/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/global_objects_psx.h" #include "engines/icb/animation_mega_set.h" #include "engines/icb/common/px_clu_api.h" namespace ICB { // The texture manager for the actor textures TextureManager *tman; // The 3 directional lights and the ambient light psxLight Lights[4]; // Camera and animation structures psxCamera *g_camera; // Actor structure psxActor *g_av_actor; // Lighting structure and coordinates, colour components PSXLamp *g_av_Light; // Colour of the actors bounding box int32 bboxRed = 0; int32 bboxGreen = 255; int32 bboxBlue = 0; // Colour of the actors screen outline int32 slineRed = 0; int32 slineGreen = 0; int32 slineBlue = 255; // Colour of the wire-frame man int32 wfrmRed = 100; int32 wfrmGreen = 50; int32 wfrmBlue = 20; // Drawing options int32 _normalScale = 8; int32 _useWindingOrder = 1; int32 _removeBackface = 1; int32 _drawWfrm = 0; int32 _drawTxture = 1; int32 _drawLit = 1; int32 _drawGouraud = 1; int32 _drawPolys = 1; int32 _drawNormals = 0; int32 _drawActor = 1; int32 _drawSline = 0; int32 _drawShadowSline = 0; int32 _drawBbox = 0; int32 _drawShadowBbox = 0; int32 _drawSolidBbox = 0; int32 _drawZfragEdge = 0; int32 _drawZLayerEdge = 0; int32 _drawZfragImg = 1; int32 _drawText = 0; int32 _drawCompass = 0; int32 _drawBG = 1; int32 _drawProps = 1; int32 _drawSemiTrans = 1; int32 _drawDebugMesh = 0; } // End of namespace ICB