/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "titanic/moves/exit_bridge.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CExitBridge, CMovePlayerTo) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() CExitBridge::CExitBridge() : CMovePlayerTo(), _viewName("Titania.Node 1.S") { } void CExitBridge::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_viewName, indent); CMovePlayerTo::save(file, indent); } void CExitBridge::load(SimpleFile *file) { file->readNumber(); _viewName = file->readString(); CMovePlayerTo::load(file); } bool CExitBridge::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (getGameManager()) { changeView(_destination); playSound(TRANSLATE("a#53.wav", "a#46.wav")); changeView(_viewName); } return true; } } // End of namespace Titanic