/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * VGMTrans (c) 2002-2019 * Licensed under the zlib license, * refer to the included VGMTrans_LICENSE.txt file */ #ifndef AUDIO_SOUNDFONT_RIFFFILE_H #define AUDIO_SOUNDFONT_RIFFFILE_H #include "common/scummsys.h" #include "common/list.h" #include "common/str.h" #include "common/array.h" ////////////////////////////////////////////// // Chunk - Riff format chunk ////////////////////////////////////////////// class Chunk { public: char _id[4]; // A chunk ID identifies the type of data within the chunk. uint32 _size; // The size of the chunk data in bytes, excluding any pad byte. uint8 *_data; // The actual data not including a possible pad byte to word align public: Chunk(Common::String theId) : _data(NULL), _size(0) { assert(theId.size() == 4); memcpy(_id, theId.c_str(), 4); } virtual ~Chunk() { if (_data != NULL) { delete[] _data; _data = NULL; } } void SetData(const void *src, uint32 datasize); virtual uint32 GetSize(); // Returns the size of the chunk in bytes, including any pad byte. virtual void Write(uint8 *buffer); protected: static inline uint32 GetPaddedSize(uint32 originalSize) { return originalSize + (originalSize % 2); } }; //////////////////////////////////////////////////////////////////////////// // ListTypeChunk - Riff chunk type where the first 4 data bytes are a sig // and the rest of the data is a collection of child chunks //////////////////////////////////////////////////////////////////////////// class ListTypeChunk : public Chunk { public: char _type[4]; // 4 byte sig that begins the data field, "LIST" or "sfbk" for ex Common::List _childChunks; public: ListTypeChunk(Common::String theId, Common::String theType) : Chunk(theId) { assert(theType.size() == 4); memcpy(_type, theType.c_str(), 4); } virtual ~ListTypeChunk() { _childChunks.erase(_childChunks.begin(), _childChunks.end()); } Chunk *AddChildChunk(Chunk *ck); virtual uint32 GetSize(); // Returns the size of the chunk in bytes, including any pad byte. virtual void Write(uint8 *buffer); }; //////////////////////////////////////////////////////////////////////////// // RIFFChunk //////////////////////////////////////////////////////////////////////////// class RIFFChunk : public ListTypeChunk { public: RIFFChunk(Common::String form) : ListTypeChunk("RIFF", form) {} }; //////////////////////////////////////////////////////////////////////////// // LISTChunk //////////////////////////////////////////////////////////////////////////// class LISTChunk : public ListTypeChunk { public: LISTChunk(Common::String theType) : ListTypeChunk("LIST", theType) {} }; //////////////////////////////////////////////////////////////////////////// // RiffFile - //////////////////////////////////////////////////////////////////////////// class RiffFile : public RIFFChunk { public: RiffFile(const Common::String &file_name, const Common::String &form); static void WriteLIST(Common::Array &buf, uint32 listName, uint32 listSize) { //TODO // PushTypeOnVectBE(buf, 0x4C495354); // write "LIST" // PushTypeOnVect(buf, listSize); // PushTypeOnVectBE(buf, listName); } // Adds a null byte and ensures 16 bit alignment of a text string static void AlignName(Common::String &name) { name += (char) 0x00; if (name.size() % 2) // if the size of the name string is odd name += (char) 0x00; // add another null byte } protected: Common::String _name; }; #endif // AUDIO_SOUNDFONT_RIFFFILE_H