/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "cine/console.h" #include "cine/cine.h" namespace Cine { bool labyrinthCheat; bool hacksEnabled; CineConsole::CineConsole(CineEngine *vm) : GUI::Debugger(), _vm(vm) { assert(_vm); registerCmd("labyrinthCheat", WRAP_METHOD(CineConsole, Cmd_LabyrinthCheat)); registerCmd("disableLabyrinthCheat", WRAP_METHOD(CineConsole, Cmd_DisableLabyrinthCheat)); registerCmd("disableHacks", WRAP_METHOD(CineConsole, Cmd_DisableHacks)); registerCmd("enableHacks", WRAP_METHOD(CineConsole, Cmd_EnableHacks)); labyrinthCheat = false; hacksEnabled = true; } CineConsole::~CineConsole() { } // Activate Cheat during Scene 6 Labyrinth chased by Guards in Otto's Mansion // This puzzle is hard, especially without save/load so this will aid playtesting. bool CineConsole::Cmd_LabyrinthCheat(int argc, const char **argv) { labyrinthCheat = true; return true; } bool CineConsole::Cmd_DisableLabyrinthCheat(int argc, const char **argv) { labyrinthCheat = false; return true; } bool CineConsole::Cmd_DisableHacks(int argc, const char **argv) { hacksEnabled = false; return true; } bool CineConsole::Cmd_EnableHacks(int argc, const char **argv) { hacksEnabled = true; return true; } } // End of namespace Cine