/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" #include "engines/wintermute/base/base_game_custom_actions.h" #include "common/translation.h" namespace Wintermute { inline Common::KeymapArray getWintermuteKeymaps(const char *target, const Common::String &gameId, const char *gameDescr) { using namespace Common; Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "wintermute", "Wintermute engine"); Keymap *gameKeyMap = new Keymap(Keymap::kKeymapTypeGame, gameId, gameDescr); Keymap *extraKeyMap = new Keymap(Keymap::kKeymapTypeGame, "extras", "ScummVM extra actions"); Action *act; act = new Action(kStandardActionLeftClick, _("Left Click")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); // original mouse act->addDefaultInputMapping("JOY_A"); // extra joy engineKeyMap->addAction(act); act = new Action(kStandardActionRightClick, _("Right Click")); act->setRightClickEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse act->addDefaultInputMapping("JOY_B"); // extra joy engineKeyMap->addAction(act); act = new Action("RETURN", _("Confirm")); act->setKeyEvent(KeyState(KEYCODE_RETURN, ASCII_RETURN)); act->addDefaultInputMapping("RETURN"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_X" engineKeyMap->addAction(act); act = new Action("ESCAPE", _("Escape")); act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE)); act->addDefaultInputMapping("ESCAPE"); // original keyboard act->addDefaultInputMapping("JOY_X"); // extra joy engineKeyMap->addAction(act); Common::KeymapArray result = Keymap::arrayOf(engineKeyMap); if (gameId == "8squares" || gameId == "actualdest" || gameId == "artofmurder1" || gameId == "agustin" || gameId == "barrowhilldp" || gameId == "bickadoodle" || gameId == "bthreshold" || gameId == "carolreed6" || gameId == "carolreed7" || gameId == "carolreed8" || gameId == "colorsoncanvas" || gameId == "conspiracao" || gameId == "corrosion" || gameId == "deadcity" || gameId == "darkfallls" || gameId == "drbohus" || gameId == "dreaming" || gameId == "dreamscape" || gameId == "driller" || gameId == "everydaygray" || gameId == "findinghope" || gameId == "four" || gameId == "framed" || gameId == "hamlet" || gameId == "hor" || gameId == "idiotstale" || gameId == "imustkill" || gameId == "juliauntold" || gameId == "lifein3minutes" || gameId == "lonelyrobot" || gameId == "machumayu" || gameId == "mirage" || gameId == "miskatonic1" || gameId == "nighttrain" || gameId == "projectdoom" || gameId == "rosemary" || gameId == "satanandsons" || gameId == "sofiasdebt" || gameId == "spaceinvaders" || gameId == "spacemadness" || gameId == "strangechange" || gameId == "tanya1" || gameId == "tanya2" || gameId == "theancientmark1" || gameId == "thebox" || gameId == "thekite" || gameId == "tradestory" || gameId == "war" || gameId == "wmedemo" ) { /* no game-specific keymap */ } else if (gameId == "dfafadventure" || gameId == "dreamcat" || gameId == "openquest" ) { act = new Action("LOOK", _("Look at")); act->setKeyEvent(KeyState(KEYCODE_l, 'l')); act->addDefaultInputMapping("l"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("TALK", _("Talk to")); act->setKeyEvent(KeyState(KEYCODE_t, 't')); act->addDefaultInputMapping("t"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("PICK", _("Pick up")); act->setKeyEvent(KeyState(KEYCODE_p, 'p')); act->addDefaultInputMapping("p"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("USE", _("Use")); act->setKeyEvent(KeyState(KEYCODE_u, 'u')); act->addDefaultInputMapping("u"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "basisoctavus" || gameId == "lovmamuta" || gameId == "wmedemo3d" ) { act = new Action(kStandardActionMoveUp, _("Walk forward")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Walk backward")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Turn left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Turn right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); // I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc act = new Action("DBGSCN", _("Show scene geometry")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "5ld" || gameId == "projectjoe" ) { act = new Action("PAGEUP", _("Previous page")); act->setKeyEvent(KEYCODE_PAGEUP); act->addDefaultInputMapping("PAGEUP"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEDN", _("Next page")); act->setKeyEvent(KEYCODE_PAGEDOWN); act->addDefaultInputMapping("PAGEDOWN"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "5ma" || gameId == "dirtysplit" ) { act = new Action("PAGEUP", _("Previous page")); act->setKeyEvent(KEYCODE_PAGEUP); act->addDefaultInputMapping("PAGEUP"); // original keyboard act->addDefaultInputMapping("LEFT"); // original keyboard for 5ma & dirtysplit act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEDN", _("Next page")); act->setKeyEvent(KEYCODE_PAGEDOWN); act->addDefaultInputMapping("PAGEDOWN"); // original keyboard act->addDefaultInputMapping("RIGHT"); // original keyboard for 5ma & dirtysplit act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "chivalry" || gameId == "paintaria" || gameId == "pigeons" || gameId == "rhiannon" || gameId == "shinestar" ) { act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "drdoylemotch" || gameId == "carolreed9" || gameId == "carolreed10" || gameId == "carolreed11" || gameId == "carolreed12" || gameId == "carolreed13" || gameId == "carolreed14" || gameId == "carolreed15" || gameId == "carolreed16" || gameId == "kulivocko" || gameId == "sunrise" || gameId == "rebeccacarlson1" ) { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "goldencalf" || gameId == "msos" || gameId == "one" ) { act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "bookofgron") { act = new Action(kStandardActionMiddleClick, _("Middle Click")); act->setMiddleClickEvent(); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "qajarycat") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONEX", _("Phone cancel button")); act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE)); act->addDefaultInputMapping("BACKSPACE"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEU", _("Phone up button")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONED", _("Phone down button")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMiddleClick, _("Middle Click")); act->setMiddleClickEvent(); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "forgottensound1" || gameId == "forgottensound2" ) { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "tehran1933") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); // I18N: Some items are scripted to have alternative "Use" action, when MiddleClick is used // It may result in actor saying different text or item being decomposed to it's parts act = new Action("ALTUSE", _("Alternative action")); act->setMiddleClickEvent(); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse act->addDefaultInputMapping("BACKSPACE"); // extra keyboard act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "darksummer" || gameId == "tehran2016" ) { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse gameKeyMap->addAction(act); act = new Action("PHONEX", _("Phone cancel button")); act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE)); act->addDefaultInputMapping("BACKSPACE"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEU", _("Phone up button")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONED", _("Phone down button")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONE0", _("Phone 0 button")); act->setKeyEvent(KeyState(KEYCODE_0, '0')); act->addDefaultInputMapping("0"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE1", _("Phone 1 button")); act->setKeyEvent(KeyState(KEYCODE_1, '1')); act->addDefaultInputMapping("1"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE2", _("Phone 2 button")); act->setKeyEvent(KeyState(KEYCODE_2, '2')); act->addDefaultInputMapping("2"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE3", _("Phone 3 button")); act->setKeyEvent(KeyState(KEYCODE_3, '3')); act->addDefaultInputMapping("3"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE4", _("Phone 4 button")); act->setKeyEvent(KeyState(KEYCODE_4, '4')); act->addDefaultInputMapping("4"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE5", _("Phone 5 button")); act->setKeyEvent(KeyState(KEYCODE_5, '5')); act->addDefaultInputMapping("5"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE6", _("Phone 6 button")); act->setKeyEvent(KeyState(KEYCODE_6, '6')); act->addDefaultInputMapping("6"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE7", _("Phone 7 button")); act->setKeyEvent(KeyState(KEYCODE_7, '7')); act->addDefaultInputMapping("7"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE8", _("Phone 8 button")); act->setKeyEvent(KeyState(KEYCODE_8, '8')); act->addDefaultInputMapping("8"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE9", _("Phone 9 button")); act->setKeyEvent(KeyState(KEYCODE_9, '9')); act->addDefaultInputMapping("9"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEA", _("Phone * button")); act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*')); act->addDefaultInputMapping("ASTERISK"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEH", _("Phone # button")); act->setKeyEvent(KeyState(KEYCODE_HASH, '#')); act->addDefaultInputMapping("HASH"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "alimardan1" || gameId == "devilincapital" ) { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "alimardan2") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONEX", _("Phone cancel button")); act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE)); act->addDefaultInputMapping("BACKSPACE"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEU", _("Phone up button")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONED", _("Phone down button")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONE0", _("Phone 0 button")); act->setKeyEvent(KeyState(KEYCODE_0, '0')); act->addDefaultInputMapping("0"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE1", _("Phone 1 button")); act->setKeyEvent(KeyState(KEYCODE_1, '1')); act->addDefaultInputMapping("1"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE2", _("Phone 2 button")); act->setKeyEvent(KeyState(KEYCODE_2, '2')); act->addDefaultInputMapping("2"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE3", _("Phone 3 button")); act->setKeyEvent(KeyState(KEYCODE_3, '3')); act->addDefaultInputMapping("3"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE4", _("Phone 4 button")); act->setKeyEvent(KeyState(KEYCODE_4, '4')); act->addDefaultInputMapping("4"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE5", _("Phone 5 button")); act->setKeyEvent(KeyState(KEYCODE_5, '5')); act->addDefaultInputMapping("5"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE6", _("Phone 6 button")); act->setKeyEvent(KeyState(KEYCODE_6, '6')); act->addDefaultInputMapping("6"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE7", _("Phone 7 button")); act->setKeyEvent(KeyState(KEYCODE_7, '7')); act->addDefaultInputMapping("7"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE8", _("Phone 8 button")); act->setKeyEvent(KeyState(KEYCODE_8, '8')); act->addDefaultInputMapping("8"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE9", _("Phone 9 