repeat the steps above. \n" "\n" "See our [tvOS documentation](https://docs.scummvm.org/en/latest/" "other_platforms/tvos.html) for more information.\n" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:46 msgid "LIBRETRO PLAYLIST GENERATOR" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:47 msgid "(check '? > Libretro playlist' for detailed info)" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:48 msgid "Playlists Path" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:49 msgid "Specifies where your playlist will be saved." msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:52 msgid "Playlist format:" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:57 msgid "Hooks location:" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:59 msgid "All in save folder" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:60 msgid "One in each game folder" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:62 msgid "Clear existing hooks" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:64 msgid "Generate playlist" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:66 msgid "Status: " msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:148 msgid "Failed, can't access playlist file" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:224 msgid "cleaning failed" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:226 msgid "Failed, can't create hook files" msgstr "" #: backends/platform/libretro/src/libretro-options-widget.cpp:236 msgid "Select Playlist directory" msgstr "" #: backends/platform/libretro/src/libretro-os-utils.cpp:233 msgid "Libretro playlist" msgstr "" #: backends/platform/libretro/src/libretro-os-utils.cpp:236 msgid "" "## Libretro playlists for ScummVM core\n" "Playlists used in Libretro frontends (e.g. Retroarch) are plain text lists " "used to directly launch a game with a specific core from the user interface. " "Those lists are structured to pass to the core the path of a specific " "content file to be loaded (e.g. ROM).\n" "\n" "ScummVM core can accept as content the path to any of the files inside a " "valid game folder, the detection system will try to autodetect the game from " "the content file parent folder and run the game with default ScummVM " "options.\n" "\n" "The core also supports dedicated per game **hook** plain text files with **." msgstr "" #: backends/platform/maemo/maemo.cpp:157 msgid "Click Mode" msgstr "" #: backends/platform/sdl/sdl.cpp:1042 msgid "Keyboard" msgstr "" #: backends/platform/sdl/sdl.cpp:1045 msgid "" "## Keyboard shortcuts\n" "\n" "ScummVM supports various in-game keyboard and mouse shortcuts, and since " "version 2.2.0 these can be manually configured in the **Keymaps tab**, or in " "the **configuration file**.\n" "\n" "For game-specific controls, see the [wiki entry](https://wiki.scummvm.org/" "index.php?title=Category:Supported_Games) for the game you are playing.\n" "\n" "Default shortcuts are shown in the table.\n" "\n" "| Shortcut | Description \n" "| --------------|------------------\n" "| `Ctrl+F5` | Displays the Global Main Menu\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1057 msgid "| `Cmd+q` | Quit (macOS)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1059 msgid "| `Alt+F4` | Quit (Windows)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1061 msgid "| `Ctrl+q` | Quit (Linux/Unix)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1062 msgid "| `Ctrl+z` | Quit (other platforms)\n" msgstr "" #: backends/platform/sdl/sdl.cpp:1065 msgid "" "| `Ctrl+u` | Mutes all sounds\n" "| `Ctrl+m` | Toggles mouse capture\n" "| `Ctrl+Alt` and `9` or `0` | Cycles forwards/backwards between graphics " "filters\n" "| `Ctrl+Alt` and `+` or `-` | Increases/decreases the scale factor\n" "| `Ctrl+Alt+a` | Toggles aspect ratio correction on/off\n" "| `Ctrl+Alt+f` | Toggles between nearest neighbor and bilinear interpolation " "(graphics filtering on/off)\n" "| `Ctrl+Alt+s` | Cycles through stretch modes\n" "| `Alt+Enter` | Toggles full screen/windowed mode\n" "| `Alt+s` | Takes a screenshot\n" "| `Ctrl+F7` | Opens virtual keyboard (if enabled). This can also be " "opened with a long press of the middle mouse button or wheel.\n" "| `Ctrl+Alt+d` | Opens the ScummVM debugger\n" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:298 msgid "Hide ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:299 msgid "Hide Others" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:300 msgid "Show All" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:305 msgid "Window" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:307 msgid "Minimize" msgstr "" #. I18N: This keymap opens KIA's HELP tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. ONLINE HELP #: backends/platform/sdl/macosx/appmenu_osx.mm:312 #: engines/bladerunner/metaengine.cpp:321 engines/tucker/metaengine.cpp:215 #: engines/zvision/metaengine.cpp:226 msgid "Help" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:317 msgid "User Manual" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:319 msgid "General Information" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:320 msgid "What's New in ScummVM" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:322 msgid "Credits" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:323 msgid "GPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:324 msgid "LGPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:325 msgid "Freefont License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:326 msgid "OFL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:327 msgid "BSD License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:329 msgid "Apache License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:330 msgid "BSL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:331 msgid "GLAD License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:332 msgid "ISC License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:333 msgid "Lua License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:334 msgid "MIT License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:335 msgid "MKV License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:336 msgid "MPL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:337 msgid "TinyGL License" msgstr "" #: backends/platform/sdl/macosx/appmenu_osx.mm:338 msgid "Catharon License" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:79 #: backends/platform/sdl/miyoo/miyoo.cpp:106 #: backends/platform/sdl/ps3/ps3.cpp:59 msgid "L2" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:81 #: backends/platform/sdl/miyoo/miyoo.cpp:108 #: backends/platform/sdl/ps3/ps3.cpp:60 msgid "R2" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:83 #: backends/platform/sdl/miyoo/miyoo.cpp:114 engines/grim/grim.cpp:544 #: engines/grim/grim.cpp:640 engines/hdb/metaengine.cpp:264 #: engines/made/metaengine.cpp:156 msgid "Menu" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:110 #: backends/platform/sdl/opendingux/opendingux.cpp:73 #: backends/platform/sdl/ps3/ps3.cpp:47 #: backends/platform/sdl/switch/switch.cpp:44 msgid "L3" msgstr "" #. I18N: Hardware key #: backends/platform/sdl/miyoo/miyoo.cpp:112 #: backends/platform/sdl/ps3/ps3.cpp:48 #: backends/platform/sdl/switch/switch.cpp:45 msgid "R3" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:40 backends/platform/sdl/psp2/psp2.cpp:43 #: engines/dragons/metaengine.cpp:201 msgid "Cross" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:41 backends/platform/sdl/psp2/psp2.cpp:44 #: engines/dragons/metaengine.cpp:195 msgid "Circle" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:42 backends/platform/sdl/psp2/psp2.cpp:45 #: engines/dragons/metaengine.cpp:183 msgid "Square" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:45 msgid "PS" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:49 msgid "L1" msgstr "" #: backends/platform/sdl/ps3/ps3.cpp:50 msgid "R1" msgstr "" #: backends/platform/sdl/switch/switch.cpp:41 msgid "Minus" msgstr "" #: backends/platform/sdl/switch/switch.cpp:42 #: backends/platform/sdl/switch/switch.cpp:43 msgid "Plus" msgstr "" #: backends/platform/wii/options.cpp:50 msgid "Video" msgstr "" #: backends/platform/wii/options.cpp:53 msgid "Current video mode:" msgstr "" #: backends/platform/wii/options.cpp:55 msgid "Double-strike" msgstr "" #: backends/platform/wii/options.cpp:59 msgid "Horizontal underscan:" msgstr "" #: backends/platform/wii/options.cpp:65 msgid "Vertical underscan:" msgstr "" #: backends/platform/wii/options.cpp:70 msgid "Input" msgstr "" #: backends/platform/wii/options.cpp:73 msgid "GC Pad sensitivity:" msgstr "" #: backends/platform/wii/options.cpp:79 msgid "GC Pad acceleration:" msgstr "" #: backends/platform/wii/options.cpp:85 msgid "DVD" msgstr "" #: backends/platform/wii/options.cpp:88 backends/platform/wii/options.cpp:100 msgid "Status:" msgstr "" #: backends/platform/wii/options.cpp:89 backends/platform/wii/options.cpp:101 msgid "Unknown" msgstr "" #: backends/platform/wii/options.cpp:92 msgid "Mount DVD" msgstr "" #: backends/platform/wii/options.cpp:93 msgid "Unmount DVD" msgstr "" #: backends/platform/wii/options.cpp:97 msgid "SMB" msgstr "" #: backends/platform/wii/options.cpp:105 msgid "Server:" msgstr "" #: backends/platform/wii/options.cpp:109 msgid "Share:" msgstr "" #: backends/platform/wii/options.cpp:117 msgid "Password:" msgstr "" #: backends/platform/wii/options.cpp:120 msgid "Init network" msgstr "" #: backends/platform/wii/options.cpp:122 msgid "Mount SMB" msgstr "" #: backends/platform/wii/options.cpp:123 msgid "Unmount SMB" msgstr "" #: backends/platform/wii/options.cpp:142 msgid "DVD Mounted successfully" msgstr "" #: backends/platform/wii/options.cpp:145 msgid "Error while mounting the DVD" msgstr "" #: backends/platform/wii/options.cpp:147 msgid "DVD not mounted" msgstr "" #: backends/platform/wii/options.cpp:160 msgid "Network up, share mounted" msgstr "" #: backends/platform/wii/options.cpp:162 msgid "Network up" msgstr "" #: backends/platform/wii/options.cpp:165 msgid ", error while mounting the share" msgstr "" #: backends/platform/wii/options.cpp:167 msgid ", share not mounted" msgstr "" #: backends/platform/wii/options.cpp:173 msgid "Network down" msgstr "" #: backends/platform/wii/options.cpp:177 msgid "Initializing network" msgstr "" #: backends/platform/wii/options.cpp:181 msgid "Timeout while initializing network" msgstr "" #: backends/platform/wii/options.cpp:185 #, c-format msgid "Network not initialized (%d)" msgstr "" #: backends/presence/discord/discord.cpp:46 msgid "Launcher" msgstr "" #: backends/updates/macosx/macosx-updates.mm:68 msgid "Check for Updates..." msgstr "" #: engines/access/resources.cpp:43 engines/drascula/drascula.cpp:940 #: engines/hugo/hugo.cpp:427 engines/lure/lure.cpp:57 #: engines/mortevielle/mortevielle.cpp:300 engines/sky/compact.cpp:129 #: engines/supernova/supernova.cpp:463 engines/teenagent/resources.cpp:97 #: engines/tony/tony.cpp:187 engines/toon/toon.cpp:5418 #: engines/ultima/ultima8/ultima8.cpp:187 #, c-format msgid "Unable to locate the '%s' engine data file." msgstr "" #: engines/access/resources.cpp:51 engines/drascula/drascula.cpp:956 #: engines/hugo/hugo.cpp:439 engines/lure/lure.cpp:66 #: engines/mortevielle/mortevielle.cpp:308 engines/supernova/supernova.cpp:468 #: engines/tony/tony.cpp:200 engines/toon/toon.cpp:5431 #, c-format msgid "The '%s' engine data file is corrupt." msgstr "" #: engines/access/resources.cpp:60 engines/drascula/drascula.cpp:967 #: engines/hugo/hugo.cpp:449 engines/lure/lure.cpp:69 #: engines/mortevielle/mortevielle.cpp:318 engines/tony/tony.cpp:211 #: engines/toon/toon.cpp:5442 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d.%d but got " "%d.%d." msgstr "" #: engines/adl/metaengine.cpp:44 msgid "TV emulation" msgstr "" #: engines/adl/metaengine.cpp:45 msgid "Emulate composite output to an NTSC TV" msgstr "" #: engines/adl/metaengine.cpp:56 engines/adl/metaengine.cpp:68 msgid "Color graphics" msgstr "" #: engines/adl/metaengine.cpp:57 engines/adl/metaengine.cpp:69 msgid "Use color graphics instead of monochrome" msgstr "" #: engines/adl/metaengine.cpp:80 msgid "Show scanlines" msgstr "" #: engines/adl/metaengine.cpp:81 msgid "Darken every other scanline to mimic the look of a CRT" msgstr "" #: engines/adl/metaengine.cpp:92 msgid "Always use sharp monochrome text" msgstr "" #: engines/adl/metaengine.cpp:93 msgid "Do not emulate NTSC artifacts for text" msgstr "" #: engines/adl/metaengine.cpp:104 msgid "Use checkered cursor" msgstr "" #: engines/adl/metaengine.cpp:105 msgid "Use the checkered cursor from later Apple II models" msgstr "" #: engines/agi/detection_tables.h:261 msgid "Early AGI games for Tandy Color Computer are not yet supported." msgstr "" #: engines/agi/font.cpp:680 msgid "" "Could not open/use file 'hgc_font' for Hercules hires font.\n" "If you have such file in other AGI (Sierra) game, you can copy it to the " "game directory" msgstr "" #: engines/agi/metaengine.cpp:111 engines/bagel/metaengine.cpp:50 #: engines/chewy/metaengine.cpp:36 engines/cine/metaengine.cpp:46 #: engines/crab/metaengine.cpp:34 engines/darkseed/metaengine.cpp:34 #: engines/drascula/metaengine.cpp:38 engines/dreamweb/metaengine.cpp:48 #: engines/groovie/metaengine.cpp:53 engines/m4/metaengine.cpp:37 #: engines/neverhood/dialogs.cpp:47 engines/sci/detection_options.h:107 #: engines/sherlock/metaengine.cpp:39 engines/toltecs/metaengine.cpp:40 #: engines/trecision/metaengine.cpp:41 engines/ultima/metaengine.cpp:52 #: engines/zvision/metaengine.cpp:46 msgid "Use original save/load screens" msgstr "" #: engines/agi/metaengine.cpp:112 engines/bagel/metaengine.cpp:51 #: engines/chewy/metaengine.cpp:37 engines/cine/metaengine.cpp:47 #: engines/crab/metaengine.cpp:35 engines/darkseed/metaengine.cpp:35 #: engines/drascula/metaengine.cpp:39 engines/dreamweb/metaengine.cpp:49 #: engines/groovie/metaengine.cpp:54 engines/m4/metaengine.cpp:38 #: engines/neverhood/dialogs.cpp:48 engines/sci/detection_options.h:108 #: engines/sherlock/metaengine.cpp:40 engines/toltecs/metaengine.cpp:41 #: engines/trecision/metaengine.cpp:42 engines/ultima/metaengine.cpp:53 #: engines/zvision/metaengine.cpp:47 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "" #: engines/agi/metaengine.cpp:123 msgid "Use an alternative palette" msgstr "" #: engines/agi/metaengine.cpp:124 msgid "" "Use an alternative palette, common for all Amiga games. This was the old " "behavior" msgstr "" #: engines/agi/metaengine.cpp:135 msgid "Mouse support" msgstr "" #: engines/agi/metaengine.cpp:136 msgid "" "Enables mouse support. Allows to use mouse for movement and in game menus." msgstr "" #: engines/agi/metaengine.cpp:147 msgid "Predictive Input Dialog on mouse click" msgstr "" #: engines/agi/metaengine.cpp:148 msgid "" "Enables the assistive Predictive Input Dialog specifically for when clicking " "the left mouse button within text input fields.\n" "The Predictive Input Dialog can still be activated on demand if there's a " "specified key mapping for it" msgstr "" #: engines/agi/metaengine.cpp:159 msgid "Use Hercules hires font" msgstr "" #: engines/agi/metaengine.cpp:160 msgid "Uses Hercules hires font, when font file is available." msgstr "" #: engines/agi/metaengine.cpp:171 msgid "Pause when entering commands" msgstr "" #: engines/agi/metaengine.cpp:172 msgid "" "Shows a command prompt window and pauses the game (like in SCI) instead of a " "real-time prompt." msgstr "" #: engines/agi/metaengine.cpp:183 msgid "Add speed menu" msgstr "" #: engines/agi/metaengine.cpp:184 msgid "Add game speed menu (similar to PC version)" msgstr "" #: engines/agi/metaengine.cpp:195 engines/agos/metaengine.cpp:44 #: engines/dreamweb/metaengine.cpp:36 engines/gob/metaengine.cpp:42 #: engines/lure/metaengine.cpp:41 engines/mads/metaengine.cpp:51 #: engines/mm/metaengine.cpp:46 engines/saga/metaengine.cpp:52 #: engines/scumm/dialogs.cpp:1188 engines/scumm/metaengine.cpp:768 msgid "Enable copy protection" msgstr "" #: engines/agi/metaengine.cpp:196 engines/agos/metaengine.cpp:45 #: engines/dreamweb/metaengine.cpp:37 engines/gob/metaengine.cpp:43 #: engines/lure/metaengine.cpp:42 engines/mads/metaengine.cpp:52 #: engines/mm/metaengine.cpp:47 engines/saga/metaengine.cpp:53 #: engines/scumm/dialogs.cpp:1189 engines/scumm/metaengine.cpp:769 msgid "Enable any copy protection that would otherwise be bypassed by default." msgstr "" #: engines/agi/metaengine.cpp:420 engines/asylum/asylum.cpp:655 #: engines/buried/saveload.cpp:53 engines/mohawk/riven.cpp:759 #: engines/petka/saveload.cpp:121 msgid "This game does not support loading" msgstr "" #: engines/agi/metaengine.cpp:443 engines/asylum/asylum.cpp:666 #: engines/buried/saveload.cpp:64 engines/mohawk/riven.cpp:774 #: engines/petka/saveload.cpp:101 msgid "This game does not support saving" msgstr "" #: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906 #: engines/cine/various.cpp:360 engines/dm/dm.cpp:271 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395 #: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441 #: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:836 #: engines/groovie/script.cpp:871 engines/groovie/script.cpp:2237 #: engines/groovie/script.cpp:2264 engines/groovie/script.cpp:2334 #: engines/hugo/file.cpp:399 engines/illusions/menusystem.cpp:679 #: engines/kingdom/kingdom.cpp:741 engines/lab/savegame.cpp:257 #: engines/mads/nebular/dialogs_nebular.cpp:385 #: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936 #: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:749 #: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1262 #: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67 #: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3907 #: engines/zvision/file/save_manager.cpp:61 msgid "Restore game:" msgstr "" #: engines/agi/saveload.cpp:779 engines/avalanche/parser.cpp:1906 #: engines/cine/various.cpp:360 engines/dm/dm.cpp:271 #: engines/dm/loadsave.cpp:187 engines/drascula/saveload.cpp:395 #: engines/dreamweb/saveload.cpp:169 engines/glk/streams.cpp:1441 #: engines/gnap/menu.cpp:474 engines/groovie/script.cpp:836 #: engines/groovie/script.cpp:854 engines/groovie/script.cpp:871 #: engines/groovie/script.cpp:2237 engines/groovie/script.cpp:2264 #: engines/groovie/script.cpp:2334 engines/hugo/file.cpp:399 #: engines/illusions/menusystem.cpp:679 engines/kingdom/kingdom.cpp:741 #: engines/lab/savegame.cpp:237 engines/lab/savegame.cpp:257 #: engines/mads/nebular/dialogs_nebular.cpp:385 #: engines/mtropolis/saveload.cpp:120 engines/neverhood/menumodule.cpp:936 #: engines/prince/saveload.cpp:63 engines/sci/engine/guest_additions.cpp:750 #: engines/sci/engine/kfile.cpp:1246 engines/sherlock/scalpel/scalpel.cpp:1262 #: engines/sherlock/tattoo/widget_files.cpp:93 engines/startrek/saveload.cpp:67 #: engines/toltecs/menu.cpp:272 engines/toon/toon.cpp:3907 #: engines/zvision/file/save_manager.cpp:61 engines/zvision/metaengine.cpp:267 msgid "Restore" msgstr "" #: engines/agos/saveload.cpp:139 msgid "Quick load or save game isn't supported in this location" msgstr "" #: engines/agos/saveload.cpp:161 engines/scumm/scumm.cpp:3101 #, c-format msgid "" "Failed to load saved game from file:\n" "\n" "%s" msgstr "" #: engines/agos/saveload.cpp:196 engines/scumm/scumm.cpp:3088 #, c-format msgid "" "Failed to save game to file:\n" "\n" "%s" msgstr "" #: engines/agos/saveload.cpp:204 engines/scumm/scumm.cpp:3121 #, c-format msgid "" "Successfully saved game in file:\n" "\n" "%s" msgstr "" #: engines/agos/animation.cpp:576 #, c-format msgid "Cutscene file '%s' not found!" msgstr "" #: engines/agos/metaengine.cpp:55 msgid "AdLib OPL3 mode" msgstr "" #: engines/agos/metaengine.cpp:56 msgid "" "When AdLib is selected, OPL3 features will be used. Depending on the game, " "this will prevent cut-off notes, add extra notes or instruments and/or add " "stereo." msgstr "" #: engines/agos/metaengine.cpp:66 engines/agos/metaengine.cpp:77 msgid "Use DOS version music tempos" msgstr "" #: engines/agos/metaengine.cpp:67 engines/agos/metaengine.cpp:78 msgid "" "Selecting this option will play the music using the tempos used by the DOS " "version of the game. Otherwise, the faster tempos of the Windows version " "will be used." msgstr "" #: engines/agos/metaengine.cpp:88 engines/sci/detection_options.h:95 msgid "Prefer digital sound effects" msgstr "" #: engines/agos/metaengine.cpp:89 engines/sci/detection_options.h:96 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "" #: engines/agos/metaengine.cpp:99 msgid "Disable fade-out effects" msgstr "" #: engines/agos/metaengine.cpp:100 msgid "Don't fade every screen to black when leaving a room." msgstr "" #: engines/agos/metaengine.cpp:179 msgid "AGOS 2 support is not compiled in" msgstr "" #. I18N: "AGOS main" refers to the main keymappings for the agos engine. #. It is never disabled and it is not game specific #: engines/agos/metaengine.cpp:227 msgid "AGOS main" msgstr "" #: engines/agos/metaengine.cpp:228 engines/bbvs/metaengine.cpp:93 #: engines/cine/metaengine.cpp:259 engines/cruise/metaengine.cpp:143 #: engines/draci/metaengine.cpp:139 engines/hopkins/metaengine.cpp:209 #: engines/hugo/metaengine.cpp:93 engines/illusions/metaengine.cpp:90 #: engines/lure/metaengine.cpp:169 engines/made/metaengine.cpp:103 #: engines/mads/metaengine.cpp:275 engines/stark/metaengine.cpp:185 #: engines/sword1/metaengine.cpp:267 engines/tinsel/metaengine.cpp:241 #: engines/toon/metaengine.cpp:82 engines/touche/metaengine.cpp:119 #: engines/trecision/metaengine.cpp:121 engines/tsage/metaengine.cpp:170 #: engines/tucker/metaengine.cpp:168 msgid "Game keymappings" msgstr "" #: engines/agos/metaengine.cpp:229 msgid "Yes/No keymapping" msgstr "" #: engines/agos/metaengine.cpp:244 msgid "Exit cutscene" msgstr "" #: engines/agos/metaengine.cpp:257 engines/vcruise/metaengine.cpp:211 msgid "Music volume down" msgstr "" #: engines/agos/metaengine.cpp:262 engines/vcruise/metaengine.cpp:216 msgid "Music volume up" msgstr "" #: engines/agos/metaengine.cpp:268 engines/vcruise/metaengine.cpp:201 msgid "Toggle music on/off" msgstr "" #: engines/agos/metaengine.cpp:273 engines/vcruise/metaengine.cpp:206 msgid "Toggle sound effects on/off" msgstr "" #: engines/agos/metaengine.cpp:278 engines/sky/metaengine.cpp:131 msgid "Toggle fast mode on/off" msgstr "" #: engines/agos/metaengine.cpp:290 msgid "Walk forward" msgstr "" #: engines/agos/metaengine.cpp:296 msgid "Turn backward" msgstr "" #: engines/agos/metaengine.cpp:302 engines/mohawk/riven.cpp:901 #: engines/wintermute/keymapper_tables.h:161 #: engines/wintermute/keymapper_tables.h:741 #: engines/wintermute/keymapper_tables.h:2122 #: engines/wintermute/keymapper_tables.h:2223 msgid "Turn left" msgstr "" #: engines/agos/metaengine.cpp:308 engines/mohawk/riven.cpp:907 #: engines/wintermute/keymapper_tables.h:167 #: engines/wintermute/keymapper_tables.h:746 #: engines/wintermute/keymapper_tables.h:2128 #: engines/wintermute/keymapper_tables.h:2230 msgid "Turn right" msgstr "" #: engines/agos/metaengine.cpp:316 msgid "Text speed - Fast" msgstr "" #: engines/agos/metaengine.cpp:321 msgid "Text speed - Medium" msgstr "" #: engines/agos/metaengine.cpp:326 msgid "Text speed - Slow" msgstr "" #: engines/agos/metaengine.cpp:331 msgid "Show objects to interact" msgstr "" #: engines/agos/metaengine.cpp:338 msgid "Toggle background sounds on/off" msgstr "" #. I18N: Characters are game actors #: engines/agos/metaengine.cpp:347 msgid "Switch characters" msgstr "" #: engines/agos/metaengine.cpp:353 msgid "Toggle hitbox names on/off" msgstr "" #: engines/agos/metaengine.cpp:360 msgid "Switches between speech only and combined speech and subtitles" msgstr "" #: engines/agos/metaengine.cpp:366 msgid "Switches between subtitles only and combined speech and subtitles" msgstr "" #: engines/agos/metaengine.cpp:376 msgid "High speed mode on/off in Swampy Adventures" msgstr "" #: engines/agos/metaengine.cpp:382 engines/lure/metaengine.cpp:295 #: engines/trecision/metaengine.cpp:181 msgid "Press \"Yes\" key" msgstr "" #: engines/agos/metaengine.cpp:387 engines/lure/metaengine.cpp:310 msgid "Press \"No\" key" msgstr "" #: engines/agos/midi.cpp:187 engines/kyra/sound/sound_pc_midi.cpp:76 msgid "" "You appear to be using a General MIDI device,\n" "but your game only supports Roland MT32 MIDI.