/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Plays the background film of a scene. */ #include "tinsel/anim.h" #include "tinsel/background.h" #include "tinsel/cursor.h" #include "tinsel/dw.h" #include "tinsel/faders.h" #include "tinsel/film.h" #include "tinsel/font.h" #include "tinsel/handle.h" #include "tinsel/multiobj.h" #include "tinsel/object.h" #include "tinsel/pcode.h" // CONTROL_STARTOFF #include "tinsel/pid.h" #include "tinsel/sched.h" #include "tinsel/timers.h" // For ONE_SECOND constant #include "tinsel/tinlib.h" // For Control() #include "tinsel/tinsel.h" #include "common/textconsole.h" #include "common/util.h" namespace Tinsel { /** * Run main animation that comprises the scene background. */ void BGmainProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); const FILM *pFilm; const FREEL *pReel; const MULTI_INIT *pmi; // get the stuff copied to process when it was created if (_vm->_bg->_pBG[0] == NULL) { /*** At start of scene ***/ if (TinselVersion <= 1) { pReel = (const FREEL *)param; // Get the MULTI_INIT structure pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); // Initialize and insert the object, and initialize its script. _vm->_bg->_pBG[0] = MultiInitObject(pmi); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), _vm->_bg->_pBG[0]); InitStepAnimScript(&_vm->_bg->_thisAnim[0], _vm->_bg->_pBG[0], FROM_32(pReel->script), _vm->_bg->getBgSpeed()); _vm->_bg->_bgReels = 1; } else { /*** At start of scene ***/ pFilm = (const FILM *)_vm->_handle->LockMem(_vm->_bg->GetBgroundHandle()); _vm->_bg->_bgReels = FROM_32(pFilm->numreels); int i; for (i = 0; i < _vm->_bg->_bgReels; i++) { // Get the MULTI_INIT structure pmi = (MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pFilm->reels[i].mobj)); // Initialize and insert the object, and initialize its script. _vm->_bg->_pBG[i] = MultiInitObject(pmi); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), _vm->_bg->_pBG[i]); MultiSetZPosition(_vm->_bg->_pBG[i], 0); InitStepAnimScript(&_vm->_bg->_thisAnim[i], _vm->_bg->_pBG[i], FROM_32(pFilm->reels[i].script), _vm->_bg->getBgSpeed()); if (i > 0) _vm->_bg->_pBG[i-1]->pSlave = _vm->_bg->_pBG[i]; } } if (_vm->_bg->GetDoFadeIn()) { FadeInFast(); _vm->_bg->SetDoFadeIn(false); } else if (TinselVersion >= 2) PokeInTagColor(); for (;;) { for (int i = 0; i < _vm->_bg->_bgReels; i++) { if (StepAnimScript(&_vm->_bg->_thisAnim[i]) == ScriptFinished) error("Background animation has finished"); } CORO_SLEEP(1); } } else { // New background during scene if (TinselVersion <= 1) { pReel = (const FREEL *)param; InitStepAnimScript(&_vm->_bg->_thisAnim[0], _vm->_bg->_pBG[0], FROM_32(pReel->script), _vm->_bg->getBgSpeed()); StepAnimScript(&_vm->_bg->_thisAnim[0]); } else { pFilm = (const FILM *)_vm->_handle->LockMem(_vm->_bg->GetBgroundHandle()); assert(_vm->_bg->_bgReels == (int32)FROM_32(pFilm->numreels)); // Just re-initialize the scripts. for (int i = 0; i < _vm->_bg->_bgReels; i++) { InitStepAnimScript(&_vm->_bg->_thisAnim[i], _vm->_bg->_pBG[i], pFilm->reels[i].script, _vm->_bg->getBgSpeed()); StepAnimScript(&_vm->_bg->_thisAnim[i]); } } } CORO_END_CODE; } /** * Runs secondary reels for a scene background */ void BGotherProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; OBJECT *pObj; ANIM anim; CORO_END_CONTEXT(_ctx); const FREEL *pReel = (const FREEL *)param; const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pReel->mobj)); CORO_BEGIN_CODE(_ctx); // Initialize and insert the object, and initialize its script. _ctx->pObj = MultiInitObject(pmi); MultiInsertObject(_vm->_bg->GetPlayfieldList(FIELD_WORLD), _ctx->pObj); InitStepAnimScript(&_ctx->anim, _vm->_bg->_pBG[0], FROM_32(pReel->script), _vm->_bg->getBgSpeed()); while (StepAnimScript(&_ctx->anim) != ScriptFinished) CORO_SLEEP(1); CORO_END_CODE; } /** * Given the scene background film, extracts the palette handle for * everything else's use, then starts a display process for each reel * in the film. * @param hFilm Scene background film */ void Background::StartupBackground(CORO_PARAM, SCNHANDLE hFilm) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); const FILM *pfilm = (const FILM *)_vm->_handle->LockMem(hFilm); const FREEL *pfr = &pfilm->reels[0]; if (TinselVersion != 3) { const MULTI_INIT *pmi = (const MULTI_INIT *)_vm->_handle->LockMem(FROM_32(pfr->mobj)); const FRAME *pFrame = (const FRAME *)_vm->_handle->LockMem(FROM_32(pmi->hMulFrame)); const IMAGE *pim = _vm->_handle->GetImage(READ_32(pFrame)); SetBackPal(pim->hImgPal); delete pim; } CORO_BEGIN_CODE(_ctx); _hBackground = hFilm; // Save handle in case of Save_Scene() // Extract the film speed _BGspeed = ONE_SECOND / FROM_32(pfilm->frate); // Start display process for each reel in the film CoroScheduler.createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL)); if (TinselVersion == 0) { for (uint i = 1; i < FROM_32(pfilm->numreels); ++i) CoroScheduler.createProcess(PID_REEL, BGotherProcess, &pfilm->reels[i], sizeof(FREEL)); } if (_pBG[0] == NULL) ControlStartOff(); if ((TinselVersion >= 2) && (coroParam != Common::nullContext)) CORO_GIVE_WAY; CORO_END_CODE; } } // End of namespace Tinsel