/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Originally written by Syn9 in FreeBASIC with SDL * http://syn9.thehideoutgames.com/index_backup.php * * Ported to plain C for GCW-Zero handheld by Dmitry Smagin * http://github.com/dmitrysmagin/griffon_legend * * * Programming/Graphics: Daniel "Syn9" Kennedy * Music/Sound effects: David Turner * * Beta testing and gameplay design help: * Deleter, Cha0s, Aether Fox, and Kiz * */ #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/file.h" #include "common/fs.h" #include "common/system.h" #include "common/translation.h" #include "graphics/pixelformat.h" #include "common/text-to-speech.h" #include "engines/util.h" #include "griffon/griffon.h" #include "griffon/console.h" namespace Griffon { GriffonEngine::GriffonEngine(OSystem *syst) : Engine(syst) { const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); _rnd = new Common::RandomSource("griffon"); _console = nullptr; _mixer = nullptr; _shouldQuit = false; _gameMode = kGameModeIntro; _musicChannel = -1; _menuChannel = -1; _cloudAngle = 0.0f; _dontDrawOver = false; _firsty = 0; _lasty = 0; _saveSlot = 0; _ticks = g_system->getMillis(); _ticksAtPauseStart = 0; for (int i = 0; i < 33; ++i) { for (int j = 0; j < 6; ++j) { _objectInfo[i].nFrames = 0; _objectInfo[i].xTiles = 0; _objectInfo[i].yTiles = 0; _objectInfo[i].speed = 0; _objectInfo[i].type = 0; _objectInfo[i].script = 0; } } for (int i = 0; i < 256; ++i) { _objectFrame[i][0] = 0; _objectFrame[i][1] = 0; } // Synchronize the sound settings from ScummVM syncSoundSettings(); } GriffonEngine::~GriffonEngine() { delete _rnd; //delete _console; Debugger is deleted by Engine } void GriffonEngine::syncSoundSettings() { Engine::syncSoundSettings(); bool mute = false; config.music = config.effects = false; if (ConfMan.hasKey("mute")) mute = ConfMan.getBool("mute"); if (!mute) { config.music = !ConfMan.getBool("music_mute"); config.effects = !ConfMan.getBool("sfx_mute"); } config.musicVol = ConfMan.getInt("music_volume"); config.effectsVol = ConfMan.getInt("sfx_volume"); } void GriffonEngine::saveConfig() { ConfMan.setBool("mute", !(config.music || config.effectsVol)); ConfMan.setBool("music_mute", !config.music); ConfMan.setBool("sfx_mute", !config.effects); ConfMan.setInt("music_volume", config.musicVol); ConfMan.setInt("sfx_volume", config.effectsVol); ConfMan.flushToDisk(); } Common::Error GriffonEngine::run() { Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); if (ttsMan != nullptr) { ttsMan->setLanguage("en"); ttsMan->enable(ConfMan.getBool("tts_enabled")); } initGraphics(320, 240, new Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)); _mixer = g_system->getMixer(); _console = new Console(); setDebugger(_console); initialize(); if (ConfMan.hasKey("save_slot")) { _saveSlot = ConfMan.getInt("save_slot"); loadGameState(_saveSlot); _gameMode = kGameModeLoadGame; } else { showLogos(); _gameMode = kGameModeIntro; } if (_shouldQuit) return Common::kNoError; while (!_shouldQuit) { switch (_gameMode) { case kGameModeIntro: case kGameModePlay: title(0); break; case kGameModeNewGame: newGame(); break; case kGameModeLoadGame: _player.walkSpeed = 1.1f; _animSpeed = 0.5f; _attacking = false; _player.attackSpeed = 1.5f; _playingGardens = false; _playingBoss = false; haltSoundChannel(-1); _secsInGame = 0; loadMap(_curMap); mainLoop(); break; default: error("Bad game mode: %d", _gameMode); } } return Common::kNoError; } void GriffonEngine::pauseEngineIntern(bool pause) { if (pause) { _ticksAtPauseStart = _ticks; } else { uint32 diff = _system->getMillis() - _ticksAtPauseStart; _ticks += diff; _nextTicks += diff; } } }