/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_CHARACTERS_SHADOW_H #define TETRAEDGE_GAME_CHARACTERS_SHADOW_H #include "tetraedge/game/in_game_scene.h" namespace Tetraedge { class InGameScene; class CharactersShadow { public: CharactersShadow(); virtual ~CharactersShadow() {}; void create(InGameScene *scene); void createTexture(InGameScene *scene); void destroy(); virtual void draw(InGameScene *scene) = 0; //void drawTexture(); // empty? // Make an instance which is correct for the preferred renderer static CharactersShadow *makeInstance(); protected: virtual void createInternal() = 0; virtual void createTextureInternal(InGameScene *scene) = 0; virtual void deleteTexture() = 0; uint _glTex; int _texSize; TeIntrusivePtr _camera; static Te3DObject2 *_camTarget; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_CHARACTERS_SHADOW_H