/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef CHAMBER_IFGM_H #define CHAMBER_IFGM_H namespace Chamber { extern byte ifgm_loaded; extern uint16 ifgm_flag1; extern byte ifgm_flag2; void IFGM_Init(void); void IFGM_Shutdown(void); void IFGM_Poll(void); void IFGM_PlaySample(byte index); void IFGM_StopSample(void); int16 IFGM_PlaySound(byte index); void IFGM_PlaySfx(byte index); } // end of namespace Chamber #endif