\n" "We try to map the Roland MT32 instruments to\n" "General MIDI ones. It is still possible that\n" "some tracks sound incorrect." msgstr "" #: engines/agos/midi.cpp:316 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s. Without this file,\n" "the music will not sound the same as the original game." msgstr "" #: engines/agos/midi.cpp:374 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s. Without this file,\n" "the sound effects will not sound the same as the original game." msgstr "" #: engines/agos/midi.cpp:453 #, c-format msgid "" "Could not find AdLib instrument definition file\n" "%s or %s. Without one of these files,\n" "the music will not sound the same as the original game." msgstr "" #: engines/ags/ags.cpp:152 msgid "" "The selected game uses a pre-2.5 version of the AGS engine, which is not " "supported." msgstr "" #: engines/ags/ags.cpp:160 msgid "" "The selected game has a data file greater than 2Gb, which isn't supported by " "your version of ScummVM yet." msgstr "" #: engines/ags/ags.cpp:338 msgid "" "To preserve the original experience, this game should be loaded using the in-" "game interface.\n" "You can, however, override this setting in Game Options." msgstr "" #: engines/ags/ags.cpp:353 msgid "" "To preserve the original experience, this game should be saved using the in-" "game interface.\n" "You can, however, override this setting in Game Options." msgstr "" #: engines/ags/dialogs.cpp:61 msgid "Game language:" msgstr "" #: engines/ags/dialogs.cpp:61 msgid "Language to use for multilingual games" msgstr "" #: engines/ags/dialogs.cpp:77 msgid "Enable ScummVM save management" msgstr "" #: engines/ags/dialogs.cpp:77 msgid "" "Never disable ScummVM save management and autosaves.\n" "NOTE: This could cause save duplication and other oddities" msgstr "" #: engines/ags/dialogs.cpp:82 msgid "Force antialiased text" msgstr "" #: engines/ags/dialogs.cpp:82 msgid "Use antialiasing to draw text even if the game does not ask for it" msgstr "" #: engines/ags/dialogs.cpp:85 engines/grim/metaengine.cpp:48 #: engines/zvision/metaengine.cpp:221 msgid "Show FPS" msgstr "" #: engines/ags/dialogs.cpp:85 engines/grim/metaengine.cpp:49 msgid "Show the current FPS-rate, while you play." msgstr "" #: engines/ags/engine/ac/listbox.cpp:78 msgid "" "The game will now list characters exported from the Sierra games that can be " "imported:\n" "1. Save files named qfg1*.sav or qfg1vga*.sav inside ScummVM save directory, " "or\n" "2. Any .sav file inside the QfG2 Remake game directory" msgstr "" #: engines/asylum/metaengine.cpp:115 msgid "Show version" msgstr "" #: engines/asylum/metaengine.cpp:120 engines/wintermute/keymapper_tables.h:950 msgid "Quick load" msgstr "" #: engines/asylum/metaengine.cpp:125 engines/wintermute/keymapper_tables.h:930 msgid "Quick save" msgstr "" #: engines/asylum/metaengine.cpp:130 msgid "Switch to Sarah" msgstr "" #: engines/asylum/metaengine.cpp:135 msgid "Switch to Grimwall" msgstr "" #: engines/asylum/metaengine.cpp:140 msgid "Switch to Olmec" msgstr "" #: engines/asylum/metaengine.cpp:145 msgid "Bring up the In-Game Menu" msgstr "" #: engines/asylum/metaengine.cpp:152 msgid "Open character inventory" msgstr "" #. I18N: Move Actor to upwards direction #: engines/asylum/metaengine.cpp:171 engines/asylum/metaengine.cpp:198 #: engines/cine/metaengine.cpp:365 engines/hdb/metaengine.cpp:213 #: engines/nancy/input.cpp:195 engines/tinsel/metaengine.cpp:263 msgid "Move up" msgstr "" #. I18N: Move Actor to downwards direction #: engines/asylum/metaengine.cpp:177 engines/asylum/metaengine.cpp:205 #: engines/cine/metaengine.cpp:372 engines/hdb/metaengine.cpp:219 #: engines/nancy/input.cpp:201 engines/tinsel/metaengine.cpp:269 msgid "Move down" msgstr "" #. I18N: Move Actor to left direction #. I18N: Move actor left during fight #: engines/asylum/metaengine.cpp:183 engines/asylum/metaengine.cpp:212 #: engines/cine/metaengine.cpp:379 engines/hdb/metaengine.cpp:225 #: engines/lure/metaengine.cpp:218 engines/nancy/input.cpp:207 #: engines/tinsel/metaengine.cpp:275 msgid "Move left" msgstr "" #. I18N: Move Actor to right direction #. I18N: Move actor right during fight #: engines/asylum/metaengine.cpp:189 engines/asylum/metaengine.cpp:219 #: engines/cine/metaengine.cpp:386 engines/hdb/metaengine.cpp:231 #: engines/lure/metaengine.cpp:226 engines/nancy/input.cpp:213 #: engines/tinsel/metaengine.cpp:281 msgid "Move right" msgstr "" #: engines/asylum/metaengine.cpp:226 msgid "Toggle animation on/off" msgstr "" #: engines/asylum/metaengine.cpp:232 msgid "Return to gameplay" msgstr "" #: engines/asylum/metaengine.cpp:238 msgid "Previous resource" msgstr "" #: engines/asylum/metaengine.cpp:245 msgid "Next resource" msgstr "" #: engines/asylum/metaengine.cpp:252 msgid "Previous palette" msgstr "" #: engines/asylum/metaengine.cpp:259 msgid "Next palette" msgstr "" #. I18N: Warn user about loading potentially incompatible saved game #: engines/asylum/asylum.cpp:203 #, c-format msgid "" "WARNING: Attempt to load saved game from a previous version: Version %s / " "Build %d" msgstr "" #: engines/asylum/asylum.cpp:204 engines/cine/saveload.cpp:863 msgid "Load anyway" msgstr "" #: engines/bagel/metaengine.cpp:41 msgid "Wait" msgstr "" #: engines/bagel/metaengine.cpp:42 msgid "Soldier 714 Eye Cheat" msgstr "" #: engines/bagel/metaengine.cpp:83 msgid "General Keys" msgstr "" #: engines/bbvs/metaengine.cpp:92 engines/cine/metaengine.cpp:258 #: engines/cruise/metaengine.cpp:142 engines/draci/metaengine.cpp:138 #: engines/hopkins/metaengine.cpp:208 engines/hugo/metaengine.cpp:92 #: engines/illusions/metaengine.cpp:89 engines/lure/metaengine.cpp:168 #: engines/made/metaengine.cpp:102 engines/mads/metaengine.cpp:274 #: engines/stark/metaengine.cpp:184 engines/sword1/metaengine.cpp:266 #: engines/tinsel/metaengine.cpp:240 engines/toon/metaengine.cpp:81 #: engines/trecision/metaengine.cpp:120 engines/tsage/metaengine.cpp:169 #: engines/tucker/metaengine.cpp:167 msgid "Default keymappings" msgstr "" #. I18N: Escape is a key #: engines/bbvs/metaengine.cpp:95 msgid "Escape keymappings" msgstr "" #. I18N: ESC key #: engines/bbvs/metaengine.cpp:111 engines/cruise/metaengine.cpp:197 #: engines/freescape/movement.cpp:96 engines/hugo/metaengine.cpp:160 #: engines/lure/metaengine.cpp:209 engines/mads/metaengine.cpp:292 #: engines/mm/mm1/metaengine.cpp:41 engines/mm/mm1/metaengine.cpp:47 #: engines/saga/metaengine.cpp:328 engines/tinsel/metaengine.cpp:258 #: engines/tsage/metaengine.cpp:190 engines/tucker/metaengine.cpp:221 #: engines/twine/metaengine.cpp:388 engines/vcruise/metaengine.cpp:164 #: engines/wintermute/keymapper_tables.h:60 msgid "Escape" msgstr "" #: engines/bbvs/metaengine.cpp:117 engines/hopkins/metaengine.cpp:231 #: engines/illusions/metaengine.cpp:147 msgid "Open inventory" msgstr "" #: engines/bbvs/metaengine.cpp:124 engines/dgds/metaengine.cpp:82 #: engines/scumm/help.cpp:167 engines/scumm/help.cpp:231 #: engines/tinsel/metaengine.cpp:300 engines/tsage/metaengine.cpp:206 msgid "Look" msgstr "" #: engines/bbvs/metaengine.cpp:130 engines/scumm/help.cpp:174 #: engines/scumm/help.cpp:226 engines/tsage/metaengine.cpp:216 msgid "Talk" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/bbvs/metaengine.cpp:136 engines/cine/metaengine.cpp:330 #: engines/hdb/metaengine.cpp:237 engines/mm/mm1/metaengine.cpp:81 #: engines/saga/metaengine.cpp:379 engines/scumm/help.cpp:129 #: engines/scumm/help.cpp:153 engines/scumm/help.cpp:171 #: engines/scumm/help.cpp:201 engines/scumm/help.cpp:216 #: engines/scumm/help.cpp:227 engines/scumm/help.cpp:253 #: engines/sky/metaengine.cpp:95 engines/tsage/metaengine.cpp:211 #: engines/twp/metaengine.cpp:186 engines/wintermute/keymapper_tables.h:140 #: engines/wintermute/keymapper_tables.h:1552 msgid "Use" msgstr "" #: engines/bbvs/metaengine.cpp:142 #: engines/freescape/games/castle/castle.cpp:286 engines/scumm/help.cpp:225 #: engines/tsage/metaengine.cpp:201 msgid "Walk" msgstr "" #: engines/bladerunner/bladerunner.cpp:405 msgid "Failed to initialize resources" msgstr "" #: engines/bladerunner/bladerunner.cpp:1177 msgid "A required game resource was not found" msgstr "" #: engines/bladerunner/bladerunner.cpp:2764 msgid "" "WARNING: This game was saved in Restored Cut Content mode, but you are " "playing in Original Content mode. The mode will be adjusted to Restored Cut " "Content for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2766 msgid "" "WARNING: This game was saved in Original Content mode, but you are playing " "in Restored Cut Content mode. The mode will be adjusted to Original Content " "mode for this session until you completely Quit the game." msgstr "" #: engines/bladerunner/bladerunner.cpp:2768 msgid "Continue" msgstr "" #: engines/bladerunner/detection_tables.h:90 #: engines/bladerunner/detection_tables.h:101 #: engines/bladerunner/detection_tables.h:205 #: engines/bladerunner/detection_tables.h:216 #: engines/kyra/detection_tables.h:77 msgid "" "The fan translator does not wish his translation to be incorporated into " "ScummVM." msgstr "" #. I18N: Blade Runner Enhanced Edition is a trademark, so please keep the capitalization #. for Enhanced Edition as is. #: engines/bladerunner/detection_tables.h:137 msgid "" "Enhanced Edition not supported. Please, use the original files which are " "part of the release." msgstr "" #: engines/bladerunner/metaengine.cpp:45 msgid "Sitcom mode" msgstr "" #: engines/bladerunner/metaengine.cpp:46 msgid "Game will add laughter after actor's line or narration" msgstr "" #: engines/bladerunner/metaengine.cpp:56 msgid "Shorty mode" msgstr "" #: engines/bladerunner/metaengine.cpp:57 msgid "Game will shrink the actors and make their voices high pitched" msgstr "" #: engines/bladerunner/metaengine.cpp:67 msgid "Frame limiter high performance mode" msgstr "" #: engines/bladerunner/metaengine.cpp:68 msgid "" "This mode may result in high CPU usage! It avoids use of delayMillis() " "function." msgstr "" #: engines/bladerunner/metaengine.cpp:78 msgid "Max frames per second limit" msgstr "" #: engines/bladerunner/metaengine.cpp:79 msgid "" "This mode targets a maximum of 120 fps. When disabled, the game targets 60 " "fps" msgstr "" #: engines/bladerunner/metaengine.cpp:89 msgid "Disable McCoy's quick stamina drain" msgstr "" #: engines/bladerunner/metaengine.cpp:90 msgid "" "When running, McCoy won't start slowing down as soon as the player stops " "clicking the mouse" msgstr "" #: engines/bladerunner/metaengine.cpp:100 msgid "Show subtitles during text crawl" msgstr "" #: engines/bladerunner/metaengine.cpp:101 msgid "During the intro cutscene, show subtitles during the text crawl" msgstr "" #: engines/bladerunner/metaengine.cpp:111 msgid "Fix credits for voice actors" msgstr "" #: engines/bladerunner/metaengine.cpp:112 msgid "" "Updates the end credits with corrected credits for the Spanish voice actors" msgstr "" #. I18N: These are keymaps that work in the main gameplay and also when KIA (Knowledge Integration Assistant) is open. #: engines/bladerunner/metaengine.cpp:199 msgid "common shortcuts" msgstr "" #. I18N: These are keymaps which work only in the main gameplay and not within KIA's (Knowledge Integration Assistant) screens. #: engines/bladerunner/metaengine.cpp:201 msgid "main game shortcuts" msgstr "" #. I18N: These are keymaps that work only within KIA's (Knowledge Integration Assistant) screens. #: engines/bladerunner/metaengine.cpp:203 msgid "KIA only shortcuts" msgstr "" #. I18N: This keymap is the main way for the user interact with the game. #. It is used with the game's cursor to select, walk-to, run-to, look-at, talk-to, pick up, use, shoot (combat mode), open KIA (when clicking on McCoy). #: engines/bladerunner/metaengine.cpp:210 msgid "Walk / Look / Talk / Select / Shoot" msgstr "" #. I18N: This keymap toggles McCoy's status between combat mode (drawing his gun) and normal mode (holstering his gun) #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. TOGGLE MCCOY'S COMBAT MODE #: engines/bladerunner/metaengine.cpp:220 msgid "Toggle Combat" msgstr "" #. I18N: This keymap allows skipping video cutscenes #: engines/bladerunner/metaengine.cpp:229 engines/scumm/help.cpp:79 #: engines/scumm/metaengine.cpp:942 engines/twp/metaengine.cpp:162 #: engines/zvision/metaengine.cpp:284 msgid "Skip cutscene" msgstr "" #. I18N: This keymap allows skipping the current line of dialogue. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SKIP PAST CURRENT LINE OF DIALOGUE #: engines/bladerunner/metaengine.cpp:242 msgid "Skip dialogue" msgstr "" #. I18N: This keymap toggles between opening the KIA in the Game Options tab, and closing the KIA. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. GAME OPTIONS #: engines/bladerunner/metaengine.cpp:253 msgid "Game Options" msgstr "" #. I18N: This keymap opens the KIA database on one of the investigation tabs, #. CRIME SCENE DATABASE, SUSPECT DATABASE and CLUES DATABASE. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. ACTIVATE KIA CLUE DATABASE SYSTEM #: engines/bladerunner/metaengine.cpp:264 msgid "Open KIA Database" msgstr "" #. I18N: This keymap works within the KIA Save Game screen #. and allows submitting a selected existing save game for deletion. #: engines/bladerunner/metaengine.cpp:282 msgid "Delete Selected Saved Game" msgstr "" #. I18N: This keymap allows scrolling texts and lists upwards #: engines/bladerunner/metaengine.cpp:296 msgid "Scroll Up" msgstr "" #. I18N: This keymap allows scrolling texts and lists downwards #: engines/bladerunner/metaengine.cpp:303 msgid "Scroll Down" msgstr "" #. I18N: This keymap allows (in KIA only) for a clue to be set as private or public #. (only when the KIA is upgraded). #: engines/bladerunner/metaengine.cpp:311 msgid "Toggle Clue Privacy" msgstr "" #. I18N: This keymap opens KIA's SAVE GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SAVE GAME #: engines/bladerunner/metaengine.cpp:330 engines/dgds/metaengine.cpp:74 #: engines/freescape/games/castle/castle.cpp:244 #: engines/freescape/games/dark/dark.cpp:183 #: engines/freescape/games/driller/driller.cpp:132 #: engines/freescape/games/eclipse/eclipse.cpp:190 #: engines/pegasus/pegasus.cpp:2825 msgid "Save Game" msgstr "" #. I18N: This keymap opens KIA's LOAD GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. LOAD GAME #: engines/bladerunner/metaengine.cpp:339 engines/dgds/metaengine.cpp:73 #: engines/freescape/games/castle/castle.cpp:249 #: engines/freescape/games/dark/dark.cpp:188 #: engines/freescape/games/driller/driller.cpp:137 #: engines/freescape/games/eclipse/eclipse.cpp:195 #: engines/pegasus/pegasus.cpp:2831 msgid "Load Game" msgstr "" #. I18N: This keymap opens KIA's CRIME SCENE DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. CRIME SCENE DATABASE #: engines/bladerunner/metaengine.cpp:348 msgid "Crime Scene Database" msgstr "" #. I18N: This keymap opens KIA's SUSPECT DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. SUSPECT DATABASE #: engines/bladerunner/metaengine.cpp:357 msgid "Suspect Database" msgstr "" #. I18N: This keymap opens KIA's CLUE DATABASE tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. CLUE DATABASE #: engines/bladerunner/metaengine.cpp:366 msgid "Clue Database" msgstr "" #. I18N: This keymap opens KIA's QUIT GAME tab. #. In Blade Runner's official localizations, there is a description of this keymap #. on the KIA Help Page, under Keyboard Shortcuts. In the English version it is #. QUIT GAME #: engines/bladerunner/metaengine.cpp:375 engines/dragons/metaengine.cpp:224 #: engines/freescape/games/castle/castle.cpp:257 #: engines/freescape/games/dark/dark.cpp:193 #: engines/freescape/games/driller/driller.cpp:142 #: engines/freescape/games/eclipse/eclipse.cpp:200 #: engines/sword1/metaengine.cpp:295 msgid "Quit Game" msgstr "" #: engines/buried/buried.cpp:590 msgid "Are you sure you want to quit?" msgstr "" #: engines/buried/buried.cpp:600 msgid "Your game is now Paused. Click OK to continue." msgstr "" #. I18N: This option allows the user to skip cutscenes. #. I18N: This option allows the user to skip text and cutscenes. #: engines/buried/metaengine.cpp:40 engines/kyra/metaengine.cpp:61 msgid "Skip support" msgstr "" #: engines/buried/metaengine.cpp:41 msgid "Allow cutscenes to be skipped" msgstr "" #: engines/buried/saveload.cpp:80 msgid "" "ScummVM found that you have saved games that should be converted from the " "original saved game format.\n" "The original saved game format is no longer supported directly, so you will " "not be able to load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/buried/saveload.cpp:179 engines/mtropolis/saveload.cpp:158 #: engines/vcruise/vcruise.cpp:364 msgid "Saved game was created with a newer version of ScummVM. Unable to load." msgstr "" #: engines/cge/metaengine.cpp:43 engines/cge2/metaengine.cpp:46 msgid "Color Blind Mode" msgstr "" #: engines/cge/metaengine.cpp:44 engines/cge2/metaengine.cpp:47 msgid "Enable Color Blind Mode by default" msgstr "" #: engines/cge/metaengine.cpp:56 engines/glk/metaengine.cpp:193 #: engines/griffon/metaengine.cpp:40 engines/mortevielle/metaengine.cpp:37 #: engines/sci/detection_options.h:223 engines/supernova/metaengine.cpp:49 msgid "Enable Text to Speech" msgstr "" #: engines/cge/metaengine.cpp:57 engines/mortevielle/metaengine.cpp:38 msgid "Use TTS to read text in the game (if TTS is available)" msgstr "" #: engines/cge/metaengine.cpp:199 engines/cge2/metaengine.cpp:212 msgid "Game Keymappings" msgstr "" #: engines/cge/metaengine.cpp:215 engines/hopkins/metaengine.cpp:225 #: engines/sword1/metaengine.cpp:283 msgid "Exit/Skip" msgstr "" #: engines/cge/metaengine.cpp:221 engines/cge2/metaengine.cpp:235 #: engines/hopkins/metaengine.cpp:238 engines/hugo/metaengine.cpp:128 #: engines/lure/metaengine.cpp:191 engines/made/metaengine.cpp:162 #: engines/mads/metaengine.cpp:305 engines/saga/metaengine.cpp:442 #: engines/stark/metaengine.cpp:208 engines/toon/metaengine.cpp:112 #: engines/trecision/metaengine.cpp:169 engines/tsage/metaengine.cpp:242 #: engines/vcruise/metaengine.cpp:175 engines/wintermute/keymapper_tables.h:920 msgid "Save game" msgstr "" #: engines/cge/metaengine.cpp:227 engines/cge2/metaengine.cpp:241 #: engines/hopkins/metaengine.cpp:244 engines/made/metaengine.cpp:168 #: engines/mohawk/myst_stacks/menu.cpp:283 #: engines/mohawk/riven_stacks/aspit.cpp:349 engines/saga/metaengine.cpp:432 #: engines/stark/metaengine.cpp:213 engines/toon/metaengine.cpp:118 #: engines/trecision/metaengine.cpp:175 engines/vcruise/metaengine.cpp:180 #: engines/wintermute/keymapper_tables.h:925 #: engines/wintermute/keymapper_tables.h:1265 msgid "Load game" msgstr "" #. I18N: 3-4 dialogs of game version info, (translation) credits, etc. #: engines/cge/metaengine.cpp:234 engines/cge2/metaengine.cpp:248 msgid "Game Info" msgstr "" #. I18N: This opens a Quit Prompt where you have to choose #. [Confirm] or [Continue Playing] lines with Left Click. #: engines/cge/metaengine.cpp:242 engines/cge2/metaengine.cpp:256 msgid "Quit Prompt" msgstr "" #. I18N: Here ALTered Item refers to the dice that has been altered/changed. #. In order to escape the dice game loop press Right/Left Alt #: engines/cge/metaengine.cpp:250 msgid "ALTered Item" msgstr "" #: engines/cge/metaengine.cpp:257 msgid "Inventory Item 1 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:262 msgid "Inventory Item 2 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:267 msgid "Inventory Item 3 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:272 msgid "Inventory Item 4 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:277 msgid "Inventory Item 5 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:282 msgid "Inventory Item 6 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:287 msgid "Inventory Item 7 (Select/Deselect)" msgstr "" #: engines/cge/metaengine.cpp:292 msgid "Inventory Item 8 (Select/Deselect)" msgstr "" #. I18N: There are 24 single-room/screen locations in the game. #. You switch between them from numbered buttons on interface. #. Sets the current access to only the first Location #: engines/cge/metaengine.cpp:300 msgid "DEBUG: Access to Location 1" msgstr "" #. I18N: Sets the current access to Locations 1 to 8. #: engines/cge/metaengine.cpp:306 msgid "DEBUG: Access to Locations 1-8" msgstr "" #. I18N: Sets the current access to Locations 1 to 16. #: engines/cge/metaengine.cpp:312 msgid "DEBUG: Access to Locations 1-16" msgstr "" #. I18N: Sets the current access to Locations 1 to 23. #: engines/cge/metaengine.cpp:318 msgid "DEBUG: Access to Locations 1-23" msgstr "" #. I18N: Sets the current access to Locations 1 to 24. #: engines/cge/metaengine.cpp:324 msgid "DEBUG: Access to Locations 1-24" msgstr "" #: engines/cge2/metaengine.cpp:59 msgid "Enable Text to Speech for Objects and Options" msgstr "" #: engines/cge2/metaengine.cpp:60 engines/dreamweb/metaengine.cpp:74 #: engines/griffon/metaengine.cpp:41 engines/lure/metaengine.cpp:54 #: engines/mads/metaengine.cpp:125 engines/sci/detection_options.h:224 #: engines/sherlock/metaengine.cpp:113 engines/supernova/metaengine.cpp:50 #: engines/twine/metaengine.cpp:145 msgid "Use TTS to read the descriptions (if TTS is available)" msgstr "" #: engines/cge2/metaengine.cpp:71 engines/dreamweb/metaengine.cpp:85 msgid "Enable Text to Speech for Subtitles" msgstr "" #: engines/cge2/metaengine.cpp:72 engines/dreamweb/metaengine.cpp:86 msgid "Use TTS to read