/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /** * @file * Sound decoder used in engines: * - ultima8 (Crusader: No Regret) */ #ifndef AUDIO_XAN_DPCM_H #define AUDIO_XAN_DPCM_H #include "common/scummsys.h" #include "common/types.h" namespace Common { class SeekableReadStream; } namespace Audio { class StatelessPacketizedAudioStream; /** * Implements the Xan DPCM decoder used in Crusader: No Regret and Wing * Commander IV movies. Implementation based on the description on the * MultiMedia Wiki: * https://wiki.multimedia.cx/index.php/Xan_DPCM */ class XanDPCMStream : public StatelessPacketizedAudioStream { public: /** * Create a Xan DPCM stream * @param rate sampling rate (samples per second) * @param channels number of channels to decode * @return a new XanDPCMStream, or NULL, if an error occurred */ XanDPCMStream(int rate, int channels); protected: AudioStream *makeStream(Common::SeekableReadStream *data) override; }; } // End of namespace Audio #endif