button")); act->setKeyEvent(KeyState(KEYCODE_9, '9')); act->addDefaultInputMapping("9"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEA", _("Phone * button")); act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*')); act->addDefaultInputMapping("ASTERISK"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEH", _("Phone # button")); act->setKeyEvent(KeyState(KEYCODE_HASH, '#')); act->addDefaultInputMapping("HASH"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "alavi") { act = new Action("PAGEUP", _("Previous page")); act->setKeyEvent(KEYCODE_PAGEUP); act->addDefaultInputMapping("PAGEUP"); // original keyboard act->addDefaultInputMapping("LEFT"); // original keyboard for 5ma & dirtysplit act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEDN", _("Next page")); act->setKeyEvent(KEYCODE_PAGEDOWN); act->addDefaultInputMapping("PAGEDOWN"); // original keyboard act->addDefaultInputMapping("RIGHT"); // original keyboard for 5ma & dirtysplit act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F6); act->addDefaultInputMapping("F6"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "alphapolaris") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("HELP", _("Show help")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); // I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc act = new Action("DBGSCN", _("Show scene geometry")); act->setKeyEvent(KeyState(KEYCODE_F2, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F2"); // original keyboard gameKeyMap->addAction(act); act = new Action("SHADOW", _("Change shadow type")); act->setKeyEvent(KeyState(KEYCODE_F3, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F3"); // original keyboard gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KeyState(KEYCODE_F5, 0, KBD_CTRL)); // act->addDefaultInputMapping("C+F5"); // original keyboard (disabled due to conflict with GMM) gameKeyMap->addAction(act); act = new Action("VOLMAX", _("Volume max")); act->setKeyEvent(KeyState(KEYCODE_F6, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F6"); // original keyboard gameKeyMap->addAction(act); // I18N: Displays a debug interface with a CLI for various features act = new Action("DBGCLI", _("Show debug parser")); act->setKeyEvent(KeyState(KEYCODE_F7, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F7"); // original keyboard act->addDefaultInputMapping("C+F10"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); // I18N: Displays a debug text message act = new Action("DBGTXT", _("Debug print")); act->setKeyEvent(KeyState(KEYCODE_F8, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F8"); // original keyboard gameKeyMap->addAction(act); // I18N: Exits the game act = new Action("EXIT", _("Exit")); act->setKeyEvent(KeyState(KEYCODE_F9, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F9"); // original keyboard gameKeyMap->addAction(act); // I18N: Displays a debug interface that changes light settings act = new Action("LIGHT", _("Light helper window")); act->setKeyEvent(KeyState(KEYCODE_F11, 0, KBD_CTRL)); act->addDefaultInputMapping("C+F11"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Walk forward")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Walk backward")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Turn left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Turn right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard gameKeyMap->addAction(act); act = new Action("FASTU", _("Run forward")); act->setKeyEvent(KeyState(KEYCODE_UP, 0, KBD_SHIFT)); act->addDefaultInputMapping("S+UP"); // original keyboard gameKeyMap->addAction(act); act = new Action("FASTD", _("Run backward")); act->setKeyEvent(KeyState(KEYCODE_DOWN, 0, KBD_SHIFT)); act->addDefaultInputMapping("S+DOWN"); // original keyboard gameKeyMap->addAction(act); act = new Action("FASTL", _("Turn left fast")); act->setKeyEvent(KeyState(KEYCODE_LEFT, 0, KBD_SHIFT)); act->addDefaultInputMapping("S+LEFT"); // original keyboard gameKeyMap->addAction(act); act = new Action("FASTR", _("Turn right fast")); act->setKeyEvent(KeyState(KEYCODE_RIGHT, 0, KBD_SHIFT)); act->addDefaultInputMapping("S+RIGHT"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "apeiron") { // I18N: Displays a blueprint with robot parts act = new Action("BLUE", _("Show blueprint")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KeyState(KEYCODE_n, 'n')); act->addDefaultInputMapping("n"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "awakening") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTNXT", _("Next action")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTPRV", _("Previous action")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_END); act->addDefaultInputMapping("END"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "carolreed4") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("VOLMAX", _("Volume max")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_UP" gameKeyMap->addAction(act); act = new Action("VOLOFF", _("Volume off")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_DOWN" gameKeyMap->addAction(act); } else if (gameId == "carolreed5") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "erinmyers") { act = new Action("GUIB", _("Change font size")); act->setKeyEvent(KEYCODE_END); act->addDefaultInputMapping("END"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "escapemansion") { act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); // I18N: Displays a debug text message act = new Action("DBGTXT", _("Debug print")); act->setKeyEvent(KEYCODE_F2); act->addDefaultInputMapping("F2"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "facenoir") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "foxtail") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEUP", _("Previous