the subtitles (if TTS is available)" msgstr "" #. I18N: This closes the Dialogue/text box. #: engines/cge2/metaengine.cpp:229 msgid "Close the Dialogue box" msgstr "" #: engines/cine/metaengine.cpp:57 msgid "Use transparent dialog boxes in 16 color scenes" msgstr "" #: engines/cine/metaengine.cpp:58 msgid "" "Use transparent dialog boxes in 16 color scenes even if the original game " "version did not support them" msgstr "" #: engines/cine/metaengine.cpp:164 msgid "Unnamed autosave" msgstr "" #: engines/cine/metaengine.cpp:166 engines/cine/metaengine.cpp:238 msgid "Unnamed savegame" msgstr "" #: engines/cine/metaengine.cpp:183 engines/cine/metaengine.cpp:246 msgid "Empty autosave" msgstr "" #: engines/cine/metaengine.cpp:260 msgid "Key to mouse keymappings" msgstr "" #: engines/cine/metaengine.cpp:261 msgid "Exit screen keymappings" msgstr "" #: engines/cine/metaengine.cpp:277 msgid "Exit Sony intro screen" msgstr "" #: engines/cine/metaengine.cpp:283 msgid "Select option / Click in game" msgstr "" #: engines/cine/metaengine.cpp:290 msgid "Open action menu / Close menu" msgstr "" #: engines/cine/metaengine.cpp:295 msgid "Default game speed" msgstr "" #: engines/cine/metaengine.cpp:300 msgid "Slower game speed" msgstr "" #: engines/cine/metaengine.cpp:307 msgid "Faster game speed" msgstr "" #: engines/cine/metaengine.cpp:315 engines/grim/grim.cpp:506 #: engines/hpl1/metaengine.cpp:90 engines/scumm/help.cpp:242 #: engines/scumm/help.cpp:250 msgid "Examine" msgstr "" #: engines/cine/metaengine.cpp:320 engines/saga/metaengine.cpp:394 msgid "Take" msgstr "" #. I18N: Action in In Cold Blood #: engines/cine/metaengine.cpp:325 engines/crab/input/input.cpp:251 #: engines/cruise/metaengine.cpp:166 engines/draci/metaengine.cpp:180 #: engines/dragons/metaengine.cpp:148 engines/griffon/metaengine.cpp:152 #: engines/grim/grim.cpp:521 engines/grim/grim.cpp:617 #: engines/hdb/metaengine.cpp:251 engines/hpl1/metaengine.cpp:94 #: engines/icb/icb.cpp:101 engines/icb/icb.cpp:179 engines/scumm/help.cpp:228 #: engines/scumm/help.cpp:237 engines/scumm/help.cpp:244 #: engines/scumm/help.cpp:252 engines/stark/metaengine.cpp:267 #: engines/tinsel/metaengine.cpp:313 engines/twine/metaengine.cpp:370 #: engines/zvision/metaengine.cpp:232 msgid "Inventory" msgstr "" #: engines/cine/metaengine.cpp:335 msgid "Activate" msgstr "" #: engines/cine/metaengine.cpp:340 msgid "Speak" msgstr "" #: engines/cine/metaengine.cpp:345 msgid "Action menu" msgstr "" #: engines/cine/metaengine.cpp:351 msgid "System menu" msgstr "" #. I18N: Opens collision map of where the actor can freely move #: engines/cine/metaengine.cpp:358 msgid "Show collisions" msgstr "" #. I18N: Move Actor to top-left direction #: engines/cine/metaengine.cpp:393 msgid "Move up-left" msgstr "" #. I18N: Move Actor to top-right direction #: engines/cine/metaengine.cpp:399 msgid "Move up-right" msgstr "" #. I18N: Move Actor to bottom-left direction #: engines/cine/metaengine.cpp:405 msgid "Move down-left" msgstr "" #. I18N: Move Actor to bottom-right direction #: engines/cine/metaengine.cpp:411 msgid "Move down-right" msgstr "" #: engines/cine/metaengine.cpp:416 msgid "Menu option up" msgstr "" #: engines/cine/metaengine.cpp:421 msgid "Menu option down" msgstr "" #: engines/cine/saveload.cpp:860 msgid "" "WARNING: The savegame you are loading is using a temporary broken format. " "Things will be broken. Please consider starting Operation Stealth from " "beginning using new savegames." msgstr "" #: engines/crab/input/input.cpp:119 msgid "Talk/Interact" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/crab/input/input.cpp:125 engines/griffon/metaengine.cpp:145 #: engines/mm/mm1/metaengine.cpp:65 engines/scumm/metaengine.cpp:929 msgid "Attack" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/crab/input/input.cpp:130 engines/mm/mm1/metaengine.cpp:67 msgid "Block" msgstr "" #: engines/crab/input/input.cpp:169 engines/twine/metaengine.cpp:414 msgid "Accept" msgstr "" #: engines/crab/input/input.cpp:186 msgid "Previous" msgstr "" #: engines/crab/input/input.cpp:191 msgid "Reply 1" msgstr "" #: engines/crab/input/input.cpp:196 msgid "Reply 2" msgstr "" #: engines/crab/input/input.cpp:201 msgid "Reply 3" msgstr "" #: engines/crab/input/input.cpp:206 msgid "Reply 4" msgstr "" #: engines/crab/input/input.cpp:211 msgid "Reply 5" msgstr "" #: engines/crab/input/input.cpp:216 msgid "Reply 6" msgstr "" #: engines/crab/input/input.cpp:221 engines/twine/metaengine.cpp:460 msgid "Next Page" msgstr "" #: engines/crab/input/input.cpp:226 msgid "Previous Page" msgstr "" #: engines/crab/input/input.cpp:241 msgid "Map" msgstr "" #: engines/crab/input/input.cpp:246 msgid "Journal" msgstr "" #: engines/crab/input/input.cpp:256 msgid "Traits" msgstr "" #: engines/crab/input/input.cpp:266 msgid "Quick Save" msgstr "" #: engines/crab/input/input.cpp:271 msgid "Quick Load" msgstr "" #. I18N: Game runs at faster speed #: engines/cruise/metaengine.cpp:160 engines/tucker/metaengine.cpp:196 msgid "Fast mode" msgstr "" #. I18N: Opens menu with player commands #: engines/cruise/metaengine.cpp:173 msgid "Player menu" msgstr "" #: engines/cruise/metaengine.cpp:179 msgid "Increase game speed" msgstr "" #: engines/cruise/metaengine.cpp:185 msgid "Decrease game speed" msgstr "" #: engines/cruise/metaengine.cpp:203 engines/mads/metaengine.cpp:361 #: engines/stark/metaengine.cpp:280 msgid "Exit game" msgstr "" #: engines/cryomni3d/metaengine.cpp:143 msgid "Versailles 1685 support is not compiled in" msgstr "" #: engines/dgds/metaengine.cpp:75 msgid "Toggle Menu" msgstr "" #: engines/dgds/metaengine.cpp:76 msgid "Toggle Clock" msgstr "" #: engines/dgds/metaengine.cpp:77 msgid "Next dialog / menu item" msgstr "" #: engines/dgds/metaengine.cpp:78 msgid "Previous dialog / menu item" msgstr "" #: engines/dgds/metaengine.cpp:79 msgid "Next object" msgstr "" #: engines/dgds/metaengine.cpp:80 msgid "Previous object" msgstr "" #: engines/dgds/metaengine.cpp:81 msgid "Pick up / Operate" msgstr "" #: engines/dgds/metaengine.cpp:83 msgid "Activate Inventory Object" msgstr "" #: engines/dgds/metaengine.cpp:86 msgid "Game Keys" msgstr "" #: engines/director/events.cpp:99 msgid "" "The game prevents quitting at this moment. Are you sure you want to quit " "anyway?" msgstr "" #: engines/draci/metaengine.cpp:155 msgid "Skip intro/Exit map or inventory" msgstr "" #: engines/draci/metaengine.cpp:161 msgid "Open map" msgstr "" #. I18N: shows where the game actor is able to move #: engines/draci/metaengine.cpp:168 msgid "Show walking map" msgstr "" #: engines/draci/metaengine.cpp:174 msgid "Toggle walk speed" msgstr "" #: engines/draci/metaengine.cpp:186 engines/mohawk/myst.cpp:554 #: engines/mohawk/riven.cpp:835 engines/nancy/input.cpp:225 msgid "Open main menu" msgstr "" #: engines/draci/metaengine.cpp:192 msgid "Toggle between mouse pointer and the last game item" msgstr "" #: engines/draci/metaengine.cpp:198 msgid "Previous item in inventory" msgstr "" #: engines/draci/metaengine.cpp:204 msgid "Next item in inventory" msgstr "" #: engines/dragons/dragons.cpp:1884 #, c-format msgid "" "Error: The file '%s' hasn't been extracted properly.\n" "Please refer to the wiki page\n" "%s for details on how to properly extract the DTSPEECH.XA and *.STR files " "from your game disc." msgstr "" #: engines/dragons/metaengine.cpp:121 #, c-format msgid "" "Error: It appears that the game data files were extracted incorrectly.\n" "\n" "You should only extract STR and XA files using the special method. The rest " "should be copied normally from your game CD.\n" "\n" " See %s" msgstr "" #. I18N: Perform action on object where cursor points #: engines/dragons/metaengine.cpp:136 engines/tinsel/metaengine.cpp:294 #: engines/twp/metaengine.cpp:150 msgid "Action" msgstr "" #: engines/dragons/metaengine.cpp:142 msgid "Change Command" msgstr "" #: engines/dragons/metaengine.cpp:219 msgid "Debug Graphics" msgstr "" #: engines/drascula/saveload.cpp:46 msgid "" "ScummVM found that you have old saved games for Drascula that should be " "converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/dreamweb/metaengine.cpp:60 msgid "Use bright palette mode" msgstr "" #: engines/dreamweb/metaengine.cpp:61 msgid "Display graphics using the game's bright palette" msgstr "" #: engines/dreamweb/metaengine.cpp:73 msgid "Enable Text to Speech for Objects, Options, and the Bible Quote" msgstr "" #: engines/freescape/metaengine.cpp:42 msgid "Prerecorded sounds" msgstr "" #: engines/freescape/metaengine.cpp:43 msgid "Use high-quality pre-recorded sounds instead of pc speaker emulation" msgstr "" #: engines/freescape/metaengine.cpp:53 msgid "Extended timer" msgstr "" #: engines/freescape/metaengine.cpp:54 msgid "Start the game timer at 99:59:59" msgstr "" #: engines/freescape/metaengine.cpp:64 msgid "Automatic drilling" msgstr "" #: engines/freescape/metaengine.cpp:65 msgid "Allow to successfully drill in any part of the area in Driller" msgstr "" #: engines/freescape/metaengine.cpp:75 msgid "Disable demo mode" msgstr "" #: engines/freescape/metaengine.cpp:76 msgid "Never activate demo mode" msgstr "" #: engines/freescape/metaengine.cpp:86 msgid "Disable sensors" msgstr "" #: engines/freescape/metaengine.cpp:87 msgid "Sensors will not shoot the player" msgstr "" #: engines/freescape/metaengine.cpp:97 msgid "Disable falling" msgstr "" #: engines/freescape/metaengine.cpp:98 msgid "Player cannot fall over edges" msgstr "" #: engines/freescape/metaengine.cpp:108 msgid "Invert Y-axis on mouse" msgstr "" #: engines/freescape/metaengine.cpp:109 msgid "Use alternative camera controls" msgstr "" #: engines/freescape/metaengine.cpp:119 msgid "Authentic graphics" msgstr "" #: engines/freescape/metaengine.cpp:120 msgid "Keep graphics as close as possible to the original" msgstr "" #: engines/freescape/metaengine.cpp:130 msgid "Enable rock travel" msgstr "" #: engines/freescape/metaengine.cpp:131 msgid "Enable traveling using a rock shoot at start" msgstr "" #: engines/freescape/movement.cpp:49 engines/hpl1/metaengine.cpp:78 #: engines/mm/mm1/metaengine.cpp:99 msgid "Strafe Left" msgstr "" #: engines/freescape/movement.cpp:56 engines/hpl1/metaengine.cpp:79 #: engines/mm/mm1/metaengine.cpp:100 msgid "Strafe Right" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/freescape/movement.cpp:63 engines/mm/mm1/metaengine.cpp:79 msgid "Shoot" msgstr "" #: engines/freescape/movement.cpp:72 msgid "Rotate up" msgstr "" #: engines/freescape/movement.cpp:77 msgid "Rotate down" msgstr "" #. I18N: Toggles between cursor lock modes, switching between free cursor movement and camera/head movement. #: engines/freescape/movement.cpp:90 msgid "Change mode" msgstr "" #: engines/freescape/movement.cpp:101 msgid "Info Menu" msgstr "" #: engines/freescape/games/castle/castle.cpp:234 msgid "Select Prince" msgstr "" #: engines/freescape/games/castle/castle.cpp:239 msgid "Select Princess" msgstr "" #: engines/freescape/games/castle/castle.cpp:266 #: engines/freescape/games/dark/dark.cpp:203 #: engines/freescape/games/driller/driller.cpp:150 #: engines/freescape/games/eclipse/eclipse.cpp:208 msgid "Toggle Sound" msgstr "" #: engines/freescape/games/castle/castle.cpp:271 #: engines/freescape/games/dark/dark.cpp:209 #: engines/freescape/games/driller/driller.cpp:156 #: engines/freescape/games/eclipse/eclipse.cpp:213 msgid "Rotate Left" msgstr "" #: engines/freescape/games/castle/castle.cpp:276 #: engines/freescape/games/dark/dark.cpp:214 #: engines/freescape/games/driller/driller.cpp:161 #: engines/freescape/games/eclipse/eclipse.cpp:218 msgid "Rotate Right" msgstr "" #. I18N: Action in In Cold Blood #: engines/freescape/games/castle/castle.cpp:281 engines/grim/grim.cpp:501 #: engines/grim/grim.cpp:592 engines/hpl1/metaengine.cpp:82 #: engines/icb/icb.cpp:131 engines/icb/icb.cpp:197 msgid "Run" msgstr "" #: engines/freescape/games/castle/castle.cpp:292 msgid "Crawl" msgstr "" #: engines/freescape/games/castle/castle.cpp:298 #: engines/freescape/games/eclipse/eclipse.cpp:245 msgid "Face Forward" msgstr "" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/dark/dark.cpp:220 #: engines/freescape/games/driller/driller.cpp:167 msgid "Increase Step Size" msgstr "" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/dark/dark.cpp:226 #: engines/freescape/games/driller/driller.cpp:173 msgid "Decrease Step Size" msgstr "" #: engines/freescape/games/dark/dark.cpp:231 #: engines/freescape/games/driller/driller.cpp:178 msgid "Rise/Fly up" msgstr "" #: engines/freescape/games/dark/dark.cpp:237 #: engines/freescape/games/driller/driller.cpp:184 msgid "Lower/Fly down" msgstr "" #: engines/freescape/games/dark/dark.cpp:243 msgid "Enable/Disable Jetpack" msgstr "" #. I18N: drilling rig is an in game item #: engines/freescape/games/driller/driller.cpp:191 msgid "Deploy drilling rig" msgstr "" #. I18N: drilling rig is an in game item #: engines/freescape/games/driller/driller.cpp:198 msgid "Collect drilling rig" msgstr "" #. I18N: Illustrates the angle at which you turn left or right. #: engines/freescape/games/eclipse/eclipse.cpp:224 msgid "Change Angle" msgstr "" #. I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs)) #: engines/freescape/games/eclipse/eclipse.cpp:230 msgid "Change Step Size" msgstr "" #: engines/freescape/games/eclipse/eclipse.cpp:235 msgid "Toggle Height" msgstr "" #. I18N: Action of hero party in Might & Magic 1 #: engines/freescape/games/eclipse/eclipse.cpp:240 #: engines/kyra/engine/lol.cpp:516 engines/mm/mm1/metaengine.cpp:109 msgid "Rest" msgstr "" #: engines/glk/glk_api.cpp:62 msgid "[ press any key to exit ]" msgstr "" #: engines/glk/quetzal.cpp:147 engines/glk/quetzal.cpp:156 msgid "Untitled Savegame" msgstr "" #: engines/glk/metaengine.cpp:194 msgid "Use TTS to read the text" msgstr "" #: engines/glk/metaengine.cpp:201 msgid "Also read input text" msgstr "" #: engines/glk/metaengine.cpp:202 msgid "Use TTS to read the input text" msgstr "" #: engines/glk/adrift/os_glk.cpp:2815 msgid "Loading game...\n" msgstr "" #: engines/glk/advsys/advsys.cpp:34 msgid "Could not start AdvSys game" msgstr "" #: engines/glk/advsys/advsys.cpp:47 engines/glk/advsys/vm.cpp:319 msgid "Sorry, the savegame couldn't be restored" msgstr "" #: engines/glk/advsys/vm.cpp:314 msgid "Sorry, the savegame couldn't be created" msgstr "" #: engines/glk/advsys/vm.cpp:564 msgid "Speak up! I can't hear you!\n" msgstr "" #: engines/glk/advsys/vm.cpp:600 #, c-format msgid "I don't know the word \"%s\".\n" msgstr "" #: engines/glk/advsys/vm.cpp:686 msgid "I don't understand.\n" msgstr "" #: engines/glk/alan2/alan2.cpp:75 msgid "This is too short to be a valid Alan2 file." msgstr "" #: engines/glk/alan2/alan2.cpp:81 msgid "This is not a valid Alan2 file." msgstr "" #: engines/glk/comprehend/game.cpp:321 msgid "Savegame" msgstr "" #: engines/glk/comprehend/game.cpp:860 msgid "Picture window toggled\n" msgstr "" #: engines/glk/glulx/glulx.cpp:81 msgid "This is too short to be a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:86 msgid "This is not a valid Glulx file." msgstr "" #: engines/glk/glulx/glulx.cpp:93 msgid "This Glulx file is too old a version to execute." msgstr "" #: engines/glk/glulx/glulx.cpp:97 msgid "This Glulx file is too new a version to execute." msgstr "" #: engines/glk/quest/quest.cpp:44 msgid "Could not start Quest game" msgstr "" #: engines/glk/scott/scott.cpp:681 msgid "Saved.\n" msgstr "" #: engines/glk/zcode/zcode.cpp:144 msgid "Error writing save file\n" msgstr "" #: engines/glk/hugo/hugo.cpp:182 msgid "Incorrect rs file." msgstr "" #: engines/glk/hugo/hugo.cpp:189 msgid "Save file created by different version." msgstr "" #: engines/gob/inter_geisha.cpp:237 engines/gob/inter_playtoons.cpp:265 #: engines/gob/inter_v2.cpp:1512 engines/tinsel/saveload.cpp:590 msgid "Failed to load saved game from file." msgstr "" #: engines/gob/inter_geisha.cpp:268 engines/gob/inter_v2.cpp:1591 #: engines/gob/inter_v7.cpp:1411 engines/tinsel/saveload.cpp:603 msgid "Failed to save game to file." msgstr "" #: engines/gob/inter_v5.cpp:112 msgid "Failed to delete file." msgstr "" #: engines/griffon/metaengine.cpp:109 msgid "Menu / Skip" msgstr "" #: engines/griffon/metaengine.cpp:159 msgid "Speed Up Cutscene" msgstr "" #: engines/grim/grim.cpp:361 #, c-format msgid "" "ScummVM found some problems with your game data files.\n" "Running ScummVM nevertheless may cause game bugs or even crashes.\n" "Do you still want to run %s?" msgstr "" #: engines/grim/grim.cpp:511 engines/grim/grim.cpp:607 msgid "Use/Talk" msgstr "" #: engines/grim/grim.cpp:516 engines/grim/grim.cpp:612 msgid "Pick up/Put away" msgstr "" #: engines/grim/grim.cpp:526 engines/grim/grim.cpp:622 msgid "Skip dialog lines" msgstr "" #: engines/grim/grim.cpp:582 msgid "Cycle Objects Up" msgstr "" #: engines/grim/grim.cpp:587 msgid "Cycle Objects Down" msgstr "" #: engines/grim/grim.cpp:597 msgid "Quick Room Exit" msgstr "" #: engines/grim/grim.cpp:602 msgid "Examine/Look" msgstr "" #: engines/grim/grim.cpp:1389 msgid "Error: the game could not be saved." msgstr "" #: engines/grim/inputdialog.cpp:79 msgid "Input text" msgstr "" #: engines/grim/md5check.cpp:604 #, c-format msgid "" "The game data file %s may be corrupted.\n" "If you are sure it is not please provide the ScummVM team the following " "code, along with the file name, the language and a description of your game " "version (i.e. dvd-box or jewelcase):\n" "%s" msgstr "" #: engines/grim/md5check.cpp:613 #, c-format msgid "" "Could not open the file %s for checking.\n" "It may be missing or you may not have the rights to open it.\n" "Go to %s to see a list of the needed files." msgstr "" #: engines/grim/md5checkdialog.cpp:41 msgid "" "ScummVM will now verify the game data files, to make sure you have the best " "gaming experience.\n" "This may take a while, please wait.\n" "Successive runs will not check them again." msgstr "" #: engines/grim/metaengine.cpp:37 msgid "Load user patch (unsupported)" msgstr "" #: engines/grim/metaengine.cpp:38 msgid "" "Load an user patch. Please note that the ScummVM team doesn't provide " "support for using such patches." msgstr "" #: engines/grim/metaengine.cpp:87 msgid "Escape from Monkey Island support is not compiled in" msgstr "" #: engines/grim/resource.cpp:102 #, c-format msgid "" "The original patch of Grim Fandango\n" "is missing. Please download it from\n" "%s\n" "and put it in the game data files directory" msgstr "" #: engines/grim/resource.cpp:107 #, c-format msgid "" "The original patch of Escape from Monkey Island is missing. \n" "Please download it from %s\n" "and put it in the game data files directory.\n" "Pay attention to download the correct version according to the game's " "language!" msgstr "" #: engines/grim/emi/sound/emisound.cpp:655 msgid "" "ERROR: Not enough music tracks found!\n" "Escape from Monkey Island has two versions of FullMonkeyMap.imt,\n" "you need to copy both files from both CDs to Textures/, and rename\n" "them as follows to get music-support in-game: \n" "CD 1: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap1.imt\"\n" "CD 2: \"FullMonkeyMap.imt\" -> \"FullMonkeyMap2.imt\"\n" "\n" "Alternatively, a Steam or GOG copy has a combined FullMonkeyMap.imt" msgstr "" #: engines/groovie/metaengine.cpp:41 msgid "Fast movie speed" msgstr "" #: engines/groovie/metaengine.cpp:42 msgid "Play movies at an increased speed" msgstr "" #: engines/groovie/metaengine.cpp:65 engines/groovie/metaengine.cpp:77 msgid "Easier AI" msgstr "" #: engines/groovie/metaengine.cpp:66 engines/groovie/metaengine.cpp:78 msgid "Decrease the difficulty of AI puzzles" msgstr "" #: engines/groovie/metaengine.cpp:89 msgid "Updated Credits Music" msgstr "" #: engines/groovie/metaengine.cpp:90 msgid "" "Play the song The Final Hour during the credits instead of reusing MIDI songs" msgstr "" #: engines/groovie/metaengine.cpp:101 msgid "Slim Left/Right Hotspots" msgstr "" #: engines/groovie/metaengine.cpp:102 msgid "Shrinks the hotspots on the left and right sides for exiting puzzles" msgstr "" #: engines/groovie/metaengine.cpp:113 msgid "Speedrun Mode" msgstr "" #: engines/groovie/metaengine.cpp:114 msgid "Affects the controls for fast forwarding the game" msgstr "" #: engines/groovie/metaengine.cpp:150 msgid "GroovieV2 support is not compiled in" msgstr "" #: engines/groovie/metaengine.cpp:201 msgid "Groovie engine" msgstr "" #: engines/groovie/metaengine.cpp:217 msgid "Skip or fast forward scene" msgstr "" #: engines/groovie/saveload.cpp:52 msgid "Reserved" msgstr "" #: engines/groovie/script.cpp:665 msgid "Failed to save game" msgstr "" #: engines/groovie/script.cpp:854 engines/lab/savegame.cpp:237 msgid "Would you like to save or restore a game?" msgstr "" #: engines/hadesch/rooms/daedalus.cpp:213 msgid "The Minotaur minigame is not supported yet. Skipping" msgstr "" #: engines/hadesch/rooms/medisle.cpp:647 msgid "The Medusa minigame is not supported yet. Skipping" msgstr "" #: engines/hadesch/rooms/troy.cpp:505 msgid "The Troy minigame is not supported yet. Skipping" msgstr "" #: engines/hdb/metaengine.cpp:44 engines/illusions/metaengine.cpp:153 msgid "Enable cheat mode" msgstr "" #: engines/hdb/metaengine.cpp:45 msgid "Debug info and level selection becomes available" msgstr "" #: engines/hdb/metaengine.cpp:244 msgid "Clear waypoints" msgstr "" #: engines/hdb/metaengine.cpp:270 msgid "Debug" msgstr "" #: engines/hopkins/metaengine.cpp:47 engines/hopkins/metaengine.cpp:59 msgid "Gore Mode" msgstr "" #: engines/hopkins/metaengine.cpp:48 engines/hopkins/metaengine.cpp:60 msgid "Enable Gore Mode when available" msgstr "" #: engines/hopkins/metaengine.cpp:250 msgid "Option dialog" msgstr "" #: engines/hpl1/metaengine.cpp:76 msgid "Forward" msgstr "" #: engines/hpl1/metaengine.cpp:77 msgid "Backward" msgstr "" #: engines/hpl1/metaengine.cpp:80 msgid "Lean Left" msgstr "" #: engines/hpl1/metaengine.cpp:81 msgid "Lean Right" msgstr "" #: engines/hpl1/metaengine.cpp:83 msgid "Jump" msgstr "" #. I18N: Action in In Cold Blood #: engines/hpl1/metaengine.cpp:84 engines/icb/icb.cpp:119 #: engines/icb/icb.cpp:185 msgid "Crouch" msgstr "" #: engines/hpl1/metaengine.cpp:87 msgid "Interact Mode" msgstr "" #: engines/hpl1/metaengine.cpp:88 msgid "Look Mode" msgstr "" #: engines/hpl1/metaengine.cpp:89 msgid "Holster" msgstr "" #: engines/hpl1/metaengine.cpp:95 engines/tinsel/metaengine.cpp:318 msgid "Notebook" msgstr "" #: engines/hpl1/metaengine.cpp:96 msgid "Personal Notes" msgstr "" #: engines/hpl1/metaengine.cpp:97 msgid "Flashlight" msgstr "" #: engines/hpl1/metaengine.cpp:98 msgid "Glowstick" msgstr "" #: engines/hugo/metaengine.cpp:111 msgid "User help" msgstr "" #: engines/hugo/metaengine.cpp:117 msgid "Toggle sound" msgstr "" #: engines/hugo/metaengine.cpp:122 msgid "Repeat last line" msgstr "" #: engines/hugo/metaengine.cpp:135 engines/lure/metaengine.cpp:197 #: engines/mads/metaengine.cpp:311 