/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ICB_PX_3DREALPOINT_H_INCLUDED #define ICB_PX_3DREALPOINT_H_INCLUDED // Include the header files needed by this class. #include "engines/icb/common/px_rcutypes.h" namespace ICB { // Note, this needs pre-definitions / typedef's of : // PXreal, REAL_ZERO // For PC PXreal = float, REAL_ZERO = 0.0f // For PSX PXreal = int, REAL_ZERO = 0 #ifndef REAL_ZERO #error "REAL_ZERO not defined" #endif // #ifndef REAL_ZERO // A 2D point on a plane with endpoints stored as floating point. class px3DRealPoint { public: // Default constructor and destructor. px3DRealPoint() { m_fX = REAL_ZERO; m_fY = REAL_ZERO; m_fZ = REAL_ZERO; } ~px3DRealPoint() { ; } // Alternative constructor that allows the point to be initialized. px3DRealPoint(PXreal fX, PXreal fY, PXreal fZ) { m_fX = fX; m_fY = fY; m_fZ = fZ; } // Gets and sets. void SetX(PXreal fX) { m_fX = fX; } void SetY(PXreal fY) { m_fY = fY; } void SetZ(PXreal fZ) { m_fZ = fZ; } PXreal GetX() const { return m_fX; } PXreal GetY() const { return m_fY; } PXreal GetZ() const { return m_fZ; } // This allows the values of a point to be set after it has been created. void Set(PXreal fX, PXreal fY, PXreal fZ) { m_fX = fX; m_fY = fY; m_fZ = fZ; } private: PXreal m_fX, m_fY, m_fZ; // The point. }; #if 0 inline bool8 px3DRealPoint::operator == (const px3DRealPoint &obOpB) const { if ((PXfabs(m_fX - obOpB.m_fX) < (FLT_MIN * 5.0f)) && (PXfabs(m_fY - obOpB.m_fY) < (FLT_MIN * 5.0f)) && (PXfabs(m_fZ - obOpB.m_fZ) < (FLT_MIN * 5.0f))) return TRUE8; else return FALSE8; } #endif } // End of namespace ICB #endif // #ifndef PX_3DREALPOINT_H_INCLUDED