page")); act->setKeyEvent(KEYCODE_PAGEUP); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("PAGEUP"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEDN", _("Next page")); act->setKeyEvent(KEYCODE_PAGEDOWN); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("PAGEDOWN"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionSave, _("Save game")); act->setKeyEvent(KEYCODE_F2); act->addDefaultInputMapping("F2"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionLoad, _("Load game")); act->setKeyEvent(KEYCODE_F3); act->addDefaultInputMapping("F3"); // original keyboard gameKeyMap->addAction(act); act = new Action("QSAVE", _("Quick save")); act->setKeyEvent(KEYCODE_F5); act->addDefaultInputMapping("F5"); // original keyboard gameKeyMap->addAction(act); act = new Action("SPD1", _("Walking speed: Low")); act->setKeyEvent(KEYCODE_F6); act->addDefaultInputMapping("F6"); // original keyboard gameKeyMap->addAction(act); act = new Action("SPD2", _("Walking speed: Medium")); act->setKeyEvent(KEYCODE_F7); act->addDefaultInputMapping("F7"); // original keyboard gameKeyMap->addAction(act); act = new Action("SPD3", _("Walking speed: High")); act->setKeyEvent(KEYCODE_F8); act->addDefaultInputMapping("F8"); // original keyboard gameKeyMap->addAction(act); act = new Action("QLOAD", _("Quick load")); act->setKeyEvent(KEYCODE_F9); act->addDefaultInputMapping("F9"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOWAIT", _("Cancel waiting")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard gameKeyMap->addAction(act); act = new Action("CAPT", _("Toggle mouse capture")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard gameKeyMap->addAction(act); act = new Action("HOME", _("First page")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard gameKeyMap->addAction(act); act = new Action("END", _("Last page")); act->setKeyEvent(KEYCODE_END); act->addDefaultInputMapping("END"); // original keyboard gameKeyMap->addAction(act); Common::String extra = ConfMan.get("extra", target); if (extra.hasPrefix("1.2.230.") || extra.hasPrefix("1.2.304.") || extra.hasPrefix("1.2.362.")) { // I18N: ultra_super_mega_fast_walk is the name of the variable used at game script for this speed act = new Action("SPDMAX", _("Walking speed: Ultra Super Mega Fast")); act->setKeyEvent(KeyState(KEYCODE_s, 's', KBD_CTRL|KBD_ALT|KBD_SHIFT)); act->addDefaultInputMapping("C+A+S+s"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_A" gameKeyMap->addAction(act); } if (extra.hasPrefix("1.2.362.")) { act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KeyState(KEYCODE_z, 'z')); act->addDefaultInputMapping("z"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } if (extra.hasPrefix("1.2.896.")) { act = new Action("CREDIT", _("Show game credits")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard gameKeyMap->addAction(act); act = new Action("MPLAY", _("Play selected music record")); act->setKeyEvent(KEYCODE_F4); act->addDefaultInputMapping("F4"); // original keyboard gameKeyMap->addAction(act); act = new Action("MNEXT", _("Select next music record")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE1", _("Play note 1: A")); act->setKeyEvent(KeyState(KEYCODE_d, 'd')); act->addDefaultInputMapping("d"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE2", _("Play note 2: F#")); act->setKeyEvent(KeyState(KEYCODE_f, 'f')); act->addDefaultInputMapping("f"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE3", _("Play note 3: D#")); act->setKeyEvent(KeyState(KEYCODE_g, 'g')); act->addDefaultInputMapping("g"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE4", _("Play note 4: C#")); act->setKeyEvent(KeyState(KEYCODE_h, 'h')); act->addDefaultInputMapping("h"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE5", _("Play note 5: E")); act->setKeyEvent(KeyState(KEYCODE_j, 'j')); act->addDefaultInputMapping("j"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE6", _("Play note 6: G#")); act->setKeyEvent(KeyState(KEYCODE_k, 'k')); act->addDefaultInputMapping("k"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOTE7", _("Play note 7: B")); act->setKeyEvent(KeyState(KEYCODE_l, 'l')); act->addDefaultInputMapping("l"); // original keyboard gameKeyMap->addAction(act); } } else if (gameId == "ghostsheet") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("ABLT1", _("Ability: Telekinesis")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT2", _("Ability: Push")); act->setKeyEvent(KEYCODE_F2); act->addDefaultInputMapping("F2"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT3", _("Ability: Lightning")); act->setKeyEvent(KEYCODE_F3); act->addDefaultInputMapping("F3"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT4", _("Ability: Light")); act->setKeyEvent(KEYCODE_F4); act->addDefaultInputMapping("F4"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT5", _("Ability: Wind")); act->setKeyEvent(KEYCODE_F5); act->addDefaultInputMapping("F5"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT6", _("Ability: Sound")); act->setKeyEvent(KEYCODE_F6); act->addDefaultInputMapping("F6"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT7", _("Ability: Esence")); act->setKeyEvent(KEYCODE_F7); act->addDefaultInputMapping("F7"); // original keyboard gameKeyMap->addAction(act); act = new Action("ABLT8", _("Ability: Exorcist")); act->setKeyEvent(KEYCODE_F8); act->addDefaultInputMapping("F8"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE)); act->addDefaultInputMapping("BACKSPACE"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "helga") { act = new Action("PAGEUP", _("Previous