/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHEWY_TIMER_H #define CHEWY_TIMER_H namespace Chewy { #define SEC_10_MODE 2 #define SEC_MODE 3 #define TIMER_STOP 0 #define TIMER_START 1 #define TIMER_FREEZE 2 #define TIMER_UNFREEZE 3 struct TimerBlk { int16 _timeCount; int16 _timeEnd; float _timeLast; int16 _timeFlag; int16 _timeMode; int16 _timeStatus; }; class Timer { public: Timer(int16 maxTimer, TimerBlk *t); ~Timer(); void calcTimer(); int16 setNewTimer(int16 timerNr, int16 timerEndValue, int16 timerMode); void resetTimer(int16 timerNr, int16 timerValue); void resetAllTimer(); void setStatus(int16 timerNr, int16 status); void setAllStatus(int16 status); void disableTimer(); void enableTimer(); private: TimerBlk *_timerBlk; int16 _timerMax; }; } // namespace Chewy #endif