/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_CREDITS_H #define TETRAEDGE_GAME_CREDITS_H #include "tetraedge/te/te_lua_gui.h" #include "tetraedge/te/te_curve_anim2.h" #include "tetraedge/te/te_color.h" #include "tetraedge/te/te_3d_object2.h" namespace Tetraedge { class Credits { public: Credits(); void enter(bool flag); void leave(); private: bool onAnimFinished(); bool onBackgroundAnimFinished(); bool onBackgroundAnimFinishedSyb1(); bool onBackgroundAnimFinishedSyb2(); bool onPadButtonUp(uint button); bool onQuitButton(); TeTimer _timer; TeLuaGUI _gui; TeCurveAnim2 _curveAnim; Common::Array _doubleArr; int _animCounter; bool _returnToOptions; // if true, return to OptionsMenu instead of MainMenu. }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_CREDITS_H