/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef BLADERUNNER_MOUSE_H #define BLADERUNNER_MOUSE_H #include "bladerunner/vector.h" namespace Graphics { struct Surface; } namespace BladeRunner { class BladeRunnerEngine; class Mouse { BladeRunnerEngine *_vm; int _cursor; int _frame; int _hotspotX; int _hotspotY; int _x; int _y; int _disabledCounter; uint32 _lastFrameTime; int _animCounter; int _randomCountdownX; int _randomCountdownY; int _randomX; int _randomY; uint16 _drawModeBitFlags; // replaces the additive bool with a set of bit flags (including flags for additive mode) public: Mouse(BladeRunnerEngine *vm); ~Mouse(); void setCursor(int cursor); void getXY(int *x, int *y) const; void setMouseJitterUp(); void setMouseJitterDown(); void disable(); void enable(bool force = false); bool isDisabled() const; void draw(Graphics::Surface &surface, int x, int y); void updateCursorFrame(); void tick(int x, int y); bool isRandomized() const; bool isInactive() const; Vector3 getXYZ(int x, int y) const; typedef enum mouseDrawFlags { REDCROSSHAIRS = 0x0001, YELLOWCROSSHAIRS = 0x0002, BLUECROSSHAIRS = 0x0004, SPECIAL = 0x0008, ADDITIVE_MODE0 = 0x0010, ADDITIVE_MODE1 = 0x0020, CUSTOM = 0x0040, EXIT_UP = 0x0080, EXIT_DOWN = 0x0100, EXIT_LEFT = 0x0200, EXIT_RIGHT = 0x0400, ESPER_UP = 0x0800, ESPER_DOWN = 0x1000, ESPER_LEFT = 0x2000, ESPER_RIGHT = 0x4000 } MouseDrawFlags; }; } // End of namespace BladeRunner #endif