/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #if !defined(SCUMM_NUT_RENDERER_H) && defined(ENABLE_SCUMM_7_8) #define SCUMM_NUT_RENDERER_H #include "common/file.h" #include "graphics/surface.h" #include "scumm/charset_v7.h" namespace Scumm { class ScummEngine; class NutRenderer { protected: enum { kDefaultTransparentColor = 0, kSmush44TransparentColor = 2 }; ScummEngine *_vm; int _numChars; int _maxCharSize; int _fontHeight; int _spacing; byte *_charBuffer; byte *_decodedData; byte *_paletteMap; byte _bpp; byte _palette[16]; const int _direction; const int8 *_2byteShadowXOffsetTable; const int8 *_2byteShadowYOffsetTable; uint8 *_2byteColorTable; uint8 *_2byteMainColor; const int _2byteSteps; struct { uint16 width; uint16 height; byte *src; byte transparency; } _chars[256]; void codec1(byte *dst, const byte *src, int width, int height, int pitch); void codec21(byte *dst, const byte *src, int width, int height, int pitch); void loadFont(const char *filename); byte *unpackChar(byte c); public: NutRenderer(ScummEngine *vm, const char *filename); virtual ~NutRenderer(); int getNumChars() const { return _numChars; } void drawFrame(byte *dst, int c, int x, int y); int draw2byte(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, uint16 chr); int drawCharV7(byte *buffer, Common::Rect &clipRect, int x, int y, int pitch, int16 col, TextStyleFlags flags, byte chr, bool hardcodedColors = false, bool smushColorMode = false); int getCharWidth(byte c) const; int getCharHeight(byte c) const; int getFontHeight() const { return _fontHeight; } }; } // End of namespace Scumm #endif