/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef FREESCAPE_GFX_OPENGL_TEXTURE_H #define FREESCAPE_GFX_OPENGL_TEXTURE_H #include "graphics/opengl/system_headers.h" #include "graphics/surface.h" #include "freescape/gfx.h" namespace Freescape { class OpenGLTexture : public Texture { public: OpenGLTexture(const Graphics::Surface *surface); OpenGLTexture(); virtual ~OpenGLTexture(); const static Graphics::PixelFormat getRGBAPixelFormat(); void update(const Graphics::Surface *surface) override; void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override; void copyFromFramebuffer(const Common::Rect &screen); GLuint _id; GLuint _internalFormat; GLuint _sourceFormat; uint32 _internalWidth; uint32 _internalHeight; bool _upsideDown; private: void updateTexture(const Graphics::Surface *surface, const Common::Rect &rect); }; } // End of namespace Freescape #endif // FREESCAPE_GFX_OPENGL_TEXTURE_H