/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/system.h" #include "graphics/palette.h" #include "xyzzy/view1.h" namespace Xyzzy { bool View1::msgFocus(const FocusMessage &msg) { Common::fill(&_pal[0], &_pal[256 * 3], 0); _offset = 128; return true; } bool View1::msgKeypress(const KeypressMessage &msg) { // Any keypress to close the view close(); return true; } void View1::draw() { // Draw a bunch of squares on screen Graphics::ManagedSurface s = getSurface(); for (int i = 0; i < 100; ++i) s.frameRect(Common::Rect(i, i, 320 - i, 200 - i), i); } bool View1::tick() { // Cycle the palette ++_offset; for (int i = 0; i < 256; ++i) _pal[i * 3 + 1] = (i + _offset) % 256; g_system->getPaletteManager()->setPalette(_pal, 0, 256); // Below is redundant since we're only cycling the palette, but it demonstrates // how to trigger the view to do further draws after the first time, since views // don't automatically keep redrawing unless you tell it to if ((_offset % 256) == 0) redraw(); return true; } } // namespace Xyzzy