/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CRYO_CRYO_H #define CRYO_CRYO_H #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/random.h" #include "engines/engine.h" #include "gui/debugger.h" #include "graphics/surface.h" #include "graphics/screen.h" #include "cryo/eden.h" #include "cryo/debugger.h" struct ADGameDescription; namespace Cryo { class Console; // our engine debug channels enum { kCryoDebugExample = 1 << 0, kCryoDebugExample2 = 1 << 1 // next new channel must be 1 << 2 (4) // the current limitation is 32 debug channels (1 << 31 is the last one) }; class CryoEngine : public Engine { public: CryoEngine(OSystem *syst, const ADGameDescription *gameDesc); ~CryoEngine() override; Common::Error run() override; bool hasFeature(EngineFeature f) const override; // Detection related functions const ADGameDescription *_gameDescription; const char *getGameId() const; Common::Platform getPlatform() const; bool isDemo() const; // We need random numbers Common::RandomSource *_rnd; Graphics::Surface _screen; EdenGame *_game; View *_screenView; volatile int32 _timerTicks; bool _showHotspots; void pollEvents(); void hideMouse(); void showMouse(); void getMousePosition(int16 *x, int16 *y); void setMousePosition(int16 x, int16 y); bool isMouseButtonDown(); private: int _mouseButton; }; extern CryoEngine *g_ed; } // End of namespace Cryo #endif