engines/tsage/metaengine.cpp:247 msgid "Restore game" msgstr "" #: engines/hugo/metaengine.cpp:142 engines/mohawk/myst_stacks/menu.cpp:300 #: engines/mohawk/riven_stacks/aspit.cpp:371 msgid "New game" msgstr "" #: engines/hugo/metaengine.cpp:148 engines/wintermute/keymapper_tables.h:249 #: engines/wintermute/keymapper_tables.h:396 #: engines/wintermute/keymapper_tables.h:658 #: engines/wintermute/keymapper_tables.h:864 #: engines/wintermute/keymapper_tables.h:1442 #: engines/wintermute/keymapper_tables.h:1519 #: engines/wintermute/keymapper_tables.h:1667 #: engines/wintermute/keymapper_tables.h:1679 #: engines/wintermute/keymapper_tables.h:1688 #: engines/wintermute/keymapper_tables.h:1950 msgid "Show inventory" msgstr "" #: engines/hugo/metaengine.cpp:154 msgid "Turbo mode" msgstr "" #. I18N: Move actor in the top direction #: engines/hugo/metaengine.cpp:167 msgid "Move to top" msgstr "" #. I18N: Move actor in the bottom direction #: engines/hugo/metaengine.cpp:175 msgid "Move to bottom" msgstr "" #. I18N: Move actor in the left direction #: engines/hugo/metaengine.cpp:183 msgid "Move to left" msgstr "" #. I18N: Move actor in the right direction #: engines/hugo/metaengine.cpp:191 msgid "Move to right" msgstr "" #. I18N: Move actor in the top-left direction #: engines/hugo/metaengine.cpp:199 msgid "Move to top left" msgstr "" #. I18N: Move actor in the top-right direction #: engines/hugo/metaengine.cpp:205 msgid "Move to top right" msgstr "" #. I18N: Move actor in the bottom-left direction #: engines/hugo/metaengine.cpp:211 msgid "Move to bottom left" msgstr "" #. I18N: Move actor in the bottom-right direction #: engines/hugo/metaengine.cpp:217 msgid "Move to bottom right" msgstr "" #: engines/hypno/metaengine.cpp:33 msgid "Enable original cheats" msgstr "" #: engines/hypno/metaengine.cpp:34 msgid "Allow cheats using the C key." msgstr "" #: engines/hypno/metaengine.cpp:44 msgid "Enable infinite health cheat" msgstr "" #: engines/hypno/metaengine.cpp:45 msgid "Player health will never decrease (except for game over scenes)." msgstr "" #: engines/hypno/metaengine.cpp:55 msgid "Enable infinite ammo cheat" msgstr "" #: engines/hypno/metaengine.cpp:56 msgid "Player ammo will never decrease." msgstr "" #: engines/hypno/metaengine.cpp:66 msgid "Unlock all levels" msgstr "" #: engines/hypno/metaengine.cpp:67 msgid "All levels will be available to play." msgstr "" #: engines/hypno/metaengine.cpp:77 msgid "Enable restored content" msgstr "" #: engines/hypno/metaengine.cpp:78 msgid "Add additional content that is not enabled the original implementation." msgstr "" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:89 msgid "Fire" msgstr "" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:107 msgid "Arm" msgstr "" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:113 msgid "Remora" msgstr "" #. I18N: Action in In Cold Blood #: engines/icb/icb.cpp:125 engines/icb/icb.cpp:191 msgid "Side Step" msgstr "" #: engines/illusions/metaengine.cpp:108 msgid "Move cursor up" msgstr "" #: engines/illusions/metaengine.cpp:115 msgid "Move cursor down" msgstr "" #: engines/illusions/metaengine.cpp:122 msgid "Move cursor left" msgstr "" #: engines/illusions/metaengine.cpp:129 msgid "Move cursor right" msgstr "" #: engines/illusions/metaengine.cpp:136 engines/twine/metaengine.cpp:422 #: engines/twine/metaengine.cpp:474 engines/twine/metaengine.cpp:490 msgid "Abort" msgstr "" #: engines/kyra/detection_tables.h:75 msgid "Missing language specific game code and/or resources." msgstr "" #: engines/kyra/detection_tables.h:76 msgid "" "Missing language specific game code and/or resources for this fan " "translation." msgstr "" #: engines/kyra/detection_tables.h:78 msgid "Demo plays simple animations without using Westwood's Engine." msgstr "" #: engines/kyra/detection_tables.h:1369 msgid "You added the game incorrectly. Please add the root folder of the game." msgstr "" #. I18N: The file in the game directory needs to be extracted #: engines/kyra/detection_tables.h:1385 msgid "" "You added the game incorrectly. The GAME.DAT file is an ISO image and you " "need to extract the game data files from it." msgstr "" #. I18N: Studio audience adds an applause and cheering sounds whenever #. Malcolm makes a joke. #: engines/kyra/metaengine.cpp:48 msgid "Studio audience" msgstr "" #: engines/kyra/metaengine.cpp:49 msgid "Enable studio audience" msgstr "" #: engines/kyra/metaengine.cpp:62 msgid "Allow text and cutscenes to be skipped" msgstr "" #. I18N: Helium mode makes people sound like they've inhaled Helium. #: engines/kyra/metaengine.cpp:74 msgid "Helium mode" msgstr "" #: engines/kyra/metaengine.cpp:75 msgid "Enable helium mode" msgstr "" #. I18N: When enabled, this option makes scrolling smoother when #. changing from one screen to another. #: engines/kyra/metaengine.cpp:90 msgid "Smooth scrolling" msgstr "" #: engines/kyra/metaengine.cpp:91 msgid "Enable smooth scrolling when walking" msgstr "" #. I18N: When enabled, this option changes the cursor when it floats to the #. edge of the screen to a directional arrow. The player can then click to #. walk towards that direction. #: engines/kyra/metaengine.cpp:105 msgid "Floating cursors" msgstr "" #: engines/kyra/metaengine.cpp:106 msgid "Enable floating cursors" msgstr "" #. I18N: When enabled, this option will fill in an autogenerated savegame #. description into the input prompt where. #: engines/kyra/metaengine.cpp:119 msgid "Suggest save names" msgstr "" #: engines/kyra/metaengine.cpp:120 msgid "Autogenerated naming suggestions for savegames" msgstr "" #. I18N: HP stands for Hit Points #: engines/kyra/metaengine.cpp:134 msgid "HP bar graphs" msgstr "" #: engines/kyra/metaengine.cpp:135 msgid "Enable hit point bar graphs" msgstr "" #. I18N: L/R stands for Left/Right #: engines/kyra/metaengine.cpp:147 msgid "Fight Button L/R Swap" msgstr "" #: engines/kyra/metaengine.cpp:148 msgid "Left button to attack, right button to pick up items" msgstr "" #: engines/kyra/metaengine.cpp:159 msgid "Faithful AD&D rules" msgstr "" #: engines/kyra/metaengine.cpp:160 msgid "" "Make implementation of AD&D rules more compliant with the AD&D 2nd edition " "handbook" msgstr "" #: engines/kyra/metaengine.cpp:251 msgid "Lands of Lore support is not compiled in" msgstr "" #: engines/kyra/metaengine.cpp:261 msgid "" "EOB II FM-TOWNS requires support of 16bit color modes which has not been " "activated in your ScummVM build" msgstr "" #: engines/kyra/metaengine.cpp:267 msgid "Eye of Beholder support is not compiled in" msgstr "" #: engines/kyra/engine/eobcommon.cpp:369 engines/kyra/engine/lol.cpp:502 #: engines/ultima/ultima4/metaengine.cpp:224 #: engines/ultima/nuvie/metaengine.cpp:222 #: engines/ultima/ultima8/metaengine.cpp:145 msgid "Interact via Left Click" msgstr "" #: engines/kyra/engine/eobcommon.cpp:370 engines/kyra/engine/lol.cpp:503 #: engines/ultima/ultima4/metaengine.cpp:230 #: engines/ultima/nuvie/metaengine.cpp:228 #: engines/ultima/ultima8/metaengine.cpp:151 msgid "Interact via Right Click" msgstr "" #: engines/kyra/engine/eobcommon.cpp:371 engines/kyra/engine/lol.cpp:510 #: engines/mohawk/riven.cpp:881 engines/twine/metaengine.cpp:332 #: engines/wintermute/keymapper_tables.h:149 #: engines/wintermute/keymapper_tables.h:731 #: engines/wintermute/keymapper_tables.h:2116 #: engines/wintermute/keymapper_tables.h:2216 msgid "Move Forward" msgstr "" #: engines/kyra/engine/eobcommon.cpp:372 engines/kyra/engine/lol.cpp:511 #: engines/mohawk/riven.cpp:895 engines/twine/metaengine.cpp:339 #: engines/wintermute/keymapper_tables.h:155 #: engines/wintermute/keymapper_tables.h:736 #: engines/wintermute/keymapper_tables.h:2238 msgid "Move Backwards" msgstr "" #: engines/kyra/engine/eobcommon.cpp:373 msgid "Move Left" msgstr "" #: engines/kyra/engine/eobcommon.cpp:374 msgid "Move Right" msgstr "" #: engines/kyra/engine/eobcommon.cpp:375 engines/kyra/engine/lol.cpp:514 #: engines/mm/mm1/metaengine.cpp:97 engines/pegasus/pegasus.cpp:2740 #: engines/twine/metaengine.cpp:353 engines/zvision/metaengine.cpp:209 msgid "Turn Left" msgstr "" #: engines/kyra/engine/eobcommon.cpp:376 engines/kyra/engine/lol.cpp:515 #: engines/mm/mm1/metaengine.cpp:98 engines/pegasus/pegasus.cpp:2747 #: engines/twine/metaengine.cpp:346 engines/zvision/metaengine.cpp:215 msgid "Turn Right" msgstr "" #: engines/kyra/engine/eobcommon.cpp:377 msgid "Open/Close Inventory" msgstr "" #: engines/kyra/engine/eobcommon.cpp:378 msgid "Switch Inventory/Character screen" msgstr "" #: engines/kyra/engine/eobcommon.cpp:379 msgid "Camp" msgstr "" #: engines/kyra/engine/eobcommon.cpp:380 engines/mm/mm1/metaengine.cpp:102 msgid "Cast Spell" msgstr "" #: engines/kyra/engine/eobcommon.cpp:383 msgid "Spell Level 1" msgstr "" #: engines/kyra/engine/eobcommon.cpp:384 msgid "Spell Level 2" msgstr "" #: engines/kyra/engine/eobcommon.cpp:385 msgid "Spell Level 3" msgstr "" #: engines/kyra/engine/eobcommon.cpp:386 msgid "Spell Level 4" msgstr "" #: engines/kyra/engine/eobcommon.cpp:387 msgid "Spell Level 5" msgstr "" #: engines/kyra/engine/eobcommon.cpp:389 msgid "Spell Level 6" msgstr "" #: engines/kyra/engine/lol.cpp:506 msgid "Attack 1" msgstr "" #: engines/kyra/engine/lol.cpp:507 msgid "Attack 2" msgstr "" #: engines/kyra/engine/lol.cpp:508 msgid "Attack 3" msgstr "" #: engines/kyra/engine/lol.cpp:509 engines/mm/mm1/metaengine.cpp:103 msgid "Show Map" msgstr "" #: engines/kyra/engine/lol.cpp:512 msgid "Slide Left" msgstr "" #: engines/kyra/engine/lol.cpp:513 msgid "Slide Right" msgstr "" #: engines/kyra/engine/lol.cpp:517 msgid "Options" msgstr "" #: engines/kyra/engine/lol.cpp:518 msgid "Choose Spell" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:606 #, c-format msgid "" "The following original saved game file has been found in your game path:\n" "\n" "%s %S\n" "\n" "Do you wish to use this saved game file with ScummVM?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:639 #, c-format msgid "" "A saved game file was found in the specified slot %d. Overwrite?\n" "\n" msgstr "" #: engines/kyra/gui/saveload_eob.cpp:672 #, c-format msgid "" "%d original saved games have been successfully imported into\n" "ScummVM. If you want to manually import original saved game later you will\n" "need to open the ScummVM debug console and use the command " "'import_savefile'.\n" "\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:279 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "If you used the original installer for the installation these files\n" "should be located in the AmigaDOS system 'Fonts/' folder.\n" "Please copy them into the EOB game data directory.\n" msgstr "" #: engines/kyra/graphics/screen_eob_amiga.cpp:287 msgid "" "This AMIGA version requires the following font files:\n" "\n" "EOBF6.FONT\n" "EOBF6/6\n" "EOBF8.FONT\n" "EOBF8/8\n" "\n" "This is a localized (non-English) version of EOB II which uses language " "specific characters\n" "contained only in the specific font files that came with your game. You " "cannot use the font\n" "files from the English version or from any EOB I game which seems to be what " "you are doing.\n" "\n" "The game will continue, but the language specific characters will not be " "displayed.\n" "Please copy the correct font files into your EOB II game data directory.\n" "\n" msgstr "" #: engines/lab/engine.cpp:124 msgid "" "This is a trial Windows version of the game. To play the full version, you " "will need to use the original interpreter and purchase a key from Wyrmkeep" msgstr "" #: engines/lab/processroom.cpp:329 msgid "" "This is the end of the trial version. You can play the full game using the " "original interpreter from Wyrmkeep" msgstr "" #: engines/lab/speciallocks.cpp:148 msgid "This puzzle is not available in the trial version of the game" msgstr "" #: engines/lure/metaengine.cpp:53 engines/mads/metaengine.cpp:124 #: engines/sherlock/metaengine.cpp:112 engines/twine/metaengine.cpp:144 msgid "TTS Narrator" msgstr "" #: engines/lure/metaengine.cpp:170 msgid "Fight sequence keymappings" msgstr "" #: engines/lure/metaengine.cpp:171 msgid "Index keymappings" msgstr "" #: engines/lure/metaengine.cpp:172 msgid "Yes/No keymappings" msgstr "" #: engines/lure/metaengine.cpp:203 engines/tsage/metaengine.cpp:237 msgid "Restart game" msgstr "" #. I18N: Shift Cursor during fight to top left #: engines/lure/metaengine.cpp:233 msgid "Shift Cursor - Top left" msgstr "" #. I18N: Shift Cursor during fight to middle left #: engines/lure/metaengine.cpp:239 msgid "Shift Cursor - Middle left" msgstr "" #. I18N: Shift Cursor during fight to bottom left #: engines/lure/metaengine.cpp:245 msgid "Shift Cursor - Bottom left" msgstr "" #. I18N: Shift Cursor during fight to top right #: engines/lure/metaengine.cpp:251 msgid "Shift Cursor - Top right" msgstr "" #. I18N: Shift Cursor during fight to middle right #: engines/lure/metaengine.cpp:257 msgid "Shift Cursor - Middle right" msgstr "" #. I18N: Shift Cursor during fight to bottom right #: engines/lure/metaengine.cpp:263 msgid "Shift Cursor - Bottom right" msgstr "" #: engines/lure/metaengine.cpp:270 msgid "Go to next index" msgstr "" #: engines/lure/metaengine.cpp:277 msgid "Go to previous index" msgstr "" #: engines/lure/metaengine.cpp:284 msgid "Select index" msgstr "" #: engines/made/detection_tables.h:445 engines/made/detection_tables.h:462 msgid "The game is using unsupported engine" msgstr "" #: engines/made/metaengine.cpp:38 msgid "Play a digital soundtrack during the opening movie" msgstr "" #: engines/made/metaengine.cpp:39 msgid "" "If selected, the game will use a digital soundtrack during the introduction. " "Otherwise, it will play MIDI music." msgstr "" #: engines/made/metaengine.cpp:128 msgid "Cursor up" msgstr "" #: engines/made/metaengine.cpp:135 msgid "Cursor down" msgstr "" #: engines/made/metaengine.cpp:142 msgid "Cursor left" msgstr "" #: engines/made/metaengine.cpp:149 msgid "Cursor right" msgstr "" #: engines/made/metaengine.cpp:174 msgid "Repeat last message" msgstr "" #: engines/mads/metaengine.cpp:63 msgid "Easy mouse interface" msgstr "" #: engines/mads/metaengine.cpp:64 msgid "Shows object names when hovering the mouse over them" msgstr "" #: engines/mads/metaengine.cpp:75 engines/mads/metaengine.cpp:76 msgid "Animated inventory items" msgstr "" #: engines/mads/metaengine.cpp:87 engines/mads/metaengine.cpp:88 msgid "Animated game interface" msgstr "" #: engines/mads/metaengine.cpp:99 engines/mads/metaengine.cpp:100 msgid "Naughty game mode" msgstr "" #: engines/mads/metaengine.cpp:276 msgid "Start menu keymappings" msgstr "" #: engines/mads/metaengine.cpp:299 msgid "Open game menu" msgstr "" #: engines/mads/metaengine.cpp:317 msgid "Scroll bar up" msgstr "" #: engines/mads/metaengine.cpp:323 msgid "Scroll bar down" msgstr "" #: engines/mads/metaengine.cpp:331 msgid "Start game" msgstr "" #: engines/mads/metaengine.cpp:337 msgid "Resume game" msgstr "" #: engines/mads/metaengine.cpp:343 msgid "Show intro" msgstr "" #: engines/mads/metaengine.cpp:349 engines/tsage/metaengine.cpp:259 msgid "Show credits" msgstr "" #: engines/mads/metaengine.cpp:355 msgid "Show quotes" msgstr "" #: engines/mads/metaengine.cpp:368 msgid "Restart animation" msgstr "" #: engines/mm/metaengine.cpp:57 msgid "Show item costs in standard inventory mode" msgstr "" #: engines/mm/metaengine.cpp:58 msgid "" "Shows item costs in standard inventory mode, allowing the value of items to " "be compared" msgstr "" #: engines/mm/metaengine.cpp:68 msgid "More durable armor" msgstr "" #: engines/mm/metaengine.cpp:69 msgid "Armor won't break until character is at -80HP, rather than merely -10HP" msgstr "" #: engines/mm/metaengine.cpp:79 msgid "Hitpoint bars" msgstr "" #: engines/mm/metaengine.cpp:80 msgid "Replace a colored gem with bars for hit points and spell points." msgstr "" #: engines/mm/mm1/metaengine.cpp:54 msgid "View Party Member 1" msgstr "" #: engines/mm/mm1/metaengine.cpp:55 msgid "View Party Member 2" msgstr "" #: engines/mm/mm1/metaengine.cpp:56 msgid "View Party Member 3" msgstr "" #: engines/mm/mm1/metaengine.cpp:57 msgid "View Party Member 4" msgstr "" #: engines/mm/mm1/metaengine.cpp:58 msgid "View Party Member 5" msgstr "" #: engines/mm/mm1/metaengine.cpp:59 msgid "View Party Member 6" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:69 msgid "Cast" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:71 msgid "Exchange" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:73 msgid "Fight" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:75 engines/mm/mm1/metaengine.cpp:116 msgid "Quick Reference" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:77 msgid "Retreat" msgstr "" #. I18N: Combat command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:84 msgid "Delay" msgstr "" #. I18N: Combat command in Might & Magic 1 #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:86 engines/mm/mm1/metaengine.cpp:107 msgid "Protect" msgstr "" #. I18N: Party arrangement command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:94 msgid "Forwards" msgstr "" #. I18N: Party arrangement command in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:96 msgid "Backwards" msgstr "" #: engines/mm/mm1/metaengine.cpp:104 msgid "Toggle Minimap" msgstr "" #: engines/mm/mm1/metaengine.cpp:105 msgid "Reorder Party" msgstr "" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:111 msgid "Search" msgstr "" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:113 msgid "Bash" msgstr "" #. I18N: Action of hero party in Might & Magic 1 #: engines/mm/mm1/metaengine.cpp:115 engines/scumm/help.cpp:147 msgid "Unlock" msgstr "" #: engines/mm/mm1/metaengine.cpp:122 msgid "Goto location" msgstr "" #: engines/mm/mm1/metaengine.cpp:133 engines/mm/mm1/metaengine.cpp:143 msgid "Might and Magic 1 - Menus" msgstr "" #: engines/mm/mm1/metaengine.cpp:138 msgid "Might and Magic 1 - Minimal Keys" msgstr "" #: engines/mm/mm1/metaengine.cpp:144 engines/mm/mm1/metaengine.cpp:150 #: engines/mm/mm1/metaengine.cpp:156 msgid "Might and Magic 1 - Party" msgstr "" #: engines/mm/mm1/metaengine.cpp:149 msgid "Might and Magic 1 - Combat" msgstr "" #: engines/mm/mm1/metaengine.cpp:155 msgid "Might and Magic 1" msgstr "" #: engines/mm/mm1/metaengine.cpp:157 msgid "Might and Magic 1 - Cheats" msgstr "" #: engines/mm/mm1/mm1.cpp:56 msgid "" "You cannot run the game directly from the Graphics Overhaul Mod. Instead, it " "will automatically be available if you detect the original game and select " "Enhanced mode." msgstr "" #: engines/mm/mm1/mm1.cpp:108 msgid "" "In order to run in Enhanced mode, please copy xeen.cc from a copy of World " "of Xeen\n" "or Clouds of Xeen to your Might and Magic 1 game folder" msgstr "" #: engines/mm/xeen/saves.cpp:294 msgid "Failed to autosave" msgstr "" #. I18N: Option for fast scene switching #: engines/mohawk/dialogs.cpp:112 engines/mohawk/dialogs.cpp:357 msgid "~Z~ip Mode Activated" msgstr "" #: engines/mohawk/dialogs.cpp:113 engines/mohawk/dialogs.cpp:357 msgid "" "When activated, clicking on an item or area with the lightning bolt cursor " "takes you directly there, skipping intermediate screens. You can only 'Zip' " "to a precise area you've already been." msgstr "" #: engines/mohawk/dialogs.cpp:116 msgid "~T~ransitions Enabled" msgstr "" #: engines/mohawk/dialogs.cpp:117 msgid "" "Toggle screen transitions on or off. Turning off screen transitions will " "enable you to navigate more quickly through the game." msgstr "" #: engines/mohawk/dialogs.cpp:120 msgid "Play the Myst fly by movie" msgstr "" #: engines/mohawk/dialogs.cpp:121 msgid "The Myst fly by movie was not played by the original engine." msgstr "" #. I18N: #. This Option is for hard-of-hearing. #. It makes it easier to solve the spaceship puzzle. #. Normally game uses strict binary logic here. #. We change it to use fuzzy logic. #. By default the option is off. #. #: engines/mohawk/dialogs.cpp:133 msgid "Improve Selenitic Age puzzle ~a~ccessibility" msgstr "" #: engines/mohawk/dialogs.cpp:134 msgid "Allow solving Selenitic Age audio puzzles with more error margin." msgstr "" #: engines/mohawk/dialogs.cpp:137 msgid "Simulate loading times of old CD drives" msgstr "" #: engines/mohawk/dialogs.cpp:138 msgid "" "Simulate loading times of old CD-ROM drives by adding a random delay during " "scene transitions." msgstr "" #. I18N: Drop book page #: engines/mohawk/dialogs.cpp:145 msgid "~D~rop Page" msgstr "" #: engines/mohawk/dialogs.cpp:149 msgid "Show ~M~ap" msgstr "" #: engines/mohawk/dialogs.cpp:154 msgid "Main Men~u~" msgstr "" #: engines/mohawk/dialogs.cpp:286 msgid "The new language will be applied after restarting the game." msgstr "" #: engines/mohawk/dialogs.cpp:358 msgid "~W~ater Effect Enabled" msgstr "" #: engines/mohawk/dialogs.cpp:358 msgid "" "Toggles the use of QuickTime videos for visual effects related to water " "surfaces (ripples, waves, etc.)