/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "cif.h" #include "common/endian.h" // Severely slimmed down version of the cif/ciftree code that's in the engine // Can only read .cif files, and only write ciftrees into memory byte *createCifTree(uint16 gameVersion, Common::Array filenames, const char *folderName, uint32 &outSize) { Common::Array fileSizes(filenames.size(), 0); Common::Array cifInfos(filenames.size(), nullptr); Common::Array fileData(filenames.size(), nullptr); Common::Array isCif(filenames.size(), false); uint32 headerSize = 1024 * 2; uint32 infoSizeTree = 0; uint32 infoSizeCif = 0; if (gameVersion <= 2) { // nancy1 headerSize += 30; infoSizeTree = 38; infoSizeCif = 21; } else { headerSize += 32; if (gameVersion <= 3) { // Format 1, short filenames infoSizeTree = 70; infoSizeCif = 53; } else { // Format 1 or 2*, with long filenames infoSizeTree = 94; infoSizeCif = 53; } } // Read the .cif files for (uint i = 0; i < filenames.size(); ++i) { File f; char *path = new char[256]; strcpy(path, folderName); strcat(path, "/"); strcat(path, filenames[i]); f.open(path, kFileReadMode); delete[] path; const char *c = filenames[i]; uint nameSize = 0; while (*c != '\0') { ++nameSize; ++c; } if (nameSize > 4) { // Check if file extension is .cif or not if (tolower(*(c - 4)) == '.' && tolower(*(c - 3)) == 'c' && tolower(*(c - 2)) == 'i' && tolower(*(c - 1)) == 'f') { isCif[i] = true; } } if (isCif[i]) { f.skip(20); // Skip header f.skip(4); // Skip empty f.skip(4); // Skip version cifInfos[i] = new byte[infoSizeCif]; f.read(cifInfos[i], infoSizeCif); } fileSizes[i] = f.size() - f.pos(); // Assumes .cif files are well-behaved and don't have extra data at end fileData[i] = new byte[fileSizes[i]]; f.read(fileData[i], fileSizes[i]); f.close(); } uint32 retSize = headerSize + filenames.size() * infoSizeTree; for (uint i = 0; i < fileSizes.size(); ++i) { retSize += fileSizes[i]; } uint32 retPos = 0; byte *ret = new byte[retSize]; memset(ret, 0, retSize); memcpy(ret, "CIF TREE WayneSikes", 20); retPos += 24; WRITE_LE_UINT16(ret + retPos, 2); retPos += 2; if (gameVersion <= 2) { // nancy1 WRITE_LE_UINT16(ret + retPos, 0); } else { WRITE_LE_UINT16(ret + retPos, 1); } retPos += 2; WRITE_LE_UINT16(ret + retPos, filenames.size()); retPos += 2; if (gameVersion >= 3) { // nancy2 retPos += 2; } retPos += 1024 * 2; // Skip hash table // Write the cif info structs const uint nameSize = gameVersion <= 3 ? 9 : 33; for (uint i = 0; i < filenames.size(); ++i) { uint thisNameSize = 0; char name[34]; memset(name, 0, 34); const char *c = filenames[i]; while (*c != '\0' && thisNameSize <= nameSize && (isCif[i] ? *c != '.' : true)) { // Do not store the extension for .cif files name[thisNameSize] = *c; ++thisNameSize; ++c; } name[nameSize] = '\0'; memcpy(ret + retPos, name, nameSize); retPos += nameSize; retPos += 2; // block index uint32 dataOffset = headerSize + filenames.size() * infoSizeTree; for (uint j = 0; j < i; ++j) { dataOffset += fileSizes[j]; } if (gameVersion >= 7) { // nancy6 WRITE_LE_UINT32(ret + retPos, dataOffset); retPos += 6; } if (cifInfos[i]) { // Write rects uint32 pos = 0; if (gameVersion >= 3) { // nancy2 memcpy(ret + retPos, cifInfos[i], 32); retPos += 32; pos += 32; } // width, pitch, height, depth, comp memcpy(ret + retPos, cifInfos[i] + pos, 8); retPos += 8; pos += 8; if (gameVersion <= 6) { // nancy5 WRITE_LE_UINT32(ret + retPos, dataOffset); retPos += 4; } // uncompressed size, obsolete field, compressed size, data type memcpy(ret + retPos, cifInfos[i] + pos, 13); retPos += 13; } else { // Non-cif file // Fill rects with zeroes if (gameVersion >= 3) { retPos += 32; } // width, pitch, height, depth retPos += 7; *(ret + retPos) = 1; // No compression ++retPos; if (gameVersion <= 6) { // nancy5 WRITE_LE_UINT32(ret + retPos, dataOffset); retPos += 4; } WRITE_LE_UINT32(ret + retPos, fileSizes[i]); WRITE_LE_UINT32(ret + retPos + 4, 0); WRITE_LE_UINT32(ret + retPos + 8, fileSizes[i]); retPos += 12; *(ret + retPos) = 3; // data type ++retPos; } if (gameVersion <= 6) { // nancy5 retPos += 2; // next id in chain } } // Write the file datas for (uint i = 0; i < fileData.size(); ++i) { memcpy(ret + retPos, fileData[i], fileSizes[i]); retPos += fileSizes[i]; } for (uint i = 0; i < filenames.size(); ++i) { delete[] fileData[i]; delete[] cifInfos[i]; } outSize = retPos; return ret; }