/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/stream.h" #include "common/textconsole.h" #include "graphics/pixelformat.h" #include "graphics/surface.h" #include "image/neo.h" namespace Image { NeoDecoder::NeoDecoder(byte *palette) { _surface = nullptr; _paletteDestroy = palette ? false : true; _palette = palette; _paletteColorCount = 0; } NeoDecoder::~NeoDecoder() { destroy(); } void NeoDecoder::destroy() { if (_surface) { _surface->free(); delete _surface; _surface = nullptr; } if (_paletteDestroy) { delete[] _palette; _palette = nullptr; } _paletteColorCount = 0; } bool NeoDecoder::loadStream(Common::SeekableReadStream &stream) { destroy(); if (!_palette) { int start = stream.pos(); if (stream.readUint16LE() != 0x00) warning("Header check failed for reading neo image"); if (stream.readUint16LE() != 0x00) warning("Header check failed for reading neo image"); _palette = new byte[16 * 3]; for (int i = 0; i < 16; ++i) { byte v1 = stream.readByte(); byte v2 = stream.readByte(); _palette[i * 3 + 0] = floor((v1 & 0x07) * 255.0 / 7.0); _palette[i * 3 + 1] = floor((v2 & 0x70) * 255.0 / 7.0 / 16.0); _palette[i * 3 + 2] = floor((v2 & 0x07) * 255.0 / 7.0); } stream.seek(start + 128); } int width = 320; int height = 200; _surface = new Graphics::Surface(); _surface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); _paletteColorCount = 16; // 200 rows of image: for (int y = 0; y < 200; y++) { // 20 column blocks: for (int x = 0; x < 20; x++) { // Fetch the 4 words that make up the // next 16 pixels across 4 bitplanes: uint16 uW0 = stream.readUint16BE(); uint16 uW1 = stream.readUint16BE(); uint16 uW2 = stream.readUint16BE(); uint16 uW3 = stream.readUint16BE(); // The first pixel is found in the highest bit: uint32 uBit = 0x8000; // 16 pixels to process: for (int z = 0; z < 16; z++) { // Work out the colour index: int idx = 0; if (uW0 & uBit) idx += 1; if (uW1 & uBit) idx += 2; if (uW2 & uBit) idx += 4; if (uW3 & uBit) idx += 8; _surface->setPixel(x * 16 + z, y, idx); uBit >>= 1; } } } return true; } } // End of namespace Image