/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWP_IDS_H #define TWP_IDS_H #define ALL 1 #define HERE 0 #define GONE 4 #define OFF 0 #define ON 1 #define FULL 0 #define EMPTY 1 #define OPEN 1 #define CLOSED 0 #define FALSE 0 #define TRUE 1 #define MOUSE 1 #define CONTROLLER 2 #define DIRECTDRIVE 3 #define TOUCH 4 #define REMOTE 5 #define FADE_IN 0 #define FADE_OUT 1 #define FADE_WOBBLE 2 #define FADE_WOBBLE_TO_SEPIA 3 #define FACE_FLIP 16 #define DIR_FRONT 4 #define DIR_BACK 8 #define DIR_LEFT 2 #define DIR_RIGHT 1 #define LINEAR 0 #define EASE_IN 1 #define EASE_INOUT 2 #define EASE_OUT 3 #define SLOW_EASE_IN 4 #define SLOW_EASE_OUT 5 #define LOOPING 0x10 #define SWING 0X20 #define STOP_LOOPING 0X40 #define ALIGN_LEFT 0x0000000010000000 #define ALIGN_CENTER 0x0000000020000000 #define ALIGN_RIGHT 0x0000000040000000 #define ALIGN_TOP 0xFFFFFFFF80000000 #define ALIGN_BOTTOM 0x0000000001000000 #define LESS_SPACING 0x0000000000200000 #define EX_ALLOW_SAVEGAMES 0x01 #define EX_POP_CHARACTER_SELECTION 0x02 #define EX_CAMERA_TRACKING 0x03 #define EX_BUTTON_HOVER_SOUND 0x04 #define EX_RESTART 0x06 #define EX_IDLE_TIME 0x07 #define EX_AUTOSAVE 0x08 #define EX_AUTOSAVE_STATE 0x09 #define EX_DISABLE_SAVESYSTEM 0x0A #define EX_SHOW_OPTIONS 11 #define EX_OPTIONS_MUSIC 12 #define EX_FORCE_TALKIE_TEXT 13 #define GRASS_BACKANDFORTH 0x00 #define DOOR 0x40 #define DOOR_LEFT 0x140 #define DOOR_RIGHT 0x240 #define DOOR_BACK 0x440 #define DOOR_FRONT 0x840 #define FAR_LOOK 0x8 #define USE_WITH 2 #define USE_ON 4 #define USE_IN 32 #define GIVEABLE 0x1000 #define TALKABLE 0x2000 #define IMMEDIATE 0x4000 #define FEMALE 0x80000 #define MALE 0x100000 #define PERSON 0x200000 #define REACH_HIGH 0x8000 #define REACH_MED 0x10000 #define REACH_LOW 0x20000 #define REACH_NONE 0x40000 #define VERB_WALKTO 1 #define VERB_LOOKAT 2 #define VERB_TALKTO 3 #define VERB_PICKUP 4 #define VERB_OPEN 5 #define VERB_CLOSE 6 #define VERB_PUSH 7 #define VERB_PULL 8 #define VERB_GIVE 9 #define VERB_USE 10 #define VERB_DIALOG 13 #define VERBFLAG_INSTANT 1 #define TWP_NO 0 #define TWP_YES 1 #define TEMP_UNSELECTABLE 2 #define TEMP_SELECTABLE 3 #define MAC 1 #define WIN 2 #define LINUX 3 #define XBOX 4 #define IOS 5 #define ANDROID 6 #define SWITCH 7 #define PS4 8 #define EFFECT_NONE 0 #define EFFECT_SEPIA 1 #define EFFECT_EGA 2 #define EFFECT_VHS 3 #define EFFECT_GHOST 4 #define EFFECT_BLACKANDWHITE 5 #define UI_INPUT_ON 1 #define UI_INPUT_OFF 2 #define UI_VERBS_ON 4 #define UI_VERBS_OFF 8 #define UI_HUDOBJECTS_ON 0x10 #define UI_HUDOBJECTS_OFF 0x20 #define UI_CURSOR_ON 0x40 #define UI_CURSOR_OFF 0x80 // these codes corresponds to SDL key codes used in TWP #define KEY_UP 0x40000052 #define KEY_RIGHT 0x4000004F #define KEY_DOWN 0x40000051 #define KEY_LEFT 0x40000050 #define KEY_PAD1 0x40000059 #define KEY_PAD2 0x4000005A #define KEY_PAD3 0x4000005B #define KEY_PAD4 0x4000005C #define KEY_PAD5 0x4000005D #define KEY_PAD6 0x4000005E #define KEY_PAD7 0x4000005F #define KEY_PAD8 0x40000056 #define KEY_PAD9 0x40000061 #define KEY_ESCAPE 0x08 #define KEY_TAB 0x09 #define KEY_RETURN 0x0D #define KEY_BACKSPACE 0x1B #define KEY_SPACE 0X20 #define KEY_A 0x61 #define KEY_B 0x62 #define KEY_C 0x63 #define KEY_D 0x64 #define KEY_E 0x65 #define KEY_F 0x66 #define KEY_G 0x67 #define KEY_H 0x68 #define KEY_I 0x69 #define KEY_J 0x6A #define KEY_K 0x6B #define KEY_L 0x6C #define KEY_M 0x6D #define KEY_N 0x6E #define KEY_O 0x6F #define KEY_P 0x70 #define KEY_Q 0x71 #define KEY_R 0x72 #define KEY_S 0x73 #define KEY_T 0x74 #define KEY_U 0x75 #define KEY_V 0x76 #define KEY_W 0x77 #define KEY_X 0x78 #define KEY_Y 0x79 #define KEY_Z 0x7A #define KEY_0 0x30 #define KEY_1 0x31 #define KEY_2 0x32 #define KEY_3 0x33 #define KEY_4 0x34 #define KEY_5 0x35 #define KEY_6 0x36 #define KEY_7 0x37 #define KEY_8 0x38 #define KEY_9 0x39 #define KEY_F1 0x4000003A #define KEY_F2 0x4000003B #define KEY_F3 0x4000003C #define KEY_F4 0x4000003D #define KEY_F5 0x4000003E #define KEY_F6 0x4000003F #define KEY_F7 0x40000040 #define KEY_F8 0x40000041 #define KEY_F9 0x40000042 #define KEY_F10 0x40000043 #define KEY_F11 0x40000044 #define KEY_F12 0x40000045 #define BUTTON_A 0x3E8 #define BUTTON_B 0x3E9 #define BUTTON_X 0x3EA #define BUTTON_Y 0x3EB #define BUTTON_START 0x3EC #define BUTTON_BACK 0x3EC #define BUTTON_MOUSE_LEFT 0x3ED #define BUTTON_MOUSE_RIGHT 0x3EE #endif