/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "chewy/cursor.h" #include "chewy/defines.h" #include "chewy/events.h" #include "chewy/globals.h" #include "chewy/rooms/room74.h" #include "chewy/rooms/room75.h" #include "chewy/sound.h" namespace Chewy { namespace Rooms { void Room74::entry(int16 eib_nr) { _G(det)->playSound(0, 0); _G(gameState).ScrollxStep = 2; _G(gameState).ZoomXy[P_HOWARD][0] = 70; _G(gameState).ZoomXy[P_HOWARD][1] = 100; _G(gameState).ZoomXy[P_NICHELLE][0] = 70; _G(gameState).ZoomXy[P_NICHELLE][1] = 100; _G(spieler_mi)[P_HOWARD].Mode = true; _G(spieler_mi)[P_NICHELLE].Mode = true; _G(zoom_horizont) = 110; _G(flags).ZoomMov = true; _G(zoom_mov_fak) = 3; _G(SetUpScreenFunc) = setup_func; if (_G(gameState).flags29_1) _G(det)->startDetail(0, 255, false); if (_G(flags).LoadGame) return; switch (eib_nr) { case 105: leftEntry(); break; case 108: _G(gameState).scrollx = 188; Room75::proc1(); break; case 109: rightEntry(); break; default: break; } } void Room74::xit(int16 eib_nr) { _G(gameState).ScrollxStep = 1; if (_G(gameState)._personRoomNr[P_HOWARD] != 74) return; switch (eib_nr) { case 112: case 113: _G(gameState)._personRoomNr[P_HOWARD] = _G(gameState)._personRoomNr[P_NICHELLE] = 72; break; case 114: _G(gameState)._personRoomNr[P_HOWARD] = _G(gameState)._personRoomNr[P_NICHELLE] = 71; break; default: break; } } int Room74::proc1() { int retVal = 0; hideCur(); if (isCurInventory(MACHETE_INV)) { retVal = 1; _G(gameState).R74CutRubberPlant = true; autoMove(4, P_CHEWY); _G(gameState)._personHide[P_CHEWY] = true; startSetAILWait(1, 1, ANI_FRONT); setPersonPos(272, 116, P_CHEWY, P_RIGHT); _G(gameState)._personHide[P_CHEWY] = false; _G(det)->startDetail(0, 255, false); _G(gameState).flags29_1 = true; _G(atds)->set_ats_str(435, 1, ATS_DATA); } else if (!_G(cur)->usingInventoryCursor() && _G(gameState).R74CutRubberPlant) { _G(atds)->setControlBit(435, ATS_ACTIVE_BIT); autoMove(5, P_CHEWY); start_spz_wait(13, 1, false, P_CHEWY); new_invent_2_cur(RUBBER_INV); } showCur(); return retVal; } } // namespace Rooms } // namespace Chewy