MODULE := engines/buried MODULE_OBJS = \ agent_evaluation.o \ avi_frames.o \ biochip_right.o \ biochip_view.o \ buried.o \ complete.o \ console.o \ credits.o \ death.o \ frame_window.o \ gameui.o \ graphics.o \ inventory_info.o \ inventory_window.o \ livetext.o \ main_menu.o \ metaengine.o \ navarrow.o \ overview.o \ saveload.o \ scene_view.o \ sound.o \ title_sequence.o \ video_window.o \ window.o \ demo/demo_menu.o \ demo/features.o \ demo/movie_scene.o \ environ/agent3_lair.o \ environ/ai_lab.o \ environ/alien.o \ environ/castle.o \ environ/da_vinci.o \ environ/future_apartment.o \ environ/mayan.o \ environ/scene_base.o \ environ/scene_common.o \ environ/scene_factory.o # This module can be built as a plugin ifeq ($(ENABLE_BURIED), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk # Detection objects DETECT_OBJS += $(MODULE)/detection.o