/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1999-2000 Revolution Software Ltd. * This code is based on source code created by Revolution Software, * used with permission. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/icb/common/px_common.h" #include "engines/icb/keyboard.h" namespace ICB { #define MAX_KEY_BUFFER 32 uint8 keyBacklog = 0; // The number of key presses waiting to be processed. uint8 keyPointer = 0; // Index of the next key to read from the buffer. char keyBuffer[MAX_KEY_BUFFER]; // The keyboard buffer void WriteKey(char key) { if (keyBacklog < MAX_KEY_BUFFER) { keyBuffer[(keyPointer + keyBacklog) % MAX_KEY_BUFFER] = key; keyBacklog += 1; } } void Clear_key_buffer() { // clear all the backlog - we need this when we start using other methods (direct input) for reading keys keyBacklog = 0; keyPointer = 0; } bool KeyWaiting() { if (keyBacklog) return (true); else return (false); } int32 ReadKey(char *key) { if (!keyBacklog) return (0); if (key == nullptr) return 0; *key = keyBuffer[keyPointer++]; if (keyPointer == MAX_KEY_BUFFER) keyPointer = 0; keyBacklog -= 1; return (1); } } // End of namespace ICB