page")); act->setKeyEvent(KEYCODE_PAGEUP); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEDN", _("Next page")); act->setKeyEvent(KEYCODE_PAGEDOWN); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONEX", _("Phone cancel button")); act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE)); act->addDefaultInputMapping("BACKSPACE"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEU", _("Phone up button")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONED", _("Phone down button")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONE0", _("Phone 0 button")); act->setKeyEvent(KeyState(KEYCODE_0, '0')); act->addDefaultInputMapping("0"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE1", _("Phone 1 button")); act->setKeyEvent(KeyState(KEYCODE_1, '1')); act->addDefaultInputMapping("1"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE2", _("Phone 2 button")); act->setKeyEvent(KeyState(KEYCODE_2, '2')); act->addDefaultInputMapping("2"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE3", _("Phone 3 button")); act->setKeyEvent(KeyState(KEYCODE_3, '3')); act->addDefaultInputMapping("3"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE4", _("Phone 4 button")); act->setKeyEvent(KeyState(KEYCODE_4, '4')); act->addDefaultInputMapping("4"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE5", _("Phone 5 button")); act->setKeyEvent(KeyState(KEYCODE_5, '5')); act->addDefaultInputMapping("5"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE6", _("Phone 6 button")); act->setKeyEvent(KeyState(KEYCODE_6, '6')); act->addDefaultInputMapping("6"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE7", _("Phone 7 button")); act->setKeyEvent(KeyState(KEYCODE_7, '7')); act->addDefaultInputMapping("7"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE8", _("Phone 8 button")); act->setKeyEvent(KeyState(KEYCODE_8, '8')); act->addDefaultInputMapping("8"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE9", _("Phone 9 button")); act->setKeyEvent(KeyState(KEYCODE_9, '9')); act->addDefaultInputMapping("9"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEA", _("Phone * button")); act->setKeyEvent(KeyState(KEYCODE_ASTERISK, '*')); act->addDefaultInputMapping("ASTERISK"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONEH", _("Phone # button")); act->setKeyEvent(KeyState(KEYCODE_HASH, '#')); act->addDefaultInputMapping("HASH"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "knossos") { act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KeyState(KEYCODE_a, 'a', KBD_SHIFT)); act->addDefaultInputMapping("S+a"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "jamesperis") { act = new Action("HINT", _("Show hints / Dance move")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Dance move up")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Dance move down")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Dance move left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Dance move right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("PAGEUP", _("Previous page")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse gameKeyMap->addAction(act); act = new Action("PAGEDN", _("Next page")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("PAGEDOWN"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "julia") { act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KEYCODE_F12); act->addDefaultInputMapping("F12"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "juliastars") { act = new Action("CANCEL", _("Cancel input")); act->setKeyEvent(KEYCODE_BACKSPACE); act->addDefaultInputMapping("BACKSPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Up")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Down")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("NOWAIT", _("Cancel waiting")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "looky") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F12); act->addDefaultInputMapping("F12"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "lotl") { act = new Action("SUBS", _("Toggle subtitles")); act->setKeyEvent(KeyState(KEYCODE_t, 't')); act->addDefaultInputMapping("t"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "mentalrepairs") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("HELP", _("Show help")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "mythguff") { act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "oknytt") { act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "onehelluvaday") { act = new Action(kStandardActionMoveUp, _("Up")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Down")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); // I18N: At one of the puzzles game asks to press Up key / Shift key / Down key act = new Action("SHIFT", _("Shift key")); act->setKeyEvent(KEYCODE_RSHIFT); act->addDefaultInputMapping("LSHIFT"); // original keyboard control act->addDefaultInputMapping("RSHIFT"); // original keyboard control act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "palladion") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F12); act->addDefaultInputMapping("F12"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "papasdaughters1") { act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "papasdaughters2") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "petka02") { act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("MAP", _("Show map")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("TAB"); // original keyboard act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("LOOK", _("Look at")); act->setKeyEvent(KeyState(KEYCODE_l, 'l')); act->addDefaultInputMapping("1"); // original