/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_SCENE_DART_H #define TWINE_SCENE_DART_H #include "twine/scene/actor.h" #include "twine/twine.h" #define MAX_DARTS 3 #define BODY_3D_DART 61 // dart flags #define DART_TAKEN (1 << 0) namespace TwinE { class Dart { private: TwinEEngine *_engine; public: struct T_DART { int32 PosX; int32 PosY; int32 PosZ; int32 Alpha; int32 Beta; int32 Body; int32 NumCube; // Number of the cube in which the dart is located uint32 Flags; int32 XMin; // ZV of the darts int32 YMin; int32 ZMin; int32 XMax; int32 YMax; int32 ZMax; }; T_DART ListDart[MAX_DARTS]; Dart(TwinEEngine *engine) : _engine(engine) {} void InitDarts(); int32 GetDart(); void TakeAllDarts(); void CheckDartCol(ActorStruct *ptrobj); }; } // namespace TwinE #endif