/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef FREESCAPE_H #define FREESCAPE_H #include "common/bitarray.h" #include "common/events.h" #include "engines/advancedDetector.h" #include "graphics/managed_surface.h" #include "graphics/surface.h" #include "audio/decoders/wave.h" #include "audio/mixer.h" #include "audio/softsynth/pcspk.h" #include "graphics/framelimiter.h" #include "freescape/area.h" #include "freescape/gfx.h" #include "freescape/objects/entrance.h" #include "freescape/objects/geometricobject.h" #include "freescape/objects/sensor.h" namespace Common { class RandomSource; } namespace Freescape { class Renderer; #define FREESCAPE_DATA_BUNDLE Common::String("freescape.dat") enum CameraMovement { kForwardMovement, kBackwardMovement, kLeftMovement, kRightMovement }; typedef Common::HashMap AreaMap; typedef Common::Array ColorMap; typedef Common::HashMap StateVars; typedef Common::HashMap StateBits; enum { kFreescapeDebugMove = 1 << 0, kFreescapeDebugParser = 1 << 1, kFreescapeDebugCode = 1 << 2, kFreescapeDebugMedia = 1 << 4, }; struct entrancesTableEntry { int id; int position[3]; }; struct soundFx { int size; int sampleRate; byte *data; }; class SizedPCSpeaker : public Audio::PCSpeaker { public: bool endOfStream() const override { return !isPlaying(); } }; class FreescapeEngine : public Engine { public: FreescapeEngine(OSystem *syst, const ADGameDescription *gd); ~FreescapeEngine(); const ADGameDescription *_gameDescription; bool isDemo() const; // Game selection uint32 _variant; Common::Language _language; bool isSpaceStationOblivion() { return _targetName.hasPrefix("spacestationoblivion"); } bool isDriller() { return _targetName.hasPrefix("driller") || _targetName.hasPrefix("spacestationoblivion"); } bool isDark() { return _targetName.hasPrefix("darkside"); } bool isEclipse() { return _targetName.hasPrefix("totaleclipse"); } bool isCastle() { return _targetName.hasPrefix("castle"); } bool isAmiga() { return _gameDescription->platform == Common::kPlatformAmiga; } bool isAtariST() { return _gameDescription->platform == Common::kPlatformAtariST; } bool isDOS() { return _gameDescription->platform == Common::kPlatformDOS; } bool isSpectrum() { return _gameDescription->platform == Common::kPlatformZX; } bool isCPC() { return _gameDescription->platform == Common::kPlatformAmstradCPC; } bool isC64() { return _gameDescription->platform == Common::kPlatformC64; } Common::Error run() override; // UI Common::Rect _viewArea; Common::Rect _fullscreenViewArea; void centerCrossair(); virtual void borderScreen(); virtual void titleScreen(); virtual void loadBorder(); virtual void processBorder(); void drawBorder(); void drawTitle(); void drawBackground(); virtual void drawUI(); virtual void drawInfoMenu(); virtual void drawCrossair(Graphics::Surface *surface); Graphics::ManagedSurface *_border; Graphics::ManagedSurface *_title; Texture *_borderTexture; Texture *_titleTexture; Texture *_uiTexture; Common::HashMap _borderCGAByArea; Common::HashMap _paletteCGAByArea; // Parsing assets uint8 _binaryBits; void loadAssets(); virtual void loadAssetsDemo(); virtual void loadAssetsFullGame(); virtual void loadAssetsAtariFullGame(); virtual void loadAssetsAtariDemo(); virtual void loadAssetsAmigaFullGame(); virtual void loadAssetsAmigaDemo(); virtual void loadAssetsDOSFullGame(); virtual void loadAssetsDOSDemo(); virtual void loadAssetsZXFullGame(); virtual void loadAssetsZXDemo(); virtual void loadAssetsCPCFullGame(); virtual void loadAssetsCPCDemo(); virtual void loadAssetsC64FullGame(); virtual void loadAssetsC64Demo(); virtual void drawDOSUI(Graphics::Surface *surface); virtual void drawZXUI(Graphics::Surface *surface); virtual void drawCPCUI(Graphics::Surface *surface); virtual void drawC64UI(Graphics::Surface *surface); virtual void drawAmigaAtariSTUI(Graphics::Surface *surface); Common::Archive *_dataBundle; void loadDataBundle(); void loadBundledImages(); byte *getPaletteFromNeoImage(Common::SeekableReadStream *stream, int offset); Graphics::ManagedSurface *loadAndConvertNeoImage(Common::SeekableReadStream *stream, int offset, byte *palette = nullptr); Graphics::ManagedSurface *loadAndCenterScrImage(Common::SeekableReadStream *stream); void loadPalettes(Common::SeekableReadStream *file, int offset); void swapPalette(uint16 areaID); Common::HashMap _paletteByArea; void loadColorPalette(); // Demo Common::Array _demoData; int _demoIndex; int _currentDemoInputCode; int _currentDemoInputRepetition; Common::Array _demoEvents; Common::Point _currentDemoMousePosition; void loadDemoData(Common::SeekableReadStream *file, int offset, int size); int decodeAmigaAtariKey(int code); int decodeDOSKey(int code); Common::Event decodeDOSMouseEvent(int code, int repetition); uint16 readField(Common::SeekableReadStream *file, int nbits); Common::Array readArray(Common::SeekableReadStream *file, int size); // 8-bit void load8bitBinary(Common::SeekableReadStream *file, int offset, int ncolors); Area *load8bitArea(Common::SeekableReadStream *file, uint16 ncolors); Object *load8bitObject(Common::SeekableReadStream *file); void loadGlobalObjects(Common::SeekableReadStream *file, int offset, int size); void renderPixels8bitBinImage(Graphics::ManagedSurface *surface, int &i, int &j, uint8 pixels, int color); void renderPixels8bitBinCGAImage(Graphics::ManagedSurface *surface, int &i, int &j, uint8 pixels, int color); void renderPixels8bitBinEGAImage(Graphics::ManagedSurface *surface, int &i, int &j, uint8 pixels, int color); Graphics::ManagedSurface *load8bitBinImage(Common::SeekableReadStream *file, int offset); // Areas uint16 _startArea; AreaMap _areaMap; Area *_currentArea; Math::Vector3d _scale; virtual void gotoArea(uint16 areaID, int entranceID); // Entrance uint16 _startEntrance; Common::HashMap _entranceTable; // Input bool _demoMode; bool _disableDemoMode; bool _flyMode; bool _shootMode; bool _noClipMode; void processInput(); void resetInput(); void generateDemoInput(); virtual void pressedKey(const int keycode); virtual bool onScreenControls(Common::Point mouse); void move(CameraMovement direction, uint8 scale, float deltaTime); void resolveCollisions(Math::Vector3d newPosition); virtual void checkIfStillInArea(); void changePlayerHeight(int index); void increaseStepSize(); void decreaseStepSize(); void rise(); void lower(); bool checkFloor(Math::Vector3d currentPosition); bool tryStepUp(Math::Vector3d currentPosition); bool tryStepDown(Math::Vector3d currentPosition); bool _hasFallen; void rotate(float xoffset, float yoffset); // Input state float _lastFrame; // Interaction void activate(); void shoot(); void traverseEntrance(uint16 entranceID); // Euler Angles float _yaw; float _pitch; int _angleRotationIndex; Common::Array _angleRotations; Math::Vector3d directionToVector(float pitch, float heading); void updateCamera(); // Camera options Common::Point _crossairPosition; float _mouseSensitivity; Math::Vector3d _upVector; // const Math::Vector3d _cameraFront, _cameraRight; // Spacial attributes Math::Vector3d _position, _rotation, _velocity; Math::Vector3d _lastPosition; int _playerHeightNumber; Common::Array _playerHeights; uint16 _playerHeight; uint16 _playerWidth; uint16 _playerDepth; int _playerStepIndex; Common::Array _playerSteps; // Effects Common::Array _conditionSources; Common::Array _conditions; void runCollisionConditions(Math::Vector3d const lastPosition, Math::Vector3d const newPosition); Math::Vector3d _objExecutingCodeSize; virtual void executeMovementConditions(); void executeObjectConditions(GeometricObject *obj, bool shot, bool collided, bool activated); void executeLocalGlobalConditions(bool shot, bool collided, bool timer); void executeCode(FCLInstructionVector &code, bool shot, bool collided, bool timer, bool activated); // Instructions bool checkConditional(FCLInstruction &instruction, bool shot, bool collided, bool timer, bool activated); bool checkIfGreaterOrEqual(FCLInstruction &instruction); void executeExecute(FCLInstruction &instruction); void executeIncrementVariable(FCLInstruction &instruction); void executeDecrementVariable(FCLInstruction &instruction); void executeSetVariable(FCLInstruction &instruction); void executeGoto(FCLInstruction &instruction); void executeIfThenElse(FCLInstruction &instruction); void executeMakeInvisible(FCLInstruction &instruction); void executeMakeVisible(FCLInstruction &instruction); void executeToggleVisibility(FCLInstruction &instruction); void executeDestroy(FCLInstruction &instruction); void executeRedraw(FCLInstruction &instruction); void executeSound(FCLInstruction &instruction); void executeDelay(FCLInstruction &instruction); bool executeEndIfNotEqual(FCLInstruction &instruction); void executeSetBit(FCLInstruction &instruction); void executeClearBit(FCLInstruction &instruction); void executeToggleBit(FCLInstruction &instruction); bool executeEndIfBitNotEqual(FCLInstruction &instruction); bool executeEndIfVisibilityIsEqual(FCLInstruction &instruction); void executeSwapJet(FCLInstruction &instruction); virtual void executePrint(FCLInstruction &instruction); void executeSPFX(FCLInstruction &instruction); // Sound Audio::SoundHandle _soundFxHandle; Audio::SoundHandle _musicHandle; Freescape::SizedPCSpeaker *_speaker; bool _syncSound; bool _firstSound; bool _usePrerecordedSounds; void waitForSounds(); void stopAllSounds(); bool isPlayingSound(); void playSound(int index, bool sync); void playWav(const Common::String filename); void playMusic(const Common::String filename); void queueSoundConst(double hzFreq, int duration); void playSilence(int duration, bool sync); void playSoundConst(double hzFreq, int duration, bool sync); void playSoundSweepIncWL(double hzFreq1, double hzFreq2, double wlStepPerMS, int resolution, bool sync); void playTeleporter(int totalIters, bool sync); void playSoundFx(int index, bool sync); void loadSoundsFx(Common::SeekableReadStream *file, int offset, int number); Common::HashMap _soundsFx; // Rendering int _screenW, _screenH; Renderer *_gfx; Graphics::FrameLimiter *_frameLimiter; bool _vsyncEnabled; Common::RenderMode _renderMode; ColorMap _colorMap; int _underFireFrames; int _shootingFrames; void drawFrame(); void flashScreen(int backgroundColor); uint8 _colorNumber; Math::Vector3d _scaleVector; float _nearClipPlane; float _farClipPlane; // Text messages and Fonts void insertTemporaryMessage(const Common::String message, int deadline); void getLatestMessages(Common::String &message, int &deadline); void clearTemporalMessages(); Common::StringArray _temporaryMessages; Common::Array _temporaryMessageDeadlines; Common::StringArray _messagesList; void loadMessagesFixedSize(Common::SeekableReadStream *file, int offset, int size, int number); void loadMessagesVariableSize(Common::SeekableReadStream *file, int offset, int number); void loadFonts(Common::SeekableReadStream *file, int offset); void loadFonts(byte *font, int charNumber); Common::StringArray _currentAreaMessages; Common::StringArray _currentEphymeralMessages; Common::BitArray _font; bool _fontLoaded; void drawStringInSurface(const Common::String &str, int x, int y, uint32 fontColor, uint32 backColor, Graphics::Surface *surface, int offset = 0); // Game state virtual void initGameState(); void setGameBit(int index); void clearGameBit(int index); void toggleGameBit(int index); StateVars _gameStateVars; StateBits _gameStateBits; virtual bool checkIfGameEnded(); bool _forceEndGame; ObjectArray _sensors; void checkSensors(); void drawSensorShoot(Sensor *sensor); void takeDamageFromSensor(); bool hasFeature(EngineFeature f) const override; bool canLoadGameStateCurrently() override { return true; } bool canSaveAutosaveCurrently() override { return false; } bool canSaveGameStateCurrently() override { return true; } Common::Error loadGameStream(Common::SeekableReadStream *stream) override; Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override; virtual Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false); virtual Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream); Graphics::Surface *_savedScreen; void pauseEngineIntern(bool pause) override; // Timers bool startCountdown(uint32 delay); void removeTimers(); bool _timerStarted; int _initialCountdown; int _countdown; int _ticks; int _lastTick; int _lastMinute; void getTimeFromCountdown(int &seconds, int &minutes, int &hours); virtual void updateTimeVariables(); // Cheats bool _useExtendedTimer; bool _disableSensors; bool _disableFalling; // Random Common::RandomSource *_rnd; }; enum DrillerReleaseFlags { GF_AMIGA_RETAIL = (1 << 0), GF_AMIGA_BUDGET = (1 << 1), GF_ZX_RETAIL = (1 << 2), GF_ZX_BUDGET = (1 << 3), GF_ZX_DISC = (1 << 4), GF_CPC_RETAIL = (1 << 5), GF_CPC_RETAIL2 = (1 << 6), GF_CPC_BUDGET = (1 << 7), GF_CPC_VIRTUALWORLDS = (1 << 8), GF_ATARI_RETAIL = (1 << 9), GF_ATARI_BUDGET = (1 << 10), }; class DrillerEngine : public FreescapeEngine { public: DrillerEngine(OSystem *syst, const ADGameDescription *gd); ~DrillerEngine(); uint32 _initialJetEnergy; uint32 _initialJetShield; uint32 _initialTankEnergy; uint32 _initialTankShield; bool _useAutomaticDrilling; Common::HashMap _drillStatusByArea; Common::HashMap _drillMaxScoreByArea; Common::HashMap _drillSuccessByArea; void initGameState() override; bool checkIfGameEnded() override; void gotoArea(uint16 areaID, int entranceID) override; void borderScreen() override; void titleScreen() override; void processBorder() override; void drawInfoMenu() override; void pressedKey(const int keycode) override; Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override; private: bool drillDeployed(Area *area); GeometricObject *_drillBase; Math::Vector3d drillPosition(); void addDrill(const Math::Vector3d position, bool gasFound); bool checkDrill(const Math::Vector3d position); void removeDrill(Area *area); void addSkanner(Area *area); void loadAssetsFullGame() override; void loadAssetsAtariFullGame() override; void loadAssetsAtariDemo() override; void loadAssetsAmigaFullGame() override; void loadAssetsAmigaDemo() override; void loadAssetsDOSFullGame() override; void loadAssetsDOSDemo() override; void loadAssetsZXFullGame() override; void loadAssetsCPCFullGame() override; void loadAssetsC64FullGame() override; void drawDOSUI(Graphics::Surface *surface) override; void drawZXUI(Graphics::Surface *surface) override; void drawCPCUI(Graphics::Surface *surface) override; void drawC64UI(Graphics::Surface *surface) override; void drawAmigaAtariSTUI(Graphics::Surface *surface) override; bool onScreenControls(Common::Point mouse) override; void initAmigaAtari(); void initDOS(); void initZX(); void initCPC(); void initC64(); Common::Rect _moveFowardArea; Common::Rect _moveLeftArea; Common::Rect _moveRightArea; Common::Rect _moveBackArea; Common::Rect _moveUpArea; Common::Rect _moveDownArea; Common::Rect _deployDrillArea; Common::Rect _infoScreenArea; Common::Rect _saveGameArea; Common::Rect _loadGameArea; Graphics::ManagedSurface *load8bitTitleImage(Common::SeekableReadStream *file, int offset); Graphics::ManagedSurface *load8bitDemoImage(Common::SeekableReadStream *file, int offset); uint32 getPixel8bitTitleImage(int index); void renderPixels8bitTitleImage(Graphics::ManagedSurface *surface, int &i, int &j, int pixels); Common::SeekableReadStream *decryptFileAtari(const Common::String filename); }; class DarkEngine : public FreescapeEngine { public: DarkEngine(OSystem *syst, const ADGameDescription *gd); uint32 _initialFuel; uint32 _initialShield; void initGameState() override; void borderScreen() override; void titleScreen() override; void gotoArea(uint16 areaID, int entranceID) override; void pressedKey(const int keycode) override; void executePrint(FCLInstruction &instruction) override; void initDOS(); void initZX(); void loadAssetsDOSFullGame() override; void loadAssetsDOSDemo() override; void loadAssetsAmigaFullGame() override; void loadAssetsZXDemo() override; int _lastTenSeconds; void updateTimeVariables() override; void drawDOSUI(Graphics::Surface *surface) override; void drawZXUI(Graphics::Surface *surface) override; void drawFullscreenMessage(Common::String message); Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override; private: void addECDs(Area *area); void addECD(Area *area, const Math::Vector3d position, int index); void addWalls(Area *area); Common::SeekableReadStream *decryptFile(const Common::String filename); }; class EclipseEngine : public FreescapeEngine { public: EclipseEngine(OSystem *syst, const ADGameDescription *gd); void titleScreen() override; void gotoArea(uint16 areaID, int entranceID) override; void loadAssetsDOSFullGame() override; void drawUI() override; Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override; }; class CastleEngine : public FreescapeEngine { public: CastleEngine(OSystem *syst, const ADGameDescription *gd); ~CastleEngine(); Graphics::ManagedSurface *_option; void initGameState() override; void titleScreen() override; void loadAssetsDOSFullGame() override; void loadAssetsDOSDemo() override; void loadAssetsAmigaDemo() override; void drawDOSUI(Graphics::Surface *surface) override; void executePrint(FCLInstruction &instruction) override; void gotoArea(uint16 areaID, int entranceID) override; Common::Error saveGameStreamExtended(Common::WriteStream *stream, bool isAutosave = false) override; Common::Error loadGameStreamExtended(Common::SeekableReadStream *stream) override; private: Common::SeekableReadStream *decryptFile(const Common::String filename); }; extern FreescapeEngine *g_freescape; } // namespace Freescape #endif // FREESCAPE_H