/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TINSEL_FONT_H // prevent multiple includes #define TINSEL_FONT_H #include "tinsel/dw.h" namespace Tinsel { // A temporary buffer for extracting text into is defined in font.c // Accessed using TextBufferAddr(), this is how big it is: #define TBUFSZ 512 class Font { public: Font() : _hTagFont(0), _hTalkFont(0), _hRegularTalkFont(0), _hRegularTagFont(0) { } /** * Return address of tBuffer */ char* TextBufferAddr() { return _tBuffer; } /** * Return hTagFont handle. */ SCNHANDLE GetTagFontHandle() { return _hTagFont; } /** * Return hTalkFont handle. */ SCNHANDLE GetTalkFontHandle(); /** * Called from dec_tagfont() Glitter function. Store the tag font handle. */ void SetTagFontHandle(SCNHANDLE hFont); /** * Called from dec_talkfont() Glitter function. * Store the talk font handle. */ void SetTalkFontHandle(SCNHANDLE hFont) { _hTalkFont = _hRegularTalkFont = hFont; } /** * Declare a temporary text font (DW2 only). */ void SetTempTagFontHandle(SCNHANDLE hFont) { _hTagFont = hFont; } /** * Declare a temporary text font (DW2 only). */ void SetTempTalkFontHandle(SCNHANDLE hFont) { _hTalkFont = hFont; } void ResetFontHandles() { _hTagFont = _hRegularTagFont; _hTalkFont = _hRegularTalkFont; } /** * Poke the background palette into character 0's images. */ void FettleFontPal(SCNHANDLE fontPal); private: char _tBuffer[TBUFSZ]; SCNHANDLE _hTagFont, _hTalkFont; SCNHANDLE _hRegularTalkFont, _hRegularTagFont; }; } // End of namespace Tinsel #endif // TINSEL_FONT_H