/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_DIALOG2_H #define TETRAEDGE_GAME_DIALOG2_H #include "common/serializer.h" #include "tetraedge/te/te_timer.h" #include "tetraedge/te/te_music.h" #include "tetraedge/te/te_lua_gui.h" namespace Tetraedge { class Dialog2 : public TeLayout { public: Dialog2(); struct DialogData { Common::String _name; Common::String _stringVal; Common::Path _sound; Common::String _charname; Common::String _animfile; float _animBlend; }; bool isDialogPlaying(); void launchNextDialog(); void load(); void loadFromBackup(); // seems to do nothing useful? just iterates the children.. bool onAnimationDownFinished(); bool onAnimationUpFinished(); bool onMinimumTimeTimer(); bool onSkipButton(); bool onSoundFinished(); void pushDialog(const Common::String &name, const Common::String &textVal, const Common::String &sound, int param_4); void pushDialog(const Common::String &name, const Common::String &textVal, const Common::String &sound, const Common::String &charName, const Common::String &animFile, float animBlend); //void saveToBackup(TiXmlNode *node) void startDownAnimation(); void unload(); TeLuaGUI &gui() { return _gui; } TeSignal1Param &onAnimationDownFinishedSignal() { return _onAnimationDownFinishedSignal; } private: Common::Array _dialogs; TeTimer _minimumTimeTimer; TeLuaGUI _gui; TeMusic _music; DialogData _currentDialogData; TeSignal1Param _onAnimationDownFinishedSignal; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_DIALOG2_H