/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TWINE_RENDERER_SCREENS_H #define TWINE_RENDERER_SCREENS_H #include "common/scummsys.h" #include "graphics/managed_surface.h" #include "graphics/palette.h" #include "graphics/surface.h" #include "twine/twine.h" namespace TwinE { class TwinEEngine; class Screens { private: TwinEEngine *_engine; /** * Adjust palette intensity * @param r red component of color * @param g green component of color * @param b blue component of color * @param palette palette to adjust * @param intensity intensity value to adjust */ void fadePal(uint8 r, uint8 g, uint8 b, const Graphics::Palette &palette, int32 intensity); public: Screens(TwinEEngine *engine) : _engine(engine) {} int32 mapLba2Palette(int32 palIndex); /** main palette */ Graphics::Palette _ptrPal{0}; Graphics::Palette _palettePcx{0}; /** flag to check in the game palette was changed */ bool _flagBlackPal = false; /** flag to check if the main flag is locked */ bool _flagFade = false; /** flag to check if we are using a different palette than the main one */ bool _flagPalettePcx = false; /** Load and display Adeline Logo */ bool adelineLogo(); /** * Load a custom palette * @param index \a RESS.HQR entry index (starting from 0) */ void loadCustomPalette(const TwineResource &resource); /** Load and display Main Menu image */ void loadMenuImage(bool fadeIn = true); /** * Load and display a particularly image on \a RESS.HQR file with cross fade effect * @param index \a RESS.HQR entry index (starting from 0) * @param paletteIndex \a RESS.HQR entry index of the palette for the given image. This is often the @c index + 1 * @param fadeIn if we fade in before using the palette */ void loadImage(TwineImage image, bool fadeIn = true); /** * Load and display a particularly image on \a RESS.HQR file with cross fade effect and delay * @param index \a RESS.HQR entry index (starting from 0) * @param paletteIndex \a RESS.HQR entry index of the palette for the given image. This is often the @c index + 1 * @param seconds number of seconds to delay * @return @c true if aborted */ bool loadImageDelay(TwineImage image, int32 seconds); bool loadBitmapDelay(const char *image, int32 seconds); /** * Adjust between two palettes * @param pal1 palette from adjust * @param pal2 palette to adjust */ void fadePalToPal(const Graphics::Palette &pal1, const Graphics::Palette &pal2); /** * Fade image to black * @param palette current palette to fade */ void fadeToBlack(const Graphics::Palette &palette); void fadeWhiteToPal(const Graphics::Palette &ptrpal); /** * Fade image with another palette source * @param palette current palette to fade */ void fadeToPal(const Graphics::Palette &palette); /** Fade black palette to white palette */ void whiteFade(); /** Resets both in-game and sdl palettes */ void setBlackPal(); /** * Fade palette to red palette * @param palette current palette to fade */ void fadeToRed(const Graphics::Palette &palette); /** * Fade red to palette * @param palette current palette to fade */ void fadeRedToPal(const Graphics::Palette &palette); /** * Copy a determinate screen buffer to another * @param source screen buffer * @param destination screen buffer */ void copyScreen(const Graphics::ManagedSurface &source, Graphics::ManagedSurface &destination); /** Clear front buffer screen */ void clearScreen(); /** Init palettes */ void initPalettes(); }; } // namespace TwinE #endif