/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_OBJECT3D_H #define TETRAEDGE_GAME_OBJECT3D_H #include "common/str.h" #include "common/hashmap.h" #include "tetraedge/te/te_curve_anim2.h" #include "tetraedge/te/te_object.h" #include "tetraedge/te/te_model.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class Object3D : public TeObject { public: struct ObjectSettings { Common::String _name; Common::String _modelFileName; TeVector3f32 _defaultScale; TeVector3f32 _originOffset; bool _invertNormals; void clear(); }; Object3D(); bool loadModel(const Common::String &name); static bool loadSettings(const Common::Path &path); static void cleanup(); TeIntrusivePtr model() { return _modelPtr; } void setObjectMoveDest(const TeVector3f32 &vec); void setObjectMoveTime(float f); bool onMoveAnimFinished(); void setCurMovePos(const TeVector3f32 &pos); float _rotateTime; TeTimer _rotateTimer; TeQuaternion _rotateStart; TeVector3f32 _rotateAmount; // Rotate vector in degrees float _translateTime; TeTimer _translateTimer; TeVector3f32 _translateStart; TeVector3f32 _translateAmount; TeCurveAnim2 _moveAnim; TeVector3f32 _curMovePos; Common::String _onCharName; Common::String _onCharBone; // TRS relative to the character this object is "on" TeVector3f32 _objTranslation; TeQuaternion _objRotation; TeVector3f32 _objScale; TeMatrix4x4 _lastMatrix; int _startFrame; int _endFrame; private: static Common::HashMap *_objectSettings; TeIntrusivePtr _modelPtr; Common::String _modelFileName; TeVector3f32 _defaultScale; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_OBJECT3D_H