MODULE := engines/immortal MODULE_OBJS = \ bullet.o \ compression.o \ cycle.o \ door.o \ drawChr.o \ flameSet.o \ immortal.o \ kernal.o \ level.o \ logic.o \ metaengine.o \ misc.o \ room.o \ sprites.o \ story.o \ utilities.o \ univ.o # object.o \ # monster.o \ # motives.o # This module can be built as a plugin ifeq ($(ENABLE_IMMORTAL), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o