/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRAPHICS_MACGUI_MACWINDOWBORDER_H #define GRAPHICS_MACGUI_MACWINDOWBORDER_H #include "common/str.h" #include "common/list.h" #include "graphics/managed_surface.h" #include "graphics/transparent_surface.h" #include "graphics/primitives.h" #include "image/bmp.h" namespace Graphics { class MacWindow; class MacWindowManager; class NinePatchBitmap; enum { kWindowBorderActive = 1 << 0, kWindowBorderTitle = 1 << 1, kWindowBorderScrollbar = 1 << 2, kWindowBorderMaxFlag = 1 << 3 }; struct BorderOffsets { int left; int right; int top; int bottom; int titleTop; int titleBottom; bool dark; int titlePos; int upperScrollHeight; int lowerScrollHeight; }; /** * A representation of a custom border, which allows for arbitrary border offsets * and nine-patch resizable displays for both active and inactive states. * However, the border offsets are the same for both active and inactive states. */ class MacWindowBorder { public: MacWindowBorder(); ~MacWindowBorder(); /** * Accessor to check whether or not a border is loaded. * @param check whether the border type we want has been initialized. * @return True if the checked state has a border loaded, false otherwise. */ bool hasBorder(uint32 flags); /** * Add the given surface as the display of the border in the state that is instructed by flag. * Will fail if there is already an border. * @param The surface that will be displayed. * @param The border type indicated by flag * @param The title position of bmp image */ void addBorder(TransparentSurface *source, uint32 flags, int titlePos = 0); /** * Accessor function for the custom offsets. * @return True if custom offsets have been indicated (setOffsets has been called previously). */ bool hasOffsets() const; /** * Mutator method to indicate the custom border offsets. * These should be set to the desired thickness of each side of the border. * e.g. For a border that is 10 pixels wide and 5 pixels tall, the call should be: * setOffsets(10, 10, 5, 5) * Note that this function does not check whether those borders form * a valid rect when combined with the window dimensions. * @param left Thickness (in pixels) of the left side of the border. * @param right Thickness (in pixels) of the right side of the border. * @param top Thickness (in pixels) of the top side of the border. * @param bottom Thickness (in pixels) of the bottom side of the border. */ void setOffsets(int left, int right, int top, int bottom); void setOffsets(Common::Rect &rect); void setOffsets(const BorderOffsets &offsets); /** * Accessor method to retrieve a given border. * Note that it does not check for validity, and thus if setOffsets * was not called before it might return garbage. * @param offset The identifier of the offset wanted. * @return The desired offset in pixels. */ BorderOffsets &getOffset(); const BorderOffsets &getOffset() const; /** * Blit the desired border (active or inactive) into a destination surface. * It automatically resizes the border to fit the given surface. * @param destination The surface we want to blit into. * @param border type that you want to draw * @param wm The window manager. */ void blitBorderInto(ManagedSurface &destination, uint32 flags, MacWindowManager *wm); void setTitle(const Common::String& title, int width, MacWindowManager *wm); void setScroll(int scrollPos, int scrollSize) { _scrollPos = scrollPos, _scrollSize = scrollSize; } void drawTitle(ManagedSurface *g, MacWindowManager *wm, int titleOffset); void drawScrollBar(ManagedSurface *g, MacWindowManager *wm); // we should call this method as soon as the macwindowborder is constructed void setWindow(MacWindow *window) { _window = window; } void setBorderType(int type); void disableBorder(); void loadBorder(Common::SeekableReadStream &file, uint32 flags, int lo = -1, int ro = -1, int to = -1, int bo = -1); void loadBorder(Common::SeekableReadStream &file, uint32 flags, BorderOffsets offsets); void loadInternalBorder(uint32 flags); void setBorder(Graphics::TransparentSurface *surface, uint32 flags, int lo = -1, int ro = -1, int to = -1, int bo = -1); void setBorder(Graphics::TransparentSurface *surface, uint32 flags, BorderOffsets offsets); private: int _scrollPos, _scrollSize; Common::String _title; Common::Array _border; MacWindow *_window; BorderOffsets _borderOffsets; bool _useInternalBorder; int _borderType; }; } // End of namespace Graphics #endif