/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BURIED_LIVETEXT_H #define BURIED_LIVETEXT_H #include "common/str.h" #include "buried/window.h" namespace Graphics { class Font; } namespace Buried { class LiveTextWindow : public Window { public: LiveTextWindow(BuriedEngine *vm, Window *parent); ~LiveTextWindow(); bool updateLiveText(const Common::String &text = "", bool notifyUser = true); bool updateTranslationText(const Common::String &text = "", bool notifyUser = true); void translateBiochipClosing(); void onPaint(); void onEnable(bool enable); private: Graphics::Font *_font; int _fontHeight; bool _textTranslation; Common::String _text; }; } // End of namespace Buried #endif