." msgstr "" #: engines/mohawk/dialogs.cpp:360 msgid "Transitions:" msgstr "" #: engines/mohawk/dialogs.cpp:360 msgid "" "Adjusts the speed of screen transitions. Disabling screen transitions will " "enable you to navigate more quickly through the game." msgstr "" #: engines/mohawk/dialogs.cpp:365 msgid "Fastest" msgstr "" #: engines/mohawk/dialogs.cpp:366 msgid "Normal" msgstr "" #: engines/mohawk/dialogs.cpp:367 engines/scumm/dialogs.cpp:1484 msgid "Best" msgstr "" #: engines/mohawk/metaengine.cpp:291 msgid "Myst ME support not compiled in" msgstr "" #: engines/mohawk/metaengine.cpp:296 msgid "Myst support not compiled in" msgstr "" #: engines/mohawk/metaengine.cpp:303 msgid "Riven support not compiled in" msgstr "" #: engines/mohawk/metaengine.cpp:317 msgid "CSTime support not compiled in" msgstr "" #: engines/mohawk/mohawk.cpp:51 msgid "The game is paused. Press any key to continue." msgstr "" #: engines/mohawk/myst.cpp:578 engines/mohawk/riven.cpp:859 msgid "Load game state" msgstr "" #: engines/mohawk/myst.cpp:583 engines/mohawk/riven.cpp:864 msgid "Save game state" msgstr "" #: engines/mohawk/myst.cpp:588 engines/mohawk/riven.cpp:869 msgid "Show options menu" msgstr "" #: engines/mohawk/myst.cpp:600 msgid "Drop page" msgstr "" #: engines/mohawk/myst.cpp:606 engines/wintermute/keymapper_tables.h:1526 #: engines/wintermute/keymapper_tables.h:1673 #: engines/wintermute/keymapper_tables.h:1722 #: engines/wintermute/keymapper_tables.h:1745 #: engines/wintermute/keymapper_tables.h:1764 #: engines/wintermute/keymapper_tables.h:1797 msgid "Show map" msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:282 #: engines/mohawk/riven_stacks/aspit.cpp:348 msgid "" "Are you sure you want to load a saved game? All unsaved progress will be " "lost." msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:299 #: engines/mohawk/riven_stacks/aspit.cpp:370 msgid "" "Are you sure you want to start a new game? All unsaved progress will be lost." msgstr "" #: engines/mohawk/myst_stacks/menu.cpp:317 #: engines/mohawk/riven_stacks/aspit.cpp:454 msgid "Are you sure you want to quit? All unsaved progress will be lost." msgstr "" #: engines/mohawk/myst_stacks/preview.cpp:89 msgid "You can't leave the library in the demo." msgstr "" #: engines/mohawk/riven.cpp:155 msgid "" "You're missing a Riven executable. The Windows executable is 'riven.exe' or " "'rivendmo.exe'. " msgstr "" #: engines/mohawk/riven.cpp:156 msgid "" "Using the 'arcriven.z' installer file also works. In addition, you can use " "the Mac 'Riven' executable." msgstr "" #: engines/mohawk/riven.cpp:168 msgid "" "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also " "works." msgstr "" #: engines/mohawk/riven.cpp:509 msgid "You are missing the following required Riven data files:\n" msgstr "" #: engines/mohawk/riven.cpp:887 msgid "Move forward left" msgstr "" #: engines/mohawk/riven.cpp:891 msgid "Move forward right" msgstr "" #: engines/mohawk/riven.cpp:913 msgid "Look up" msgstr "" #: engines/mohawk/riven.cpp:918 msgid "Look down" msgstr "" #: engines/mohawk/riven.cpp:924 msgid "Play intro videos" msgstr "" #: engines/mohawk/riven_stack.cpp:203 msgid "" "Exploration beyond this point available only within the full version of\n" "the game." msgstr "" #: engines/mohawk/riven_stacks/aspit.cpp:428 msgid "" "At this point, the Riven Demo would\n" "ask if you would like to open a web browser\n" "to bring you to the Red Orb store to buy\n" "the game. ScummVM cannot do that and\n" "the site no longer exists." msgstr "" #: engines/mtropolis/metaengine.cpp:53 msgid "16:9 widescreen mod" msgstr "" #: engines/mtropolis/metaengine.cpp:54 msgid "" "Removes letterboxing and moves some display elements, improving coverage on " "widescreen displays" msgstr "" #: engines/mtropolis/metaengine.cpp:64 msgid "Improved music mixing" msgstr "" #: engines/mtropolis/metaengine.cpp:65 msgid "" "Enables dynamic MIDI mixer, improving quality, but behaving less like " "mTropolis Player." msgstr "" #: engines/mtropolis/metaengine.cpp:75 msgid "Autosave at progress points" msgstr "" #: engines/mtropolis/metaengine.cpp:76 msgid "Automatically saves the game after completing puzzles and chapters." msgstr "" #: engines/mtropolis/metaengine.cpp:86 msgid "Enable short transitions" msgstr "" #: engines/mtropolis/metaengine.cpp:87 msgid "" "Enables transitions that are set to maximum rate instead of skipping them." msgstr "" #: engines/mtropolis/metaengine.cpp:97 msgid "Enable subtitles for important sound effects" msgstr "" #: engines/mtropolis/metaengine.cpp:98 msgid "" "Enables subtitles for important sound effects. This may reduce the " "difficulty of sound recognition puzzles and minigames." msgstr "" #: engines/mtropolis/metaengine.cpp:108 engines/vcruise/metaengine.cpp:65 msgid "Start with debugger" msgstr "" #: engines/mtropolis/metaengine.cpp:109 engines/vcruise/metaengine.cpp:66 msgid "Starts with the debugger dashboard active." msgstr "" #: engines/mtropolis/metaengine.cpp:179 msgid "Toggle debug overlay" msgstr "" #: engines/mtropolis/metaengine.cpp:184 msgid "Force any playing movies to end" msgstr "" #: engines/mtropolis/mtropolis.cpp:111 msgid "" "This game requires MPEG video support for some\n" "content but MPEG video support was not compiled in.\n" "The game will still play, but MPEG videos will not work." msgstr "" #: engines/mtropolis/mtropolis.cpp:121 msgid "" "This game requires MPEG audio support for some\n" "content but MPEG audio support was not compiled in.\n" "The game will still play, but some audio will not work." msgstr "" #: engines/mtropolis/saveload.cpp:142 msgid "Failed to read version information from save file" msgstr "" #: engines/mtropolis/saveload.cpp:150 engines/vcruise/vcruise.cpp:359 msgid "" "Failed to load save, the save file doesn't contain valid version information." msgstr "" #: engines/mtropolis/saveload.cpp:166 engines/vcruise/vcruise.cpp:369 msgid "" "Saved game was created with an earlier, incompatible version of ScummVM. " "Unable to load." msgstr "" #: engines/mtropolis/saveload.cpp:174 msgid "Failed to load save, an error occurred when reading the save game data." msgstr "" #: engines/mtropolis/saveload.cpp:234 msgid "An internal error occurred while attempting to write save game data" msgstr "" #: engines/mtropolis/saveload.cpp:242 msgid "An error occurred while writing the save game" msgstr "" #: engines/mtropolis/plugin/standard.cpp:1670 msgid "Image Viewer" msgstr "" #: engines/mutationofjb/util.cpp:32 #, c-format msgid "Unable to locate the '%s' engine data file" msgstr "" #: engines/myst3/detection.cpp:220 engines/myst3/detection.cpp:234 msgid "PS2 version is not yet supported" msgstr "" #: engines/myst3/metaengine.cpp:40 msgid "Widescreen mod" msgstr "" #: engines/myst3/metaengine.cpp:41 msgid "Enable widescreen rendering in fullscreen mode." msgstr "" #: engines/myst3/myst3.cpp:412 #, c-format msgid "" "This version of Myst III has not been updated with the latest official " "patch.\n" "Please install the official update corresponding to your game's language.\n" "The updates can be downloaded from:\n" "%s" msgstr "" #: engines/myst3/myst3.cpp:1640 engines/pegasus/pegasus.cpp:749 msgid "Invalid file name for saving" msgstr "" #: engines/nancy/input.cpp:178 msgid "Nancy Drew" msgstr "" #: engines/nancy/input.cpp:181 msgid "Left Click Interact" msgstr "" #: engines/nancy/input.cpp:188 msgid "Right Click Interact" msgstr "" #: engines/nancy/input.cpp:219 msgid "Fast move modifier" msgstr "" #: engines/nancy/input.cpp:234 msgid "Nancy Drew - Maze" msgstr "" #: engines/nancy/input.cpp:236 msgid "Show/hide maze map" msgstr "" #: engines/nancy/metaengine.cpp:38 msgid "Player Speech" msgstr "" #: engines/nancy/metaengine.cpp:39 msgid "" "Enable player speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/metaengine.cpp:49 msgid "Character Speech" msgstr "" #: engines/nancy/metaengine.cpp:50 msgid "" "Enable NPC speech. Only works if speech is enabled in the Audio settings." msgstr "" #: engines/nancy/metaengine.cpp:60 msgid "Auto Move" msgstr "" #: engines/nancy/metaengine.cpp:61 msgid "Automatically rotate the viewport when the mouse reaches an edge." msgstr "" #: engines/nancy/metaengine.cpp:71 msgid "Fix softlocks" msgstr "" #: engines/nancy/metaengine.cpp:72 msgid "" "Fix instances where missing something earlier in the game blocks you from " "progressing any further." msgstr "" #: engines/nancy/metaengine.cpp:82 msgid "Fix annoyances" msgstr "" #: engines/nancy/metaengine.cpp:83 msgid "Fix various minor annoyances." msgstr "" #: engines/nancy/metaengine.cpp:93 msgid "Extend endgame timer" msgstr "" #: engines/nancy/metaengine.cpp:94 msgid "" "Get a little more time before failing the final puzzle. This is an official " "patch by HeR Interactive." msgstr "" #: engines/neverhood/dialogs.cpp:52 msgid "Skip the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/dialogs.cpp:53 msgid "Allows the player to skip past the Hall of Records storyboard scenes" msgstr "" #: engines/neverhood/dialogs.cpp:57 msgid "Scale the making of videos to full screen" msgstr "" #: engines/neverhood/dialogs.cpp:58 msgid "Scale the making of videos, so that they use the whole screen" msgstr "" #: engines/neverhood/dialogs.cpp:62 msgid "Repeat useful Willie's hint" msgstr "" #: engines/neverhood/dialogs.cpp:63 msgid "Repeat actual useful hint by Willie" msgstr "" #. I18N: NHC is a file extension #: engines/neverhood/dialogs.cpp:89 msgid "NHC replacement:" msgstr "" #: engines/neverhood/dialogs.cpp:95 msgid "" msgstr "" #: engines/parallaction/saveload.cpp:129 #, c-format msgid "" "Can't save game in slot %i\n" "\n" msgstr "" #: engines/parallaction/saveload.cpp:193 msgid "Load file" msgstr "" #: engines/parallaction/saveload.cpp:200 msgid "Loading game..." msgstr "" #: engines/parallaction/saveload.cpp:208 msgid "Save file" msgstr "" #: engines/parallaction/saveload.cpp:215 msgid "Saving game..." msgstr "" #: engines/parallaction/saveload.cpp:268 msgid "" "ScummVM found that you have old saved games for Nippon Safes that should be " "renamed.\n" "The old names are no longer supported, so you will not be able to load your " "games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked next time.\n" msgstr "" #: engines/parallaction/saveload.cpp:315 msgid "ScummVM successfully converted all your saved games." msgstr "" #: engines/parallaction/saveload.cpp:317 msgid "" "ScummVM printed some warnings in your console window and can't guarantee all " "your files have been converted.\n" "\n" "Please report to the team." msgstr "" #: engines/pegasus/pegasus.cpp:2724 msgid "Up/Zoom In/Move Forward/Open Doors" msgstr "" #: engines/pegasus/pegasus.cpp:2732 msgid "Down/Zoom Out" msgstr "" #: engines/pegasus/pegasus.cpp:2754 msgid "Action/Select" msgstr "" #: engines/pegasus/pegasus.cpp:2774 msgid "Display/Hide Inventory Tray" msgstr "" #: engines/pegasus/pegasus.cpp:2781 msgid "Display/Hide Biochip Tray" msgstr "" #: engines/pegasus/pegasus.cpp:2789 msgid "Toggle Center Data Display" msgstr "" #: engines/pegasus/pegasus.cpp:2796 msgid "Display/Hide Info Screen" msgstr "" #: engines/pegasus/pegasus.cpp:2803 msgid "Display/Hide Pause Menu" msgstr "" #: engines/pegasus/pegasus.cpp:2810 msgid "Toggle Chatty AI" msgstr "" #: engines/pink/gui.cpp:291 msgid "This menu item is not yet implemented" msgstr "" #. I18N: Plumbers is the title of the game. 3DO is the name of platform #: engines/plumbers/metaengine.cpp:51 msgid "3DO Plumbers requires RGB support." msgstr "" #: engines/queen/metaengine.cpp:36 msgid "Alternative intro" msgstr "" #: engines/queen/metaengine.cpp:37 msgid "Use an alternative game intro (CD version only)" msgstr "" #: engines/queen/metaengine.cpp:47 msgid "Improved font" msgstr "" #: engines/queen/metaengine.cpp:48 msgid "Use an easier to read custom font" msgstr "" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:875 msgid "Windows Trial version is not supported" msgstr "" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:902 msgid "macOS Trial version is not supported" msgstr "" #. I18N: Inherit the Earth had a "trial" version which is a full game with a simple check #: engines/saga/detection_tables.h:928 msgid "Pocket PC Trial version is not supported" msgstr "" #: engines/saga/metaengine.cpp:137 msgid "I Have No Mouth support not compiled in" msgstr "" #: engines/saga/metaengine.cpp:268 msgid "Game keymapping" msgstr "" #: engines/saga/metaengine.cpp:269 msgid "Option panel keymapping" msgstr "" #: engines/saga/metaengine.cpp:270 msgid "Save panel keymapping" msgstr "" #: engines/saga/metaengine.cpp:271 msgid "Load panel keymapping" msgstr "" #: engines/saga/metaengine.cpp:272 msgid "Quit panel keymapping" msgstr "" #: engines/saga/metaengine.cpp:273 msgid "Converse panel keymapping" msgstr "" #. I18N: the boss key is a feature, #. that allows players to quickly switch to a fake screen that looks like a business application, #. typically to avoid detection if someone, like a boss, walks by while they are playing. #: engines/saga/metaengine.cpp:298 msgid "Boss key" msgstr "" #: engines/saga/metaengine.cpp:303 engines/toon/metaengine.cpp:148 msgid "Show options" msgstr "" #: engines/saga/metaengine.cpp:311 msgid "Exit conversation" msgstr "" #: engines/saga/metaengine.cpp:316 msgid "Conversation position - Up" msgstr "" #: engines/saga/metaengine.cpp:321 msgid "Conversation position - Down" msgstr "" #: engines/saga/metaengine.cpp:333 engines/scumm/help.cpp:80 #: engines/stark/metaengine.cpp:286 engines/sword1/metaengine.cpp:289 #: engines/trecision/metaengine.cpp:150 engines/tsage/metaengine.cpp:252 #: engines/vcruise/metaengine.cpp:195 msgid "Pause game" msgstr "" #: engines/saga/metaengine.cpp:339 msgid "Abort speech" msgstr "" #: engines/saga/metaengine.cpp:344 msgid "Show dialogue" msgstr "" #. I18N: Walk to where cursor points #: engines/saga/metaengine.cpp:349 engines/scumm/help.cpp:143 #: engines/scumm/help.cpp:168 engines/scumm/help.cpp:197 #: engines/tinsel/metaengine.cpp:288 engines/wintermute/keymapper_tables.h:1540 msgid "Walk to" msgstr "" #: engines/saga/metaengine.cpp:354 engines/scumm/help.cpp:202 #: engines/scumm/help.cpp:214 engines/twp/metaengine.cpp:182 #: engines/wintermute/keymapper_tables.h:122 #: engines/wintermute/keymapper_tables.h:1534 msgid "Look at" msgstr "" #: engines/saga/metaengine.cpp:359 engines/scumm/help.cpp:144 #: engines/scumm/help.cpp:169 engines/scumm/help.cpp:198 #: engines/scumm/help.cpp:213 engines/scumm/help.cpp:230 #: engines/twp/metaengine.cpp:181 engines/wintermute/keymapper_tables.h:134 #: engines/wintermute/keymapper_tables.h:1546 msgid "Pick up" msgstr "" #: engines/saga/metaengine.cpp:364 engines/scumm/help.cpp:199 #: engines/scumm/help.cpp:215 engines/scumm/help.cpp:251 #: engines/twp/metaengine.cpp:183 engines/wintermute/keymapper_tables.h:128 #: engines/wintermute/keymapper_tables.h:1558 msgid "Talk to" msgstr "" #: engines/saga/metaengine.cpp:369 engines/scumm/help.cpp:125 #: engines/scumm/help.cpp:140 engines/scumm/help.cpp:165 #: engines/scumm/help.cpp:193 engines/scumm/help.cpp:211 #: engines/twp/metaengine.cpp:178 msgid "Open" msgstr "" #: engines/saga/metaengine.cpp:384 engines/scumm/help.cpp:124 #: engines/scumm/help.cpp:139 engines/scumm/help.cpp:164 #: engines/scumm/help.cpp:200 engines/scumm/help.cpp:210 #: engines/twp/metaengine.cpp:180 msgid "Give" msgstr "" #: engines/saga/metaengine.cpp:389 engines/scumm/help.cpp:122 #: engines/scumm/help.cpp:137 engines/scumm/help.cpp:162 #: engines/twp/metaengine.cpp:184 msgid "Push" msgstr "" #. I18N: It is a verb for gulping, not a bird #: engines/saga/metaengine.cpp:400 msgid "Swallow" msgstr "" #: engines/saga/metaengine.cpp:407 msgid "Reading speed" msgstr "" #: engines/saga/metaengine.cpp:412 msgid "Change music" msgstr "" #: engines/saga/metaengine.cpp:417 msgid "Change sound" msgstr "" #: engines/saga/metaengine.cpp:422 msgid "Change voices" msgstr "" #: engines/saga/metaengine.cpp:427 msgid "Continue game" msgstr "" #: engines/saga/metaengine.cpp:437 engines/trecision/metaengine.cpp:156 #: engines/tsage/metaengine.cpp:231 engines/vcruise/metaengine.cpp:190 msgid "Quit game" msgstr "" #: engines/saga/metaengine.cpp:454 msgid "Cancel quit" msgstr "" #: engines/saga/metaengine.cpp:459 msgid "Okay" msgstr "" #: engines/saga/metaengine.cpp:464 msgid "Cancel load" msgstr "" #: engines/saga/metaengine.cpp:474 msgid "Cancel save" msgstr "" #: engines/saga/music.cpp:98 #, c-format msgid "" "Could not find AdLib instrument definition files\n" "%s and %s. Without these files,\n" "the music will not sound the same as the original game." msgstr "" #: engines/saga/saga.cpp:404 msgid "Error loading game resources." msgstr "" #: engines/sci/detection_options.h:33 msgid "Skip EGA dithering pass (full color backgrounds)" msgstr "" #: engines/sci/detection_options.h:34 msgid "Skip dithering pass in EGA games, graphics are shown with full colors" msgstr "" #: engines/sci/detection_options.h:45 msgid "Enable high resolution graphics" msgstr "" #: engines/sci/detection_options.h:46 msgid "Enable high resolution graphics/content" msgstr "" #: engines/sci/detection_options.h:57 msgid "Enable black-lined video" msgstr "" #: engines/sci/detection_options.h:58 msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "" #: engines/sci/detection_options.h:70 msgid "Use high-quality video scaling" msgstr "" #: engines/sci/detection_options.h:71 msgid "Use linear interpolation when upscaling videos, where possible" msgstr "" #: engines/sci/detection_options.h:83 msgid "Use high-quality \"LarryScale\" cel scaling" msgstr "" #: engines/sci/detection_options.h:84 msgid "Use special cartoon scaler for drawing character sprites" msgstr "" #: engines/sci/detection_options.h:119 msgid "Use CD audio" msgstr "" #: engines/sci/detection_options.h:120 msgid "Use CD audio instead of in-game audio, if available" msgstr "" #: engines/sci/detection_options.h:132 msgid "Use Windows cursors" msgstr "" #: engines/sci/detection_options.h:133 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" #: engines/sci/detection_options.h:145 msgid "Use silver cursors" msgstr "" #: engines/sci/detection_options.h:146 msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" #: engines/sci/detection_options.h:158 msgid "Enable content censoring" msgstr "" #: engines/sci/detection_options.h:159 msgid "Enable the game's built-in optional content censoring" msgstr "" #: engines/sci/detection_options.h:171 msgid "Upscale videos" msgstr "" #: engines/sci/detection_options.h:172 msgid "Upscale videos to double their size" msgstr "" #: engines/sci/detection_options.h:184 msgid "Use RGB rendering" msgstr "" #: engines/sci/detection_options.h:185 msgid "Use RGB rendering to improve screen transitions" msgstr "" #: engines/sci/detection_options.h:197 msgid "Use per-resource modified palettes" msgstr "" #: engines/sci/detection_options.h:198 msgid "Use custom per-resource palettes to improve visuals" msgstr "" #: engines/sci/detection_options.h:210 msgid "Enable bearded musicians" msgstr "" #: engines/sci/detection_options.h:211 msgid "Enable graphics that were disabled for legal reasons" msgstr "" #: engines/sci/detection_options.h:236 msgid "Enable saving via the GMM" msgstr "" #: engines/sci/detection_options.h:237 msgid "" "Allows saving via the GMM. WARNING: saves created via the GMM may be " "corrupted and unusable. Use at your own risk!" msgstr "" #: engines/sci/detection_options.h:248 msgid "Repair speech audio" msgstr "" #: engines/sci/detection_options.h:249 msgid "" "Detect and attempt to repair overflows in DPCM8 audio, which cause " "noticeable pops and crackles." msgstr "" #: engines/sci/detection_options.h:263 msgid "MIDI mode:" msgstr "" #: engines/sci/detection_options.h:264 msgid "" "When using external MIDI devices (e.g. through USB-MIDI), select your device " "here" msgstr "" #: engines/sci/detection_options.h:269 msgid "Standard (GM / MT-32)" msgstr "" #: engines/sci/detection_options.h:273 msgid "Roland D-110 / D-10 / D-20" msgstr "" #: engines/sci/detection_options.h:277 msgid "Yamaha FB-01" msgstr "" #: engines/sci/detection_options.h:281 msgid "Casio MT-540" msgstr "" #: engines/sci/detection_options.h:285 msgid "Casio CT-460 / CSM-1" msgstr "" #: engines/sci/detection_tables.h:1428 engines/sci/detection_tables.h:1439 msgid "Game does not contain menu resources" msgstr "" #: engines/sci/detection_tables.h:4675 msgid "This demo uses an unimplemented version of Robot videos" msgstr "" #: engines/sci/detection_tables.h:4730 msgid "Incomplete game detected. You have to copy data from all the CDs." msgstr "" #: engines/sci/engine/kfile.cpp:491 engines/sci/metaengine.cpp:283 msgid "(Autosave)" msgstr "" #: engines/sci/engine/kgraphics32.cpp:361 #, c-format msgid "Please use an external viewer to open the game's help file: %s" msgstr "" #: engines/sci/engine/kmisc.cpp:895 msgid "" "The Poker logic is hardcoded in an external DLL, and is not implemented yet. " "There exists some dummy logic for now, where opponent actions are chosen " "randomly" msgstr "" #: engines/sci/engine/savegame.cpp:1455 msgid "The format of this saved game is obsolete, unable to load it" msgstr "" #: engines/sci/engine/savegame.cpp:1457 #, c-format msgid "Savegame version is %d, maximum supported is %0d" msgstr "" #: engines/sci/engine/savegame.cpp:1469 msgid "" "This saved game was created with a different version of the game, unable to " "load it" msgstr "" #: engines/sci/graphics/video32.cpp:68 #, c-format msgid "" "Cannot play back %dbpp video on a system with maximum color depth of 8bpp" msgstr "" #: engines/sci/metaengine.cpp:212 msgid "SCI32 support not compiled in" msgstr "" #: engines/sci/resource/resource.cpp:858 msgid "" "Missing or corrupt game resources have been detected. Some game features may " "not work properly. Please check the console for more information, and verify " "that your game files are valid." msgstr "" #: engines/sci/sci.cpp:426 msgid "" "Subtitles are enabled, but subtitling in King's Quest 7 was unfinished and " "disabled in the release version of the game. ScummVM allows the subtitles to " "be re-enabled, but because they were removed from the original game, they do " "not always render properly or reflect the actual game speech. This is not a " "ScummVM bug -- it is a problem with the game's assets." msgstr "" #: engines/sci/sci.cpp:450 msgid "" "You have selected General MIDI as a sound device. Sierra has provided after-" "market support for General MIDI for this game in their \"General MIDI " "Utility\". Please, apply this patch in order to enjoy MIDI music with this " "game. Once you have obtained it, you can unpack all of the included *.PAT " "files in your ScummVM extras folder and ScummVM will add the appropriate " "patch automatically. Alternatively, you can follow the instructions in the " "READ.ME file included in the patch and rename the associated *.PAT file to 4." "PAT and place it in the game folder. Without this patch, General MIDI music " "for this game will sound badly distorted." msgstr "" #: engines/sci/sci.cpp:542 msgid "Download patch" msgstr "" #: engines/sci/sci.cpp:543 msgid "" "(or click 'Download patch' button. But note - it only downloads, you will " "have to continue from there)\n" msgstr "" #: engines/sci/sci.cpp:550 msgid "" "GK2 has a fan made subtitles, available thanks to the good persons at " "SierraHelp.\n" "\n" "Installation:\n" "- download http://www.sierrahelp.com/Files/Patches/GabrielKnight/" "GK2Subtitles.zip\n" msgstr "" #: engines/sci/sci.cpp:983 msgid "" "Characters saved inside ScummVM are shown automatically. Character files " "saved in the original interpreter need to be put inside ScummVM's saved " "games directory and a prefix needs to be added depending on which game it " "was saved in: 'qfg1-' for Quest for Glory 1, 'qfg2-' for Quest for Glory 2. " "Example: 'qfg2-thief.sav'." msgstr "" #: engines/sci/sound/music.cpp:173 msgid "" "The selected audio driver requires the following file(s):\n" "\n" msgstr "" #: engines/sci/sound/music.cpp:176 msgid "" "\n" "\n" "Some audio drivers (at least for some games) were made\n" "available by Sierra as aftermarket patches and thus might not\n" "have been installed as part of the original game setup.\n" "\n" "Please copy these file(s) into your game data directory.\n" "\n" "However, please note that the file(s) might not be available\n" "separately but only as content of (patched) resource bundles.\n" "In that case you may need to apply the original Sierra patch.\n" "\n" msgstr "" #: engines/scumm/detection_internal.h:384 msgid "" "This version of Monkey Island can't be played, because Limited Run Games " "provided corrupted DISK03.LEC, DISK04.LEC and 903.LFL files.