/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "immortal/room.h" namespace Immortal { Room::Room(uint8 x, uint8 y, RoomFlag f) : _xPos(x) , _yPos(y) , _flags(f) , _candleTmp(0) , _randomSource("Immortal") { } void Room::addMonster() { //_monsters->push_back(new Monster()); } void Room::removeMonster() { //_monsters->pop_back(); } void Room::addObject() { //_objects->push_back(new Object()); } void Room::removeObject() { //_objects->pop_back(); } Common::Array Room::getMonsterList() { return _monsters; } Common::Array Room::getObjectList() { return _objects; } void Room::getXY(uint16 &x, uint16 &y) { x <<= 2; y <<= 2; } void Room::getCell(uint16 &x, uint16 &y) { x >>= 3; y >>= 3; } void Room::setHole() {} void Room::drawContents(uint16 vX, uint16 vY) { flameDrawAll(vX, vY); //sparkDrawAll(); //bulletDrawAll(); //genSpriteDrawAll(); //loop over monsters and draw each //loop over objects and draw each //doorDrawAll(); } bool Room::getWideWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id, int spacing) { return true; } bool Room::getWallNormal(uint8 x, uint8 y, uint8 xPrev, uint8 yPrev, int id) { return true; } } // namespace Immortal