keyboard act->addDefaultInputMapping("l"); // original keyboard gameKeyMap->addAction(act); act = new Action("WALK", _("Walk to")); act->setKeyEvent(KeyState(KEYCODE_w, 'w')); act->addDefaultInputMapping("2"); // original keyboard act->addDefaultInputMapping("w"); // original keyboard gameKeyMap->addAction(act); act = new Action("PICK", _("Pick up")); act->setKeyEvent(KeyState(KEYCODE_g, 'g')); act->addDefaultInputMapping("3"); // original keyboard act->addDefaultInputMapping("g"); // original keyboard gameKeyMap->addAction(act); act = new Action("USE", _("Use")); act->setKeyEvent(KeyState(KEYCODE_u, 'u')); act->addDefaultInputMapping("4"); // original keyboard act->addDefaultInputMapping("u"); // original keyboard gameKeyMap->addAction(act); act = new Action("TALK", _("Talk to")); act->setKeyEvent(KeyState(KEYCODE_t, 't')); act->addDefaultInputMapping("5"); // original keyboard act->addDefaultInputMapping("t"); // original keyboard gameKeyMap->addAction(act); // I18N: Chapayev is the name of game character, Vasily Chapayev // This action makes Chapayev interact with item instead of Petka act = new Action("ALTUSE", _("Chapayev's action")); act->setKeyEvent(KeyState(KEYCODE_c, 'c')); act->addDefaultInputMapping("6"); // original keyboard act->addDefaultInputMapping("c"); // original keyboard gameKeyMap->addAction(act); Common::String extra = ConfMan.get("extra", target); if (extra.hasSuffix("2015")) { act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KeyState(KEYCODE_q, 'q')); act->addDefaultInputMapping("q"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_A" gameKeyMap->addAction(act); // I18N: Displays a debug text message act = new Action("DBGTXT", _("Debug print")); act->setKeyEvent(KEYCODE_BACKSPACE); act->addDefaultInputMapping("BACKSPACE"); // original keyboard gameKeyMap->addAction(act); } } else if (gameId == "pizzamorgana") { act = new Action("ACTNXT", _("Next action")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse act->addDefaultInputMapping("RIGHTBRACKET"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("JOY_B"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTPRV", _("Previous action")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("LEFTBRACKET"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse gameKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.')); act->addDefaultInputMapping("PERIOD"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionPause, _("Pause")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("p"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionOpenSettings, _("Settings")); act->setKeyEvent(KeyState(KEYCODE_s, 's')); act->addDefaultInputMapping("s"); // original keyboard gameKeyMap->addAction(act); act = new Action("ANSWR1", _("Dialogue answer 1")); act->setKeyEvent(KeyState(KEYCODE_1, '1')); act->addDefaultInputMapping("1"); // original keyboard gameKeyMap->addAction(act); act = new Action("ANSWR2", _("Dialogue answer 2")); act->setKeyEvent(KeyState(KEYCODE_2, '2')); act->addDefaultInputMapping("2"); // original keyboard gameKeyMap->addAction(act); act = new Action("ANSWR3", _("Dialogue answer 3")); act->setKeyEvent(KeyState(KEYCODE_3, '3')); act->addDefaultInputMapping("3"); // original keyboard gameKeyMap->addAction(act); act = new Action("ANSWR4", _("Dialogue answer 4")); act->setKeyEvent(KeyState(KEYCODE_4, '4')); act->addDefaultInputMapping("4"); // original keyboard gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KeyState(KEYCODE_p, 'p', KBD_SHIFT)); act->addDefaultInputMapping("S+p"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "polechudes") { // I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show act = new Action("SLOWER", _("Spin wheel slower")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); // I18N: This game is called "Pole Chudes" and it features a wheel similar to "Wheel of Fortune" TV show act = new Action("FASTER", _("Spin wheel faster")); act->setKeyEvent(KEYCODE_F2); act->addDefaultInputMapping("F2"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "reptilesquest") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_x, 'x')); act->addDefaultInputMapping("x"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("MAP", _("Show map")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "reversion1") { act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "reversion2" || gameId == "reversion3" ) { act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "ritter") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_BACKSPACE, ASCII_BACKSPACE)); act->addDefaultInputMapping("BACKSPACE"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "shaban") { act = new Action("MAP", _("Show map")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "sof1" || gameId == "sof2" ) { act = new Action("ZOOMOT", _("Zoom out")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("ZOOMIN", _("Zoom in")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("MAP", _("Show map")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("JRNL", _("Show journal")); act->setKeyEvent(KeyState(KEYCODE_n, 'n')); act->addDefaultInputMapping("n"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "sotv1") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("MAP", _("Show map")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTNXT", _("Next action")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTPRV", _("Previous action")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setMiddleClickEvent(); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "sotv2") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("MAP", _("Show