/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_QDCORE_QD_SCALE_INFO_H #define QDENGINE_QDCORE_QD_SCALE_INFO_H #include "qdengine/parser/xml_fwd.h" #include "qdengine/qdcore/qd_named_object.h" namespace QDEngine { class qdScaleInfo : public qdNamedObject { public: qdScaleInfo() : _scale(1.0f) { } qdScaleInfo(const qdScaleInfo &sc); ~qdScaleInfo() { } int named_object_type() const { return QD_NAMED_OBJECT_SCALE_INFO; } float scale() const { return _scale; } void set_scale(float sc) { _scale = sc; } void load_script(const xml::tag *p); bool save_script(Common::WriteStream &fh, int indent = 0) const; private: float _scale; }; typedef Std::list qdScaleInfoList; } // namespace QDEngine #endif // QDENGINE_QDCORE_QD_SCALE_INFO_H