/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tinsel/noir/sysreel.h" #include "common/scummsys.h" #include "tinsel/cursor.h" #include "tinsel/pid.h" #include "tinsel/tinsel.h" namespace Tinsel { /** * Returns the handle to the sysreel at the given index. * * @param index reel to get the handle to */ SCNHANDLE SystemReel::Get(SysReel index) { assert((int)index >= 0 && (int)index < MAX_SYSREELS); return _reels[(int)index]; } /** * Stores a reel at an index and if the index is a cursor * * @param index where to store the reel * @param reel handle to the reel */ void SystemReel::Set(int32 index, SCNHANDLE reel) { assert(index >= 0 && index < MAX_SYSREELS); if (index == (int)SysReel::LOADSCREEN) { if (CoroScheduler.getCurrentPID() != PID_SCENE) { return; } } _reels[index] = reel; // Noir actually calls a function specifically for doing DwInitCursor on // system reel 11. if (index == (int)SysReel::CURSOR && reel != 0) { _vm->_cursor->DwInitCursor(reel); } } } // End of namespace Tinsel