map")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTNXT", _("Next action")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("PAGEDOWN"); // extra keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTPRV", _("Previous action")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("PAGEUP"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("PHONE1", _("Phone 1 button")); act->setKeyEvent(KeyState(KEYCODE_1, '1')); act->addDefaultInputMapping("1"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE2", _("Phone 2 button")); act->setKeyEvent(KeyState(KEYCODE_2, '2')); act->addDefaultInputMapping("2"); // original keyboard gameKeyMap->addAction(act); act = new Action("PHONE3", _("Phone 3 button")); act->setKeyEvent(KeyState(KEYCODE_3, '3')); act->addDefaultInputMapping("3"); // original keyboard gameKeyMap->addAction(act); // I18N: Displays a debug text message act = new Action("DBGTXT", _("Debug print")); act->setKeyEvent(KEYCODE_F6); act->addDefaultInputMapping("F6"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setMiddleClickEvent(); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "tib") { act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F9); act->addDefaultInputMapping("F9"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "thelastcrownmh") { act = new Action("EXIT", _("Exit")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard gameKeyMap->addAction(act); // I18N: Debug feature to draw lines of scene geometry: walls, walking areas, etc act = new Action("DBGSCN", _("Show scene geometry")); act->setKeyEvent(KEYCODE_F2); act->addDefaultInputMapping("F2"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F3); act->addDefaultInputMapping("F3"); // original keyboard gameKeyMap->addAction(act); act = new Action(kStandardActionOpenSettings, _("Settings")); act->setKeyEvent(KEYCODE_F4); act->addDefaultInputMapping("F4"); // original keyboard gameKeyMap->addAction(act); act = new Action("NOWAIT", _("Cancel waiting")); act->setKeyEvent(KEYCODE_F5); act->addDefaultInputMapping("F5"); // original keyboard gameKeyMap->addAction(act); // I18N: Displays a debug text message act = new Action("DBGTXT", _("Debug print")); act->setKeyEvent(KEYCODE_F6); act->addDefaultInputMapping("F6"); // original keyboard gameKeyMap->addAction(act); // I18N: Displays a debug interface with Bezier curves act = new Action("DBGBEZ", _("Bezier window")); act->setKeyEvent(KEYCODE_F7); act->addDefaultInputMapping("F7"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "thelostcrowngha") { act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); act = new Action("SCRS", _("Save screenshot")); act->setKeyEvent(KEYCODE_F3); act->addDefaultInputMapping("F3"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "twc") { // I18N: Use droid to perform an action act = new Action("ALTUSE", _("Droid's action")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Up")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Down")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "vsevolod") { act = new Action("INV", _("Show inventory")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("JRNL", _("Show journal")); act->setKeyEvent(KeyState(KEYCODE_j, 'j')); act->addDefaultInputMapping("j"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionOpenSettings, _("Settings")); act->setKeyEvent(KeyState(KEYCODE_m, 'm')); act->addDefaultInputMapping("m"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "wayoflove") { act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action("GUIA", _("GUI variant A")); act->setKeyEvent(KEYCODE_F10); act->addDefaultInputMapping("F10"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse gameKeyMap->addAction(act); act = new Action("GUIB", _("GUI variant B")); act->setKeyEvent(KEYCODE_F11); act->addDefaultInputMapping("F11"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse gameKeyMap->addAction(act); act = new Action(kStandardActionEE, _("???")); act->setKeyEvent(KEYCODE_HOME); act->addDefaultInputMapping("HOME"); // original keyboard //TODO: extra joy control, e.g. "JOY_R+JOY_B" gameKeyMap->addAction(act); } else if (gameId == "wtetris") { // I18N: It's a Tetris game clone, this action rotates current tetris item act = new Action("ROTATE", _("Rotate")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("MOUSE_RIGHT"); // extra mouse act->addDefaultInputMapping("JOY_UP"); // extra joy act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("KP4"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // extra mouse act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("KP6"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // extra mouse act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); // I18N: It's a Tetris game clone, this action drops current tetris item act = new Action("DROP", _("Drop")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("KP2"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); } else if (gameId == "zilm") { act = new Action("P1UP", _("Player 1: Up")); act->setKeyEvent(KeyState(KEYCODE_w, 'w')); act->addDefaultInputMapping("w"); // original keyboard gameKeyMap->addAction(act); act = new Action("P1LT", _("Player 1: Left")); act->setKeyEvent(KeyState(KEYCODE_a, 'a')); act->addDefaultInputMapping("a"); // original keyboard gameKeyMap->addAction(act); act = new Action("P1DN", _("Player 1: Down")); act->setKeyEvent(KeyState(KEYCODE_s, 's')); act->addDefaultInputMapping("s"); // original keyboard gameKeyMap->addAction(act); act = new Action("P1RT", _("Player 1: Right")); act->setKeyEvent(KeyState(KEYCODE_d, 'd')); act->addDefaultInputMapping("d"); // original keyboard