\n" "\n" "Please contact their technical support for replacement files, or look online " "for some guides which can help you recover valid files from the KryoFlux " "dumps that Limited Run Games also provided." msgstr "" #. I18N: Creates new online session for multiplayer #: engines/scumm/dialog-createsession.cpp:37 msgid "Create a new game session" msgstr "" #. I18N: Name of the online game session #: engines/scumm/dialog-createsession.cpp:40 msgid "Game Name:" msgstr "" #. I18N: The user's name for online #: engines/scumm/dialog-createsession.cpp:44 #: engines/scumm/dialog-sessionselector.cpp:60 msgid "Your Name:" msgstr "" #. I18N: Button, start hosting online multiplayer game #: engines/scumm/dialog-createsession.cpp:49 engines/scumm/scumm.cpp:4140 msgid "Host" msgstr "" #. I18N: Retrieving list of online multiplayer games #: engines/scumm/dialog-sessionselector.cpp:51 msgid "Querying games..." msgstr "" #. I18N: Join online multiplayer game #: engines/scumm/dialog-sessionselector.cpp:64 engines/scumm/scumm.cpp:4140 msgid "Join" msgstr "" #. I18N: Online multiplayer games were found #: engines/scumm/dialog-sessionselector.cpp:118 #, c-format msgid "Found %d available games." msgstr "" #. I18N: Previous page button #: engines/scumm/dialogs.cpp:285 msgid "~P~revious" msgstr "" #. I18N: Next page button #: engines/scumm/dialogs.cpp:287 msgid "~N~ext" msgstr "" #: engines/scumm/dialogs.cpp:288 msgid "~C~lose" msgstr "" #: engines/scumm/dialogs.cpp:969 msgid "Speech Only" msgstr "" #: engines/scumm/dialogs.cpp:970 msgid "Speech and Subtitles" msgstr "" #: engines/scumm/dialogs.cpp:971 msgid "Subtitles Only" msgstr "" #: engines/scumm/dialogs.cpp:979 msgctxt "lowres" msgid "Speech & Subs" msgstr "" #: engines/scumm/dialogs.cpp:1025 msgid "Select a Proficiency Level." msgstr "" #: engines/scumm/dialogs.cpp:1027 msgid "Refer to your Loom(TM) manual for help." msgstr "" #: engines/scumm/dialogs.cpp:1031 msgid "Practice" msgstr "" #: engines/scumm/dialogs.cpp:1032 msgid "Expert" msgstr "" #: engines/scumm/dialogs.cpp:1139 msgid "Enhancements:" msgstr "" #: engines/scumm/dialogs.cpp:1144 msgid "Fix original bugs" msgstr "" #: engines/scumm/dialogs.cpp:1145 msgid "" "Fixes bugs which were present in the original release, and noticeable " "graphical/audio glitches." msgstr "" #: engines/scumm/dialogs.cpp:1148 msgid "Audio-visual improvements" msgstr "" #: engines/scumm/dialogs.cpp:1149 msgid "" "Makes adjustments not related to bugs for certain audio and graphics " "elements (e.g. version consistency changes)." msgstr "" #: engines/scumm/dialogs.cpp:1152 msgid "Restored content" msgstr "" #: engines/scumm/dialogs.cpp:1153 msgid "" "Restores dialogs, graphics, and audio elements which were originally cut in " "the original release." msgstr "" #: engines/scumm/dialogs.cpp:1156 msgid "Modern UI/UX adjustments" msgstr "" #: engines/scumm/dialogs.cpp:1157 msgid "" "Activates some modern comforts; e.g it removes the fake sound loading screen " "in Sam&Max, and makes early save menus snappier." msgstr "" #: engines/scumm/dialogs.cpp:1181 engines/scumm/metaengine.cpp:738 msgid "Enable the original GUI and Menu" msgstr "" #: engines/scumm/dialogs.cpp:1182 engines/scumm/metaengine.cpp:739 msgid "" "Allow the game to use the in-engine graphical interface and the original " "save/load menu. Use it together with the \"Ask for confirmation on exit\" " "for a more complete experience." msgstr "" #: engines/scumm/dialogs.cpp:1300 msgid "Overture Timing:" msgstr "" #: engines/scumm/dialogs.cpp:1304 msgid "" "When using replacement music, this adjusts the time when the Overture " "changes to the scene with the Lucasfilm and Loom logotypes." msgstr "" #: engines/scumm/dialogs.cpp:1391 msgid "Music Quality:" msgstr "" #: engines/scumm/dialogs.cpp:1395 msgid "" "Select music quality. The original lets you choose this from the Game menu." msgstr "" #: engines/scumm/dialogs.cpp:1396 msgid "" "Select music quality. The original determines the basic setup by hardware " "detection and speed tests, but also allows changes through the Game menu to " "some degree." msgstr "" #: engines/scumm/dialogs.cpp:1483 engines/scumm/dialogs.cpp:1484 msgid "auto" msgstr "" #: engines/scumm/dialogs.cpp:1483 msgid "Low" msgstr "" #: engines/scumm/dialogs.cpp:1483 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:75 msgid "Medium" msgstr "" #: engines/scumm/dialogs.cpp:1483 msgid "High" msgstr "" #: engines/scumm/dialogs.cpp:1484 msgid "Good" msgstr "" #: engines/scumm/dialogs.cpp:1484 msgid "Better" msgstr "" #: engines/scumm/dialogs.cpp:1485 #, c-format msgid "Hardware Rating: %s - " msgstr "" #: engines/scumm/dialogs.cpp:1485 #, c-format msgid "Quality Selection: %s" msgstr "" #: engines/scumm/dialogs.cpp:1499 msgid "Playback Adjust:" msgstr "" #: engines/scumm/dialogs.cpp:1503 msgid "" "When playing sound from the CD audio track, adjust the start position of the " "sound by this much. Use this if you often hear bits of the wrong sound." msgstr "" #: engines/scumm/dialogs.cpp:1583 msgid "Intro Adjust:" msgstr "" #: engines/scumm/dialogs.cpp:1587 msgid "" "When playing the intro track, play from this point in it. Use this if the " "music gets cut off prematurely, or if you are unhappy with the way the music " "syncs up with the intro." msgstr "" #: engines/scumm/dialogs.cpp:1596 msgid "Outlook Adjust:" msgstr "" #: engines/scumm/dialogs.cpp:1600 msgid "" "The outlook music is part of the intro track. Adjust the position in the " "track at which it starts playing. Use this if the music is cut off, or if " "you hear part of the previous music." msgstr "" #: engines/scumm/dialogs.cpp:1702 engines/scumm/metaengine.cpp:729 msgid "Load modded audio" msgstr "" #: engines/scumm/dialogs.cpp:1702 engines/scumm/metaengine.cpp:730 msgid "" "Replace music, sound effects, and speech clips with modded audio files, if " "available." msgstr "" #: engines/scumm/dialogs.cpp:1704 msgid "Multiplayer Server:" msgstr "" #: engines/scumm/dialogs.cpp:1710 msgid "Online Server:" msgstr "" #: engines/scumm/dialogs.cpp:1711 msgid "" "Address of the server to connect to for online play. It must start with " "either \"https://\" or \"http://\" schemas." msgstr "" #: engines/scumm/dialogs.cpp:1713 msgid "Enable online competitive mods" msgstr "" #: engines/scumm/dialogs.cpp:1713 msgid "Enables custom-made modifications intended for online competitive play." msgstr "" #: engines/scumm/dialogs.cpp:1717 msgid "Enable connection to Multiplayer Server" msgstr "" #: engines/scumm/dialogs.cpp:1717 msgid "" "Toggles the connection to the server that allows hosting and joining online " "multiplayer games over the Internet." msgstr "" #: engines/scumm/dialogs.cpp:1718 msgid "Host games over LAN" msgstr "" #: engines/scumm/dialogs.cpp:1718 msgid "Allows the game sessions to be discovered over your local area network." msgstr "" #. I18N: Moonbase Console is a program name #: engines/scumm/dialogs.cpp:1722 msgid "Generate random maps" msgstr "" #: engines/scumm/dialogs.cpp:1722 msgid "Allow random map generation (Based from Moonbase Console)." msgstr "" #: engines/scumm/dialogs.cpp:1725 msgid "" "Address of the server to connect to for hosting and joining online game " "sessions." msgstr "" #: engines/scumm/help.cpp:72 msgid "Common keyboard commands:" msgstr "" #: engines/scumm/help.cpp:73 msgid "Save / Load dialog" msgstr "" #: engines/scumm/help.cpp:77 msgid "Selection screen" msgstr "" #: engines/scumm/help.cpp:78 msgid "Skip line of text" msgstr "" #: engines/scumm/help.cpp:79 msgid "Esc" msgstr "" #: engines/scumm/help.cpp:80 engines/wintermute/keymapper_tables.h:2136 msgid "Space" msgstr "" #. I18N: Drafts is set of notes in Loom to invoke spells #: engines/scumm/help.cpp:81 engines/scumm/help.cpp:86 #: engines/scumm/help.cpp:97 engines/scumm/help.cpp:98 #: engines/scumm/help.cpp:99 engines/scumm/help.cpp:100 #: engines/scumm/help.cpp:101 engines/scumm/help.cpp:102 #: engines/scumm/help.cpp:103 engines/scumm/help.cpp:189 msgid "Ctrl" msgstr "" #: engines/scumm/help.cpp:81 msgid "Load saved game 1-10" msgstr "" #: engines/scumm/help.cpp:82 msgid "Save game 1-10" msgstr "" #: engines/scumm/help.cpp:89 msgid "Music volume up / down" msgstr "" #: engines/scumm/help.cpp:90 msgid "Text speed slower / faster" msgstr "" #: engines/scumm/help.cpp:91 msgid "Simulate left mouse button" msgstr "" #: engines/scumm/help.cpp:92 engines/wintermute/keymapper_tables.h:2191 msgid "Tab" msgstr "" #: engines/scumm/help.cpp:92 msgid "Simulate right mouse button" msgstr "" #: engines/scumm/help.cpp:95 msgid "Special keyboard commands:" msgstr "" #: engines/scumm/help.cpp:96 msgid "Show / Hide console" msgstr "" #: engines/scumm/help.cpp:97 msgid "Start the debugger" msgstr "" #: engines/scumm/help.cpp:98 msgid "Run in fast mode (*)" msgstr "" #: engines/scumm/help.cpp:99 msgid "Run in really fast mode (*)" msgstr "" #: engines/scumm/help.cpp:101 msgid "Cycle between graphics filters" msgstr "" #: engines/scumm/help.cpp:102 msgid "Increase / Decrease scale factor" msgstr "" #: engines/scumm/help.cpp:103 msgid "Toggle aspect-ratio correction" msgstr "" #: engines/scumm/help.cpp:108 msgid "* Note that using ctrl-f and" msgstr "" #: engines/scumm/help.cpp:109 msgid " ctrl-g are not recommended" msgstr "" #: engines/scumm/help.cpp:110 msgid " since they may cause crashes" msgstr "" #: engines/scumm/help.cpp:111 msgid " or incorrect game behavior." msgstr "" #: engines/scumm/help.cpp:115 msgid "Spinning drafts on the keyboard:" msgstr "" #: engines/scumm/help.cpp:117 msgid "Main game controls:" msgstr "" #: engines/scumm/help.cpp:123 engines/scumm/help.cpp:138 #: engines/scumm/help.cpp:163 engines/twp/metaengine.cpp:185 msgid "Pull" msgstr "" #: engines/scumm/help.cpp:127 msgid "Go to" msgstr "" #: engines/scumm/help.cpp:128 msgid "Get" msgstr "" #: engines/scumm/help.cpp:130 engines/scumm/help.cpp:142 msgid "Read" msgstr "" #: engines/scumm/help.cpp:131 engines/scumm/help.cpp:148 msgid "New kid" msgstr "" #: engines/scumm/help.cpp:132 engines/scumm/help.cpp:154 #: engines/scumm/help.cpp:172 msgid "Turn on" msgstr "" #: engines/scumm/help.cpp:133 engines/scumm/help.cpp:155 #: engines/scumm/help.cpp:173 msgid "Turn off" msgstr "" #: engines/scumm/help.cpp:145 engines/scumm/help.cpp:170 msgid "What is" msgstr "" #: engines/scumm/help.cpp:150 msgid "Put on" msgstr "" #: engines/scumm/help.cpp:151 msgid "Take off" msgstr "" #: engines/scumm/help.cpp:157 msgid "Fix" msgstr "" #: engines/scumm/help.cpp:159 msgid "Switch" msgstr "" #: engines/scumm/help.cpp:175 msgid "Travel" msgstr "" #: engines/scumm/help.cpp:176 msgid "To Henry / To Indy" msgstr "" #. I18N: These are different musical notes #: engines/scumm/help.cpp:180 msgid "play C minor on distaff" msgstr "" #: engines/scumm/help.cpp:181 msgid "play D on distaff" msgstr "" #: engines/scumm/help.cpp:182 msgid "play E on distaff" msgstr "" #: engines/scumm/help.cpp:183 msgid "play F on distaff" msgstr "" #: engines/scumm/help.cpp:184 msgid "play G on distaff" msgstr "" #: engines/scumm/help.cpp:185 msgid "play A on distaff" msgstr "" #: engines/scumm/help.cpp:186 msgid "play B on distaff" msgstr "" #: engines/scumm/help.cpp:187 msgid "play C major on distaff" msgstr "" #: engines/scumm/help.cpp:189 msgid "Shows the drafts inventory" msgstr "" #: engines/scumm/help.cpp:195 engines/scumm/help.cpp:217 msgid "puSh" msgstr "" #: engines/scumm/help.cpp:196 engines/scumm/help.cpp:218 msgid "pull (Yank)" msgstr "" #: engines/scumm/help.cpp:203 msgid "turn oN" msgstr "" #: engines/scumm/help.cpp:204 msgid "turn oFf" msgstr "" #: engines/scumm/help.cpp:220 msgid "KeyUp" msgstr "" #: engines/scumm/help.cpp:220 msgid "Highlight prev dialogue" msgstr "" #: engines/scumm/help.cpp:221 msgid "KeyDown" msgstr "" #: engines/scumm/help.cpp:221 msgid "Highlight next dialogue" msgstr "" #: engines/scumm/help.cpp:229 msgid "Object" msgstr "" #: engines/scumm/help.cpp:232 msgid "Black and White / Color" msgstr "" #: engines/scumm/help.cpp:235 msgid "Eyes" msgstr "" #: engines/scumm/help.cpp:236 msgid "Tongue" msgstr "" #: engines/scumm/help.cpp:238 msgid "Punch" msgstr "" #: engines/scumm/help.cpp:239 msgid "Kick" msgstr "" #: engines/scumm/help.cpp:243 msgid "Regular cursor" msgstr "" #. I18N: Comm is a communication device #: engines/scumm/help.cpp:246 msgid "Comm" msgstr "" #: engines/scumm/help.cpp:249 msgid "Save / Load / Options" msgstr "" #: engines/scumm/help.cpp:260 msgid "Other game controls:" msgstr "" #: engines/scumm/help.cpp:262 engines/scumm/help.cpp:272 msgid "Inventory:" msgstr "" #: engines/scumm/help.cpp:263 engines/scumm/help.cpp:279 msgid "Scroll list up" msgstr "" #: engines/scumm/help.cpp:264 engines/scumm/help.cpp:280 msgid "Scroll list down" msgstr "" #: engines/scumm/help.cpp:265 engines/scumm/help.cpp:273 msgid "Upper left item" msgstr "" #: engines/scumm/help.cpp:266 engines/scumm/help.cpp:275 msgid "Lower left item" msgstr "" #: engines/scumm/help.cpp:267 engines/scumm/help.cpp:276 msgid "Upper right item" msgstr "" #: engines/scumm/help.cpp:268 engines/scumm/help.cpp:278 msgid "Lower right item" msgstr "" #: engines/scumm/help.cpp:274 msgid "Middle left item" msgstr "" #: engines/scumm/help.cpp:277 msgid "Middle right item" msgstr "" #: engines/scumm/help.cpp:284 engines/scumm/help.cpp:289 msgid "Switching characters:" msgstr "" #: engines/scumm/help.cpp:286 msgid "Second kid" msgstr "" #: engines/scumm/help.cpp:287 msgid "Third kid" msgstr "" #: engines/scumm/help.cpp:296 msgid "Toggle Inventory/IQ Points display" msgstr "" #: engines/scumm/help.cpp:297 msgid "Toggle Keyboard/Mouse Fighting (*)" msgstr "" #: engines/scumm/help.cpp:299 msgid "* Keyboard Fighting is always on," msgstr "" #: engines/scumm/help.cpp:300 msgid " so despite the in-game message this" msgstr "" #: engines/scumm/help.cpp:301 msgid " actually toggles Mouse Fighting Off/On" msgstr "" #: engines/scumm/help.cpp:308 msgid "Fighting controls (numpad):" msgstr "" #: engines/scumm/help.cpp:309 engines/scumm/help.cpp:310 #: engines/scumm/help.cpp:311 msgid "Step back" msgstr "" #: engines/scumm/help.cpp:312 msgid "Block high" msgstr "" #: engines/scumm/help.cpp:313 msgid "Block middle" msgstr "" #: engines/scumm/help.cpp:314 msgid "Block low" msgstr "" #: engines/scumm/help.cpp:315 msgid "Punch high" msgstr "" #: engines/scumm/help.cpp:316 msgid "Punch middle" msgstr "" #: engines/scumm/help.cpp:317 msgid "Punch low" msgstr "" #: engines/scumm/help.cpp:319 msgid "Sucker punch" msgstr "" #: engines/scumm/help.cpp:322 msgid "These are for Indy on left." msgstr "" #: engines/scumm/help.cpp:323 msgid "When Indy is on the right," msgstr "" #: engines/scumm/help.cpp:324 msgid "7, 4, and 1 are switched with" msgstr "" #: engines/scumm/help.cpp:325 msgid "9, 6, and 3, respectively." msgstr "" #: engines/scumm/help.cpp:334 msgid "Biplane controls (numpad):" msgstr "" #: engines/scumm/help.cpp:335 msgid "Fly to upper left" msgstr "" #: engines/scumm/help.cpp:336 msgid "Fly to left" msgstr "" #: engines/scumm/help.cpp:337 msgid "Fly to lower left" msgstr "" #: engines/scumm/help.cpp:338 msgid "Fly upwards" msgstr "" #: engines/scumm/help.cpp:339 msgid "Fly straight" msgstr "" #: engines/scumm/help.cpp:340 msgid "Fly down" msgstr "" #: engines/scumm/help.cpp:341 msgid "Fly to upper right" msgstr "" #: engines/scumm/help.cpp:342 msgid "Fly to right" msgstr "" #: engines/scumm/help.cpp:343 msgid "Fly to lower right" msgstr "" #: engines/scumm/input.cpp:1392 msgid "Snap scroll on" msgstr "" #: engines/scumm/input.cpp:1394 msgid "Snap scroll off" msgstr "" #: engines/scumm/input.cpp:1407 msgid "Music volume: " msgstr "" #: engines/scumm/input.cpp:1424 msgid "Subtitle speed: " msgstr "" #: engines/scumm/metaengine.cpp:375 msgid "" "The Lite version of Putt-Putt Saves the Zoo iOS is not supported to avoid " "piracy.\n" "The full version is available for purchase from the iTunes Store." msgstr "" #: engines/scumm/metaengine.cpp:386 msgid "" "Warning: this re-release version contains patched game scripts,\n" "and therefore it might crash or not work properly for the time being." msgstr "" #: engines/scumm/metaengine.cpp:486 msgid "HE v71+ support is not compiled in" msgstr "" #: engines/scumm/metaengine.cpp:510 msgid "SCUMM v7-8 support is not compiled in" msgstr "" #: engines/scumm/metaengine.cpp:658 msgid "Show Object Line" msgstr "" #: engines/scumm/metaengine.cpp:659 msgid "Show the names of objects at the bottom of the screen" msgstr "" #: engines/scumm/metaengine.cpp:667 msgid "Use NES Classic Palette" msgstr "" #: engines/scumm/metaengine.cpp:668 msgid "Use a more neutral color palette that closely emulates the NES Classic" msgstr "" #: engines/scumm/metaengine.cpp:676 msgid "Trim FM-TOWNS games to 200 pixels height" msgstr "" #: engines/scumm/metaengine.cpp:677 msgid "" "Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 " "pixels height, allowing using 'aspect ratio correction'" msgstr "" #: engines/scumm/metaengine.cpp:685 msgid "Run in original 640 x 480 resolution" msgstr "" #: engines/scumm/metaengine.cpp:686 msgid "" "This allows more accurate pause/restart banners, but might impact " "performance or shader/scaler usage." msgstr "" #: engines/scumm/metaengine.cpp:693 msgid "Play simplified music" msgstr "" #: engines/scumm/metaengine.cpp:694 msgid "This music was intended for low-end Macs, and uses only one channel." msgstr "" #: engines/scumm/metaengine.cpp:702 msgid "Enable smooth scrolling" msgstr "" #: engines/scumm/metaengine.cpp:703 msgid "(instead of the normal 8-pixels steps scrolling)" msgstr "" #: engines/scumm/metaengine.cpp:711 msgid "Allow semi-smooth scrolling" msgstr "" #: engines/scumm/metaengine.cpp:712 msgid "" "Allow scrolling to be less smooth during the fast camera movement in the " "intro." msgstr "" #: engines/scumm/metaengine.cpp:748 msgid "Enable low latency audio mode" msgstr "" #: engines/scumm/metaengine.cpp:749 msgid "" "Allows the game to use low latency audio, at the cost of sound accuracy. It " "is recommended to enable this feature only if you incur in audio latency " "issues during normal gameplay." msgstr "" #: engines/scumm/metaengine.cpp:758 msgid "Enable the \"A Pirate I Was Meant To Be\" song" msgstr "" #: engines/scumm/metaengine.cpp:759 msgid "" "Enable the song at the beginning of Part 3 of the game, \"A Pirate I Was " "Meant To Be\", which was cut in international releases. Beware though: " "subtitles may not be fully translated." msgstr "" #: engines/scumm/metaengine.cpp:777 msgid "Enable demo/kiosk mode" msgstr "" #: engines/scumm/metaengine.cpp:778 msgid "Enable demo/kiosk mode in the full retail version of Maniac Mansion." msgstr "" #: engines/scumm/metaengine.cpp:877 msgid "Down Left" msgstr "" #: engines/scumm/metaengine.cpp:890 msgid "Down Right" msgstr "" #: engines/scumm/metaengine.cpp:910 msgid "Up Left" msgstr "" #: engines/scumm/metaengine.cpp:923 msgid "Up Right" msgstr "" #: engines/scumm/metaengine.cpp:935 msgid "Switch weapon" msgstr "" #. I18N: Lets one skip the bike/car fight sequences in Full Throttle #: engines/scumm/metaengine.cpp:949 msgid "Win the bike fight cheat" msgstr "" #: engines/scumm/saveload.cpp:1958 #, c-format msgid "" "Warning: incompatible sound settings detected between the current " "configuration and this saved game.\n" "\n" "Current music device: %s (id %d)\n" "Save file music device: %s (id %d)\n" "\n" "Loading will be attempted, but the game may behave incorrectly or crash.\n" "Please change the audio configuration accordingly in order to properly load " "this save file." msgstr "" #: engines/scumm/scumm.cpp:300 msgid "" "You have enabled 'aspect ratio correction'. However, FM-TOWNS' natural " "resolution is 320x240, which doesn't allow aspect ratio correction.\n" "Aspect ratio correction can be achieved by trimming the resolution to " "320x200, under 'engine' tab." msgstr "" #: engines/scumm/scumm.cpp:1219 msgid "This game requires the 'Indy' Macintosh executable for its fonts." msgstr "" #: engines/scumm/scumm.cpp:1246 msgid "" "This game requires the 'Loom' Macintosh executable for its music and fonts." msgstr "" #: engines/scumm/scumm.cpp:1266 msgid "" "Could not find the 'Monkey Island' Macintosh executable to read resources\n" "and instruments from. Music and Mac GUI will be disabled." msgstr "" #: engines/scumm/scumm.cpp:1299 msgid "" "Could not find the 'Fate of Atlantis' Macintosh executable.\n" "Mac GUI will not be shown." msgstr "" #: engines/scumm/scumm.cpp:1319 msgid "" "Could not find the 'LeChuck's Revenge' Macintosh executable.\n" "Mac GUI will not be shown." msgstr "" #: engines/scumm/scumm.cpp:1330 #, c-format msgid "Could not open Macintosh resource file %s" msgstr "" #: engines/scumm/scumm.cpp:1333 #, c-format msgid "Could not find resource fork in Macintosh resource file %s" msgstr "" #: engines/scumm/scumm.cpp:1713 msgid "" "Audio files compressed with ScummVM Tools were detected; *.BUN/*.SOU\n" "compression is not supported anymore for this game, audio will be disabled.