/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/stream.h" #include "qdengine/qdengine.h" #include "qdengine/qd_fwd.h" #include "qdengine/parser/xml_tag_buffer.h" #include "qdengine/parser/qdscr_parser.h" #include "qdengine/qdcore/qd_game_scene.h" #include "qdengine/qdcore/qd_game_object.h" #include "qdengine/qdcore/qd_grid_zone.h" namespace QDEngine { qdGridZone::qdGridZone() : qdContour(CONTOUR_POLYGON), _height(0), _state(false), _initial_state(false), _state_on(true), _state_off(false), _update_timer(0), _shadow_alpha(QD_NO_SHADOW_ALPHA), _shadow_color(0) { _state_on.set_owner(this); _state_off.set_owner(this); } qdGridZone::qdGridZone(const qdGridZone &gz) : qdNamedObject(gz), qdContour(gz), _state(gz._state), _initial_state(gz._initial_state), _height(gz._height), _state_on(gz._state_on), _state_off(gz._state_off), _update_timer(gz._update_timer), _shadow_alpha(gz._shadow_alpha), _shadow_color(gz._shadow_color) { } qdGridZone::~qdGridZone() { } qdGridZone &qdGridZone::operator = (const qdGridZone &gz) { if (this == &gz) return *this; *static_cast(this) = gz; *static_cast(this) = gz; _state = gz._state; _initial_state = gz._initial_state; _height = gz._height; _state_on = gz._state_on; _state_off = gz._state_off; _update_timer = gz._update_timer; _shadow_alpha = gz._shadow_alpha; _shadow_color = gz._shadow_color; return *this; } bool qdGridZone::load_script(const xml::tag *p) { for (xml::tag::subtag_iterator it = p->subtags_begin(); it != p->subtags_end(); ++it) { switch (it->ID()) { case QDSCR_NAME: set_name(it->data()); break; case QDSCR_FLAG: set_flag(xml::tag_buffer(*it).get_int()); break; case QDSCR_STATE: _initial_state = _state = (xml::tag_buffer(*it).get_int()) ? true : false; break; case QDSCR_GRID_ZONE_STATE: if (const xml::tag * tg = it->search_subtag(QDSCR_STATE)) { if (xml::tag_buffer(*tg).get_int()) _state_on.load_script(&*it); else _state_off.load_script(&*it); } break; case QDSCR_GRID_ZONE_HEIGHT: xml::tag_buffer(*it) > _height; break; case QDSCR_GRID_ZONE_CONTOUR: case QDSCR_CONTOUR_POLYGON: qdContour::load_script(&*it); break; case QDSCR_GRID_ZONE_SHADOW_COLOR: xml::tag_buffer(*it) > _shadow_color; break; case QDSCR_GRID_ZONE_SHADOW_ALPHA: xml::tag_buffer(*it) > _shadow_alpha; break; } } return true; } bool qdGridZone::save_script(Common::WriteStream &fh, int indent) const { for (int i = 0; i < indent; i++) { fh.writeString("\t"); } fh.writeString(Common::String::format("")); else fh.writeString(Common::String::format(" flags=\"%d\"", flags())); } if (_state) { fh.writeString(" state=\"1\""); } else { fh.writeString(" state=\"0\""); } if (_shadow_color) { fh.writeString(Common::String::format(" shadow_color=\"%d\"", _shadow_color)); } if (_shadow_alpha != QD_NO_SHADOW_ALPHA) { fh.writeString(Common::String::format(" shadow_alpha=\"%d\"", _shadow_alpha)); } fh.writeString(">\r\n"); _state_on.save_script(fh, indent + 1); _state_off.save_script(fh, indent + 1); if (contour_size()) { qdContour::save_script(fh, indent + 1); } for (int i = 0; i < indent; i++) { fh.writeString("\t"); } fh.writeString("\r\n"); return true; } bool qdGridZone::set_height(int _h) { _height = _h; if (_state) { if (apply_zone()) { qdGameScene *sp = static_cast(owner()); _update_timer = sp->zone_update_count(); sp->inc_zone_update_count(); return true; } else return false; } return true; } bool qdGridZone::apply_zone() const { if (!owner() || owner()->named_object_type() != QD_NAMED_OBJECT_SCENE) return false; if (is_mask_empty()) return false; qdCamera *camera = static_cast(owner())->get_camera(); if (!camera) return false; Vect2s pos = mask_pos(); pos.x -= mask_size().x / 2; pos.y -= mask_size().y / 2; // const byte* mask_ptr = mask_data(); if (_state) { for (int y = 0; y < mask_size().y; y++) { for (int x = 0; x < mask_size().x; x++) { if (is_inside(pos + Vect2s(x, y))) { // if(*mask_ptr++){ if (sGridCell * p = camera->get_cell(pos + Vect2s(x, y))) { p->make_walkable(); p->set_height(_height); } } } } } else { for (int y = 0; y < mask_size().y; y++) { for (int x = 0; x < mask_size().x; x++) { if (is_inside(pos + Vect2s(x, y))) { // if(*mask_ptr++){ if (sGridCell * p = camera->get_cell(pos + Vect2s(x, y))) { p->make_impassable(); p->set_height(0); } } } } } return true; } bool qdGridZone::set_state(bool st) { _state = st; if (apply_zone()) { debugC(3, kDebugLog, "[%d] zone condition: %s %s", g_system->getMillis(), transCyrillic(name()), (st) ? "on" : "off"); qdGameScene *sp = static_cast(owner()); _update_timer = sp->zone_update_count(); sp->inc_zone_update_count(); return true; } return false; } bool qdGridZone::select(qdCamera *camera, bool bSelect) const { if (is_mask_empty()) return false; Vect2s pos = mask_pos(); pos.x -= mask_size().x / 2; pos.y -= mask_size().y / 2; // const byte* mask_ptr = mask_data(); if (bSelect) { for (int y = 0; y < mask_size().y; y++) { for (int x = 0; x < mask_size().x; x++) { if (is_inside(pos + Vect2s(x, y))) { // if(*mask_ptr++){ if (sGridCell * p = camera->get_cell(pos + Vect2s(x, y))) p->select(); } } } } else { for (int y = 0; y < mask_size().y; y++) { for (int x = 0; x < mask_size().x; x++) { if (is_inside(pos + Vect2s(x, y))) { // if(*mask_ptr++){ if (sGridCell * p = camera->get_cell(pos + Vect2s(x, y))) p->deselect(); } } } } return true; } bool qdGridZone::select(bool bSelect) const { assert(owner() || owner()->named_object_type() == QD_NAMED_OBJECT_SCENE); qdNamedObject *obj = owner(); qdCamera *camera = static_cast(obj)->get_camera(); if (!camera) return false; return select(camera, bSelect); } bool qdGridZone::is_object_in_zone(const qdGameObject *obj) const { if (!owner() || owner()->named_object_type() != QD_NAMED_OBJECT_SCENE || owner() != obj->owner()) return false; return is_point_in_zone(Vect2f(obj->R().x, obj->R().y)); } bool qdGridZone::is_point_in_zone(const Vect2f &r) const { assert(owner()); qdCamera *camera = static_cast(owner())->get_camera(); assert(camera); Vect2s v = camera->get_cell_index(r.x, r.y); if (v.x == -1) return false; return is_inside(v); } qdGridZoneState *qdGridZone::get_state(const char *state_name) { if (!strcmp(state_name, _state_on.name())) return &_state_on; return &_state_off; } bool qdGridZone::load_data(Common::SeekableReadStream &fh, int saveVersion) { debugC(3, kDebugSave, " qdGridZone::load_data before: %d", (int)fh.pos()); if (!qdNamedObject::load_data(fh, saveVersion)) { return false; } char st = fh.readByte(); _update_timer = fh.readSint32LE(); _state = (st) ? true : false; debugC(3, kDebugSave, " qdGridZone::load_data after: %d", (int)fh.pos()); return true; } bool qdGridZone::save_data(Common::WriteStream &fh) const { debugC(3, kDebugSave, " qdGridZone::save_data before: %d", (int)fh.pos()); if (!qdNamedObject::save_data(fh)) { return false; } fh.writeByte(_state); fh.writeSint32LE(_update_timer); debugC(3, kDebugSave, " qdGridZone::save_data after: %d", (int)fh.pos()); return true; } bool qdGridZone::init() { return set_state(_initial_state); } bool qdGridZone::is_any_personage_in_zone() const { if (!owner() || owner()->named_object_type() != QD_NAMED_OBJECT_SCENE) return false; const qdGameScene *p = static_cast(owner()); return p->is_any_personage_in_zone(this); } } // namespace QDEngine