gameKeyMap->addAction(act); act = new Action("P2UP", _("Player 2: Up")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard gameKeyMap->addAction(act); act = new Action("P2LT", _("Player 2: Left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard gameKeyMap->addAction(act); act = new Action("P2DN", _("Player 2: Down")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard gameKeyMap->addAction(act); act = new Action("P2RT", _("Player 2: Right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard gameKeyMap->addAction(act); // I18N: Displays a debug FPS counter act = new Action("DBGFPS", _("Debug FPS")); act->setKeyEvent(KEYCODE_F2); act->addDefaultInputMapping("F2"); // original keyboard gameKeyMap->addAction(act); } else if (gameId == "zbang") { act = new Action("ACTNXT", _("Next action")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_RIGHT"); // original mouse act->addDefaultInputMapping("RIGHTBRACKET"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse act->addDefaultInputMapping("JOY_B"); // extra joy gameKeyMap->addAction(act); act = new Action("ACTPRV", _("Previous action")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("LEFTBRACKET"); // original keyboard act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse gameKeyMap->addAction(act); act = new Action("HINT", _("Show hints")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard act->addDefaultInputMapping("MOUSE_MIDDLE"); // extra mouse act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionSkip, _("Skip")); act->setKeyEvent(KeyState(KEYCODE_PERIOD, '.')); act->addDefaultInputMapping("PERIOD"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Walk forward")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Turn left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Turn right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); } else { warning("Autogenerated keymap for unknown WME game, id '%s', target '%s'", gameId.c_str(), target); act = new Action("SPACE", _("Space")); act->setKeyEvent(KeyState(KEYCODE_SPACE, ASCII_SPACE)); act->addDefaultInputMapping("SPACE"); // original keyboard act->addDefaultInputMapping("JOY_Y"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Left")); act->setKeyEvent(KEYCODE_LEFT); act->addDefaultInputMapping("LEFT"); // original keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Right")); act->setKeyEvent(KEYCODE_RIGHT); act->addDefaultInputMapping("RIGHT"); // original keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveUp, _("Up")); act->setKeyEvent(KEYCODE_UP); act->addDefaultInputMapping("UP"); // original keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMoveDown, _("Down")); act->setKeyEvent(KEYCODE_DOWN); act->addDefaultInputMapping("DOWN"); // original keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy gameKeyMap->addAction(act); act = new Action(kStandardActionMiddleClick, _("Middle Click")); act->setMiddleClickEvent(); act->addDefaultInputMapping("MOUSE_MIDDLE"); // original mouse gameKeyMap->addAction(act); act = new Action("SCRLUP", _("Scroll up")); act->setMouseWheelUpEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_UP"); // original mouse gameKeyMap->addAction(act); act = new Action("SCRLDN", _("Scroll down")); act->setMouseWheelDownEvent(); act->addDefaultInputMapping("MOUSE_WHEEL_DOWN"); // original mouse gameKeyMap->addAction(act); act = new Action("KEYF1", _("F1")); act->setKeyEvent(KEYCODE_F1); act->addDefaultInputMapping("F1"); // original keyboard gameKeyMap->addAction(act); act = new Action("KEYI", _("Key i")); act->setKeyEvent(KeyState(KEYCODE_i, 'i')); act->addDefaultInputMapping("i"); // original keyboard gameKeyMap->addAction(act); act = new Action("TAB", _("Tab")); act->setKeyEvent(KeyState(KEYCODE_TAB, ASCII_TAB)); act->addDefaultInputMapping("TAB"); // original keyboard gameKeyMap->addAction(act); } result.push_back(gameKeyMap); if (gameId == "carolreed4" || gameId == "carolreed5" || gameId == "carolreed6" || gameId == "carolreed7" || gameId == "carolreed8" || gameId == "carolreed9" || gameId == "carolreed10" || gameId == "carolreed11" || gameId == "carolreed12" || gameId == "carolreed13" || gameId == "carolreed14" || gameId == "carolreed15" || gameId == "carolreed16" || gameId == "corrosion" || gameId == "rebeccacarlson1" || gameId == "rhiannon" ) { act = new Action(kStandardActionMoveUp, _("Walk forward")); act->setCustomEngineActionEvent(kClickAtEntityNearestToCenter); act->addDefaultInputMapping("UP"); // extra keyboard act->addDefaultInputMapping("KP5"); // extra keyboard act->addDefaultInputMapping("JOY_UP"); // extra joy extraKeyMap->addAction(act); act = new Action(kStandardActionMoveLeft, _("Turn left")); act->setCustomEngineActionEvent(kClickAtLeft); act->addDefaultInputMapping("LEFT"); // extra keyboard act->addDefaultInputMapping("KP4"); // extra keyboard act->addDefaultInputMapping("JOY_LEFT"); // extra joy extraKeyMap->addAction(act); act = new Action(kStandardActionMoveRight, _("Turn right")); act->setCustomEngineActionEvent(kClickAtRight); act->addDefaultInputMapping("RIGHT"); // extra keyboard act->addDefaultInputMapping("KP6"); // extra keyboard act->addDefaultInputMapping("JOY_RIGHT"); // extra joy extraKeyMap->addAction(act); if (gameId != "rhiannon") { act = new Action(kStandardActionMoveDown, _("Walk backward")); act->setCustomEngineActionEvent(kClickAtBottom); act->addDefaultInputMapping("DOWN"); // extra keyboard act->addDefaultInputMapping("KP2"); // extra keyboard act->addDefaultInputMapping("JOY_DOWN"); // extra joy extraKeyMap->addAction(act); } } result.push_back(extraKeyMap); return result; } } // End of namespace Wintermute