\n" "Please copy the game from the original media without compression." msgstr "" #: engines/scumm/scumm.cpp:2201 #, c-format msgid "" "Native MIDI support requires the Roland Upgrade from LucasArts,\n" "but %s is missing. Using AdLib instead." msgstr "" #: engines/scumm/scumm.cpp:2217 msgid "" "This particular version of Monkey Island 1 is known to miss some\n" "required resources for MT-32. Using AdLib instead." msgstr "" #: engines/scumm/scumm.cpp:4028 msgid "" "Usually, Maniac Mansion would start now. But for that to work, the game " "files for Maniac Mansion have to be in the 'Maniac' directory inside the " "Tentacle game directory, and the game has to be added to ScummVM." msgstr "" #: engines/scumm/scumm.cpp:4140 msgid "Would you like to host or join a network play session?" msgstr "" #. I18N: Random map generator for Moonbase Commander #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:55 msgid "Random Map Options" msgstr "" #. I18N: Map generator algorithms #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:59 msgid "Algorithm" msgstr "" #. I18N: Spiff algorithm #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:63 msgid "Spiff" msgstr "" #. I18N: Katton algorithm #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:65 msgid "Katton" msgstr "" #. I18N: Random algorithm #. I18N: Random map size #. I18N: Random tileset #. I18N: Random percentage of energy pools #. I18N: Random percentage of terrain #. I18N: Random percentage of water #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124 #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136 msgid "Random" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:67 msgid "Picks the map algorithm randomly." msgstr "" #. I18N: Map sizes #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:70 msgid "Size" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:74 msgid "Small" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:76 msgid "Large" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:77 msgid "Huge" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:78 msgid "SAI" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:79 msgid "Ridiculous" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:80 msgid "Max" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:82 msgid "Picks the map size randomly." msgstr "" #. I18N: Map tilesets #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:85 msgid "Tileset" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:99 msgid "Picks the map tileset randomly." msgstr "" #. I18N: Percentage of energy pools #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:102 msgid "Energy" msgstr "" #. I18N: Energy slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:107 msgid "Scarce - Lots" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:112 msgid "Picks the random amount of energy pools." msgstr "" #. I18N: Percentage of terrain #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:115 msgid "Terrain" msgstr "" #. I18N: Terrain slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:120 msgid "Barren - Rough" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:124 msgid "Picks the random amount of terrain level." msgstr "" #. I18N: Percentage of water #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:127 msgid "Water" msgstr "" #. I18N: Water slider label #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:132 msgid "Driest - Wettest" msgstr "" #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:136 msgid "Picks the random amount of water." msgstr "" #. I18N: Generate new map #: engines/scumm/he/moonbase/dialog-mapgenerator.cpp:140 msgid "Generate" msgstr "" #: engines/scumm/he/sound_he.cpp:1555 msgid "" "Unimplemented development codepath encountered within the sound engine,\n" "please file a ticket at https://bugs.scummvm.org." msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:660 msgid "" "This AMIGA version is missing (at least) the following file(s):\n" "\n" msgstr "" #: engines/scumm/imuse/drivers/amiga.cpp:665 msgid "" "\n" "Please copy these file(s) into the game data directory.\n" "\n" msgstr "" #: engines/sherlock/metaengine.cpp:51 msgid "Pixellated scene transitions" msgstr "" #: engines/sherlock/metaengine.cpp:52 msgid "When changing scenes, a randomized pixel transition is done" msgstr "" #: engines/sherlock/metaengine.cpp:63 msgid "Don't show hotspots when moving mouse" msgstr "" #: engines/sherlock/metaengine.cpp:64 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" #: engines/sherlock/metaengine.cpp:75 msgid "Show character portraits" msgstr "" #: engines/sherlock/metaengine.cpp:76 msgid "Show portraits for the characters when conversing" msgstr "" #: engines/sherlock/metaengine.cpp:87 msgid "Slide dialogs into view" msgstr "" #: engines/sherlock/metaengine.cpp:88 msgid "Slide UI dialogs into view, rather than simply showing them immediately" msgstr "" #: engines/sherlock/metaengine.cpp:99 msgid "Transparent windows" msgstr "" #: engines/sherlock/metaengine.cpp:100 msgid "Show windows with a partially transparent background" msgstr "" #: engines/sky/compact.cpp:140 msgid "The \"sky.cpt\" engine data file has an incorrect size." msgstr "" #: engines/sky/metaengine.cpp:89 msgid "Walk / Look / Talk" msgstr "" #: engines/sky/metaengine.cpp:107 msgid "Skip / Close" msgstr "" #: engines/sky/metaengine.cpp:115 msgid "Open control panel" msgstr "" #: engines/sky/metaengine.cpp:136 msgid "Toggle really fast mode on/off" msgstr "" #: engines/sky/metaengine.cpp:156 msgid "Floppy intro" msgstr "" #: engines/sky/metaengine.cpp:157 msgid "Use the floppy version's intro (CD version only)" msgstr "" #: engines/sky/metaengine.cpp:235 msgid "WARNING: Deleting the autosave slot is not supported by this engine" msgstr "" #: engines/stark/metaengine.cpp:41 msgid "Load modded assets" msgstr "" #: engines/stark/metaengine.cpp:42 msgid "Enable loading of external replacement assets." msgstr "" #: engines/stark/metaengine.cpp:52 msgid "Enable linear filtering of the backgrounds images" msgstr "" #: engines/stark/metaengine.cpp:53 msgid "" "When linear filtering is enabled the background graphics are smoother in " "full screen mode, at the cost of some details." msgstr "" #: engines/stark/metaengine.cpp:63 engines/ultima/metaengine.cpp:140 msgid "Enable font anti-aliasing" msgstr "" #: engines/stark/metaengine.cpp:64 engines/ultima/metaengine.cpp:141 msgid "When font anti-aliasing is enabled, the text is smoother." msgstr "" #. I18N: Opens in-game Diary #: engines/stark/metaengine.cpp:202 msgid "Diary menu" msgstr "" #. I18N: Opens in-game conversation log #: engines/stark/metaengine.cpp:219 msgid "Conversation log" msgstr "" #. I18N: Opens in-game Diary. April is the female protagonist name #: engines/stark/metaengine.cpp:225 msgid "April's diary (initially disabled)" msgstr "" #: engines/stark/metaengine.cpp:230 msgid "Video replay" msgstr "" #: engines/stark/metaengine.cpp:235 msgid "Game settings" msgstr "" #: engines/stark/metaengine.cpp:245 engines/toon/metaengine.cpp:124 #: engines/wintermute/keymapper_tables.h:1345 msgid "Toggle subtitles" msgstr "" #: engines/stark/metaengine.cpp:250 msgid "Quit to menu" msgstr "" #: engines/stark/metaengine.cpp:255 msgid "Cycle back through inventory cursor items" msgstr "" #: engines/stark/metaengine.cpp:261 msgid "Cycle forward through inventory cursor items" msgstr "" #. I18N: A popup on screen shows shows the exits #: engines/stark/metaengine.cpp:274 msgid "Display all exits on current location" msgstr "" #: engines/stark/metaengine.cpp:292 msgid "Scroll up in inventory" msgstr "" #: engines/stark/metaengine.cpp:299 msgid "Scroll down in inventory" msgstr "" #: engines/stark/metaengine.cpp:306 msgid "Scroll up in your dialogues" msgstr "" #: engines/stark/metaengine.cpp:312 msgid "Scroll down in your dialogues" msgstr "" #: engines/stark/metaengine.cpp:318 msgid "Go to next dialogue" msgstr "" #: engines/stark/metaengine.cpp:323 msgid "Go to previous dialogues" msgstr "" #: engines/stark/metaengine.cpp:328 msgid "Select dialogue" msgstr "" #: engines/stark/metaengine.cpp:335 msgid "Skip video sequence or dialogue" msgstr "" #: engines/stark/stark.cpp:106 msgid "Software renderer does not support modded assets" msgstr "" #: engines/stark/stark.cpp:292 msgid "You are missing recommended data files:" msgstr "" #: engines/stark/stark.cpp:306 msgid "" "The 'fonts' folder is required to experience the text style as it was " "designed. The Steam release is known to be missing it. You can get the fonts " "from the demo version of the game." msgstr "" #: engines/stark/stark.cpp:313 msgid "" "'gui.ini' is recommended to get proper font settings for the game " "localization." msgstr "" #: engines/stark/stark.cpp:319 msgid "'language.ini' is recommended to get localized confirmation dialogs." msgstr "" #: engines/stark/stark.cpp:325 msgid "'game.exe' is recommended to get styled confirmation dialogs." msgstr "" #: engines/supernova/supernova.cpp:191 #, c-format msgid "Unable to locate the text for %s language in engine data file." msgstr "" #: engines/supernova/supernova.cpp:475 #, c-format msgid "" "Incorrect version of the '%s' engine data file found. Expected %d but got %d." msgstr "" #: engines/supernova/supernova.cpp:485 #, c-format msgid "Unable to find block for part %d" msgstr "" #: engines/supernova/supernova.cpp:528 #, c-format msgid "Unable to find '%s' in game folder or the engine data file." msgstr "" #: engines/supernova/supernova.cpp:832 msgid "" "Failed to save temporary game state. Make sure your save game directory is " "set in ScummVM and that you can write to it." msgstr "" #: engines/supernova/supernova.cpp:833 msgid "Failed to load temporary game state." msgstr "" #: engines/supernova/metaengine.cpp:37 msgid "Improved mode" msgstr "" #: engines/supernova/metaengine.cpp:38 msgid "" "Removes some repetitive actions, adds possibility to change verbs by keyboard" msgstr "" #: engines/sword1/animation.cpp:532 #, c-format msgid "PSX stream cutscene '%s' cannot be played in paletted mode" msgstr "" #: engines/sword1/animation.cpp:563 engines/sword2/animation.cpp:456 msgid "" "MPEG-2 cutscenes found but ScummVM has been built without MPEG-2 support" msgstr "" #: engines/sword1/animation.cpp:570 engines/sword2/animation.cpp:465 #, c-format msgid "Cutscene '%s' not found" msgstr "" #: engines/sword1/control.cpp:2811 msgid "" "ScummVM found that you have old saved games for Broken Sword 1 that should " "be converted.\n" "The old saved game format is no longer supported, so you will not be able to " "load your games if you don't convert them.\n" "\n" "Press OK to convert them now, otherwise you will be asked again the next " "time you start the game.\n" msgstr "" #: engines/sword1/control.cpp:2997 #, c-format msgid "" "Target new saved game already exists!\n" "Would you like to keep the old saved game (%s) or the new one (%s)?\n" msgstr "" #: engines/sword1/control.cpp:3000 msgid "Keep the old one" msgstr "" #: engines/sword1/control.cpp:3000 msgid "Keep the new one" msgstr "" #: engines/sword1/logic.cpp:1732 msgid "This is the end of the Broken Sword 1 Demo" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "English" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "German" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "French" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Italian" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Spanish" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Brazilian Portuguese" msgstr "" #: engines/sword1/metaengine.cpp:63 msgid "Czech" msgstr "" #: engines/sword1/metaengine.cpp:86 msgid "Text language:" msgstr "" #: engines/sword1/metaengine.cpp:87 engines/sword1/metaengine.cpp:95 msgid "Set the language for the subtitles. This will not affect voices." msgstr "" #: engines/sword1/metaengine.cpp:114 msgid "Simulate the audio engine from the Windows executable" msgstr "" #: engines/sword1/metaengine.cpp:115 msgid "" "Makes the game use softer (logarithmic) audio curves, but removes fade-in " "and fade-out for sound effects, fade-in for music, and automatic music " "volume attenuation for when speech is playing" msgstr "" #: engines/sword1/metaengine.cpp:127 msgid "Additional options:" msgstr "" #: engines/sword1/metaengine.cpp:301 msgid "Main Menu" msgstr "" #: engines/sword2/animation.cpp:426 msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" #: engines/sword2/detection_tables.h:419 msgid "Remastered edition is not supported. Please, use the classic version" msgstr "" #: engines/sword2/metaengine.cpp:43 msgid "Show object labels" msgstr "" #: engines/sword2/metaengine.cpp:44 msgid "Show labels for objects on mouse hover" msgstr "" #: engines/sword25/metaengine.cpp:35 msgid "Use English speech" msgstr "" #: engines/sword25/metaengine.cpp:36 msgid "" "Use English speech instead of German for every language other than German" msgstr "" #: engines/tetraedge/metaengine.cpp:32 msgid "Correct movie aspect ratio" msgstr "" #: engines/tetraedge/metaengine.cpp:33 msgid "Play Syberia cutscenes in 16:9, rather than stretching to full screen" msgstr "" #: engines/tetraedge/metaengine.cpp:43 msgid "Restore missing scenes" msgstr "" #: engines/tetraedge/metaengine.cpp:44 msgid "Restore some scenes originally in the Windows edition" msgstr "" #: engines/tinsel/detection_tables.h:481 msgid "Saturn CD version is not yet supported" msgstr "" #: engines/tinsel/metaengine.cpp:43 msgid "Remove Black Bars" msgstr "" #: engines/tinsel/metaengine.cpp:44 msgid "" "The game originally renders at 640x432 which is then presented letterboxed " "at 640x480. Enabling this option removes the forced letterbox effect, so " "that the game fits better on screens with an aspect ratio wider than 4:3." msgstr "" #: engines/tinsel/metaengine.cpp:242 msgid "Save/Load keymappings" msgstr "" #: engines/tinsel/metaengine.cpp:307 msgid "Options Dialog" msgstr "" #: engines/tinsel/metaengine.cpp:341 msgid "Page Up in save/load menu" msgstr "" #: engines/tinsel/metaengine.cpp:347 msgid "Page down in save/load menu" msgstr "" #: engines/tinsel/metaengine.cpp:353 msgid "Go to start of save/load menu" msgstr "" #: engines/tinsel/metaengine.cpp:359 msgid "Go to end of save/load menu" msgstr "" #: engines/tony/tony.cpp:248 #, c-format msgid "Font variant not present in '%s' engine data file." msgstr "" #: engines/toon/metaengine.cpp:98 msgid "Skip intro" msgstr "" #. I18N: Skips current line being spoken by a character #: engines/toon/metaengine.cpp:105 msgid "Stop current voice" msgstr "" #: engines/toon/metaengine.cpp:130 msgid "Mute music" msgstr "" #: engines/toon/metaengine.cpp:136 msgid "Mute speech" msgstr "" #: engines/toon/metaengine.cpp:142 msgid "Mute sound effects" msgstr "" #: engines/toon/toon.cpp:273 #, c-format msgid "Saved game in slot #%d " msgstr "" #: engines/toon/toon.cpp:277 #, c-format msgid "Could not quick save into slot #%d" msgstr "" #: engines/toon/toon.cpp:290 #, c-format msgid "Saved game #%d quick loaded" msgstr "" #: engines/toon/toon.cpp:294 #, c-format msgid "Could not quick load the saved game #%d" msgstr "" #: engines/toon/toon.cpp:1543 msgid "Are you sure you want to exit?" msgstr "" #: engines/toon/toon.cpp:1953 #, c-format msgid "Unable to locate the '%s' data file." msgstr "" #: engines/touche/metaengine.cpp:135 msgid "Skip sequence/open quit dialogue" msgstr "" #: engines/touche/metaengine.cpp:141 msgid "Skip Dialogue" msgstr "" #: engines/touche/metaengine.cpp:147 msgid "Open options menu" msgstr "" #. I18N: The actor walking pace is increased #: engines/touche/metaengine.cpp:154 msgid "Enable fast walk" msgstr "" #. I18N: The actor walking pace is decreased #: engines/touche/metaengine.cpp:161 msgid "Disable fast walk" msgstr "" #: engines/touche/metaengine.cpp:167 msgid "Toggle fast mode" msgstr "" #: engines/touche/metaengine.cpp:173 msgid "Toggle between voice/text/text and voice" msgstr "" #: engines/touche/metaengine.cpp:182 msgid "Press \"Yes\" Key" msgstr "" #: engines/trecision/metaengine.cpp:137 msgid "Skip video" msgstr "" #. I18N: Toggles walking speed of actor #: engines/trecision/metaengine.cpp:144 msgid "Toggle fast walk" msgstr "" #: engines/trecision/metaengine.cpp:163 msgid "Open system menu" msgstr "" #. I18N: Return refers to return/enter key #: engines/tsage/metaengine.cpp:196 msgid "Return" msgstr "" #: engines/tsage/metaengine.cpp:221 msgid "View Help" msgstr "" #: engines/tsage/metaengine.cpp:226 msgid "Sound options" msgstr "" #: engines/tsage/metaengine.cpp:264 msgid "Crawl North" msgstr "" #: engines/tsage/metaengine.cpp:271 msgid "Crawl South" msgstr "" #: engines/tsage/metaengine.cpp:278 msgid "Turn Left/Crawl West" msgstr "" #: engines/tsage/metaengine.cpp:285 msgid "Turn Right/Crawl East" msgstr "" #: engines/tsage/metaengine.cpp:292 msgid "Increase speed" msgstr "" #: engines/tsage/metaengine.cpp:297 msgid "Decrease speed" msgstr "" #: engines/tsage/metaengine.cpp:302 msgid "Minimum speed" msgstr "" #: engines/tsage/metaengine.cpp:307 msgid "Maximum speed" msgstr "" #: engines/tsage/metaengine.cpp:312 msgid "Low speed" msgstr "" #: engines/tsage/metaengine.cpp:317 msgid "Medium speed" msgstr "" #. I18N: Pull cards from the deck #: engines/tsage/metaengine.cpp:323 msgid "Draw Cards" msgstr "" #: engines/tucker/metaengine.cpp:190 msgid "Skip speech" msgstr "" #. I18N: Panel contains all actor actions and the artstyle is toggled #: engines/tucker/metaengine.cpp:203 msgid "Toggle panel style" msgstr "" #: engines/tucker/metaengine.cpp:209 msgid "Toggle text speech" msgstr "" #: engines/twine/detection.cpp:188 msgid "This version requires Giflib which was not compiled into ScummVM" msgstr "" #: engines/twine/metaengine.cpp:43 msgid "Enable wall collisions" msgstr "" #: engines/twine/metaengine.cpp:44 msgid "Enable the original wall collision damage" msgstr "" #: engines/twine/metaengine.cpp:55 msgid "Disable save menu" msgstr "" #: engines/twine/metaengine.cpp:56 msgid "" "The original only had autosaves. This allows you to save whenever you want." msgstr "" #: engines/twine/metaengine.cpp:66 msgid "Enable debug mode" msgstr "" #: engines/twine/metaengine.cpp:67 msgid "Enable the debug mode" msgstr "" #: engines/twine/metaengine.cpp:77 msgid "Enable sound" msgstr "" #: engines/twine/metaengine.cpp:78 msgid "Enable the sound for the game" msgstr "" #: engines/twine/metaengine.cpp:88 msgid "Enable text" msgstr "" #: engines/twine/metaengine.cpp:89 msgid "Enable the text for the game" msgstr "" #: engines/twine/metaengine.cpp:99 msgid "Enable movies" msgstr "" #: engines/twine/metaengine.cpp:100 msgid "Enable the cutscenes for the game" msgstr "" #: engines/twine/metaengine.cpp:110 msgid "Enable mouse" msgstr "" #: engines/twine/metaengine.cpp:111 msgid "Enable the mouse for the UI" msgstr "" #: engines/twine/metaengine.cpp:121 msgid "Use the USA version" msgstr "" #: engines/twine/metaengine.cpp:122 msgid "Enable the USA specific version flags" msgstr "" #: engines/twine/metaengine.cpp:132 engines/ultima/metaengine.cpp:96 msgid "Enable high resolution" msgstr "" #: engines/twine/metaengine.cpp:133 engines/ultima/metaengine.cpp:97 msgid "Enable a higher resolution for the game" msgstr "" #: engines/twine/metaengine.cpp:228 msgid "Debug Grid Camera Up" msgstr "" #: engines/twine/metaengine.cpp:233 msgid "Debug Grid Camera Down" msgstr "" #: engines/twine/metaengine.cpp:238 msgid "Debug Grid Camera Left" msgstr "" #: engines/twine/metaengine.cpp:244 msgid "Debug Grid Camera Right" msgstr "" #: engines/twine/metaengine.cpp:249 engines/twine/metaengine.cpp:269 msgid "Normal Behaviour" msgstr "" #: engines/twine/metaengine.cpp:254 engines/twine/metaengine.cpp:274 msgid "Athletic Behaviour" msgstr "" #: engines/twine/metaengine.cpp:259 engines/twine/metaengine.cpp:279 msgid "Aggressive Behaviour" msgstr "" #: engines/twine/metaengine.cpp:264 engines/twine/metaengine.cpp:284 msgid "Discreet Behaviour" msgstr "" #: engines/twine/metaengine.cpp:289 msgid "Behaviour Action" msgstr "" #: engines/twine/metaengine.cpp:295 msgid "Change Behaviour" msgstr "" #: engines/twine/metaengine.cpp:307 msgid "Options Menu" msgstr "" #: engines/twine/metaengine.cpp:319 msgid "Use Selected Object" msgstr "" #: engines/twine/metaengine.cpp:325 msgid "Throw Magic Ball" msgstr "" #: engines/twine/metaengine.cpp:360 msgid "Use Protopack" msgstr "" #: engines/twine/metaengine.cpp:365 msgid "Open Holomap" msgstr "" #: engines/twine/metaengine.cpp:378 msgid "Special Action" msgstr "" #: engines/twine/metaengine.cpp:384 msgid "Scenery Zoom" msgstr "" #: engines/twine/metaengine.cpp:527 msgid "Previous location" msgstr "" #: engines/twine/metaengine.cpp:532 msgid "Next location" msgstr "" #: engines/twp/dialogs.cpp:32 msgid "Video:" msgstr "" #. I18N: Setting to switch toiled paper to be shown as "over". #: engines/twp/dialogs.cpp:37 msgid "Toilet paper over" msgstr "" #: engines/twp/dialogs.cpp:38 msgid "" "The toilet paper in some toilets will be shown \"over\".\n" "It's a joke option that has no effects on the gameplay." msgstr "" #. I18N: Setting to enable or disable additional jokes in the game. #: engines/twp/dialogs.cpp:41 msgid "Annoying in-jokes" msgstr "" #: engines/twp/dialogs.cpp:42 msgid "" "The game will include in-jokes and references to past adventure games, in " "the form of both dialogues and objects.\n" "There is a game achievement that can be obtained only if the in-jokes option " "is switched on." msgstr "" #: engines/twp/dialogs.cpp:44 msgid "Controls:" msgstr "" #. I18N: Setting to invert verb colors or keep the original verb colors. #: engines/twp/dialogs.cpp:48 msgid "Invert verb colors" msgstr "" #. I18N: Setting to use retro or modern fonts. #: engines/twp/dialogs.cpp:50 msgid "Retro Fonts" msgstr "" #. I18N: Setting to use retro or modern verbs. #: engines/twp/dialogs.cpp:52 msgid "Retro Verbs" msgstr "" #. I18N: Setting to use classic sentence or modern sentence. #: engines/twp/dialogs.cpp:54 msgid "Classic Sentence" msgstr "" #. I18N: Settings to enable or disable Ransome unbeeped DLC. #: engines/twp/dialogs.cpp:57 msgid "Ransome *unbeeped* (DLC)" msgstr "" #: engines/twp/metaengine.cpp:151 msgid "Select highlighted verb" msgstr "" #: engines/twp/metaengine.cpp:156 msgid "Go to previous object" msgstr "" #: engines/twp/metaengine.cpp:157 msgid "Go to next object" msgstr "" #: engines/twp/metaengine.cpp:158 msgid "Select verb/item Left" msgstr "" #: engines/twp/metaengine.cpp:159 msgid "Select verb/item Right" msgstr "" #: engines/twp/metaengine.cpp:160 msgid "Select verb/item Up" msgstr "" #: engines/twp/metaengine.cpp:161 msgid "Select verb/item Down" msgstr "" #: engines/twp/metaengine.cpp:163 msgid "Select Actor 1" msgstr "" #: engines/twp/metaengine.cpp:164 msgid "Select Actor 2" msgstr "" #: engines/twp/metaengine.cpp:165 msgid "Select Actor 3" msgstr "" #: engines/twp/metaengine.cpp:166 msgid "Select Actor 4" msgstr "" #: engines/twp/metaengine.cpp:167 msgid "Select Actor 5" msgstr "" #: engines/twp/metaengine.cpp:168 msgid "Select Choice 1" msgstr "" #: engines/twp/metaengine.cpp:169 msgid "Select Choice 2" msgstr "" #: engines/twp/metaengine.cpp:170 msgid "Select Choice 3" msgstr "" #: engines/twp/metaengine.cpp:171 msgid "Select Choice 4" msgstr "" #: engines/twp/metaengine.cpp:172 msgid "Select Choice 5" msgstr "" #: engines/twp/metaengine.cpp:173 msgid "Select Choice 6" msgstr "" #: engines/twp/metaengine.cpp:174 msgid "Select Next Actor" msgstr "" #: engines/twp/metaengine.cpp:175 msgid "Select Previous Actor" msgstr "" #: engines/twp/metaengine.cpp:176 msgid "Skip Text" msgstr "" #: engines/twp/metaengine.cpp:177 msgid "Show hotspots" msgstr "" #: engines/twp/twp.cpp:829 msgid "" "You selected Ransome *unbeeped* (DLC) but the DLC has not been detected!" msgstr "" #: engines/ultima/metaengine.cpp:63 msgid "Enable frame skipping" msgstr "" #: engines/ultima/metaengine.cpp:64 msgid "Allow the game to skip animation frames when running too slow." msgstr "" #: engines/ultima/metaengine.cpp:74 msgid "Enable frame limiting" msgstr "" #: engines/ultima/metaengine.cpp:75 msgid "Limits the speed of the game to prevent running too fast." msgstr "" #: engines/ultima/metaengine.cpp:85 msgid "Enable cheats" msgstr "" #: engines/ultima/metaengine.cpp:86 msgid "Allow cheats by commands and a menu when player is clicked." msgstr "" #: engines/ultima/metaengine.cpp:107 msgid "Play foot step sounds" msgstr "" #: engines/ultima/metaengine.cpp:108 msgid "Plays sound when the player moves." msgstr "" #: engines/ultima/metaengine.cpp:118 msgid "Enable jump to mouse position" msgstr "" #: engines/ultima/metaengine.cpp:119 msgid "" "Jumping while not moving targets the mouse cursor rather than direction only." msgstr "" #: engines/ultima/metaengine.cpp:129 msgid "Enable font replacement" msgstr "" #: engines/ultima/metaengine.cpp:130 msgid "Replaces game fonts with rendered fonts" msgstr "" #. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series. #: engines/ultima/metaengine.cpp:152 msgid "Camera moves with Silencer" msgstr "" #: engines/ultima/metaengine.cpp:153 msgid "" "Camera tracks the player movement rather than snapping to defined positions." msgstr "" #: engines/ultima/metaengine.cpp:163 msgid "Always enable Christmas easter-egg" msgstr "" #: engines/ultima/metaengine.cpp:164 msgid "Enable the Christmas music at any time of year." msgstr "" #: engines/ultima/shared/early/ultima_early.cpp:70 msgid "Could not find correct ultima.dat datafile" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:375 #, c-format msgid "loading quick save %d" msgstr "" #: engines/ultima/nuvie/nuvie.cpp:380 #, c-format msgid "saving quick save %d" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:41 msgid "Original Save" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:211 msgid "Ultima VI" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:213 msgid "Martian Dreams" msgstr "" #: engines/ultima/nuvie/metaengine.cpp:215 msgid "The Savage Empire" msgstr "" #: engines/ultima/nuvie/save/save_game.cpp:207 msgid "Transfer Character" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:138 msgid "Ultima VIII" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:138 msgid "Crusader" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:181 msgid "Ultima VIII Cheats" msgstr "" #: engines/ultima/ultima8/metaengine.cpp:196 msgid "Ultima VIII Debug" msgstr "" #: engines/ultima/ultima8/games/cru_game.cpp:164 msgid "" "Crusader intro movie file missing - check that the FLICS and SOUND " "directories have been copied from the CD. More instructions are on the " "wiki: https://wiki.scummvm.org/index.php?title=Crusader:_No_Remorse." msgstr "" #: engines/ultima/ultima8/games/u8_game.cpp:108 msgid "" "Missing Required File\n" "\n" "Starting a game requires SAVEGAME/U8SAVE.000\n" "from an original installation.\n" "\n" "Please check you have copied all the files correctly." msgstr "" #: engines/vcruise/metaengine.cpp:43 msgid "Improved click sensitivity" msgstr "" #: engines/vcruise/metaengine.cpp:44 msgid "" "Allows the mouse to be moved a short distance without cancelling click " "interactions. If this is off, any mouse movement while the mouse button is " "held cancels a click interaction." msgstr "" #: engines/vcruise/metaengine.cpp:54 msgid "Faster animations" msgstr "" #: engines/vcruise/metaengine.cpp:55 msgid "Speeds up animations." msgstr "" #: engines/vcruise/metaengine.cpp:76 msgid "Skip main menu" msgstr "" #: engines/vcruise/metaengine.cpp:77 msgid "Starts a new game upon launching instead of going to the main menu." msgstr "" #: engines/vcruise/metaengine.cpp:87 msgid "Use 16-color graphics" msgstr "" #: engines/vcruise/metaengine.cpp:88 msgid "Uses 16-color graphics." msgstr "" #: engines/vcruise/metaengine.cpp:98 msgid "Preload sounds" msgstr "" #: engines/vcruise/metaengine.cpp:99 msgid "Preload sounds. May improve performance on slow hard drives." msgstr "" #: engines/vcruise/metaengine.cpp:109 msgid "Faster video decoder (lower quality)" msgstr "" #: engines/vcruise/metaengine.cpp:110 msgid "Reduce video decoding CPU usage at the cost of quality." msgstr "" #: engines/vcruise/metaengine.cpp:170 msgid "Display help screen" msgstr "" #: engines/vcruise/metaengine.cpp:185 msgid "Open sound settings" msgstr "" #: engines/vcruise/metaengine.cpp:221 msgid "Sound effect volume down" msgstr "" #: engines/vcruise/metaengine.cpp:226 msgid "Sound effect volume up" msgstr "" #: engines/vcruise/metaengine.cpp:231 msgid "Skip current animation" msgstr "" #: engines/vcruise/metaengine.cpp:235 msgid "Cycle item in scene (debug cheat)" msgstr "" #: engines/vcruise/vcruise.cpp:89 msgid "This game requires JPEG support, which was not compiled in." msgstr "" #: engines/vcruise/vcruise.cpp:96 msgid "" "Music for this game requires Ogg Vorbis support, which was not compiled in.\n" "The game will still play, but will not have any music." msgstr "" #: engines/vcruise/vcruise.cpp:106 msgid "" "Music for this game requires MP3 support, which was not compiled in.\n" "The game will still play, but will not have any music." msgstr "" #: engines/vcruise/vcruise.cpp:349 msgid "Failed to load save, the save data appears to be damaged." msgstr "" #: engines/vcruise/vcruise.cpp:354 msgid "Failed to read version information from save file." msgstr "" #: engines/vcruise/vcruise.cpp:374 msgid "An unknown error occurred while attempting to load the saved game." msgstr "" #: engines/voyeur/metaengine.cpp:42 msgid "Enable lockout system" msgstr "" #: engines/voyeur/metaengine.cpp:43 msgid "Require a lockout code to start the game." msgstr "" #: engines/wintermute/metaengine.cpp:42 msgid "Show FPS-counter" msgstr "" #: engines/wintermute/metaengine.cpp:43 msgid "Show the current number of frames per second in the upper left corner" msgstr "" #: engines/wintermute/metaengine.cpp:54 msgid "Sprite bilinear filtering (SLOW)" msgstr "" #: engines/wintermute/metaengine.cpp:55 msgid "Apply bilinear filtering to individual sprites" msgstr "" #: engines/wintermute/metaengine.cpp:67 msgid "Force to use 2D renderer (2D games only)" msgstr "" #: engines/wintermute/metaengine.cpp:68 msgid "This setting forces ScummVM to use 2D renderer while running 2D games" msgstr "" #: engines/wintermute/metaengine.cpp:110 msgid "FoxTail support is not compiled in" msgstr "" #: engines/wintermute/metaengine.cpp:116 msgid "Hero Craft support is not compiled in" msgstr "" #: engines/wintermute/metaengine.cpp:122 msgid "Wintermute3D support is not compiled in" msgstr "" #: engines/wintermute/wintermute.cpp:150 msgid "This game requires PNG, JPEG and Vorbis support." msgstr "" #: engines/wintermute/wintermute.cpp:161 msgid "This game requires the FoxTail subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:172 msgid "This game requires the HeroCraft subengine, which is not compiled in." msgstr "" #: engines/wintermute/wintermute.cpp:183 msgid "" "This game requires 3D capabilities, which is not compiled in. As such, it is " "likely to be unplayable totally or partially." msgstr "" #. I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc #: engines/wintermute/keymapper_tables.h:174 #: engines/wintermute/keymapper_tables.h:685 #: engines/wintermute/keymapper_tables.h:1855 msgid "Show scene geometry" msgstr "" #: engines/wintermute/keymapper_tables.h:183 #: engines/wintermute/keymapper_tables.h:199 #: engines/wintermute/keymapper_tables.h:630 #: engines/wintermute/keymapper_tables.h:906 #: engines/wintermute/keymapper_tables.h:1103 #: engines/wintermute/keymapper_tables.h:1231 #: engines/wintermute/keymapper_tables.h:1255 msgid "Previous page" msgstr "" #: engines/wintermute/keymapper_tables.h:190 #: engines/wintermute/keymapper_tables.h:207 #: engines/wintermute/keymapper_tables.h:638 #: engines/wintermute/keymapper_tables.h:913 #: engines/wintermute/keymapper_tables.h:1110 #: engines/wintermute/keymapper_tables.h:1236 #: engines/wintermute/keymapper_tables.h:1260 msgid "Next page" msgstr "" #: engines/wintermute/keymapper_tables.h:239 #: engines/wintermute/keymapper_tables.h:262 #: engines/wintermute/keymapper_tables.h:313 #: engines/wintermute/keymapper_tables.h:352 #: engines/wintermute/keymapper_tables.h:389 #: engines/wintermute/keymapper_tables.h:499 #: engines/wintermute/keymapper_tables.h:526 #: engines/wintermute/keymapper_tables.h:651 #: engines/wintermute/keymapper_tables.h:785 #: engines/wintermute/keymapper_tables.h:812 #: engines/wintermute/keymapper_tables.h:833 #: engines/wintermute/keymapper_tables.h:858 #: engines/wintermute/keymapper_tables.h:885 #: engines/wintermute/keymapper_tables.h:1045 #: engines/wintermute/keymapper_tables.h:1248 #: engines/wintermute/keymapper_tables.h:1319 #: engines/wintermute/keymapper_tables.h:1415 #: engines/wintermute/keymapper_tables.h:1472 #: engines/wintermute/keymapper_tables.h:1498 #: engines/wintermute/keymapper_tables.h:1660 #: engines/wintermute/keymapper_tables.h:1709 #: engines/wintermute/keymapper_tables.h:1757 #: engines/wintermute/keymapper_tables.h:1790 #: engines/wintermute/keymapper_tables.h:1983 #: engines/wintermute/keymapper_tables.h:2103 msgid "Show hints" msgstr "" #: engines/wintermute/keymapper_tables.h:269 #: engines/wintermute/keymapper_tables.h:332 #: engines/wintermute/keymapper_tables.h:367 #: engines/wintermute/keymapper_tables.h:402 #: engines/wintermute/keymapper_tables.h:506 #: engines/wintermute/keymapper_tables.h:533 #: engines/wintermute/keymapper_tables.h:1932 #: engines/wintermute/keymapper_tables.h:1990 msgid "GUI variant A" msgstr "" #: engines/wintermute/keymapper_tables.h:276 #: engines/wintermute/keymapper_tables.h:339 #: engines/wintermute/keymapper_tables.h:374 #: engines/wintermute/keymapper_tables.h:408 #: engines/wintermute/keymapper_tables.h:513 #: engines/wintermute/keymapper_tables.h:540 #: engines/wintermute/keymapper_tables.h:1938 #: engines/wintermute/keymapper_tables.h:1996 msgid "GUI variant B" msgstr "" #: engines/wintermute/keymapper_tables.h:283 #: engines/wintermute/keymapper_tables.h:414 #: engines/wintermute/keymapper_tables.h:547 #: engines/wintermute/keymapper_tables.h:1117 msgid "Phone cancel button" msgstr "" #: engines/wintermute/keymapper_tables.h:288 #: engines/wintermute/keymapper_tables.h:419 #: engines/wintermute/keymapper_tables.h:552 #: engines/wintermute/keymapper_tables.h:1122 msgid "Phone up button" msgstr "" #: engines/wintermute/keymapper_tables.h:294 #: engines/wintermute/keymapper_tables.h:425 #: engines/wintermute/keymapper_tables.h:558 #: engines/wintermute/keymapper_tables.h:1128 msgid "Phone down button" msgstr "" #. I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used #. It may result in actor saying different text or item being decomposed to it's parts #: engines/wintermute/keymapper_tables.h:360 msgid "Alternative action" msgstr "" #: engines/wintermute/keymapper_tables.h:431 #: engines/wintermute/keymapper_tables.h:564 #: engines/wintermute/keymapper_tables.h:1134 msgid "Phone 0 button" msgstr "" #: engines/wintermute/keymapper_tables.h:436 #: engines/wintermute/keymapper_tables.h:569 #: engines/wintermute/keymapper_tables.h:1139 #: engines/wintermute/keymapper_tables.h:1817 msgid "Phone 1 button" msgstr "" #: engines/wintermute/keymapper_tables.h:441 #: engines/wintermute/keymapper_tables.h:574 #: engines/wintermute/keymapper_tables.h:1144 #: engines/wintermute/keymapper_tables.h:1822 msgid "Phone 2 button" msgstr "" #: engines/wintermute/keymapper_tables.h:446 #: engines/wintermute/keymapper_tables.h:579 #: engines/wintermute/keymapper_tables.h:1149 #: engines/wintermute/keymapper_tables.h:1827 msgid "Phone 3 button" msgstr "" #: engines/wintermute/keymapper_tables.h:451 #: engines/wintermute/keymapper_tables.h:584 #: engines/wintermute/keymapper_tables.h:1154 msgid "Phone 4 button" msgstr "" #: engines/wintermute/keymapper_tables.h:456 #: engines/wintermute/keymapper_tables.h:589 #: engines/wintermute/keymapper_tables.h:1159 msgid "Phone 5 button" msgstr "" #: engines/wintermute/keymapper_tables.h:461 #: engines/wintermute/keymapper_tables.h:594 #: engines/wintermute/keymapper_tables.h:1164 msgid "Phone 6 button" msgstr "" #: engines/wintermute/keymapper_tables.h:466 #: engines/wintermute/keymapper_tables.h:599 #: engines/wintermute/keymapper_tables.h:1169 msgid "Phone 7 button" msgstr "" #: engines/wintermute/keymapper_tables.h:471 #: engines/wintermute/keymapper_tables.h:604 #: engines/wintermute/keymapper_tables.h:1174 msgid "Phone 8 button" msgstr "" #: engines/wintermute/keymapper_tables.h:476 #: engines/wintermute/keymapper_tables.h:609 #: engines/wintermute/keymapper_tables.h:1179 msgid "Phone 9 button" msgstr "" #: engines/wintermute/keymapper_tables.h:481 #: engines/wintermute/keymapper_tables.h:614 #: engines/wintermute/keymapper_tables.h:1184 msgid "Phone * button" msgstr "" #: engines/wintermute/keymapper_tables.h:486 #: engines/wintermute/keymapper_tables.h:619 #: engines/wintermute/keymapper_tables.h:1189 msgid "Phone # button" msgstr "" #: engines/wintermute/keymapper_tables.h:664 #: engines/wintermute/keymapper_tables.h:1366 #: engines/wintermute/keymapper_tables.h:1422 msgid "Show help" msgstr "" #: engines/wintermute/keymapper_tables.h:670 #: engines/wintermute/keymapper_tables.h:871 #: engines/wintermute/keymapper_tables.h:892 #: engines/wintermute/keymapper_tables.h:1326 #: engines/wintermute/keymapper_tables.h:1352 #: engines/wintermute/keymapper_tables.h:1428 #: engines/wintermute/keymapper_tables.h:1484 #: engines/wintermute/keymapper_tables.h:1505 #: engines/wintermute/keymapper_tables.h:1695 #: engines/wintermute/keymapper_tables.h:1969 #: engines/wintermute/keymapper_tables.h:2171 msgid "Scroll up" msgstr "" #: engines/wintermute/keymapper_tables.h:677 #: engines/wintermute/keymapper_tables.h:878 #: engines/wintermute/keymapper_tables.h:899 #: engines/wintermute/keymapper_tables.h:1333 #: engines/wintermute/keymapper_tables.h:1359 #: engines/wintermute/keymapper_tables.h:1435 #: engines/wintermute/keymapper_tables.h:1491 #: engines/wintermute/keymapper_tables.h:1512 #: engines/wintermute/keymapper_tables.h:1702 #: engines/wintermute/keymapper_tables.h:1976 #: engines/wintermute/keymapper_tables.h:2176 msgid "Scroll down" msgstr "" #: engines/wintermute/keymapper_tables.h:690 msgid "Change shadow type" msgstr "" #: engines/wintermute/keymapper_tables.h:700 #: engines/wintermute/keymapper_tables.h:819 msgid "Volume max" msgstr "" #. I18N: Displays a debug interface with a CLI for various features #: engines/wintermute/keymapper_tables.h:706 msgid "Show debug parser" msgstr "" #. I18N: Displays a debug text message #: engines/wintermute/keymapper_tables.h:714 #: engines/wintermute/keymapper_tables.h:853 #: engines/wintermute/keymapper_tables.h:1581 #: engines/wintermute/keymapper_tables.h:1833 #: engines/wintermute/keymapper_tables.h:1878 msgid "Debug print" msgstr "" #. I18N: Exits the game #: engines/wintermute/keymapper_tables.h:720 #: engines/wintermute/keymapper_tables.h:1849 msgid "Exit" msgstr "" #. I18N: Displays a debug interface that changes light settings #: engines/wintermute/keymapper_tables.h:726 msgid "Light helper window" msgstr "" #: engines/wintermute/keymapper_tables.h:751 msgid "Run forward" msgstr "" #: engines/wintermute/keymapper_tables.h:756 msgid "Run backward" msgstr "" #: engines/wintermute/keymapper_tables.h:761 msgid "Turn left fast" msgstr "" #: engines/wintermute/keymapper_tables.h:766 msgid "Turn right fast" msgstr "" #. I18N: Displays a blueprint with robot parts #: engines/wintermute/keymapper_tables.h:772 msgid "Show blueprint" msgstr "" #: engines/wintermute/keymapper_tables.h:792 #: engines/wintermute/keymapper_tables.h:1587 #: engines/wintermute/keymapper_tables.h:1770 #: engines/wintermute/keymapper_tables.h:1803 #: engines/wintermute/keymapper_tables.h:2089 msgid "Next action" msgstr "" #: engines/wintermute/keymapper_tables.h:799 #: engines/wintermute/keymapper_tables.h:1595 #: engines/wintermute/keymapper_tables.h:1777 #: engines/wintermute/keymapper_tables.h:1810 #: engines/wintermute/keymapper_tables.h:2097 msgid "Previous action" msgstr "" #: engines/wintermute/keymapper_tables.h:826 msgid "Volume off" msgstr "" #: engines/wintermute/keymapper_tables.h:840 msgid "Change font size" msgstr "" #: engines/wintermute/keymapper_tables.h:935 msgid "Walking speed: Low" msgstr "" #: engines/wintermute/keymapper_tables.h:940 msgid "Walking speed: Medium" msgstr "" #: engines/wintermute/keymapper_tables.h:945 msgid "Walking speed: High" msgstr "" #: engines/wintermute/keymapper_tables.h:955 #: engines/wintermute/keymapper_tables.h:1314 #: engines/wintermute/keymapper_tables.h:1872 msgid "Cancel waiting" msgstr "" #: engines/wintermute/keymapper_tables.h:965 msgid "First page" msgstr "" #: engines/wintermute/keymapper_tables.h:970 msgid "Last page" msgstr "" #. I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed #: engines/wintermute/keymapper_tables.h:978 msgid "Walking speed: Ultra Super Mega Fast" msgstr "" #: engines/wintermute/keymapper_tables.h:994 msgid "Show game credits" msgstr "" #: engines/wintermute/keymapper_tables.h:999 msgid "Play selected music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1004 msgid "Select next music record" msgstr "" #: engines/wintermute/keymapper_tables.h:1009 msgid "Play note 1: A" msgstr "" #: engines/wintermute/keymapper_tables.h:1014 msgid "Play note 2: F#" msgstr "" #: engines/wintermute/keymapper_tables.h:1019 msgid "Play note 3: D#" msgstr "" #: engines/wintermute/keymapper_tables.h:1024 msgid "Play note 4: C#" msgstr "" #: engines/wintermute/keymapper_tables.h:1029 msgid "Play note 5: E" msgstr "" #: engines/wintermute/keymapper_tables.h:1034 msgid "Play note 6: G#" msgstr "" #: engines/wintermute/keymapper_tables.h:1039 msgid "Play note 7: B" msgstr "" #: engines/wintermute/keymapper_tables.h:1052 msgid "Ability: Telekinesis" msgstr "" #: engines/wintermute/keymapper_tables.h:1057 msgid "Ability: Push" msgstr "" #: engines/wintermute/keymapper_tables.h:1062 msgid "Ability: Lightning" msgstr "" #: engines/wintermute/keymapper_tables.h:1067 msgid "Ability: Light" msgstr "" #: engines/wintermute/keymapper_tables.h:1072 msgid "Ability: Wind" msgstr "" #: engines/wintermute/keymapper_tables.h:1077 msgid "Ability: Sound" msgstr "" #: engines/wintermute/keymapper_tables.h:1082 msgid "Ability: Esence" msgstr "" #: engines/wintermute/keymapper_tables.h:1087 msgid "Ability: Exorcist" msgstr "" #: engines/wintermute/keymapper_tables.h:1200 msgid "Show hints / Dance move" msgstr "" #: engines/wintermute/keymapper_tables.h:1207 msgid "Dance move up" msgstr "" #: engines/wintermute/keymapper_tables.h:1213 msgid "Dance move down" msgstr "" #: engines/wintermute/keymapper_tables.h:1219 msgid "Dance move left" msgstr "" #: engines/wintermute/keymapper_tables.h:1225 msgid "Dance move right" msgstr "" #: engines/wintermute/keymapper_tables.h:1283 msgid "Cancel input" msgstr "" #: engines/wintermute/keymapper_tables.h:1409 msgid "Hide hints" msgstr "" #. I18N: At one of the puzzles game asks to press Up key / Shift key / Down key #: engines/wintermute/keymapper_tables.h:1464 msgid "Shift key" msgstr "" #. I18N: Chapayev is the name of game character, Vasily Chapayev #. This action makes Chapayev interact with item instead of Petka #: engines/wintermute/keymapper_tables.h:1566 msgid "Chapayev's action" msgstr "" #: engines/wintermute/keymapper_tables.h:1614 #: engines/wintermute/keymapper_tables.h:1867 #: engines/wintermute/keymapper_tables.h:1963 msgid "Settings" msgstr "" #: engines/wintermute/keymapper_tables.h:1619 msgid "Dialogue answer 1" msgstr "" #: engines/wintermute/keymapper_tables.h:1624 msgid "Dialogue answer 2" msgstr "" #: engines/wintermute/keymapper_tables.h:1629 msgid "Dialogue answer 3" msgstr "" #: engines/wintermute/keymapper_tables.h:1634 msgid "Dialogue answer 4" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1645 msgid "Spin wheel slower" msgstr "" #. I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show #: engines/wintermute/keymapper_tables.h:1653 msgid "Spin wheel faster" msgstr "" #: engines/wintermute/keymapper_tables.h:1731 msgid "Zoom out" msgstr "" #: engines/wintermute/keymapper_tables.h:1738 msgid "Zoom in" msgstr "" #: engines/wintermute/keymapper_tables.h:1751 #: engines/wintermute/keymapper_tables.h:1957 msgid "Show journal" msgstr "" #. I18N: Displays a debug interface with Bezier curves #: engines/wintermute/keymapper_tables.h:1884 msgid "Bezier window" msgstr "" #. I18N: Use droid to perform an action #: engines/wintermute/keymapper_tables.h:1901 msgid "Droid's action" msgstr "" #. I18N: It's a Tetris game clone, this action rotates current tetris item #: engines/wintermute/keymapper_tables.h:2009 msgid "Rotate" msgstr "" #. I18N: It's a Tetris game clone, this action drops current tetris item #: engines/wintermute/keymapper_tables.h:2035 msgid "Drop" msgstr "" #: engines/wintermute/keymapper_tables.h:2043 msgid "Player 1: Up" msgstr "" #: engines/wintermute/keymapper_tables.h:2048 msgid "Player 1: Left" msgstr "" #: engines/wintermute/keymapper_tables.h:2053 msgid "Player 1: Down" msgstr "" #: engines/wintermute/keymapper_tables.h:2058 msgid "Player 1: Right" msgstr "" #: engines/wintermute/keymapper_tables.h:2063 msgid "Player 2: Up" msgstr "" #: engines/wintermute/keymapper_tables.h:2068 msgid "Player 2: Left" msgstr "" #: engines/wintermute/keymapper_tables.h:2073 msgid "Player 2: Down" msgstr "" #: engines/wintermute/keymapper_tables.h:2078 msgid "Player 2: Right" msgstr "" #. I18N: Displays a debug FPS counter #: engines/wintermute/keymapper_tables.h:2084 msgid "Debug FPS" msgstr "" #: engines/wintermute/keymapper_tables.h:2181 msgid "F1" msgstr "" #: engines/wintermute/keymapper_tables.h:2186 msgid "Key i" msgstr "" #: engines/zvision/file/save_manager.cpp:221 #, c-format msgid "" "This saved game uses version %u, but this engine only supports up to version " "%d. You will need an updated version of the engine to use this saved game." msgstr "" #: engines/zvision/metaengine.cpp:58 msgid "Double FPS" msgstr "" #: engines/zvision/metaengine.cpp:59 msgid "Increase framerate from 30 to 60 FPS" msgstr "" #: engines/zvision/metaengine.cpp:70 msgid "Enable Venus" msgstr "" #: engines/zvision/metaengine.cpp:71 msgid "Enable the Venus help system" msgstr "" #: engines/zvision/metaengine.cpp:82 msgid "Disable animation while turning" msgstr "" #: engines/zvision/metaengine.cpp:83 msgid "Disable animation while turning in panorama mode" msgstr "" #: engines/zvision/metaengine.cpp:94 msgid "Use high resolution MPEG video" msgstr "" #: engines/zvision/metaengine.cpp:95 msgid "Use MPEG video from the DVD version instead of lower resolution AVI" msgstr "" #: engines/zvision/metaengine.cpp:197 msgid "Look Up" msgstr "" #: engines/zvision/metaengine.cpp:203 msgid "Look Down" msgstr "" #: engines/zvision/metaengine.cpp:238 msgid "Spellbook" msgstr "" #: engines/zvision/metaengine.cpp:244 msgid "Score" msgstr "" #: engines/zvision/metaengine.cpp:250 msgid "Put away object" msgstr "" #: engines/zvision/metaengine.cpp:256 msgid "Extract coin" msgstr "" #: engines/zvision/metaengine.cpp:277 msgid "Preferences" msgstr "" #: engines/zvision/zvision.cpp:309 msgid "" "Before playing this game, you'll need to copy the required fonts into " "ScummVM's extras directory, or into the game directory. On Windows, you'll " "need the following font files from the Windows font directory: Times New " "Roman, Century Schoolbook, Garamond, Courier New and Arial. Alternatively, " "you can download the Liberation Fonts or the GNU FreeFont package. You'll " "need all the fonts from the font package you choose, i.e., LiberationMono, " "LiberationSans and LiberationSerif, or FreeMono, FreeSans and FreeSerif " "respectively." msgstr ""