/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef ULTIMA4_VIEWS_IMAGEVIEW_H #define ULTIMA4_VIEWS_IMAGEVIEW_H #include "ultima/ultima4/views/view.h" namespace Ultima { namespace Ultima4 { /** * A view for displaying bitmap images. */ class ImageView : public View { public: ImageView(int x = 0, int y = 0, int width = 320, int height = 200); virtual ~ImageView(); /** * Draw the image at the optionally specified offset. */ void draw(const Common::String &imageName, int x = 0, int y = 0); }; } // End of namespace Ultima4 } // End of namespace Ultima #endif