/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef DRAGONS_DRAGONImg_H #define DRAGONS_DRAGONImg_H #include "common/system.h" namespace Dragons { struct Img { uint16 x; uint16 y; uint16 w; uint16 h; uint16 layerNum; uint16 field_a; uint16 field_c; uint16 field_e; byte *data; }; class BigfileArchive; class DragonImg { private: uint16 _count; Img *_imgObjects; byte *_imgData; public: DragonImg(BigfileArchive *bigfileArchive); ~DragonImg(); Img *getImg(uint32 iptId); }; } // End of namespace Dragons #endif //DRAGONS_DRAGONImg_H