/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ILLUSIONS_RESOURCEREADER_H #define ILLUSIONS_RESOURCEREADER_H #include "illusions/illusions.h" namespace Illusions { class BaseResourceReader { public: virtual ~BaseResourceReader() {} virtual byte *readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) = 0; }; } // End of namespace Illusions #endif // ILLUSIONS_RESOURCEREADER_H